Army hand-to-hand combat competition rules. Army hand-to-hand combat

Army hand-to-hand combat

"Army Hand-to-Hand Combat" ("ARB") is a universal system for teaching defense and attack techniques, which combines many functional elements from the arsenal of world martial arts, tested in real combat activities. A modern and rapidly developing type of martial arts, which has gained popularity for full-contact fights with minimal injuries to athletes.

Story

The date of birth of the ARB as a military-applied sport is considered to be 1979, when in the city of Kaunas (village Gaidzhunai, military unit 42235, or 242nd The educational center Airborne Forces, at the sports base 7th guards division The Airborne Forces held the first championship of the Airborne Forces. Since then, the championships of the Airborne Forces in army hand-to-hand combat began to be held annually. Created by experts and enthusiasts physical training and sports of the Airborne Forces, Strategic Missile Forces, other types and branches of the troops, the ARB was successfully introduced into the training program and became the main component of the forms of physical training.

It should be noted that the holding of the first ARB championship became possible thanks to many years of previous practice and experiments with various types of martial arts. Among the draft contingent, athletes-rated athletes and prize-winners of competitions in boxing, wrestling, sambo, judo, etc. were carefully selected. At that time (early 70s), the actual training of conscripts in hand-to-hand combat was called the "Training Program for Instructors in Sports and Special Techniques of the Airborne Forces"

The versatility of hand-to-hand training, spectacular fights, reliable protective equipment and clear refereeing made the new kind sport popular among military personnel. This made it possible to hold the first championship of the Armed Forces in 1991 in the city of Leningrad, which determined the ways and directions for the development of the ARB. The Military Institute became the educational and methodological basis for the development of the ARB physical education(VIFC). At the Department of Overcoming Obstacles and Hand-to-Hand Combat, future specialists in physical training and sports of the Armed Forces and law enforcement agencies were trained in the basics of ARB Russian Federation, CIS countries, near and far abroad. In the hand-to-hand combat center, instructors are trained, coaches and judges improve their skills. The research center develops and publishes manuals, textbooks and teaching aids in hand-to-hand combat.

In order to popularize and develop the ARB, on the initiative of the Sports Committee of the Ministry of Defense (SC MO), in 1992, the Army Hand-to-Hand Combat Federation (FARB) was created within the framework of the Army Association of Contact Martial Arts (AAKVE). The purposeful work of the FARB together with the SC MO made it possible to include the ARB in the military sports classification for 1993-1996, in the Unified All-Russian Sports Classification for 1997-2000, develop and publish competition rules in 1995 and obtain from the State Sports Committee of Russia the right to provide documents for conferring the title "Master of Sports of Russia" and sports categories.
Until 1994, ARB had the status of a military-applied sport and was cultivated only in army units. Over time, a wide range of techniques from the arsenal of the ARB, its application capabilities, high qualification of the coaching and teaching staff, a rich calendar of competitions with a high level of skill of the participants aroused great interest not only among athletes involved in various martial arts, but also the younger generation. That allowed in a short time to go from FARB (within the framework of AAKVE), to the creation in 1995 of the All-Russian public organization "Federation of Army Hand-to-Hand Combat of Russia" (FARB of Russia). FARB of Russia, registered with the Ministry of Justice of the Russian Federation, has received the right to develop the ARB, independently or through regional offices, in the constituent entities of the Russian Federation.

Today, the ARB is represented in all federal districts, and is successfully developing in more than half of the constituent entities of the Russian Federation, law enforcement agencies, sports societies and departments. Particular success in the development of the ARB was achieved by the Southern, Central, Volga-Ural, Far Eastern federal districts; Rostov, Moscow, Saratov, Ivanovo, Arkhangelsk, Samara, Kostroma, Omsk, Irkutsk regions; Primorsky, Stavropol, Krasnodar Territory; Dagestan, Kabardino-Balkaria and Khanty-Mansiysk autonomous region; the cities of Moscow and St. Petersburg. More than 500,000 Russian citizens are actively involved in ARB.

A special place in the ARB is given to visual agitation. So, back in the 70s, information posters emphasized that the military personnel of the units special purpose have the right to use hand-to-hand combat techniques only during special operations. Under other circumstances, the use of techniques was illegal and entailed disciplinary and criminal liability. At present, it has become possible, on a common basis, along with other types of martial arts and styles of martial arts, to use army hand-to-hand combat techniques for self-defense and even for training people who are not in military service.

Rules for conducting fights and features of the ARB

A distinctive part of the sports ARB over other full-contact martial arts is the ability to finish off an opponent lying on the tatami with both hands and feet from a standing position. At the same time, finishing off the opponent lying on the tatami must be immediately interrupted by the referee with the “Stop” command, since several kicks to the head, although protected by a special helmet, can lead to severe injuries. Finishing off the opponent with a kick to the head is a knockdown and the fighter who missed such a blow "opens the score". Sometimes adjustments were made to the section of the rules for finishing off - it was just necessary to indicate the finishing off, for which additional points were awarded.

General rules

Fights of ARB fighters take place on a square carpet (tatami) measuring at least 14x14 meters. The fight takes place inside a square measuring 8x8m or 10x10m. The outer tatami area, at least 3 meters wide, serves to ensure the safety of athletes
- when a fighter leaves the tatami, the bout is stopped by the command "Stop" and the athletes return to the center (middle) of the tatami at the command of the judge "Fighters to the middle". At the same time, if the execution of a hold (throw) began on the territory of the tatami (including in the security zone), and its completion occurred outside the square, then such a hold is evaluated, and the fight is stopped according to the general rules.
- fighters are divided into age categories (for fighters under 18 years old and the division into age categories depends on the Competition Regulations) and weight categories starting from weight up to 60 kg and up to weight over 90 kg with a step of 5 kg. Sometimes, by prior agreement, there can be only two weight categories - up to 75 kg and over 75 kg (only for adults at local tournaments).
- fighters are divided into a fighter with a red and blue belt, and in some cases - a fighter in a black or white kimono
- the fighter whose last name is listed first in the summary table - puts on a red belt (black kimono).
- the fighter is entitled to a second who is responsible for the athlete's ammunition during the fight (/bandage the helmet, fix the pads, protector, gird the kimono, etc.), since the fighter is not able to solve these problems on his own in the time allotted for the amendment of the ammunition. During the fight, the second is located on a chair behind the place of the fighter. At the same time, the second during the fight is prohibited from giving any commands or advice to the fighter. For conversations with a second, a fighter can be reprimanded, and in case of repeated violation - a warning.
- the following equipment is used in competitions: kimono (tobok, dogi), wrestling feet with heel and instep protection, shin pads, groin shell, protective vest (protector), leggings, knee protection, forearm and elbow protection, a helmet with a metal grille (the metal bars of the grille must be fastened together exclusively by argon welding, otherwise the athlete risks serious injury). Foam pads are installed inside the helmet so that the edges of the grille when strong blows did not hurt the face. Protective clothing (except gloves, vest and helmet) is worn under the kimono.
- the fight consists of one round and lasts: for teenagers, youths and juniors - 2 minutes of pure time, for men (and all final fights) - 3 minutes of pure time. For girls, girls and women, the duration of fights may be reduced at the pre-tournament meeting of team representatives.
- such technical actions are evaluated as: punches, kicks, throws and painful holds. Strikes and wrestling in the "parterre" are not evaluated, but are implicitly taken into account in case of equality of points (as activity in Sambo).
- Prohibited techniques include: striking with fingers in the eyes; carrying out suffocating grips and painful holds on the neck, spine, hand, foot; jumping feet and stomping blows on a lying opponent; blows to the groin, neck, joints of the legs and arms, the back of the head and spine; painful holds in the stance; gripping the helmet or helmet bars.
- victory is awarded:
- by points (decision of side judges);
- for a clear advantage (when the enemy ceases to resist the attack or turns his back to the enemy during the attack);
- in connection with the refusal of the opponent to continue the fight (injury, not related to the violation of the rules by the opponent, fatigue, etc.);
- non-appearance of the opponent for the duel;
- surrender of the enemy as a result of a painful hold;
- with two knockdowns of one fighter during one fight (in order to avoid unjustified injuries); /
- when the opponent is disqualified (three warnings, unsportsmanlike behavior, in exceptional cases - inflicting illegal blows on the opponent, after which he cannot continue the fight).

Technical Action Estimates

* 1 point - a kick to the leg, a punch to the body, a fall (throw without taking both legs off the mat).
* 2 points - a kick to the body, a punch to the head, a throw with both legs off the mat.
* 3 points - kick to the head, knockdown, sharp amplitude throw.
* Clear victory - knockout, two knockdowns, painful hold, refusal, failure to appear or disqualification of the opponent.
Start of the fight
Fighters are required to arrive on the mat within one minute from the moment their names are announced. Before the start of the fight, the fighters must be equipped in advance and go to the edge of the tatami for inspection by the judge. The referee is obliged to inspect the equipment of the fighter, namely the presence of a helmet, protector, shell, foot and shin pads, gloves. After being examined by the judge, the fighter moves outside the square and waits for the judge's voice command "Fighters to the middle". After the appropriate command, the Fighter stands on the place indicated in the center of the tatami and, guided by the instructions of the referee, makes a greeting (in the form of a bow) to the spectators, the chief referee and the opponent. After that, the fighter is guided by the instructions of the judge and the rules of the ARB. If the Fighter does not have at least one item of equipment, he is not allowed before the fight. The Fighter is given no more than three minutes to bring the equipment in line, otherwise the Fighter is credited with a technical defeat.
Voice referee commands
* "Fighters in the middle!" - invitation of fighters to the beginning of the fight, or to the resumption of the fight after the "Stop" command.
* "To battle!" - a command about readiness for the beginning (resumption) of the duel.
* "The battle!" - a command (which may be accompanied by an appropriate gesture), allowing the start (resumption) of the fight.
* "Stop!" - team stopping the fight.
* "Stop! Get up!" - a similar command (which may be accompanied by patting the fighters with their hands), provided that the fighters are in the ground position.
* "Stop! Time!" - the team that ends the fight due to the expiration of the time for the fight.
Ranks and ranks
The ARB uses general sports categories and titles, starting from the youth category and ending with the title of "Master of Sports of Russia of international class".
To receive the sports title Master of Sports of Russia of international class
need to take:
* 1st place at the International Memorial Tournament dedicated to the Hero of the Soviet Union General of the Army V.F. Margelov, subject to three fights and participation in competitions of 10 foreign countries, and in weight category athletes from at least 6 foreign countries, 2 masters of sports and 6 athletes not lower than CMS;
* 1-4 place at the World Championship or 1-3 place at the European Championship, subject to three fights and participation in competitions of at least 10 foreign countries;
* 1-2 place at the world championship among juniors or 1 place at the European championship among juniors, subject to three fights and participation in competitions of at least 10 foreign countries;
To obtain the sports title Master of Sports of Russia, you must take:
* 1-4th place in the championship (cup) of Russia, subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CMS;
* 1-3 place in the championship (cup) of the ministry (department), subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CCM;
* 2nd-3rd place at the International Memorial Tournament dedicated to the Hero of the Soviet Union General of the Army V.F. Margelov, subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CMS;
* 1 place in the championships of the federal district (military district, branches of the Armed Forces (arms) of the Armed Forces of the Russian Federation), subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CMS;
* 1st place in all-Russian tournaments included in the Federation calendar plan (Regulations on all-Russian competitions for a year), subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CCM;
* 1-3 place at the Russian Championship among juniors, subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CMS;
* 1st place in the Russian Championship among senior youths, subject to three fights and participation in the weight category of at least 10 athletes not lower than CCM;
* 1-2 place at the championship of Russian universities, the Russian Spartakiad among youth), subject to three fights and participation in the weight category of at least two masters of sports and 6 athletes not lower than CCM;
* 1 place in the championship of the federal district among juniors, at least two masters of sports and 6 athletes not lower than CMS;
To obtain the sports title Candidate Master of Sports of Russia, you must take:
* 1-3 place in the championship of the subject of the Russian Federation;
* 1st place in the regional (republican, regional competitions) competitions among adults and juniors;
* 1st place in university championships;
* 2nd-4th place in the championships (champions among juniors) federal districts(champions of military districts);
* 1st place in the championship of the subject of the Russian Federation among juniors;
* 2nd-4th place in the championship of Russia among senior youths;
* 1st place in the championship of the federal district among senior boys;
* 1-3 place in the championship of Russia among juniors;
* 1st place in the All-Russian tournament among juniors;
* 1-3 place in the All-Russian tournament among senior youths;
* 4-6 place in the championship (Cup) of Russia (ministries and departments); International Memorial Tournament dedicated to the Hero of the Soviet Union General of the Army VF Margelov;
* 2-4 place in all-Russian tournaments;
* 1st place in the championship of the Military Institute of Physical Culture, the Ryazan Institute of Airborne Forces, subject to three fights and participation in the weight category of 5 athletes of at least 1 category.
In addition, there are essential conditions for fulfilling the discharge requirements:
* In the composition of the judging panels of competitions where the title "Master of Sports of Russia" is awarded, there must be at least three judges of at least the republican (all-Russian) category.
* To confirm the category, it is necessary to win 3 victories over athletes of their category or 6 victories over athletes one category lower during the year.
* To fulfill requirements sports titles or categories, where the number of fights is not indicated, at least three fights must be held.
Interesting Facts
* For performances according to the rules of the ARB, the athlete must have well-trained neck muscles, since during the fight his head is dressed in a special helmet, which, when hit, tends to "fly away" with his head.
* The fighter's hands must be bound with boxing bandages, as gloves (gaiters) do not have sufficient strength to protect bones from contact with a metal mask.
* The helmet must be individual for each fighter. It must be adapted to the features of the structure of the head in order to avoid the effect of "dangling" during impacts.
*Velcro helmets are currently in use. However, such helmets do not provide a proper head circumference, and in the case of a "common helmet for the whole team", it can move out during the impact, blocking the fighter's view. Rope-based helmets allow the helmet to be tightened "to size", which does not lead to "dangling" of the helmet during impacts.
* The grille of the mask should not fit or somehow come into contact with the face of the fighter. During the fights, there were cases when, with an accentuated blow to the helmet, the grate literally cut through the skin and the fighter began to bleed profusely, urgently requiring surgical intervention. When analyzing the situation panel of judges it was found that the helmet and grille were made in an artisanal way without observing the safety requirements of the fighter.
* Both fighters may be disqualified in the event of simultaneous infliction of prohibited blows to each other, resulting in the inability to continue the fight by either fighter. In this case, victory in the duel is not awarded to anyone (both fighters are counted forfeit defeat).
* In the ARB there are techniques that are typical only for this type of martial arts (due to their prohibition in other contact martial arts):
* "Frog" - performed in the parterre position, when the Attacking fighter is on top, and the Attacked fighter is on the bottom and tries to defend himself by grabbing the Attacker by the neck. The attacker wraps his hips and knees around the opponent's torso, so as to be able to rise on his feet. There is an option when the Attacked, defending himself from a possible attack with his hands, wraps his legs around the Attacker by the torso, pressing him to himself (in this case, the execution of the technical action "Frog" is simplified, since the Attacker's legs are relatively free). In the next second, the Attacker rises on his hands and pushes with his feet. As a result, the fighters are in the air for a moment (how high depends only on the strength of the Attacker and the weight of the Attacked), and the next second they fall on the tatami. At the same time, the Attacked fighter experiences "indescribable" pain sensations, since the Attacking fighter actually falls on him with all the weight of his body, dressed in sports protection. Such technique can lead to breathlessness in an opponent and inevitable
knockout if the Attacker does not take countermeasures in time (in this case, only a sharp exhalation).
* Headbutt - performed both in the "stand" and in the "parterre" position. In view of the presence of a metal grill on the helmet, it is not difficult for a fighter, using this element of ammunition, to strike his opponent with a headbutt both in the head and in other parts of the body. Especially this technique brings success at the moment when the attacking fighter in the stance captures the attacked enemy by the lapels of the kimono and inflicts an amplitude nodding headbutt with pulling the enemy into the helmet of the Attacked. Unfortunately, such a blow is not subject to judicial evaluation, but it seriously demoralizes the enemy and puts him into a state of prostration or a slight knockdown. In the “parterre” position, it is most convenient and most effective to deliver such a blow in the “on the Attacked” position, when the opponent actively resists and binds the Attacker with his actions, not giving him the opportunity to perform other technical actions. A headbutt can be a kind of prelude for such a technical action as "Frog".
* The ARB is dominated by fighters who have a good command of wrestling techniques ("wrestlers"). So, fighters - "drummers" (basing the combat scheme mainly on striking techniques), who have poor or no wrestling skills (those from Karate, Kickboxing, Boxing, Taekwondo, etc.), as a rule, can resist the "wrestler" , only being at a long distance from him, inflicting single blows counting on scoring or knockdown, since when approaching the middle or close range(for example, the beginning of a series of strikes), the “wrestlers” immediately try to make a comfortable grip, make an effective throw and transfer the fight to the “ground floor”, where they successfully deal with the opponent by holding a painful hold. As a rule, the “wrestlers” strike technique is also set at a decent level, which allows them to be “generalists” and quickly adapt to a changing battle pattern (now make a throw, and now deliver an accurate blow). In this regard, ARB fighters with the rank of CCM and above are excellent "fighters" and "drummers".
* According to the rules of the ARB, it is allowed to finish off a lying enemy with both feet and hands both in the head and in other parts of the body (of course, subject to general rules ARB). Refusal to finish off the opponent can be regarded as evasion from fighting and the "good-natured" fighter can be given an appropriate remark (warning) with entry in the protocol of the competition. In practice, few of the fighters refuse the opportunity provided to finish off the enemy lying on the floor. This is primarily due not to the cruelty of the ARB, but to the fact that finishing off the enemy in the head is automatically counted as a knockdown, in connection with which the attacking fighter is immediately added 3 points for a knockdown to 3 points for a kick to the head, and in the case of a second knockdown - to the Attacker the fighter is credited with a "clean victory".
* Representatives of Judo, Sambo and other types of "pure" wrestling, acting according to the rules of the ARB without proper preliminary training ( open tournaments), getting into the "parterre" position, they can instinctively roll over on their stomach, trying to avoid getting on the "hold" or trying to avoid losing due to the "hit on the shoulder blades". If such a fighter does not return to the “on the back” position in time, or does not stand up, then he risks being finished off both in the head and in other parts of the body, since the fighter, being “on the stomach”, is unable to see environment and adequate protection. But this is more the exception than the rule.

This type of combat is usually used in situations where the use of firearms is limited for some reason. Often, in this case, there is a threat to the life of one of the parties, or there is a high probability of capture. Often, during the battle, improvised means in the form of a knife, a sapper shovel, and a stick can be used. Hand-to-hand combat without weapons is much less common.

Video: Special Forces of the Internal Troops of the Ministry of Internal Affairs of Russia

Often, hand-to-hand combat skills are necessary only for fighters of law enforcement agencies and departments, but sometimes hand-to-hand combat is also possible on ordinary city streets, when a conflict from an ordinary brawl under the influence of one of the parties getting out of a state of mental balance can become deadly. Hand-to-hand combat is also often used during special operations, which require stealth and noiselessness.

Combat tactics - three phases

  1. The initial phase of the battle - convergence. It is usually characterized by offhand shooting or throwing various types of weapons. Further blows can follow either with the use of weapons or without it. At this stage, it is possible that one of the opponents will be able to win by knocking out the opponent with an accurate blow.
  2. If the battle could not be completed, then the second phase begins - falling to the ground or knocking down. The purpose of this action is to prevent further actions of the enemy and take a more advantageous position.
  3. After the enemy is knocked down, the third phase begins - finishing. In street conditions, this is usually kicking. For law enforcement agencies, usually in this phase, either fixation of the enemy or the use of painful techniques are used.

When acting against a group of opponents, instead of the second stage, it is possible to use one of the attackers as a shield, or, throwing it at the feet of the attackers, hinder their advance.

Basic principles of combat

  • Avoid being in position on the opponent's line of attack. After all, you can be knocked down by the inertia of the enemy’s movement alone, even if you managed to dodge his blow.
  • Try to strike from any position. However, it is not always important heavy blows. Many light blows can hinder the opponent's actions if thrown unexpectedly.
  • Try to get into a comfortable position and avoid restricting your mobility by crossing your arms or legs.
  • If possible, upset the opponent's balance, this will make it difficult for him to deliver more powerful blows.
  • Be relaxed and focused - this will give speed to your movements.
  • Improvise according to the situation.
  • Take advantage of the features of the area around you.
  • Try to keep combat time to a minimum and save energy by avoiding unnecessary movements and jumps.
  • Get close periodically. This will allow you to determine the next actions of the enemy and will not give him the opportunity to deliver an unexpected strong blow.

When working with a group of opponents, the following is relevant:

  • avoid retreat;
  • use one of the opponents as a human shield, while applying pain techniques to him to control movement;
  • use the enemy as a restriction for the movement of the rest;
  • don't forget about the others;
  • use improvised means if there are several opponents;
  • are on the move;
  • do not scatter attention to the recount of opponents;
  • falling, try to defend yourself and strike from below. Use your opponent as a counterweight to get up.

Army hand-to-hand combat

Army hand-to-hand combat is a universal system for teaching defense and attack techniques. This system combines a large number of functional elements from various types of martial arts from around the world. Army hand-to-hand combat began to develop rapidly and gained immense popularity for its contact fights with minimal injuries to the participants.

When was martial art born?

Video: Hand-to-hand combat according to the GRU special forces system

As a military-applied sport, army hand-to-hand combat was born in 1979, during the first championship of the Airborne Forces. It was from that time that such championships began to be held every year. In addition, army hand-to-hand combat is the basis of the physical training of young fighters and has been successfully introduced into their training program.

This type of martial arts has become quite popular view sports among military personnel, since the athletes were well trained, mastered the techniques of movements of various martial arts, such as boxing, judo, sambo, wrestling, etc.

First championship

Video: Russian Spetsnaz hand-to-hand combat and Real Aikido

In 1991, the first championship of the Armed Forces was held in Leningrad. To popularize this sport even more, in 1992, the Sports Committee of the Ministry of Defense organized the Federation of Army Hand-to-Hand Combat as part of the Army Association of Contact Martial Arts.

For some time, army hand-to-hand combat was cultivated only in army units and was a military-applied sport. Today, many athletes are engaged in this type of martial arts. various martial arts, as well as great interest in this sport aroused among the younger generation.

Distinctive feature from other hand-to-hand combat

First you need to figure out why army fight on the guitar has the same name. The fact is that it is in this way that most of the songs performed by military personnel are played. In general, you can play army combat in two different ways: without muting the strings and with muting. The simplest is the first method, it is with him that you should start studying the game of army combat. Army combat without muting the strings. The fight, which is considered in this article, is called "six". The fact is that when playing in this way, in one measure, the hand strikes the strings six times, but these strikes are not chaotic, but have a strict sequence: the first two strikes are made down, then two strikes are made up, and the fifth and sixth strikes occur respectively down and up

Further, all elements are repeated, a new measure begins. In order to play a six, you can use the whole hand, index finger, thumb or play as a mediator, it will not matter much. It is worth noting that when hitting down, it is desirable to use the entire brush, and for hitting up, only the thumb. Army combat with mute. A similar version of playing the guitar practically does not differ from the one above. The only difference is that here there is a slight complication in the form of string muting. In order to perform this element, it is necessary during the second blow on the strings down the entire surface of the palm right hand cover the strings, thus muffling them.

If we repeat a similar action during a single blow with the hand down, we get the army fight we need with the strings muted. It turns out approximately the following scheme: downstroke, downstroke + mute, upstroke, upstroke, downstroke + muting and the final upstroke in the bar. This way of playing is a little more complicated, but with such an accompaniment the song becomes more lively and more in line with the way it is used to being heard. A self-confident guitarist can safely search the Internet for the chords of his favorite songs and learn how to play them with the suggested beat. For those who have recently taken the guitar in their hands, it is recommended to practice playing with a six on open strings (when not a single string is clamped on any of the frets).

Or practice on one simple chord, which is usually an A minor chord, which also has the notation Am. This chord is used because most of the army and yard songs begin with it. To play A minor, you need to hold the second string on the first fret with the first (index) finger of your left hand (the strings are counted from below), with the second finger (middle) you need to hold the fourth string on the second fret, and with the third finger (ring finger) on the same fret third string. Having practiced playing an army battle on one chord, you should learn at the end of the measure (after the sixth strike of the right hand on the strings) to rearrange the fingers of your left hand so that you get a new chord, for example, E minor. To take this chord with the third and fourth fingers, only two strings are clamped on the second fret, the fifth and fourth, respectively. If the techniques described above can be easily performed, then we can say that the army battle has been studied, and the guitar has become even closer for mastering it.

Army hand-to-hand combat refers to domestic mixed martial arts, it originated in the Air Airborne Troops and is a service-applied type of martial arts, along with Combat Sambo, Complex Martial Arts, Universal Combat, Hand-to-hand combat.

The main difference between Army Hand-to-Hand Combat and all the others mixed martial arts both domestic and foreign finishing off a lying opponent with hands and feet from a stand to the head . This business card this sport and makes it more spectacular and interesting. It would seem that this is cruel and inhumane, but this makes it unique, besides, the ARB was originally introduced in law enforcement agencies to disable the enemy with minimal time and physical costs. Specially designed equipment and competition rules have minimized the risk of injury. I want to note that competitions for children and youths are held without finishing off with a kick to the head.

The scoring for technical actions is as follows.

The percussion technique of the hands is evaluated by accurate and strong hits to the body and head. Blows to the body must be very powerful, because. athletes fight in protective vests and 1 point is given for them. Headshots are worth 2 points. Elbow strikes are also allowed, but due to the specifics of the helmet design (metal grid), they are not applied due to the risk of injury.

Kicks can be on the legs, body and head. A kick to the leg is worth 1 point, a kick to the body is worth 2 points and a hit to the head is worth 3 points. All strikes must also be accurate and strong. Light hits do not count.

It is also allowed to hit the head, but such hits are not scored, so they are rarely used.

A kick to the head will be counted if the blow is accentuated and reaches the target, in this case 3 points are given for the blow that caused the knockdown and 3 points for the knockdown, which gives an undeniable advantage if the fight is equal. With finishing hands, the principle of scoring is similar - a knockdown is counted for an accentuated series of blows that have reached the target, in this case 2 points are given for the last blow in the series and 3 points for a knockdown. A fighter who counted 2 knockdowns is automatically counted as a defeat and his opponent is awarded a “clean” victory.

The fight is divided into stalls and standing. In the stalls, only finishing moves and submissions, which bring a “clean” victory, are evaluated. Stand-up wrestling is judged by throws, which can be performed with the legs, arms and torso. The rating scale is simple and convenient. For a stall, 1 point is given, a throw with legs off the mat is awarded 2 points, an amplitude throw gives 3 points.

It is forbidden to hit in the groin, back of the head, on the inside of the thigh, joints and on the back. All pains are allowed, except for “sores” in the stance and twisting on the joint. Choking techniques are prohibited.

To a greater extent, the result is brought by combined ligaments of punches and kicks, as well as punches and throws.