Sports relay races for children and teenagers at school. Sports games competitions, children's, mass, creative, olympiads, at school, sports family Competitions for children in sports

Not only children, but also their parents love to spend their free time playing various entertaining games. And what could be better for them than funny relay races for adults? Let's learn about the features of organizing such events, and also consider interesting ideas for this kind of competitions.

What is a relay race and features of this type of competition

Not every group competition is a relay race. It can be called such only when, in the process of completing a task for speed, the participants pass each other a projectile or a queue to move along the distance.

For example, tug-of-war or "Twister" are not relay races, but just games, but jumping in bags in turn - yes.

Where can these events be held?

Most often, relay races are held for children and adults in nature. It can be a park, a clearing in the forest or on the banks of a river.

Sports competitions of this type are held at the stadium or in the gym. Sometimes competitions can be organized in swimming pools / water parks. However, such activities must be supervised by lifeguards, as playing on the water can have unfortunate consequences. It is because of this that neither relay races for adults nor for children are organized in open water.

Often the place for such events is the premises of a cafe, restaurant or banquet hall. As a rule, relay races for adults are held in such places during the celebration of weddings, anniversaries or corporate parties. In the latter case, the purpose of such competitions is not only to entertain, but also to rally the team, teaching colleagues to work effectively in a team.

Basic Rules

Depending on the specific game task, the conditions for its implementation also change. However, there are general rules characteristic of each such competition.

  • The relay race for adults or children is a team competition. The number of groups can be different, naturally from two or more.
  • The number of players in each such company must be equal. In case of a shortage, the first participants will complete the tasks twice, compensating for the absence of players.
  • If one of the players during the execution of the task violated the conditions (dropped the ball, stumbled, etc.), he must return to the start and start over. This rule not always fulfilled. Often players are allowed to correct the error and continue without starting over.
  • Each next participant enters the competition only when the previous one returns to the start and passes the projectile to him (ball, hoop, spoon, glass, etc.). In the absence of such, simply clapping the palm on the palm in the style of "high five" is allowed.
  • If a player runs out before receiving the relay from his predecessor, he should return to the start and start all over again.
  • The victory in the competition can be awarded according to different criteria. Most often it is the speed of execution. So the team that finished first is declared the winner. There are additional evaluation criteria. It all depends on the scenario of the relay for adults. As an example, consider the competition "Water Carriers". To conduct it, each team is given a bucket of water and a mug. Empty measured containers are placed at the finish line. All players take it in turns to carry the liquid in the mug from the start to the finish tank. The winner is determined not only by the speed of the task, but also by the amount of water brought.

Requirements for organizers, teams and participants

When holding any competition, its organizers must evenly distribute the players among the teams. This is done in order to equalize the chances of winning.

An exception may be such relay races for adults, in which there is a deliberate opposition of teams based on age, gender or other characteristics. For example: women against men, adults against children, one class or student group against another (another).

If possible, players should be warned in advance about the dress code. As a rule, it is better that she be athletic. When relay races for adults are held in restaurants or banquet halls during the celebration of some significant event, there is no point in warning about this. Guests will be dressed in festive attire, not very practical for participating in competitions. Therefore, when planning such events, this fact should be taken into account. By the way, the unsuitability of the outfits of the people present for participation in competitions of this kind can be amusingly beaten. For example, arrange a race with obstacles for teams of girls in high heels.

The organizers of any game must take into account physical features participating persons. Especially if these are relay races for adults in the age category 40+. If most of the participants may have problems with the heart, lower back, etc., then you should not plan competitions that require excessive physical effort from them.

If during the task it will be necessary to drink alcohol, it is worth warning the participants about this.

It would also be nice to hint at the essence of the relay if the participant is required to take off their clothes, hug or kiss strangers. Otherwise, such a competition may end in scandal.

Sports relay races for adults

Contests of this kind aim not to entertain or make the participants laugh, but to test their physical fitness. That is why the best place for them is a stadium or a gym. Alternatively, it is permissible to organize such relay races for adults in nature. However, in this case, the territory should be cleared as much as possible and all holes should be filled.

Below are the most popular contest options for such cases. In sports relay races for adults, the winners are those who completed the task first.


Alcohol competition

Relay races for adults in nature can be diversified if you use alcohol as one of the elements of the game. In this case, it is better if such entertainment takes place near the house or cottage of one of their participants. So that after the competition you can relax. It would also be appropriate to look at such relay races at corporate parties. Moreover, such competitions are held indoors without any problems.

Which of the drinks to choose should be discussed in advance with the participants. Better not too strong. For example, low-alcohol or non-alcoholic beer. This is provided that the participants did not drink anything before. Wine or vodka is better not to take. After all, the task of the game is not to get drunk, but to have fun or warm up before the banquet.

As a bonus, you can grab a few bottles of kvass with beer. Thus, filling glasses with booze, you can alternate kvass and beer. This will add an element of surprise and help keep players sober longer.

Relay races using alcohol must not be consecutive. It is better if they alternate. In addition, do not give too large physical exercise after them.

  • "Treat a friend." This relay race is intended for a cheerful company of adults in nature. At the finish, a table is placed with 200 g plastic cups with beer (as an option, you can fill half of them with kvass, the main thing is that they look no different). The first player runs to the table, takes a drink and carries it to the start. There he gives a drink to the second participant. Having consumed, he must run for beer / kvass for the third, and so on in turn until the very end. The last one brings a glass of liquid to the first one, and as soon as he finishes drinking, the competition is over.
  • "Priceless Spoon". At the start, a half-liter glass of beer, vodka or wine is placed, and at the finish - an empty measuring glass. Each team is given a teaspoon. The essence of the competition: all players take turns scooping alcohol from a container with a spoon and, holding it in their teeth, carefully carry a priceless pile to the finish line. There, the liquid is drained into an empty measuring cup. They return back in a normal run and pass the spoon to the next participant, who repeats the operation. The competition ends when all the players from the team have taken part in it. The winner is determined in two categories: speed of execution and who had more time to endure drinking.
  • "Hmelnoy Bezrukov". For this relay, you need to put a table at the finish line with 100 g cups of beer according to the number of participants. The first player is tied with a ribbon behind his back. In this form, he runs to the finish line. There, without the help of limbs, he must drink one glass and then return to the start. The second player frees his hands, and the third helps the previous one to tie the ribbon and he repeats the path of the first (after drinking his glass, he returns and passes the baton on). The competition lasts until all participants drink a glass. The winner is the team that finished their alcohol tour before the others.

relay races in nature

Leaving the city, you can hold competitions not only related to sports. Today, thematic fun starts are especially popular.

Relay races for adults in such cases have a clear focus. For example, if competitions are related to testing tourism skills, it is a good idea to hold such competitions.

  • "Let's go camping." At the finish line, a box with things is placed for each team. The first player is given an empty travel bag. On the whistle, he runs with him to the finish line, collects things and returns to the beginning. Here he passes the full backpack to the next participant. He, in turn, having reached the end, unloads and, returning, gives the empty bag to a friend, etc.
  • "Cat in a bag". For this relay you will need 2 sleeping bags for each team. Even before the start of the competition, the first player goes to the finish line and climbs into an unfolded sleeping bag. The second is at the start with its folded copy. On command, he runs to the finish line and, having laid out his equipment, climbs inside. After that, the first gets out of his "cocoon" and, having folded it, runs to the start, passing it to the third. He rushes to the second and, having dismantled his bag, plunges into it. After that, the second climbs out of his "shelter" and, having folded it, carries it to the start to give it to the fourth. Thus, each of their players has time to visit the bag. When the last participant is there, the game is over.
  • "Herbarium". Relay races for adults can be held both in the gym and on the street. However, this competition is only for nature. A list of medicinal herbs is compiled in advance, which can be found in the place where the competition takes place. The list for the game should include approximately four types of plants, which alternate. For example: plantain, chamomile, tansy, yarrow, plantain, chamomile ... Then each team is given a sheet with such a list. At the whistle, the first participants run around the site and look for a plantain, pluck one of its leaves and bring it to the start. The next step is to pass the list to the second one, who runs with it and finds a chamomile in the clearing, picks it up and brings it to the start, etc. At the end of this competition, all the plants from the leaf must be laid out on the table of each team, according to the specified order. Whoever collected this herbarium first is the winner.

Indoor relay races

Holding such competitions indoors is always associated with certain difficulties. So, it is impossible to single out very long distances for relay races (except in cases with gyms). You also have to limit the use of fire and water (except for water parks and swimming pools).

Among the advantages is the ability to include funny melodies or sounds that accompany the competition. This diversifies the game, and also makes such relay races for adults funny.

For example, in the contest "We walk like animals" during the distance "start-finish-start" for each participant, the voices of different animals are included in a free order. The player must quickly recognize each of them and begin to move like this creature. In the final, such a game is evaluated not only by the speed of completing tasks, but also by the level of artistry.

If team members don't know each other well, the Census Relay can be used as a way to remedy this. Each team is given a marker, and a sheet is hung at the finish line. The first participant, having reached there, writes down the name of any player on his team, except for his own. When returning, he passes the marker to the next player. That one also makes a record, and so on. You can only add other people's names from your team and those who are not there yet. The competition ends after all players are listed at the finish line.

You can make this competition a little more difficult if you are allowed to write down names only by taking a marker in your mouth and folding your hands behind your back. True, in this case, it should not be with the players (in the role of a baton), but lie next to the fixed sheet at the finish line.

A huge advantage of the premises is a flat floor. In this regard, you can safely play the game "Guide". At the start-finish interval, pins (or 1.5-liter bottles filled with water) are placed at a distance of half a meter between each other. Each participant is blindfolded and the team must tell him how to go so as not to knock down the pins during the game. At the finish line, he takes off his bandage and runs back to the start on his own, passing the line to the next one.

Funny relay races for adults without complexes

This type of competition is held more often indoors. Usually it is an invariable attribute of wedding celebrations, less often corporate parties. These are the so-called "adult games". Relay races of this kind are always characterized by a certain piquant zest. Let's take a look at some of these competitions.

  • "Rescue Rope" For this competition, the finish line should be moved as far as possible. One of the participants is put in its place. It is to him that the team must extend the very "saving rope" made from their own clothes. How to play? At the whistle, the first player runs from the start line to the rescued comrade. At the finish line, he takes off any detail of his clothes and gives it to him, and he returns. The next participant at the finish line also loses part of his outfit, tying it to the previous one. In this way, each of their teams "donates" a part of the outfit to form a "rope". If all the players managed to participate, and the woven rope is not enough to reach from the start to the finish, they will have to participate in the second round. The competition lasts until one of the teams wins or runs out of clothes (within reason). The competition should be evaluated not only by the speed of its implementation, but also by the number of repeated runs of the players.
  • "Magic Ring". Players are given matches without sulfur (toothpicks are absolutely not suitable) and, holding them with their teeth, they must pass a ring to each other with their help. The team that does it faster than the others wins.
  • "Apple Kiss" Players are divided into pairs consisting of members of the opposite sex. The first stand opposite each other and squeeze an apple between their stomachs (you can replace it with an orange or something similar). Their task is to raise it to the level of the lips without the help of hands. As soon as they succeed, the fruit is passed to the next couple, and they perform exactly the same task. The team that does it faster than the others wins.

Joint relay races for kids and their parents

In conclusion, it is worth considering competitions designed for participation in them by both adults and children. Such activities are best carried out outdoors in the summer. To make it more fun, it is better to create mixed teams in which both kids and parents are equally divided. Although it is possible to divide them by age. However, in such cases, you will have to select tasks very carefully so that the chances of winning in them are equal. Below are ideas for competitions designed for mixed teams.


In addition to the above relay races for children and adults, competitions can also be held in nature using inflatable pools. In the heat, they will be a great way to cool off and will be safer than a pond. An example of the use of such a projectile is the game "Catch a fish". In this case, each team needs its own small pool. It is placed at the finish line and toys or cubes are placed in the center of it. It is important that they do not float, but lie on the bottom. Their number should correspond to half of the players in each team. So, adults line up at the finish line, and children line up at the start. At the whistle, the first kid runs to the pool, climbs into it and takes out a toy. He passes it to an adult, who runs back to the start and passes the baton to the next child. Thus, by the end of the game, all children should swim and be near the finish line, and parents should move to the start and get caught toys.

It is important to go in for sports and love for movement must be instilled with early childhood. If kids don't work out with their parents, don't exercise, and don't like physical culture at school, then there's a way to show them that sport is fun, interesting, and exciting.

Relay races come to the rescue for primary school in gym. Children will definitely like sports competitions in the form of games, and then they will go to a physical education lesson with pleasure and wait for the next ones. fun starts.

Rules for fun starts for elementary grades

Fun starts should be carried out according to the rules and not violate the rules for the safety of children in the classroom.

The competition must be run by a judge. In his role can be a teacher or someone's parent.

In addition to the judge, other teachers with parents may be in the hall to monitor their children, who may fall, collide or get hurt, which is so typical of schoolchildren younger age in outdoor games and races.

Note: the relay races themselves must be held in the gym, where there are necessary inventory for any competition and a special floor covering so that the blows, if any, are not too painful.

Sports competitions for children indoors

In the sports hall you can hold competitions and competitions throughout the year, in any weather.

In addition, such sports games can be timed to coincide with any holiday.

They will definitely cheer up all the participants, as there are often comic, funny tasks.

  • curling game

For a children's game, you need to bring a puck, a mop or a long stick and 2 cones. Next to the start line, the host puts cones, and behind them puts a flag. The task of each player in turn with a mop is to move the puck first between the cones, that is, to pass them in a zigzag, then bring it to the flag. Together with a mop and a puck, run to the finish line and pass the baton to the next one.

  • Ambulance

To play, you need a board and a flag in the center of the hall. The first and second participants take the board on the sides, the third lies on it. The task is to go all the way to the flag, go around it and return to pass the baton. If the child lying on the board fell or put his feet on the ground, then the guys need to return to the very beginning and go the way again.

Sports relay races for children of 1, 2, 3, 4 classes

At the age of 7 and up to 10-12 years, schoolchildren are especially active and take part in various relay races with pleasure.

  • Battle of the captains

For the competition, you need to put a bucket at the end of the site. Those guys who volunteered to be captains are blindfolded with scarves and given a ball. The goal is to run all the way, drop the ball into the basket and come back. The team whose captain returned first and did not make a single mistake won.

  • head down

All you need for this relay is a wand. Each member of the team clamps the inventory under the chin and runs in this position to the end of the hall, without helping with their hands. If the wand fell, then you need to start from the beginning until everything goes well.

Relay races with a ball for younger students

There are a lot of games using balls, and the latter can be of different diameters, colors and weights.

  • penguin gait

For the game you need 2 balls for each team. The first in the column takes one ball in his hands, and squeezes the other between his legs. In this position, waddling from one foot to the other like a penguin, you have to go from the beginning to the end of the hall and return without dropping the balls.

  • Full speed ahead

Each team stands in a column and puts its feet shoulder-width apart. The first player gives the ball and it is passed over the top. As soon as the first participant has given the ball, he runs to the end, and having received the ball, he gives it through the bottom, that is, kicks it so that it reaches the first player through the legs and so on in a circle. Fun round robin.

Funny relay races for schoolchildren

When you need to stir up and liberate the participants, an explosion of laughter and fun is guaranteed!

  • On knees

Each participant from two teams will have to run. Put up a flag in the middle of the road. Before him, the guys run on all fours head first, after and to the end of the hall with their backs down, and their stomachs up. The path from the end of the hall to the finish line must be run headfirst.

  • Together

Players in teams are divided into pairs. Each stands with her back and holds hands tightly. All couples must run sideways without disengaging their arms and backs. After passing the test, it is necessary to give the baton to the next pair.

Hoop games for schoolchildren

There are also competitions using hoops - here you can also use inventory of different diameters, at your discretion. It is allowed to decorate hoops with a bright ribbon or New Year's tinsel.

  • narrow path

Each team is given hoops, but the last player in the column is left without anything. After a couple of meters, they put 3 cones, and behind them a rack, on which hoops are thrown. The team captain runs to the cones, runs around each of them with a “snake”, after which he puts the hoop on the rack and passes the baton to the next in the team. The last player plays an important role - his task is to run the same path, but now pick up all the hoops and return.

  • Across the sea

All the way they put hoops one after another, leaving a gap between them. Participants - 3 people together must jump from hoop to hoop, jumping over sea obstacles. They must do everything together, not fall and take the hoop when it is left behind.

Rope relay races for younger students

It is not always important to be able to jump on ropes, especially if you are preparing games for first graders, you can use it in a different way.

  • With a rope

The participant jumps on a rope on two legs to the end of the hall, and on the way back he needs to fold the rope and twist it under his feet in a vertical position.

  • Rider

The guys in the team are divided into pairs. One plays the horse, and the other "harnesses" him and guides him. In this position, you need to run to the end, and then switch roles and pass the baton to another pair.

Skittle relay for children

Skittles and balls are great for relay races and games, some of them require concentration, some speed and agility.

  • Bowling

5 pins are placed in the center of the hall. Participants must take turns kicking the ball so that it hits as many pins as possible. The team that knocked down the most inventory wins.

  • Who is faster

3 skittles are placed in the middle of the hall. The task of the first player is to run up to them and carry them one at a time to the end of the hall, then pass the baton. The second player runs to the end of the hall and moves the pins one at a time to the center, and then runs to the next player, so the circle continues.

Combined relays for children

Using a variety of equipment, often combining one with another, you can come up with the most unusual, sometimes funny and interesting competitions.

  • skipping

A hoop and a rope are placed in the middle of the hall. The first player runs, makes 3 jumps, runs to the end, returns, makes 3 jumps through the hoop and goes to the finish line. Then the guys do the same.

  • Race

A jump rope is placed at the end of the hall. The guys in the team are divided into pairs. One lies down, and the second takes him by the legs. In this position, the couple goes to the end of the hall, then the one who walked jumps 3 times on the rope, and they get to the finish line in the same position, passing the baton to the next.

Conclusion

All competitions, especially fun starts, develop children in terms of sports and set them up for teamwork, which is especially good for schoolchildren from 8 years old. Therefore, it is worth holding them regularly to amuse children and raise sports spirit.

The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.

Relay race "Difficult burden"


Participants are divided into teams of two. Each pair of players receives two sticks up to 50 centimeters long and a board 70-75 centimeters long, with a flag attached to it. Standing side by side, players hold their wands facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.

The passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups from three people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", that is, just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

Relay race "Challenge players"


The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5 and so on. The called players run to the established place, they run around the rack (object) and come back. The team whose player returned first gets a point. The team that gets the most points wins.

Relay "Running in bags"


Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Relay race "Bring a piece of paper"


You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.

Relay race "Stubborn egg"


Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Relay race "Running on clouds"


For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.

Relay "Jumpers"


Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stands on the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.

Relay "Pass the ball"


Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Relay "Aerial kangaroos"


Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player and so on. The winner is the team whose players finish the relay first.

Relay race "Climb through the hoops"


All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 meters in front of each column, two hoops lie one after the other, and at a distance of 7 meters - a ball. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Relay race "Through the ropes"


The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold by the ends short ropes at a distance of 50-60 centimeters from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then sequentially jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end and jump over the ropes to their place. Then the third pair comes into play and so on. The team whose players finish the relay first wins.

Baba Yaga


Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the entire distance and pass the mortar and broom to the next participant.

Potato in a spoon


It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins best time. Team competition is even more exciting.

Go to cart


The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.

Cycling


The bike in this relay will replace gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.

Changing places with gymnastic sticks


Players of 2 teams line up opposite each other at a distance of 2 meters. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (each leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.

Relay race with sticks and jumps


The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12-15 meters, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, and so on. The game ends when all participants run with a stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.

Race balls overhead and underfoot


The participants of the game are built in columns one at a time. The distance between players is 1 meter. Balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again over the head, the fourth - between the legs and so on. The last player runs with the ball to the beginning of the column and serves it back over his head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.

Relay race "Running"


On a signal, the first participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.

Kruzhilka


This game is a relay race with a rope: before the turning point, the players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

Siamese twins


Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

Relay "Roll the ball"


Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.

Relay "Take the last"


The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, and so on are arranged in a row. Items are 1 less than the total number of participants in both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player of their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

bumpy running


The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 meters from each other, circles with a diameter of 30 - 40 centimeters are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the trip


The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.

Pair relay


Purpose: Development of speed and dexterity of movements. Development of the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Game progress: The players are divided into two teams, the players of each team line up in pairs in front of the line. For the game, they take two identical mugs, fill them with water and place them in front of the first couples. At 10-15 meters in front of the teams, one circle with a diameter of 1 meter is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (by any means) and run forward, trying not to spill the water. Having reached the circle, they just as carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple join hands, connecting them crosswise, and run to the starting mark, carrying the boxes on their shoulders. The second pair does everything in reverse order - and so on, until all participants have covered the distance.

Ball in the ring


The teams are lined up in one column one at a time in front of the backboards at a distance of 2 - 3 meters. At the signal, the first number throws the ball around the ring, then puts the ball in, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Relay "Running with three balls"


On the start line, the first participant takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 meter, puts them on the ground.

Instead of large balls, you can take 6 tennis,

Instead of running, jumping.

Relay "Turnip"


There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.

The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them and so on. At the end of the game, a turnip clings to the mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops


Two lines are drawn on the track at a distance of 20 - 25 meters from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope


Teams are built like oncoming relay. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the starting line of the opposing team, the player with the rope starts, who moves forward by jumping over the rope. Each participant, after completing the task, passes the inventory to the next player in the team. This continues until the participants complete the task and switch places in teams. Runs are prohibited.

Relay "Porters"


4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Relay "Race of balls underfoot"


Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team bends over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, and so on. The team that finishes the relay the fastest wins.

Relay race "Three jumps"


The participants are divided into two teams. At a distance of 8-10 meters from the start line, put a rope and a hoop. After the signal, the first participant, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second participant takes the hoop and makes three jumps through it. There is an alternation of a rope and a hoop. Whose team can do it faster, that one will win.

Relay "Race of balls"


The players are divided into two, three or four teams and stand in columns one at a time. Those standing in front of volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back and so on. The game continues until each player on the team is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.

Relay "Handed - sit down!"


The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 meters. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Snipers


Children stand in two columns. At a distance of 3 meters in front of each column, put a hoop. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.

Relay "Eye of the Needle"


There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.

relay race with rope


The players of each team are built behind the common starting line in a column one at a time. In front of each column at a distance of 10 - 12 meters, a turntable is placed. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars


Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 meters from one another. The guides of the columns of the first group receive 3 wooden bars, the thickness and width of which are at least 10 centimeters, the length is 25 centimeters. Having put 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.

Animal Relay


The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. Those standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" - like hares, and so on.

unload the car


Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.

Other members can then "load" the machines. In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.

Cars can be boxes, chairs. Vegetables - skittles, cubes and the like.

sports children children children baton baton relay baton baton baton sports children children

Here you will find the most popular and widespread sports games for adults, as well as their detailed description. To do this, go to the relevant pages:



























There are currently a large number game types sports in which adults can take part. Unfortunately, even children in the age of computer technology cannot be forced to do something more active than virtual battles. The same misfortune befell adults - many quite serious citizens prefer to conquer castles and lands in an online toy outdoor activities. A good replacement for such games can be found on the site in the section.

Or perhaps they simply do not know about the beneficial effects on the body and quality of life that sports can have. Of course, few people like boring exercises, so sports games for adults remain the best option for keeping the body in good shape.

Sports entertainment for adults with a ball

Physical entertainment with a ball is widespread.

These games include:

  1. Everyone's favorite football, which can be played by men and women.
  2. Basketball, where tall people are especially valued.
  3. Tennis, etc.

Everyone can choose their own fun with the ball to their taste. Easiest to organize Soccer game, it only needs players, a ball and a suitable field, and the goal can be improvised. Such a game will teach you how to run fast, instantly react to the movements of opponents, calculate the strength and accuracy of a strike, and most importantly, work in a team, trusting each other, communicate, and interact. The latter qualities are perhaps more important sports success, because you can get much more pleasure from a well-coordinated joint game than from gatherings in a bar.

Sport games for adults play an important role in physical and emotional health:

  1. Job various groups muscles perfectly trains the body, stimulates blood circulation.
  2. Improved blood circulation, in turn, improves mood and improves well-being. And what joy each goal scored brings!

If football is still closer to the male half of humanity, then girls can warm up and improve their health while playing tennis or. The most important thing here is coordination, which, however, develops in the process.

Figure-watching ladies will rejoice at the number of calories burned during intense jumps and racket strikes. And other girlfriends will even have time to discuss pressing problems while the shuttlecock flies. In the warm season, it costs nothing to find a playground in nature, then the invigorating effect of fresh air will be added to the entertaining and training aspect.

Sports relay races for outdoor enthusiasts

Nothing invigorates like the spirit of competition, and it is present in abundance in sports relay races. Proving your superiority in agility, strength, jumping ability or endurance is sometimes more pleasant than a simple football victory.

All members of the winning team experience an unprecedented emotional upsurge, which has a good effect on the relationship between them. Not without reason, some companies introduce the practice of so-called team building, trying to achieve team cohesion.

Frivolous "fun starts" will give a lot of adrenaline and pleasant impressions, both to the company of old friends and to a group of colleagues. For fans of such entertainment, you can choose a lot of interesting options:

  1. Funny contests that require you to pluck an attached balloon or scarf from the members of the "enemy" team.
  2. There may be a traditional tug-of-war, usually ending in a bunch of small ones.
  3. Players with good physical training, more like high-speed races and distances with obstacles, where you have to do somersaults, push-ups and jump over traps on your way to the finish line.

In any case, such sports entertainment will bring both joy and tone to the participants.

Extreme sports entertainment for adults

Thrill-seekers will surely choose extreme sports games for adults. It is understandable - such an amount of adrenaline can only be achieved with the help of a direct injection. Extreme Entertainment more often practiced by young people, but among the representatives of the older generation there are fans of this sport.

City games of varying degrees of difficulty stand out in a separate direction. They have a specific scenario, a whole staff of employees and leaders, maps, inventory, artifacts that need to be captured or found. Such games can take place during the day or at night, on the surface or even underground, in abandoned sewers.

Participants receive a task in advance and go on an adventure. Here the most important thing is erudition and dexterity, as well as a good reaction and readiness to run, jump, climb over walls, running away from the enemy.

Speaking about the city and extreme sports, it is impossible not to mention the famous parkour, aimed at developing a special relationship with your body and its capabilities. The main occupation of the tracer (as they call those involved in parkour) is to find a road where there is none:

  • Roofs.
  • Fences.
  • closed areas.
  • Trees.
  • Landings.

Of course, such an amazing sport requires training and remarkable strength, but it also gives a lot. This is both a quick move around the city, and a strong warm-up, and a significant adrenaline rush.

No less exciting effect on citizens sitting in the office:

  1. Airsoft.

It is difficult to say which physical entertainment is better, but the principle is the same everywhere: you need to shoot the enemy team with in-game weapons. It is playful, because it will not hurt or kill, but you can easily get a paint or a plastic ball in the eye, so the participants prefer to wear goggles and a special suit.

Those who like to tickle their nerves will be completely satisfied with these competitions, because what could be more dangerous than being suddenly “shot” from around the corner by a disguised “enemy”. More details about various types dangerous entertainment can be found here "Extreme Games".

In general, whatever the competitions, their positive impact on the life of an adult, whose activities can very often be associated with a sitting position, is not questioned. But it is even more interesting when sport turns into an exciting game.

A description of a variety of games for adults and children can be found here "", where in a separate category "" leisure options for adults are described.

You can easily find any game or page on our resource. To do this, you need to use it - it is very convenient and understandable.

Sports event scenario: Student fun starts “Choose a sport! Choose health!

Conduct form: sports relay

Location: gym at the technical school

Members:3 teams take part in the competition at the same time. One team from each faculty. Mixed team: boys -3, girls -3. Each team has its own name, motto and emblem corresponding to the name.

Age: 16-17 years old

Goals and objectives:

    promotion of a healthy lifestyle as an alternative to negative habits;

    promote interest in active and healthy lifestyle life;

    develop interest in physical culture;

    foster a sense of collectivism, camaraderie, mutual assistance;

    attraction to systematic studies physical education and sports;

    improvement of moral-volitional qualities and orientation in space.

Inventory: balloons, threads, potatoes, baskets, flippers, apples, a basin of water, hockey sticks, sheets of cardboard, a crumpled sheet of whatman paper, hoops, leaflets with proverbs.

Event progress:

Leading: Hello dear students and distinguished guests! We are very pleased to see all of you today in our gym. We are starting the most fun of all sports and the most sporty of all fun games - "Funny Starts"! Competitors will compete in strength, agility, ingenuity, speed! And the team that will not be afraid of difficulties and overcome all obstacles will win. I wish you success!

And now I want to introduce you to our fair jury.

Each relay race will be evaluated on a three-point system. The team that scores the most points wins. There will be 10 relay races in total business card commands. In case of equality of points, the winner is determined by the additional competition "Tug of War".

Parting words to the participants of the competition.

Leading: Now it's time to get to know the teams. And of course, each team has a name and a motto. And we will now find out (representation of commands).

Moderator: Thank you teams. So, we got acquainted with the teams and members of the jury, heard parting words - it's time to start the competition.

1 competition. « Warm-up» . The players of each team need to run to the opposite side of the hall, going around stuffed balls trying not to hurt them and go back with a normal run and pass the baton to the next player.

2 competition. "Kangaroo" . The relay race goes like this: the first participant stands on the start line, and jumps from a place in length. His task is not to move from the moment of landing until a line is drawn that fixes the "landing place". It is necessary to draw a line along the toes of the jumper's shoes. The next participant puts his feet in front of the line, without "stepping in". And long jump. In total, the whole team makes one collective long jump. The task is to jump carefully and not fall when landing. Otherwise, the result of the jump is cancelled. The longest team jump is the winning jump.

3 contest. " sea ​​battle ". The whole team participates in this competition. A balloon is tied to the leg of each participant. Teams are placed on the court in random order. The objective of this competition is to step on the ball of opponents with your free foot so that the ball bursts. The team that has an undamaged ball is the winner.

4 competition. "Planting Potatoes" Teams line up in front of the starting line. At a distance of 10-20 steps, 6 circles are drawn in front of the columns one and a half steps from one another. Those standing in front are given a basket filled with potatoes (according to the number of circles). On a signal, the players with baskets, moving forward, put one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the baskets, return to the third number of the team, who again runs forward to “plant potatoes”. After a run, the player stands at the end of his column. All team players are required to complete the layout and collection of potatoes. At the same time, they must pick up the fallen potatoes, put them in a basket, and only after that continue to move. The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.

5 competition. "Diving". Teams line up at the start line. The first participant puts flippers on his feet. On a signal, the movement forward to the chair begins. Having completed the prescribed path, he dives into a basin of water and catches an apple without the help of his hands. The caught apple is transferred to the hand and returned back to pass the fins to the next one. The team that catches the apples the fastest wins.

6 competition "Hockey players". Teams receive a club and a balloon. Task: use a stick to bring the balloon to the gate (score), then return to the team and pass the stick to the next player. The fastest team wins.

7 competition. "In the swamp". The first participants are given two sheets of cardboard. They must go through the "swamp" along the "bumps" - sheets of cardboard. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, go through the platform and come back. And pass the bumps to the next one.

8 competition. Relay “Shot put”. For the core, we took a crumpled sheet of drawing paper. Now let's remember how the athletes push the core: they take it in one hand, press it tightly to the shoulder, and then the arm straightens so that all the effort goes to the core that needs to be pushed out. You do exactly the same. The first player starts at the starting line. The second player runs up to the place where the ball fell and becomes so that the toes touch the ball - this will be his starting position, from which he will throw the shot. So do all the other participants. Whose core will be further, that team won.

9 competition. "Running in a hoop." The team is divided into pairs of a boy and a girl.The first pair receives a hoop, and on a signal, they start running. Having rounded the finish mark, the players come back and pass the hoop to the next pair. And so on, until the last players finish the relay.

10 competition. "Savvy". Each of the three teams needs to run to a chair on the opposite side and bring one piece of paper with a written word. At the end of the relay race, each team adds up a proverb or saying from the words they brought on the floor. Whoever gets it right first wins. (Popular friendship and brotherhood is more precious than any wealth.A friend is a valuable treasure, no one is happy with an enemy. Better a smart enemy than a stupid friend.

Host: Well done! Well, you all coped with the tasks, honestly fought for the victory. While the jury is getting ready to announce the final results, I suggest you take a break and watch the dance.

Now for our jury.

Summarizing. Rewarding teams with sweet prizes.

Host: So our sports festival has come to an end. All team members showed their dexterity, strength, speed. And most importantly - got a charge of vivacity and mass positive emotions! And your fans were great for you.

Thank you all for your attention

For enthusiasm and loud laughter,

For the fire of competition

Ensuring Success!

Go in for sports, improve your health. With this we say goodbye to you. Goodbye! See you soon!