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Sports relay races for schoolchildren

Goals:
1. To develop endurance in running and outdoor games, speed qualities and agility;
2. Education of the team in the game, love, for a healthy lifestyle;
Ball in the ring
The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.
Artists
In the center of the circle or stage are two easels with paper. The host calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.
Running with three balls
On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1m, puts them on the floor.
- instead of big balls, you can take 6 tennis balls,
- instead of running - jumping.
turnip
There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.
Relay with hoops
Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.
Relay with hoop and rope
Teams are built like oncoming relay. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (as if jumping rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.
Porters
4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.
Ball race underfoot
Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, and so on. The team that completes the relay the fastest wins.
Three jumps
The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.
Forbidden movement
The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hands on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.
ball race
The players are divided into two, three or four teams and stand in columns one at a time. Those standing in front of volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back, etc. The game continues until each of the team players is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.
Passed - sit down!
The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 m. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.
Snipers
Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.
needle eye
There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.
relay race with rope
The players of each team are built behind the common starting line in a column one at a time. A turntable is placed in front of each column at a distance of 10 - 12 m. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.
Counter relay with bars
Children are divided into teams of 6 - 8 people each. Participants are built in oncoming columns one by one at a distance of 8 - 10 m from one another. The guides of the columns of the first group receive 3 wooden bars, the thickness and width of which are at least 10 cm, the length is 25 cm. Putting 2 bars (one on the start line, the other in front, a step away from the first), each of the managers stands on the bars with both feet , and holds the third bar in his hands. On a signal, the player, without leaving the bars, puts the third bar in front of him and transfers the leg that was behind him to it. He shifts the freed bar forward and transfers his leg to it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the start line, does the same. The winner is the team whose players quickly change places in the columns.
Animal Relay
The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. Those standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must jump to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" - like hares, etc.
Rhythmic relay race with sticks
The game is played between two or more teams that line up in columns in front of the start line. The first team players have gymnastic sticks in their hands. At the signal of the leader, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner in front of him, the next one, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have covered the course.
Stripe jumping
On the floor across the site, there are strips 50 cm wide. The team players stand on one side of the site. On a signal, the first players begin to jump from strip to strip. Jumps can be performed from foot to foot, two at the same time, etc. - on the instructions of the teacher. Those who complete the task correctly receive a point. The team with the most points wins. Repeated 2-3 times.
unload the car
Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.
Other members can then "load" the machines; In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.
Cars can be boxes, chairs; vegetables - skittles, cubes, etc.
Relay with stops
The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.
heavy burden
Participants are divided into teams of two. Each pair of players receives two sticks up to 50 cm long and a board 70-75 cm long, with a flag attached to it. Standing side by side, players hold their sticks facing forward. A plank is placed at the ends of the sticks. In this form, by joint efforts, they must carry their burden to a conditional place and return back. If the plank falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster, that pair of players is considered the winner.
The passage of the swamp
Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups of 3 people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", i.e. just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".
Challenge players
The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5, etc. The called players run to the set place, run around the rack (object) there and come back. The team whose player returned first gets a point. The team that gets the most points wins.
Running in bags
Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.
Bring a piece of paper
You need to prepare 2 sheets of paper (you can from a notebook) The players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie on the palm of its own - it is impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one is at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.
stubborn egg
Form teams of 6 people each. Break the teams into pairs. The task of the couple is to carry the egg between their foreheads to the indicated marker and back. After that, the egg is passed to the next pair. Competitors may only support the egg with their hands outside the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.
Running on the clouds
For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.
Jumpers
Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stops at the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.
Pass the ball
Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.
Air kangaroos
Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player, and so on. The winner is the team whose players finish the relay first.
Climb through the hoops
All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m, two hoops lie one after the other in front of each column, and a ball is placed at a distance of 7 m. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.
Through jump ropes
The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold by the ends short ropes at a distance of 50 - 60 cm from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then successively jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end, and jump over the ropes to their place. Then the third pair enters the game, and so on. The team whose players finish the relay first wins.
Baba Yaga
Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.
Potato in a spoon
It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins best time. Team competition is even more exciting.
Go to cart
The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given a big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.
Cycling
The bike in this relay will replace gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.
Changing places with gym sticks
Players of 2 teams line up opposite each other at a distance of 2 m. Each player supports a gymnastic stick with his hand (covering it from above with his palm), placed vertically on the floor behind the marked line. On a signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner's stick so that it does not fall (each leaves his stick in place). If any player's stick falls, his team receives a penalty point. The team with the fewest penalty points wins.
Relay race with sticks and jumps
The players are divided into 2 - 3 equal teams, which line up in columns one by one in 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. On a signal, the first numbers to the mace (stuffed ball) installed at 12 - 15 m, run around it and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding on to the ends of the stick, both players hold it under the feet of the players, moving towards the end of the column. Everyone jumps over a stick, pushing off with two legs. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, etc. The game ends when all participants run with the stick. When the starting player is again the first in the column and a stick is brought to him, he raises it up.
Race balls overhead and underfoot
The participants of the game are built in columns one at a time. The distance between the players is 1 m. The balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again through the head, the fourth - between the legs, etc. The last player runs with the ball to the beginning of the column and serves it back over the head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.
Run
On a signal, the 1st participant runs to the turning flag and back, having reached the team, claps on the hand of the next participant - passes the baton.
Kruzhilka
This game is a relay race with a rope: before the turning point, the players jump over the rope from one foot to the other, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.
Washer!
The team consists of 10 - 12 people. Teams stand in columns one at a time. The guides have hockey sticks in their hands and a puck on the floor. In front of each team there are 1 - 2 racks, and on the other side of the site there are gates. At the signal, the first players run with the puck and the game begins. Bring a piece of paper You need to prepare 2 sheets of paper. The players are divided into two teams. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf into the palm of the next participant. The team that completes the task the fastest wins.
Siamese twins
Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.
Pierce the ball
Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or stuffed ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.
Take it last
The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, etc. are arranged in a row. Items are 1 less than the total number of participants in both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.
bumpy running
The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass baton to the next player who performs the same task. The team whose players finish the relay first wins.
Getting ready for the trip
The team lines up in a row, in front of the first participant lies a backpack. Dishes are located 15-20 steps from both teams. Each player needs to run to the dishes, take one item, return, put it in a backpack and touch the next player with his hand - "pass" the baton. Then the next participant runs. Teams are given three points for quickness and neat packing of the backpack.

The event must be held in the gym. Games are played between three teams. In each team, the guys must choose a captain. The results of the competitions will be evaluated by the jury, which includes teachers and the best athletes.

For competitions you need: basketball, tennis racket and ball, hoop, badminton racket and shuttlecock, running bags, balls for table tennis, ski equipment, hockey stick, air balloons.

Competition "Homework"

Teams greet each other. Each must have a name, a motto, an emblem. The teams must also prepare a greeting for the jury members.

Contest "Build Up!"

Teams must line up in alphabetical order by last name. As soon as they complete, they shout "Ready!". The coach checks. Then the teams should line up in alphabetical order by name. The teams shout “Ready!” again. The coach checks again. After that, the participants should line up in a row according to their height. As soon as the guys complete the task, they again shout “Ready!”. Each time a team is first, it earns 1 point.

Competition "Badminton"

The contestants line up. The first participant receives a racket and a shuttlecock. They must run to the opposite wall, stuffing the shuttlecock, touch the wall and run back to the team, pass the racket and shuttlecock to the second participant, and so on until the end. Participants receive 5 points for winning.

Competition "Full equipment"

Each team has one participant. They stand in the middle of the room. The skier's equipment lies against the wall, from boots and skis to a hat. Each participant must run to the wall to take one item, put it on the "skier", and then return to the team. The team that is the fastest to fully and correctly equip their "skier" wins. 5 points are awarded for a win.

Competition "We are winners"

Participants tie their legs in such a way that the left leg is tied to right leg neighbor. In such a long chain, they must run to the opposite wall, where letters lie on the floor, from which they must form the expression "we are winners." The team that gets back the fastest will be the winner. For the victory - 5 points.

Competition "Ring"

The teams take turns. Each participant must hit the basketball into the ring. Players only have one try. For each hit, the team receives 2 points.

Competition "Pairs"

Two team members pinch the ball with their backs and run to the opposite wall, where the hoop lies. One participant gets into the hoop, and the other returns to the team, pinches the ball with another participant and again runs to the hoop. So the whole team should be in the hoop. They all come back together. The first team to do it gets 5 points.

Competition "Chop"

The first team member dribbles the basketball to the opposite wall. There he takes tennis racket and kicks the ball while returning to the team. Gives the racket and ball to the second participant. He goes to the wall with a tennis ball, and takes a basketball back. And so is the whole team. The winning team gets 5 points.

Competition "Jumping in bags"

The guys jump in bags to the opposite wall, go around various obstacles on the way. At the wall, they crawl out of the bags and return back, jumping on their right foot. Winners receive 5 points.

Competition "My name"

Participants must run to the wall. There should be a piece of paper and a pencil on the chair. The children must write their last name, first name and patronymic in full. The winner will be the team that not only finishes the fastest, but also writes neatly and legibly. A team is awarded 5 points for a win.

Captains competition

The captains go to the outlined "ring". The guys hold the towel at different ends. The winner will be the one who can pull his opponent out of the contours of the "ring". A team gets 10 points for a win.

Captains competition

Captains must answer questions correctly. Each participant has 5 questions. For each correct answer - 2 points.

➢ How many major players in football team? (11 people)

➢ Until what score is played in volleyball? (Up to 25)

➢ How many minutes are there in a basketball half? (20 minutes)

➢ How is badminton played? (Racquets and shuttlecock)

➢ What is a “pass”? (Transfer from one player to another)

➢ Where do they score a “one-pointer” in basketball? (From a free kick)

➢ How many minutes are there in a football half? (45 minutes)

➢ What is another name for table tennis? (Ping pong)

➢ What is the short morning workout called? (Charger)

➢ How many people in basketball team playing on the court? (5 people)

➢ What is a clear win called in boxing? (Knockout)

➢ What is the name playground for tennis? (Court)

➢ For which card is removed from the field during football match? (Red)

➢ What kind of sport is played Wimbledon tournament? (Tennis)

➢ In which sport did Kostya Ju become famous? (Boxing)

Competition "In pairs"

The first participant stands on his hands, and the second - holds the first by the legs. So the guys must run to the opposite wall and come back. Then the second participant is held by the third. A team gets 10 points for a win.

Competition "Sit down"

At the command "Sit down!" all team members should quickly squat down. At the command "Stand up!" - get up. Each time the pace of the teams should increase. Such commands must be repeated 10 times, and at the end "Jump!". The team with the fastest correct response wins. 5 points are awarded for a win.

Contest "Collect the cones"

Each team has one representative. They are blindfolded, and cones are placed all over the site. Within a minute, the guys walk around the site and collect chips. For each found cone get one point.

Competition "Catch with your mouth"

The first participant runs to the opposite wall, where there is a bucket of water and table tennis balls are floating. The player must catch the ball with his mouth without the help of hands and return to the team. Then the next participant runs. The team that completes the task faster will be the winner. For the victory in the competition, the team receives 5 points.

Competition "Master of Sports"

The teams take turns calling different kinds sports. The team that is more erudite wins.

Competition "Passing the ball over the head"

The team line up. The first participant passes a basketball to the second with outstretched arms. The second passes to the third and so on. When the last player receives the ball, he stands in front of the first player and passes the ball back again. The winner is the team whose leader, who at the beginning of the competition was ahead of the line, will be back in his place. For winning the competition, the team receives 10 points.

Competition "Hockey"

Participants take turns driving a basketball with a stick to the opposite wall, circling various obstacles laid out on the floor. They come back running. The winning team gets 5 points.

fan competition

Fans of the first team must pretend to be fans of the losing team. decisive match. Fans of the second team are fans who quarrel in the stands. Fans of the third team are joyful fans. Fans who coped with the task better than others bring 5 points to their team.

Competition "On the knees"

Each team sits on a bench. The guys must pass the tennis ball from the first participant to the last one without the help of hands. Then pass the basketball in the same way. If the ball falls, then you need to start with the first participant. The most cohesive team wins. For the victory in the competition, the team receives 5 points.

Competition "handle the ball"

One member is selected from each team. They receive soccer ball. Competitors must kick the ball on their feet as many times as possible within one minute. After that, for one minute - on the knee. Then for one minute on the head. The winner will be the participant who filled the ball more than his rivals. For this competition, the participant brings the team 10 points.

Contest "Secret Orange"

On the opposite wall in one bag is an orange, and in the rest tennis balls. Each participant is allowed to take only one bag. You can see what's in the bag only when you return to the team. For the victory, the most successful and fastest get 5 points.

Competition "Pumps"

The first participant must run to the opposite wall. There are balloons there. The participant must inflate the balloon until it bursts, then he returns to the team, and the second participant runs to the wall. Winners receive 10 points.

Competition "Get in the bottle"

One player from each team takes part in the competition. A pen (pencil) is attached to the belt on a thread 20 cm long. The participant must hit the neck of the bottle in a minute the maximum number of times. For each hit, the participant brings the team 5 points.

Contest "Get in the Ring"

The team chooses one member to be the "goalkeeper". He stands at a distance of 5 meters from the team. Each participant must throw the ball, and the "goalkeeper" to catch it. For each hit, the team receives 1 point. The teams take turns.

Competition "Big relay"

The first contestant runs to the opposite wall, rolling the hoop and running through it. He comes back holding it in his hands. This is how the whole team goes. Then the participants in pairs, holding hands, must jump to the wall on the right foot, and back on the left. Then the couples, standing with their backs to each other, holding hands, run to the wall and back. A team gets 15 points for a win.

The scenario of the sports festival: Student fun starts “Choose a sport! Choose health!

Conduct form: sports relay

Location: gym at the technical school

Members:3 teams take part in the competition at the same time. One team from each faculty. Mixed team: boys -3, girls -3. Each team has its own name, motto and emblem corresponding to the name.

Age: 16-17 years old

Goals and objectives:

    promotion of a healthy lifestyle as an alternative to negative habits;

    promote interest in active and healthy lifestyle life;

    develop interest in physical culture;

    foster a sense of collectivism, camaraderie, mutual assistance;

    attraction to systematic studies physical education and sports;

    improvement of moral-volitional qualities and orientation in space.

Inventory: balloons, threads, potatoes, baskets, flippers, apples, a basin of water, hockey sticks, sheets of cardboard, a crumpled sheet of whatman paper, hoops, leaflets with proverbs.

Event progress:

Leading: Hello dear students and distinguished guests! We are very pleased to see all of you today in our gym. We are starting the most fun of all sports and the most sporty of all fun games - "Funny Starts"! Competitors will compete in strength, agility, ingenuity, speed! And the team that will not be afraid of difficulties and overcome all obstacles will win. I wish you success!

And now I want to introduce you to our fair jury.

Each relay race will be evaluated on a three-point system. The team that scores the most points wins. There will be 10 relay races in total business card commands. In case of equality of points, the winner is determined by the additional competition "Tug of War".

Parting words to the participants of the competition.

Leading: Now it's time to get to know the teams. And of course, each team has a name and a motto. And we will now find out (representation of commands).

Moderator: Thank you teams. So, we got acquainted with the teams and members of the jury, heard parting words - it's time to start the competition.

1 competition. « Warm-up» . The players of each team need to run to the opposite side of the hall, going around stuffed balls trying not to hurt them and go back with a normal run and pass the baton to the next player.

2 competition. "Kangaroo" . The relay race goes like this: the first participant stands on the start line, and jumps from a place in length. His task is not to move from the moment of landing until a line is drawn that fixes the "landing place". It is necessary to draw a line along the toes of the jumper's shoes. The next participant puts his feet in front of the line, without "stepping in". And long jump. In total, the whole team makes one collective long jump. The task is to jump carefully and not fall when landing. Otherwise, the result of the jump is cancelled. The longest team jump is the winning jump.

3 contest. " sea ​​battle ". The whole team participates in this competition. A balloon is tied to the leg of each participant. Teams are placed on the court in random order. The objective of this competition is to step on the ball of opponents with your free foot so that the ball bursts. The team that has an undamaged ball is the winner.

4 competition. "Planting Potatoes" Teams line up in front of the starting line. At a distance of 10-20 steps, 6 circles are drawn in front of the columns one and a half steps from one another. Those standing in front are given a basket filled with potatoes (according to the number of circles). On a signal, the players with baskets, moving forward, put one potato in each circle. Then they come back and pass the empty containers to the next players. They run forward to collect the planted potatoes and, having filled the baskets, return to the third number of the team, who again runs forward to “plant potatoes”. After a run, the player stands at the end of his column. All team players are required to complete the layout and collection of potatoes. At the same time, they must pick up the fallen potatoes, put them in a basket, and only after that continue to move. The team that manages to finish planting and harvesting potatoes faster than others is considered the winner.

5 competition. "Diving". Teams line up at the start line. The first participant puts flippers on his feet. On a signal, the movement forward to the chair begins. Having completed the prescribed path, he dives into a basin of water and catches an apple without the help of his hands. The caught apple is transferred to the hand and returned back to pass the fins to the next one. The team that catches the apples the fastest wins.

6 competition "Hockey players". Teams receive a club and a balloon. Task: use a stick to bring the balloon to the gate (score), then return to the team and pass the stick to the next player. The fastest team wins.

7 competition. "In the swamp". The first participants are given two sheets of cardboard. They must go through the "swamp" along the "bumps" - sheets of cardboard. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, go through the platform and come back. And pass the bumps to the next one.

8 competition. Relay “Shot put”. For the core, we took a crumpled sheet of drawing paper. Now let's remember how the athletes push the core: they take it in one hand, press it tightly to the shoulder, and then the arm straightens so that all the effort goes to the core that needs to be pushed out. You do exactly the same. The first player starts at the starting line. The second player runs up to the place where the ball fell and becomes so that the toes touch the ball - this will be his starting position, from which he will throw the shot. So do all the other participants. Whose core will be further, that team won.

9 competition. "Running in a hoop." The team is divided into pairs of a boy and a girl.The first pair receives a hoop, and on a signal, they start running. Having rounded the finish mark, the players come back and pass the hoop to the next pair. And so on, until the last players finish the relay.

10 competition. "Savvy". Each of the three teams needs to run to a chair on the opposite side and bring one piece of paper with a written word. At the end of the relay race, each team adds up a proverb or saying from the words they brought on the floor. Whoever gets it right first wins. (Popular friendship and brotherhood is more precious than any wealth.A friend is a valuable treasure, no one is happy with an enemy. Better a smart enemy than a stupid friend.

Host: Well done! Well, you all coped with the tasks, honestly fought for the victory. While the jury is getting ready to announce the final results, I suggest you take a break and watch the dance.

Now for our jury.

Summarizing. Rewarding teams with sweet prizes.

Leading: So ours has come to an end sports holiday. All team members showed their dexterity, strength, speed. And most importantly - got a charge of vivacity and mass positive emotions! And your fans were great for you.

Thank you all for your attention

For enthusiasm and loud laughter,

For the fire of competition

Ensuring Success!

Go in for sports, improve your health. With this we say goodbye to you. Goodbye! See you soon!

Those who want to play (6 people) need to be divided into two teams. Give each of them big ball, very well pumped up. On command, the players must reach their destination as quickly as possible. Moreover, one of the team must move on the ball, seeding on it with their feet, and the other two players of the team must support it to maintain balance.

Hunting

The place for the game turns into a field for hunting. On both sides of it, border stripes are drawn at the ends of the site. From each team you need one person - a hunter. The rest will be objects for hunting. Hunters should become in the center of the playing space, turning to the "game". At the sign of the leader, all "game" leaves the place behind the line where it was previously and runs behind the line on the opposite side of the field of play. Hunters, holding hands, should catch in their "snares" as much "game" as possible, closing their arms around it. Whoever is caught must work for the benefit of the hunters. He joins them, thus increasing the size of the "snares" and catching the rest of the "game" together with the hunters. If the hands of the hunters open, the caught has the right to run away. The game continues until there is a circle of all players holding hands.

deliver water

This fun game requires a clean floor or grassy area. First you need to mark the boundaries of the game (start and finish): make two chalk strips (or lay two ropes), placing them 10 meters apart. Participants stand before the start, leaning on their knees and hands ("dog-like"). On the backs of the players you need to put small containers of water. It is better, of course, to fill them only 1/2 of the volume. On command, the participants must reach the finish line as quickly as possible, and then back to the start. The winner is the one who returns faster than others without spilling the contents of the container.

Ball boxing

The game is noisy and exciting. Participants should wear something bulky on their hands, ideally boxing gloves. On command, the players should burst small balloons. Whoever slammed the greater number of them, he won. Game time should be limited to 1-2 minutes.

I have been working with children for many years, I like to play a wide variety of games with them - both sports and educational. I always try to make children's leisure fun and memorable, I carefully prepare for the event and think through everything to the smallest detail in order to avoid undesirable consequences. I have a huge arsenal of children's entertainment gaming activities in my piggy bank.

JOKE OLYMPIAD

1. Long jump. Two teams compete, jumping in length - the first participant stops at the place of his result, the second - jumps further from this place and so on the whole team. The overall team jump of greater length will be victorious.

2. Sports walking. The first members of the competing teams begin to move from the start line and back, taking each step, putting the heel of one foot to the toe of the other. Having passed the baton, in this way, each member of the team moves. Of all the slow movers, the fastest win.

3. Shooting. Participants line up 5 m from the basket, which will be the target. You need to shoot junk or natural material(plugs, cones ...), throwing them into the basket. The first participants of two teams receive one subject each. The team with the most items in the basket wins.

4. Skiing. We draw two parallel curved lines for each team - this is a ski track. The first participants are given relay sticks. In one direction, the participants “ride” on skis with a sliding step, in the other they run, passing the baton to the next. Instead of skis, you can use plastic bottles cut off to insert the legs.

5. Bobsled. The participants are divided into threes, two - “drivers” - hold the bag - sled - around the corners, the third is the rider. They go in one direction, back - running - they pass the baton to the next three.

6. Night orientation. The first two participants of the competing teams are blindfolded and they must reach the start, back - running, without a blindfold. Teams can help "night pedestrians" by shouting "to the right", "to the left", "forward", "back".

7. Cycling. Pairs of participants compete, holding between their legs plastic bottle- bike. In one direction - on a bicycle, in the other - running, passing the baton to the next pair.

8. Rope pulling. Teams compete standing with their backs to each other, and the rope is passed between the legs.

9. Siamese twins. Pairs of teams compete, clasping their hands, standing with their backs to each other. Run sideways from start to finish and back.

10. Train. The first member of the team - "locomotive", runs to the finish line and back. At the start, the first “car” catches and the two of them move to the finish line and back, hooking the next car. The winner is the “train”, which arrived in full force to the start.

ZOOLOGICAL RACE

1. "Snake". The whole team lines up in one column one after another, everyone puts their hands on the shoulders of those in front and squats together - the snake is ready. The task of the team is to overcome the given path back and forth without disengaging and without getting up.

2. "Kangaroo". One participant from the team overcomes given distance, jumping in bags back and forth, passing the bag to the next participant.

3. "Frogs in the Swamp". The first two team members are given "bumps" - sheets of cardboard. They move over the bumps in one direction, in the other - running, passing the baton to the next player.

4. "Penguins". The first participants of the competing teams pinch the ball with their knees and move forward in a waddle, back - running, passing the ball to the next participant.

5. "Raki". The first two participants run a given distance back and forth back and forth. Then the next participant, until the whole team tries themselves in the role of cancer.

6. "Bactrian camel". Pairs of teams compete. Two participants stand one after another, holding a humpback ball on their back with one hand. Then, they lean forward, the second participant holds the belt of the first with his free hand. The balls should not fall during the movement, the back should be bent. Pairs run back and forth, passing the balls to the next pair.

7. "Squirrels". We draw circles on the ground or put hoops - hollows (5 pcs.), The players of two teams compete in jumping from hollow to hollow with a ball - a nut in their hands there and running back, passing the "nut" to the next "squirrel".

8. "Spider". Four players compete, standing with their backs to each other and clasping their hands at the elbows. You need to run a given distance back and forth.

9. "Monkeys on vines". Closed oval lines are drawn on the ground - lianas, one player - "monkey" from each team overcomes their route in one direction, back - running, passing the baton to the next team member.

10. "Horse harness". Three players of each team form a team of horses, standing in a hoop and holding it with their hands, and the fourth player controls it. The team overcomes a given distance back and forth by running, passing the baton to the next four.

FAIRY RELAYS

1. Alice the Fox and Basilio the Cat.

Pairs of participants compete. It is necessary to overcome a certain distance back and forth and run back, while the Fox bends one leg at the knee and holds it with his hand - jumping on one leg, the cat - is blindfolded. They move hand in hand, like in a fairy tale.

2. "Dragon".

Two teams compete. The members of each team are divided into threes and stand next to each other. The middle participant wraps his hands around the necks of his neighbors and hangs on them. The extreme participants during the movement wave their wings - their hands, like the Serpent Gorynych during the flight.

3. "Baba Yaga".

Compete one participant from the teams. They put a stupa on one leg - a wastebasket, take a mop - a broom in their hand. With such equipment, Baba Yaga overcomes a certain distance and returns back, passing the baton to the next participant.

4. "Kolobok".

Participants of two teams roll the ball with their feet for a certain distance and, at the finish line, without the help of their hands, throw it into the basket - “the mouth of the fox”. Then they take the ball in their hands and run to the start - they pass the baton to the next participant.

5. "Cinderella".

The teams are divided in half - one half is Cinderella, the other is stepmothers.

The stepmother scatters 5 objects on the site, and Cinderella collects one object with a broom in a scoop and passes the collected objects to the next stepmother. So the whole team fulfills these roles.

6. Teremok.

Participates in the relay 6 people. Starts - a mouse. She runs to the finish line, where the hoop lies, climbs through it and runs after the second participant. Taking the second participant, the mouse runs with him to the finish line, they crawl into the hoop, run to the start, and so on. The sixth participant is a bear, he climbs into the hoop along with everyone at the finish line and pulls the hoop to the start. The team that “tells” the story faster wins.

7. "The wolf and the seven Young goats".

From each team, a wolf and 7 kids are selected. The site is divided into 2 parts - one part - the house of some kids, the other - others. The wolves change teams, i.e. catch goats - opponents. On a signal, both wolves begin to salt the kids, the caught participants are eliminated from the game. The team with the wolf who caught the goats faster wins.