Consultation on the topic: Zdorovyachok - Motor games and warm-ups. Exercise "Who is this?"

Warm-up games for the formation of high-quality memory of students

This article will be useful for teachers who are interested in improving and developing the memory of students. In this article I want to talk about games that help develop good memory without requiring much time.

These are games like warm-up games. They can be used both at the beginning of the lesson and in the middle.
the main objective my work is to introduce the game methods of forming a good memory in students.
Work tasks:
1) help in the development of good memory;
2) assistance in organizing a change of activities and outdoor activities

There are many such games, but I will give an example of the most suitable in my opinion.
Game 1. One, two, three - freeze!
Game 2. About words without words.
Game 3. Listen and imagine.
Game 4. Chain of associations.
Game 5. Words in poses and gestures.
Game 6. Replacing letters in words-poses.
Game 1. One, two, three - freeze!

Students stand facing each other in order to see each other and about one, two, three - freeze, they should freeze in an arbitrary position for 5-6 seconds.
This time should be enough to memorize the poses. Then the students should repeat the poses of their classmates. Whoever repeats more precisely all the poses and in order, he won.
(For the best memorization, tell the children to come up with associations, and based on them a story)
Game 2. About words without words.
This game will allow not only to develop a strong memory, but also children's imagination. Let the children feel like a pantomime. In general, pantomime means “body language”. Our body allows us to tell a lot about ourselves without making any sounds.
Students must mimic the words. It is desirable that the words be simple to explain, such as a table, an elephant, a car, etc.
Game 3. Listen and imagine.
You need to ask the guys to relax, sit back and close their eyes. The teacher reads the story and the children listen and try to see what is happening in the story.
As an example, let's take the story of Bianchi V. "The Fox and the Mouse".

- Mouse, mouse, why is your nose dirty?
- Digging the earth.
Why did you dig the earth?
- Made a mink.
- Why did you make a mink?
- From you, foxes, to hide.
- Mouse, mouse, and I'll lie in wait for you!
- And I have a bedroom in a mink.
- If you want to eat - get out!
- And I have a pantry in a mink.
- Little mouse, little mouse, but I'll tear your mink!
- And I'm away from you - and I was like that!


After reading, let the students share their impressions of what they saw.
Game 4. Chain of associations.
Each student has his own associations, his own connection between objects, words.
Take any word and tell the students to take turns giving their association to each subsequent word. And at the end try to remember the words - associations that were named by the children.
Game 5. Words in poses and gestures.
The rules of the game are simple, first you need to divide the guys into teams of 4 people.
Students must use their hands and feet to depict letters, that is, literally transform into letters.
You can make simple words of 3-4 letters, or you can make more complex ones, but this will require more students.
The team that guesses the most words wins.
Game 6. Replacing letters in words-poses.
In this game, the rules are the same as in the previous game, but the main task of students is not only to show the hidden word so that other students guess it, but also to change one letter in the word to get a new one.
For example:
House-tom-current.
You can use the words ball, beetle, catfish, juice.
After the game is over, try to remember all the invented words.

Of course, you love your beloved child very much, you want him to grow up smart and harmoniously developed. And for this, you need to deal with the baby every day, preferably from birth. Warm-ups should be very simple, uncomplicated, well-remembered and liked by children. Such fun activities will help you develop many skills in your child.

The classes are very easy to perform, they can be practiced with the children of early age and with any level of speech development. In the process of classes, you repeat the same sounds many times, thereby encouraging the child to pronounce them clearly after you.

You might think that this is too much simple exercises, they are uninteresting and ineffective for your child, but believe me - this is not at all the case! A little later, after a little work with the child, you will see many changes in his development. He will become more cheerful, mobile, will make more sounds.

1. Clap your hands (done while sitting on a chair)

Let's clap our hands, clap a little
Clap your hands, very good.
(clapping in front of the chest)

And the fingers will dance, and the fingers will dance,
And the little guys' fingers will dance
(rotating with the hands we raise our hands up and gradually lower them to the level of the chest)

Knock knock with a hammer, we'll build a house for the birds.
Knock-knock with a hammer, the birds settle in it.
(knocking with the right fist on the left, raising the right hand high)

Boom-boom drum, what a noise and chatter.
Boom boom drum, wake up in the morning.
(knocking with index fingers like drumsticks)

Doo-doo-doo, doo-doo-doo - what a tune.
Doo-doo-doo, doo-doo-doo - self-horned pipe.
(we imitate playing the pipe, fingering)


We will go, we will go to the forest to the fox and the bear.
(like turning the steering wheel of a car)

Let's go slowly, let's go slowly.
(legs softly knock on the floor)

And quickly, and quickly, and quickly, and quickly.
(quickly stomp our feet and knock on our knees with our palms)

***
All the kids know how to clap
They don't spare their hands.
Like this, like this, like this
They don't spare their hands.
Kids know how to stomp
They do not spare their legs.
Like this, like this, like this
They don't spare their feet!

2. Bunny gray

Bunny gray sits
(squatting, arms at the chest like a hare)
And wiggles his ears.
(you need to raise your palms above your head and wave, depicting ears)
Like this, like this, he moves his ears!

It’s cold for a bunny to sit, you need to warm up your paws.
(clap hands)
Like this, like this, you need to warm up your paws!

It’s cold for a bunny to stand, a bunny needs to jump.
(jump like a bunny)
hop-hop, hop-hop, the bunny needs to jump.

***
A bunny jumps along the path
Jump, jump.
Right foot, left foot,
Jump, jump.
Jump, jump, legs together
Jump, jump.
And clap your hands
Jump, jump.

3. White snowflakes

Spin around, spin around (spin in place)
White snowflakes.
They flew up in a white flock (raise your hands up)
Light fluff. (twirl on toes)
The evil blizzard subsided a little (stand up straight and lower the handles down)
Snuggled up everywhere. (sit down, lower your hands to the floor)
They shone like pearls (get up, stretch your arms forward)
Everyone marvels at the miracle. (spread arms out to sides)
Sparkled, sparkled white girlfriends.
(hands perform the "scissors" movement)
Children and old women hurried for a walk.
(walking in place)

Two funny sheep

Two funny sheep
They split up near the river.
Jump jump, jump jump!
(jump fun)


Up to the sky, down to the grass.
(get up on your feet, stretch up, and then squat, lowering hands down)

And then we circled (circled)

And they fell into the river. (We fall to the floor)

Hands clap clap-clap-clap.
We stomp our feet top-top-top.
With the whole body we jerk, jerk, jerk, jerk.
Let's have fun jump-jump-jump!

***
We clap our hands
And we will knock with our teeth.
We blink our eyes
Let's roar like a tiger cub.
Let's walk merrily
Now let's swear.
Let's shake our heads
And we'll get back up.
Raise the handles up.
Well, we circled around.
Let's stand upright again.
And they bowed low.

I really hope that these warm-ups will bring a lot of joy to you and your child. In addition, these funny Games contribute to the development of speech and motor skills of the child.

Have fun doing it!

Mobile games for change

BREAK THE CHAIN!

The guys stand opposite each other in two lines at a distance of 10-15 steps. They join hands - form a chain. In turn, a player runs from each line, trying to break the chain of the enemy. The one who succeeds takes two guys from the broken chain to his team, and the loser remains with the enemy.

Beware, stay away!

I'm Genghis - a tractor driver!

I plow, harrow,

I drive a ringing hoop.

EXHIBITION OF PAINTINGS

The leader singles out the “director of the exhibition” and three “visitors”. The rest of the children are "paintings". At the leader’s signal: “Prepare an exhibition!” - the children (other than leading ones) consult with each other and with the “director” what kind of pictures they will portray (skier, skater, goalkeeper, border guard, swimmer, equestrian, etc.). depict two or three together: a Christmas tree, a bunny under it, three heroes, a fairy tale "Turnip", etc.

After 20-30 sec. "Director" announces: "Open the exhibition!". At this signal, the children stand along the site and take the planned poses. When everyone is ready, at the command of the “director”, the children say in unison: “The exhibition is open!”.

“Visitors” inspect the “exhibition” for no more than 15 seconds. At this time, no one should move, change the adopted position. On the new command of the “director”: “Three - four” - all the players say: “The exhibition is closed!” - and take free poses, remaining in their places. Win those who after the closing of the "exhibition" will gather more visitors. Then the game starts over.

GATE

All players form a circle. Then, in one place, it is opened. Two of the players stand out from among the players: one is a “catch-up”, the other is a “shuttle”. The rest of the participants in the game raise their hands, forming a gate. At the beginning of the game, there is a catch-up in the first gate, and a shuttle in the second. At the signal of the leader, the game begins. The “shuttle” runs like a snake in a circle without missing a single gate, and the “catch-up” with a towel in his hands relentlessly pursues him to tarnish. If the “catch-up” manages to do this before the “shuttle” reaches the end of the circle, then he himself becomes "shuttle", and the former "shuttle", salted by him, goes to the end of the circle and forms a new gate. If the "shuttle" is not overtaken before the last gate slips through, then he receives a towel and becomes a "catch-up", and the next player from the circle becomes the "shuttle".

OPTION. Players in the circle are counted on the first or second, forming separate teams. Each team selects in turn three "catch-ups" and three "shuttles". For each successful pursuit, the team is awarded a winning point. The team with the most points scored wins.

STOP

At one end of the court, the players line up. At the other end, with his back to the players, the driver becomes, covers his face with his hands and says: “Walk quickly, look, don’t yawn! Stop!”. While the driver pronounces these words, all the players try to get closer to him as quickly as possible. But at the command "stop!" they must stop and freeze in place. The driver looks around quickly. If he notices that one of the players did not have time to stop in time and made at least a small movement, the driver sends him back beyond the starting line. After that, the driver again assumes the starting position and pronounces the same words. This continues until one of the players manages to get closer - to the driver and stain him before he has time to look back. After that, all the players run for their line, the driver pursues them and tries to tarnish someone. The stained becomes the driver.

The guys stand in a circle, in the middle of which is the leader, who is blindfolded. The players walk in a circle after the leader, repeating his movements (gymnastic or dance), then stop and say:

We played a little

Now we are in a circle.

You solve the riddle

Who called you - find out!

The leader silently points to one of the players, who exclaims: “Find out who I am!”. The driver must say his name. If he guessed correctly, the recognized one becomes the driver, if he made a mistake, the game is repeated. When the guys begin to distinguish the voices of their comrades, you can allow them to change their voice or make the sound of a bird, animal, to complicate the game.

OPTION. The players go to the right (or left) in a circle and say in a singsong voice: “We made the whole circle, we’ll turn around all at once!” - make a full turn and continue moving in the same direction, after which they continue: “And as we say”: “Skok, skok, lope!" (says these words only in advance) the designated player - guess whose voice!

TRAP

The players form two circles. The inner circle, holding hands, moves in one direction, and the outer circle in the other direction. At the signal of the leader, both circles stop. Those in the inner circle raise their hands to form a gate. The rest then run into the circle, passing under the gate, then run out of it. Suddenly, the leader gives the next command, and the players of the inner circle abruptly lower their hands down. Players who are inside the circle are considered trapped. They join those in the inner circle and join hands. After that, the game is repeated.

The game continues until there are three players left in the outer circle. They are the winners.

OPTION. The six players remaining in the outer circle form the inner circle. The game is repeated.

WATCHMAN

The watchman chosen according to the counting rhyme approaches one of the players. He immediately squats down, and the watchman puts his hand on his head - guards him. With his other hand, he tries to hurt the guys who are trying to touch the person sitting. Those who are stained by the watchman are out of the game; he who stains the one who sits becomes the new watchman.

Bunny in the hole

sleeping, sleeping, sleeping.

That's right, the bunny got sick,

and the bunny cannot jump,

bunny jump,

bunny jump!

Here is the hunter

top top top!

With him a dog

Woof woof woof!

Instant -

and the bunny ran away

bunny jump,

bunny jump,

bunny jump!

tightrope walker

On the playground, the guys draw a straight line 6-9 m long. You need to move along it, like on a tightrope. You are allowed to hold your hands out to the sides. Those guys who go off the line lose - "fly off the rope."

Hanging tight rope.

Come on, Farhad, you first.

Then Sharaf, then Rashid,

then Ilya, then me!

OCEAN IS SHAKING

This game can be played indoors. According to the counting rhyme, the guys choose the driver. Then they make chairs (there should be fewer of them than the guys) and, according to the driver’s exclamation: “The sea is worried,” they run, jump, depicting waves. At the cry: "The sea has calmed down" - they rush to take their places. For the guys left without a place, the driver assigns forfeits - asks them to dance, sing.

Ocean is shaking!

In front of me

Beats on the shore

Wave after wave.

This wave

Not very strong.

And this wave

Stronger than an elephant!

EARTH, WATER, FIRE, AIR

The guys stand in a circle, in the middle is the leader. He throws the ball to one of the players, while saying one of four words: "earth", "water", "air" or "fire". If the driver said: “Earth”, the one who caught the ball should quickly name any domestic or wild animal; the player answers the word “water” with the name of a fish, the word “air” with the name of a bird. At the word “fire,” everyone should quickly turn around several times, waving their arms. The ball is then returned to the leader. Slow, clumsy and inattentive guys leave the game after the first mistake.

On the way to Yerevan!

splashing Lake Sevan.

The pike swam to the shore,

we asked, "How are you?"

The pike got water in its mouth,

turn left

turn right

and left:

Past Lake Sevan

we lead our caravan

to the glorious city of Yerevan

on the Hrazdan River.

Catch the trailer

The players, divided into fours, stand one after another, forming separate columns in a circle. The distance between the columns is 1-2 m. Those standing in front of each four spread their arms to the sides, as if protecting the players standing behind them from the attack, and the rest take the one in front by the belt. One of the players, the driver, goes to the middle. Running around the site, he tries to run behind some four and tarnish the last one. Protecting their player, the first numbers of each four all the time turn to face the driver with outstretched hands, preventing the driver from going to his trailer. If the driver managed to tarnish the latter, then he becomes this four in his place, and the first goes to drive. The game starts again.

FREE PLACE

The players form a circle. A driver is chosen who runs in a circle (with outside), touches one of the players, and then runs in the opposite direction. The called player rushes in the opposite direction. Having met, the players greet each other, shaking hands, continue running in the same direction and strive to take a free place in the circle. Who came running second, continues to drive.

The winner is the player who has not been in the role of a driver during the game, that is, he has been the first all the time.

It is necessary to demand that at a meeting a conditional task must be performed (shake hands with each other, sit down, etc.). This slows down the pace of the game to avoid injury.

GET A PLACE

The players form a circle and are calculated in numerical order. The driver becomes in the center of the circle. He loudly calls any two numbers. The numbers called must immediately change places. Taking advantage of this, the driver tries to get ahead of one of them and take his place. Left without a seat goes to drive.

The numbers assigned to the participants at the beginning of the game should not change when one or another of them temporarily becomes the leader.

OPTIONS.

1. Circles are drawn on the floor or gymnastic hoops are placed in which the players stand. The called numbers and the driver move around the site, jumping on one leg.

2. Us

AT THE BEAR IN THE FOREST

All players are freely located on one side of the court. On the opposite side, a line is drawn - the edge of the forest. Behind the line, two or three paces away, is the bear's lair.

Children approach the bear's lair and begin to make movements that imitate picking berries, mushrooms, and at the same time they all say together:

At the bear in the forest

I take mushrooms and berries

And the bear is sitting

And growls at us.

When the children say the last word - “growls”, the “bear” jumps out of the den with a growl and tries to catch someone. Caught he takes to the lair. The game ends when three or five guys have been caught.

IF YOU LIKE

The guys are free to sit on the site. The leader becomes so that everyone can see him well, sings a song and shows movements. The participants pick up the song (the melody is simple and memorable immediately) and follow the leader to do all the movements.

If you like it then do it...

If you like

So do it...

(two clicks above head)

(two finger clicks overhead)

So do it...

If you like, (two clicks of your fingers above your head)

You show it to others.

Then the children sing:

If you like

Then you say: "Good!"

If you like

Then you say: "Good!"

If you like

You show it to others.

If you like

Good good!

At the end of the game they sing:

If you like

Then do everything...

All movements are repeated one after another in a row: two clicks, two hand claps, two knee claps, two feet.

Fine!

If you like

Then do everything...

All movements are repeated again.

Fine!

If you like

You show it to others.

If you like

Fine!

MOLCHANKA

Before the start of the game, all players pronounce the starter:

Pervinchiki, chervenchiki,

Pigeons flew

By the fresh dew

In a different lane

There are cups, nuts,

Honey, sugar - Silence!

When the last word is said, everyone must be silent. The host tries to make the players laugh with movements, funny words and nursery rhymes, comic poems. If someone laughs or says one word, he gives the presenter a phantom. At the end of the game, the children redeem their forfeits: at the request of the children, they sing songs, read poetry, dance, and perform improvised movements. You can also play a phantom as soon as you receive a penalty point.

RULES OF THE GAME. The host is not allowed to touch the players with his hands. Forfeits for all players should be different.

ORDINARY BLIND BIDS

One of the players - blind man - is blindfolded, taken to the middle of the room and forced to turn around several times, then they ask:

- Cat, cat, what are you standing on?

- At the pot.

- What's in the pot?

- Kvass.

- Catch the mice, not us.

After these words, the participants of the game scatter, and the blind man's blind man catches them. Whoever he catches becomes a blind man.

RULES OF THE GAME. If the buffalo comes close to any object that can be hit, the players must warn him by shouting: “Fire!”. You can not shout this word in order to distract the blind man's blind man from a player who cannot escape from him. Players are not allowed to hide behind any objects or run very far. They can dodge blind man's buff, squat, walk on all fours. The blind man's blind man should recognize and call the caught player by name without removing the bandages.

TWO CHAIRS AND ROPE

A rope 2.5 - 3 m long is stretched on the floor or on the ground. On both sides, the ropes are placed on the chair so that the end of the rope peeks out from under the front edge of the chair. The chairs are back to back.

One player sits in each chair. The organizer invites them to sit straight, not to look back and gives the command: “Get ready, attention ... march!”

At the command "March!" each jumps up and runs to the left side, running around the chair of his comrade.

While running, do not touch the chairs with anything. Everyone tries to quickly return to his chair, sit on it and, grabbing his end of the rope, pull it towards him. Whoever does it first wins.

After that, a new pair of players sits on the chairs.

BOATS

The players are divided into two or more equal teams led by captains. Teams stand in columns side by side, on the line, 3-5 m from one column to the other.

At the command of the organizer "Attention - march!" Team captains make a 360° turn on the spot. Then the second players take them from behind by the belt, and they spin together, also making a full circle. After that, the third take the second by the belt, and all three spin, etc. Finally, when the turn comes to the last player in the team, he takes the previous one by the belt, and the whole team makes a 360 turn.

The captain raises his hand. The team that finishes the game first wins.

RULES OF THE GAME.

1. During the turns, the players should not break away from each other.

2. The next player joins only when the previous ones have made a full turn.

SALKI ORDINARY

GAME PREPARATION. Choose a driver. The players are placed freely throughout the site, the driver is in the middle of the site.

GAME DESCRIPTION. At the teacher’s pre-set signal, the driver raises his hand up and says loudly: “I’m a tag!” After these words, the players scatter around the site, and the driver tries to catch up and touch someone with his hand. The player touched by the driver becomes a tag, while the former one is included in the game.

RULES OF THE GAME.

1. The player who was touched by the driver must, before catching up with the playing players, raise his hand up and loudly pronounce the words: “I'm a tart!”

2. A new tag is not allowed to immediately touch the previous leader with his hand.

3. When taking into account the results of the game, the role of the first tag is not taken into account.

TAG WITH SQUATS

The game is similar to the previous one, only the salt cannot be touched by the hand of the player who crouched. Players are not allowed to stay in a crouched position for a long time, and a tag is not allowed to stand for a long time at a crouching player.

SALKI - FIR-TREES

(to develop the skill correct posture)

The description is similar to the game "Talking", only the tag is not allowed to spot the runners if they stand in twos with their backs to each other and join their hands in a side-down position.

SHAPING RINGS

Willow rods make 10 - 15 rings with a diameter of 20 - 25 cm, and each of them is wrapped with twine or braid. Rings can also be cut out of plywood. The player receives three rings and stands 3 - 4 m from a 1 m high stake driven into the ground.

The task is to put at least one of them on the stake by throwing the rings.

TRAIN

Children are built in 3 - 4 columns on one side of the site. At 10 - 12 m they put flags or balls. At the command "March!" the first players quickly go to their landmarks, go around them and return to the columns, where the second ones join them. Together they again make the same path. The players hold each other by the elbows, while walking, they move their hands forward and backward. The first players to arrive at the "station" win.

RULES OF THE GAME.

1. Players must not break their hands.

2. The game can be made more difficult by turning on dashes.

PASSED - GET IN

Those involved are built in 2 - 4 columns. A captain is chosen, who becomes 3-4 steps facing the column. On a signal, each captain passes the ball to the first player of his team, who returns it and crouches. Having received the ball from the last player of his column, the captain raises it up. The team that finishes the game first wins.

RULES OF THE GAME. The game becomes more complicated if the last one in the column, having received the ball, runs to the place of the captain, and he stands at the beginning of the column.

FISHERS AND FISHES

Two of the players (fishermen), holding hands, surround and catch fish. Caught join and form a seine, which should not be torn during fishing. When repeated, the last two players caught are the fishermen.

RULES OF THE GAME.

1. Players may only run within the restricted area.

2. You can only catch by surrounding, but not grabbing players.

LONG WINDING ROAD

The host lays out a 5-6 m long cord in a zigzag pattern on the floor - this is a path along which you need to go to the end.

It will be more interesting for children to perform the exercise if, at the other end of the path, they put some object of interest to them, such as a bell. Having reached the goal, you need to ring the bell.

The leader makes sure that when walking, the children try to step on the cord, rope. They should go slowly, without haste.

"BEHIND ME!"

DESCRIPTION OF THE GAME. Students are built in a circle. The place of each participant is indicated by a circle. The driver walks around the circle and touches the players, says: “Follow me!” Those invited by the driver go and perform his movements. The driver, having collected several players, takes them further from the circle, continuing to perform various movements, after which he suddenly says: “In places!” Everyone rushes to the circle and tries to take any place. The one left without a seat will be the new driver. Mark the players who have been less in the role of the driver.

MOBILE GAMES FOR DYNAMIC CHANGE

Games without items:

The teacher conducts a complex exercise according to the proposed scheme, according to the type of general developmental exercises, but one movement, for example, “hands behind the head”, is prohibited. This means that it cannot be performed: the one who completes this exercise receives a penalty point, etc. The one who receives fewer penalty points wins.

2. “What do body parts say? »

The students stand in a circle, the leader leads the player to the center and quietly tells him the task that the player performs with a movement, and everyone else, repeating the movements, tries to guess what tasks the leader gave.

How do shoulders say "I don't know"?

How does the finger say "Come here"?

How does a child's legs demand "I want"?

How does the head say "Yes" and "No"?

How does the hand say "Goodbye"?

4. "Jump and Squat"

Before the start of the game, the facilitator helps the children line up in a semicircle. Then he begins to say aloud pre-prepared sentences.

Participants should listen carefully to the text and, immediately after completing the phrase, respond correctly to it: if the statement is true, clap their hands, if it is incorrect, squat. If a player makes a mistake, others correct him.

Approximate list of proposals for the game:

The crow is a bird.

There is snow in the winter.

Red grass.

The fish lives in the forest.

The sun shines during the day.

The river freezes over in summer.

Leaves turn yellow in autumn.

The dog is a wild animal.

You can't eat apples.

It's dark at night.

5. " Owl"

The driver is selected - "owl", which is located in the corner of the site, in the "nest"; the rest are "mice". At the signal "Day", the "mice" run out onto the site and move freely, and at the signal "Night" they freeze in place. At this time, the "owl" "goes hunting" and takes those "mice" that move. The “owl” hunts until the “Day” signal, after which it flies back to the nest, and the “mice” run and frolic until the next “Night” signal. When there are 3-5 caught “mice” in the nest, another driver is selected. At the end of the game, never caught “mice” and the most observant “owl” are noted.

6. “Group, watch out! »

The leader invites the players to perform certain movements behind him. If he, before calling the movement, says the word “group”, the players must perform this movement, for example: “Group, put your hands forward!”. If the word "group" is not pronounced, it is not necessary to perform the movement. Those who make mistakes take a step forward. After the game, the most attentive are noted.

7. “Hello neighbor! »

The players are divided into equal groups and stand in two rows facing each other at arm's length. The first player is the leader, he starts the game: he stands on one leg and jumps in the direction of the other team. Without stopping, they turn to the player: “Hello, neighbor!” The person being addressed replies: “Hello!” and jumps after the leader, the game ends when all the children form one chain jumping after the leaders.

Rules.

1. children must repeat the movements of the leader.

Instructions for carrying out. As the game progresses, the leader performs various exercises, and the players repeat them. They jump on the left leg, on two legs, on the right, on two legs sideways, perform jumps, etc.

8. Golden Gates

In the Golden Gate game, two players stand opposite each other and, holding hands, raise their hands up. Get "gates". The rest of the children stand one after another and put their hands on the shoulders of the one walking in front, or simply hold hands. The resulting chain should pass under the gate.

"Gate" pronounce:

Golden Gate

They don't always miss!

Saying goodbye for the first time

The second is prohibited

And for the third time

We won't miss you!

After these words, the “gates” lower their hands, and those children who were caught also become “gates”. Gradually, the number of "gates" increases, and the chain decreases. The game ends when all the children become "gates".

9. "Brook"

Pupils walk in a column of two. At the command "Stream", the players stop, hold hands and raise them up. Each pair, starting with the last, one after the other, runs under the arms and stands in front, raising their hands.

10. "Two signals"

The players are divided into two teams and stand in lines facing each other at a distance of 2 - 3 m. One team performs pre-specified movements when naming vegetables, the other when naming fruits. For each mistake of the player, the corresponding team receives a penalty point.

Item games:

1. “Correct your posture! »

Students stand in two columns, one at a distance of outstretched arms. Those in front receive a ball and, at the signal of the leader, they begin to pass the balls over their heads to the students standing behind. When the ball reaches the last one in the column, everyone turns around and the ball is passed in the same way in the opposite direction. The student in front, having received the ball, gives the command: “Correct your posture!” the team that finishes the ball faster than the others and has the best posture wins.

2. “Ten! »

Take a few small balls, you can from table tennis. The host puts the box at a distance from the players, and the child must get these balls into the box.

3. "Flies - does not fly"

Students become in a circle. leader in the center of the circle. He throws the ball in turn, calling any words. If it is a bird, then the student catches the ball, if not, then he does not catch it. Whoever makes a mistake receives a penalty point.

4. "The ball - to the neighbor!"

Form 1 - 2 circles on the site. The players stand in a circle, leading around the circle. On a signal, the students pass (and do not throw!) The ball to the neighbor either to the right or to the left. The driver, running around the circle, tries to touch the ball. If the driver touched the ball, then the player who had the ball becomes the driver.

5. "Jumping rod"

Students become in a circle - these are "fish". Inside the circle "fisherman". The leader slowly rotates the rope by one handle, and the students take turns jumping through it. Who touched the rope becomes a "fisherman"

6. "Ball chasers"

The students form a circle. Two players are given balls. On a signal, it is necessary to quickly pass the balls so that they do not “catch up” with each other during the transfer. The player who has both balls in his hands receives a penalty point.

Physical education minutes

Requirements for conducting physical education:

1. Complexes are selected depending on the type of lesson, its content. Exercises should be varied, since monotony reduces interest in them, and therefore their effectiveness.

2. Physical minutes should be held on initial stage fatigue, performing exercises with severe fatigue does not give the desired result. It is important to ensure a positive emotional attitude.

3. Preference should be given to exercises for tired muscle groups.

4. Physical activity physical culture minutes is usually 1 - 5 minutes. Each physical minute includes a set of 3-4 correctly selected exercises, repeated 4-6 times. For such a short time it is possible to relieve general or local fatigue, significantly improve the well-being of children.

Types of physical education:

1. Exercises to relieve fatigue.

2. Exercises for the hands.

3. Gymnastics for the eyes.

4. Gymnastics for hearing.

5. Exercises that correct posture.

6. Breathing exercises.

Possible mistakes when using physical exercises:

1. Selection of exercises without taking into account the type of activity in this lesson;

2. Increase or decrease the duration of exercises (without taking into account the degree of fatigue of children);

3. Performing movements with insufficient amplitude.

1. The predominant activity in the lesson is writing.

In the process of writing, the student, as a rule, writes not with his hand, but “with his whole body”. The muscles of the child, supporting the posture and taking part in the letter, are in a state of prolonged static tension. Therefore, it is recommended:

Exercises to relieve general or local fatigue.

Hand exercises.

2. The predominant activity in the lesson is reading.

The load on the eyes of a modern child is huge, and they rest only during sleep, so it is necessary to expand visual-spatial activity in the mode of a school lesson and use gymnastics for the eyes.

3. The predominant activity in the lesson is listening and speaking.

Working on hearing has a beneficial effect on the organs of vision, therefore, in this type of lesson, they use gymnastics for hearing.

Breathing exercises help increase the excitability of the cerebral cortex, activate children in the classroom, for this they use breathing exercises.

Fitness minutes:

1. Exercises to relieve fatigue.

Charger

We were overcome by drowsiness,

Feeling reluctant to move?

Well, do it for me

The exercise is:

Pull up, pull down

Finally wake up.

Stretch your arms wider.

One two three four.

Bend over - three, four,

And jump in place.

On the toe, then on the heel -

We all do exercises.

Warm up

We are on the shoulders we put our hands,

We start to rotate them.

This is how we fix our posture.

One two three four five!

Put your hands in front of your chest

We part to the sides.

We will do a workout

In any weather.

Let's raise our right hand

Let's put the other one down.

Move hands smoothly

And we swap them.

Now let's get together

Let's all walk in place.

And then we sit down at the desks,

Pens and notebooks are waiting for us.

river

We went down to the fast river,

Bent over and washed.

One two three four -

That's how nicely refreshed.

And now they swam together,

You need to do this by hand:

Together - once, this is breaststroke.

One, the other is a crawl.

All as one -

We swim like a dolphin.

Went to the steep shore

And we went home.

Watch

Tiki-so, tiki-so-

So the walkers knock.

Tuki - so, tuki - so -

That's how the wheels roll.

Currents - current, currents - current -

That's how the hammer hits.

Tuki - current, tuki - current -

So the heel knocks.

Do with us

Handles pulled up

It looks like a walnut is hanging there.

Pull to the side then

It's like hugging a house.

Legs apart, hands on the belt,

Shoulders turned to the left.

And now to the right. Come on!

Exercise repeat

We are on the move again.

But we are not leaving the party.

Time to sit down

And start learning again.

2. Exercises for the hands.

ringlet

The child moves his fingers as quickly as possible, connecting them one by one into a ring with his thumbs.

Lezginka

Fold your left hand into a fist. Turn her thumb to the side. Straight palm of the right hand (in horizontal position) touch the bent little finger of the left hand. Change the positions of the hands at the same time. Repeat 6-8 times.

Fist - rib - palm

Three positions of the hand on the table successively replace each other. Increase the pace gradually. The number of repetitions is 8 - 10 times.

Mirror drawing

There is a blank sheet of paper on the table. The child takes a pencil or felt-tip pen in both hands. Begins to draw two identical patterns (or geometric shapes). When the activity of the two hemispheres is synchronized, you will see faster and more accurate work.

Ear - nose

With the left hand, the child grabs the tip of the nose, right hand- Opposite ear. Then I clap my hands. He releases them, swaps the position of his hands.

snake

Cross your arms with palms facing each other. Interlock your fingers into the "lock". Turn your hands towards you. Then the adult says which finger to move. The exercise ends when all ten fingers have worked.

3. Gymnastics for the eyes

Complex special exercises for eyes

1. Blink quickly, close your eyes and sit quietly, slowly counting to five. Repeat 4-5 times.

2. At an average pace, do 3-4 circular movements with your eyes to the right side, the same amount to the left side. After relaxing the eye muscles, look into the distance at the expense of 1-6. Repeat 1-2 times.

3. Close your eyes, straining hard eye muscles, at the expense of 1-4, then open your eyes, relaxing the muscles of the eyes, look into the distance at the expense of 1-6. Repeat 4-5 times.

4. Look at the bridge of your nose and hold your gaze at the expense of 1-4. Do not bring your eyes to fatigue. Open your eyes, look into the distance at the expense of 1-6. Repeat 4-5 times.

5. Without turning your head, look to the right, fix your eyes on the score 1-4, then look into the distance directly at the score 1-6. Exercises are carried out in a similar way, but with fixation of the gaze to the left, up, down. Repeat 3-4 times.

6. Look quickly diagonally: right-up - left-down, then straight into the distance at the expense of 1-6. Then left-up - right-down and look into the distance at the expense of 1-6. Repeat 4-5 times.

Eye exercises (complex 1)

I. p. - sitting at a desk.

2. Movements with eyeballs.

- eyes up and to the right.

- eyes up and to the left.

- eyes to the right and down.

- eyes down to the left.

Repeat 3-4 times. Close your eyes. Rest 10-15 s.

3. Self-massage. Rub your palms. Close your eyes, put your palms over your eyes, fingers together. Hold 1 s. Palms on the table, open your eyes.

Eye exercises (complex 2)

1. Close your eyes. Rest 10-15 s. Open eyes. Repeat 2-3 times.

2. Look into the distance. Close your eyes for 5-6 s. Open, look at the tip of the nose. Close eyes for 5-6 s, open eyes. Repeat 3-4 times.

3. Self-massage. Close your eyes and do your lungs circular motions pads of two fingers, stroking the superciliary arches for 20-30 s. Close eyes. Rest 10-15 s. Open eyes.

Eye exercises (complex 3)

1. Close your eyes. Rest 10-15 s. Open eyes. Repeat 2-3 times.

2. Close your eyes. Perform circular movements of the eyeballs with closed eyes to the right and left. Repeat 2-3 times on each side.

3. Blink your eyes. Repeat 5-6 times.

Eye exercises (complex 4)

1. Close your eyes. Rest 10-15 s. Open eyes. Repeat 2-3 times.

2. Close and open your eyes, tightly squeezing your eyelids. Repeat 5-6 times.

Close eyes, relax eyelids, 10-15 sec.

3. Quickly blink your eyes. Close eyes. Imagine the sea, the forest. Rest 10-15 s. Open eyes.

Eye fatigue exercises

1. Rub your palm against your palm. Close your eyes and put your palms on them.

2. Cross your arms in front of you, clench your hands into a fist, thumb up. Close your eyes and draw three times with the thumb of your left hand along the right side, and with your right hand - the field side of the superciliary arches from the bridge of the nose to the end

4. Exercises that correct posture.

We checked your posture

We checked your posture

And brought the shoulder blades together

We walk on socks

And then on the heels.

Let's go softly like foxes

And like a clubfoot bear,

And like a hare-coward,

And like a gray wolf - a little wolf,

Here the hedgehog curled up in a ball,

Because he's cold.

The ray of the hedgehog touched

The hedgehog stretched sweetly.

Complex No. 1 "Chicken House"

Recitative: “There was a wonderful white house. Something thumped in him. The house crashed and a miracle appeared from there! Unusual, small and golden.”

Content:

1. i.p. - o.s: 1 - arms back, palms forward; 2 - i.p.

2. . i.p. - o.s: 1 - rise on toes, hands behind the head, elbows back - inhale; 2 - 3 - keep; 4 - i.p.

Run 4-6 times, the pace is slow.

3. I.p. - o.s: legs apart, arms to the sides; 1 - bend over, arms to shoulders, palms forward; 2 - i.p.

4. I.p. - o.s: 1 - tilt forward, touch the floor with your hands; 2 - 3 - tilt back, arms up, left foot back on the toe; 4– i.p.; 5-8 the same with the right foot; Run 4-6 times, the pace is slow.

5. I.p. - sitting at a desk, sideways holding on to the back of the seat. 1 - gray angle; 2-3 - cross movements of the legs to the sides ("scissors"); 4-i.p.

Run 4-6 times, the pace is medium.

Guidelines:

Recitative is performed from the 2nd exercise. After each sentence, a score is given, for example: “There was a wonderful white house 1-2-3-4, 1-2-3-4. Exercises are performed with muscle tension. The complex can be used in reading lessons.

Complex No. 2 "Lezhebok"

Recitative: “One, two, three, four, five we love to count. We want to tell you all about the lazy cat. A sluggish red cat rested his stomach. I want to eat, too lazy to toss and turn. So the lazy cat is waiting, maybe a bowl will do!

Content:

1. I.p. - o.s: sitting at a desk, hands down; 1- bend over, hands behind the back, fingers interlaced; 2 - 3 - keep; 4 -5 - i.p.

Run 4 times, the pace is slow.

2. I.p. - sitting at a desk, hands to shoulders; 1 - turn right, arms up, inhale; 2 - i.p. - exhale; 3 - 4 - the same with a left turn.

Run 4-6 times, the pace is medium.

3. I.p. - sitting at a desk, hands to shoulders; 1 - 3 - circular movements with the elbows, 4 - i.p.

Run 6 times, the pace is medium.

4. I.p. - sitting at a desk, sideways, holding the seat behind; 1 - raise legs (straight) at an angle of 45 o; 2 - 3 - hold; 4– i.p.

Run 4 times.

5. I.p. - legs apart; 1-3 - springy forward bends, bending over, hands behind the head; 4-i.p.

Run 4-6 times, the pace is medium.

6. Walking in place, on toes - 10 seconds

Methodical instructions:

The recitative is spoken by the teacher. When performing Exercise No. 2, look at the hands. When performing the complex, an account is used, the complex can be used in mathematics lessons.

5. Breathing exercises.

Breathing rules when doing exercises

Raised hands up and to the sides; take your hands back - take a breath.

They brought their hands together in front of their chest and lowered them down - exhale.

We tilted the body forward, to the left, to the right - we exhale.

We straighten or bend the body back - inhale.

Raised the leg forward or to the side, sat down or bent the leg to the chest - exhale.

- We lowered the leg, took it back, straightened it out of the squat - we take a breath.

If during the exercise it is difficult to determine the beginning of inhalation and exhalation, we breathe evenly, without holding our breath.

Wind

The wind came from above

Broke a tree branch: “V-v-v-v!”

He blew for a long time, grumbled angrily

And the trees kept shaking "fff" (inhale - exhale).

Started the car

Started the car (Inhale).

Sh-sh-sh-sh (Exhale).

Pumped up the tire (Inhale).

Sh-sh-sh-sh (Exhale).

We smiled more cheerfully And drove faster (Inhale).

Sh-sh-sh-sh-sh-sh (Exhale).

birdie

The bird flapped its wings

And she squeaked softly: “Pee-pee-pee” (Inhale - Exhale.)

I raise my hands to the sun

I raise my hands to the sun

And I sigh, and I sigh

I put my hands down

Exhale - a locomotive whistle.

Four - deep breath,

One two three four.

One two three four. (Breathing exercises in a standing or sitting position require dosage). Inhale for four counts, exhale for four counts.

Dance and rhythmic warm-up

in verse

"Chok-chok, heel..."

Chok-chok, heel! (stomp your feet)

The cricket spins in the dance. (circle)

A grasshopper without error

Performs a waltz on the violin. (hand movements, as when playing the violin)

Butterfly wings flutter (flap arms like wings)

She flutters with an ant . (circle on jumps)

Squats in curtsey (make a curtsey)

And again spinning in the dance. (circle)

Under a cheerful hopachok

A spider dances famously. (dance moves like in hopak)

Clap your hands loudly! (clapping hands)

All! Our legs are tired! (sit or lean forward, hang your arms down)

"Gnomes"

In the morning the gnomes went to the forest, (step in place)

We found a mushroom along the way. (lean forward, straighten up, hands on the belt)

And after him, one, two, three - (torso side to side)

Three more showed up! (hands forward, then to the side)

And while the mushrooms were plucked, (forward bends, hands to the floor)

The gnomes were late for school. (hands to cheeks and shake head from side to side)

Run, rush (run in place)

And the mushrooms all dropped! (sit down)

"Early in the morning in the meadow..."

Early in the morning in the meadow (clapping hands)

This is how the monkeys frolic:

Right leg top, top!

Left foot top, top!

Hands up, up, up!

Who will rise above all? (stand on tiptoes and stretch up)

"Ding dong, ding dong..."

Ding dong! ding dong! (tilts from side to side, hands on the belt)

The gnomes are building a new house, (tap fist on fist)

Paint the walls, roof, floor, (hands “paint” on the side, top, bottom)

They take everything around. ("sweep" with a broom)

We will visit them (steps in place)

And we'll bring gifts. (arms forward, palms up)

On the floor - a soft track, (tilt forward, lay the path with your hands)

Spreading it to the threshold. (step back)

Two pillows on the sofa (put your hands together with your palms, first under one cheek, then under the other)

Linden jug honey. (hands round and stretch out in front of you)

"Traveler - Dwarf"

Once upon a time there was a little gnome (sit down, then stand up)

With big cap (stretch arms up, join palms)

He was a traveler - a dwarf . (hands on the belt, steps in place)

He rode on a frog:

Jump-jump, qua-qua! (jump)

And flew on a dragonfly: (wave hands)

Wow, high! (stand on tiptoes)

Floated along the stream in a tea cup:

Boo-boo-boo! (imitation swimming)

He rode a turtle

Top-top-top! (hands on the belt, stomp in place)

And, having trodden all the paths,

He swayed in the cobweb: (swing from side to side)

Bye-bye! Bye-bye!

Morning will come , (arms up, then to the sides and down)

The gnome will go hiking again! (steps in place)

"Oh! Oh! What kind of thunder? .. "

Oh! Oh! What is thunder? (hands to cheeks, tilts to the side)

The fly is building a new house.

Hammer: knock-knock! (hand movements imitating work with a hammer)

The rooster comes to help. (steps with tilts to the sides)

"Cat and Mice"

Timosha the cat lived on the roof (hands up)

Below, in the house, lived mice. (tilt forward, hands touch the floor)

Mice climbed the wall (hands "walk" from the ankle - up the lower leg - to the knees - along the thigh)

Not afraid of the cat on the roof.

The cat guarded the mice, (head turns to the side, hands to the ears)

Taking the plugs out of the ears.

He prepared mousetraps (clap your palms - “mousetrap”)

But the mice were smart. (jumping in place, hands on the belt)

Hiding behind Tishka's back, (palms in front of the face, peeking out from behind them on one side, then on the other)

Mice played hide and seek with him.

"Step aside!"

Hooves clatter loudly

A horse runs across the bridge . (jump like "horses", raising your knees high)

Tsok! Tsok! Tsok!

And jump after her (running in place with jumps)

Foal and boy.

Tsok - the hoof of a foal! (stomp right foot)

Tsok - heel on the boards loudly1 (stomp left foot)

Rushed, only dust swirls (“winder” with hands)

Everyone had to step aside! (walk back on heels)

"Angry Turkey"

A turkey walks around the yard (steps in place, hands on the belt)

Among ducks and girlfriends.

Suddenly he saw a rook, (stop, spread your arms to the sides and look down in surprise)

got angry (shake finger up)

Hotly stomped (stomp your feet)

He flapped his wings! (hands, like wings, pat yourself on the sides)

All bloated like a balloon (hands on waist)

Or a copper samovar. (clasp rounded hands in front of chest)

shake your beard, (shake head, "chat" like a turkey)

Rushed with an arrow! (run in place)

"Fidget is the wind"

Fidget - wind (wave hands over head)

Knows everything in the world.

Knows how the frog sings: (crouch and jump, imitating the movements of frogs)

"Qua-qua-qua".

Knows how the shell makes noise: (get up, fold your palms like a boat and bring it to your right, and then to your left ear)

"Shu-shu-shu."

Knows how the crow cries: (flap arms like wings)

"Kar-kar-kar".

Knows how a cow mooes: (clapping hands)

"Moo-moo-moo".

"Bunnies"

Once upon a time there were bunnies (jumping in place, arms in front of chest, hands down)

On the edge of the forest (straight arms up, fingers apart - "tree" and sway)

Once upon a time there were bunnies (jumping in place)

In a white hut. (joined hands over head "house")

Wash your ears (depict how I wash my ears)

Washed their paws. (rub left hand with right hand and vice versa)

Bunnies dressed up (crouch with turns to the side, hands on the belt)

They put on slippers. (put on the heel first left, then right foot)

"The sun shines through the window..."

The sun shines in the window (raise your arms above your head and rotate your hands - “flashlights”)

Let's dance a little:

Jump-jump, jump-jump, (jumping)

This is how my friend dances.

The sun shines in the window ("lanterns")

Let's dance a little:

Clap, clap, clap, clap, (clapping)

This is how my friend dances.

The sun shines in the window ("lanterns")

Let's dance a little:

Top, top, top, top (sink in place)

This is how my friend dances.

"Cat"

Here the window is open. (hands to the side)

The cat came out on the ledge. (imitation of the soft, graceful gait of a cat)

The cat looked up (tilt head, look up)

The cat looked down. (lower head, look down)

Here I turned to the left (turn head to the left)

She looked at the flies. (turn your head to the right, look at the fly)

Stretched, smiled (corresponding movements and facial expressions)

And sat down on the ledge. (sit down)

"Owl Owl"

Owl Owl, Owl Owl (flap arms like wings)

Big head!

Sitting on a stump (sit down)

Turns his head. (look right, then left)

Wings clap-clap! (straight hand clapping on the sides)

Top-top legs! (stomp your feet)

"Flower"

The flower says to the flower:

Pick up your paper. (get up on half-fingers, stretch your arms up)

Get out on the track (step in place)

Let's stomp your feet! (stomp foot)

Yes, shake your head (shake head left and right)

Meet the sun in the morning! (hands "draw" a large circle, as if the sun)

"Fishermen"

Clouds in the blue sky. (stand on tiptoes, raise hands up)

A river runs under the mountain. (crouch, hands forward)

Early in the morning from the river (get up)

Fishermen pull nets. (imitate movement, as if sorting through the network with your hands)

Caught a lot of fish (we spread our arms to the sides)

Delicious fish soup cooked. Oh! (perform circular movements with your hand, as if stirring the ear in a bowler hat)

"Herringbone"

If the Christmas tree had legs,
She would run down the path. (run in place)
She would dance together in dreams ("spring")
She would have banged her heels. ( sink in place)

Toys would spin on the Christmas tree -
Multi-colored lanterns, firecrackers. (circle)
Flags would twirl on the Christmas tree
From crimson and silver paper. (depict mahi with hands - “flags”)

Because at the gate
knocked New Year! (show knocking on the door)
New, new, young
With a golden beard! (depict beard)

"Fly agarics - mushrooms"

Fly agarics - mushrooms

They grew from stumps. ("spring")

Here is their whole family.

It is impossible not to notice them. (turns left and right)

Little Red Riding Hood with Polka Dots

They attract midges. (clapping near the right and left ear)

Just remember, friends:

Amanitas cannot be torn! (wiggle finger)

fly agaric brothers,

naughty rascals, (circle)

The most elegant

All guys are nice! (alternating heel-to-toe)

"Cloud"

A cloud - a weeping cloud floats across the sky, (shake arms above head)

And he won't let the kids go for a walk. (wiggle finger)

Drip - drip - drip - drops ring loudly

Drip - drip - drip - drops knock on the puddles. (slap palm against palm)

A cloud is a weeping cloud, don't scare us. (wiggle finger)

You'd better count your umbrellas. (depict an umbrella over your head)

One, two, three - drops ring loudly

One, two, three - drops knock on the umbrella. (slap palm against palm)

"Butterfly"

In the morning the butterfly woke up: (get up from your haunches)

She smiled and stretched. (smile, stretch)

Once - she washed her hand, (depict how the butterfly washes)

Two - gracefully circled. (circle)

Three - bent down and sat down, (tilt, then squat)

At four - flew away! (flap your wings like a butterfly and fly around the hall)

"Soldiers"

Like our soldiers

And wave the flags

And we'll eat. (

One two Three!

We are going .(raise the flags up)

One two Three,

We sing. (move checkboxes down)

We're going the right way

Look.

We walk together.

One two Three. (march in a circle with flags, shaking them from side to side)

Development games

dancing - motor abilities

"Ants"

Target: be able to navigate in space, evenly placed on the site, without colliding with each other. Be able to move at different paces, training attention.

Game progress: with the beginning of the music, the children begin to randomly move around the hall, without colliding and trying to fill the free space.

"Cactus and Willow"

Target: develop the ability to control muscle tension and relaxation, navigate in space, and coordinate movements.

Game progress: with the beginning of the music, all the children move around the hall in jumps. As soon as the music stops and the teacher says "Cactus": the children stop, their arms are bent at the elbows, raised above their heads, their fingers are spread out like cactus needles. If the teacher pronounces the word "Willow": the children should spread their arms to the side, relax them at the elbows, hang their heads to one side.

"Fishing"

Target: develop coordination of movement, speed of reaction, imagination.
Game progress: All the players reincarnate: the teacher is a fisherman, the children are fish. With the beginning of the game, the teacher runs the rope ("fishing rod") in a circle, trying to catch the fish. Children, in order not to fall for the "bait" must jump.

"Airplanes and Butterflies"

Target: to teach children to control the muscles of the arms and neck, to navigate in space, to be evenly placed on the site.

Game progress: the "Airplane" team - children fly rapidly, the muscles of the arms, neck and body are tense. Team "Butterflies" - switch to an easy run, making smooth waves with their hands, the head gently turns to the sides.

"Snakes"

Target:

Game progress: kneel down and arch your back, stretch your arms forward as far as possible, pressing your chest to the floor. Then pull up the legs - "tail", and move forward again. The nature of the movements is undulating and continuous.

"Kittens"

Target: the ability to relieve tension from the muscles of the arms, legs, neck, body, to move in all directions with a soft, springy step

Game progress: the children move around the hall in a scattered, soft, slightly springy step, like little kittens. On the command "rain" - the children squat down and shrink into a ball, straining all the muscles. Team "sun" - the guys slowly get up, shake off the raindrops from each paw, from the head and tail; respectively removing the clamps from the muscles of the arms, legs, neck, body.

"Ball"

Target: develop plasticity of hands, imagination.

Game progress: children stand in a checkerboard pattern, hands down, fingers connected. The teacher asks to imagine that a ball has appeared in the hands: the hands are smoothly brought forward, the fingers remain connected to each other (I position of the hands). Then the ball seems to fall from the hands: spread the arms to the sides (II position of the hands).

8.
"Hedgehog"

Target:

Game progress: children lie on the carpet - on their backs, arms extended along their heads, socks stretched. The teacher says a poetic text, and the children perform the corresponding movements:

The hedgehog cringed, curled up, (bend your knees, press to your stomach, wrap your arms around them, hide your nose in your knees)

Turned around, stretched. (turn on the stomach over the right shoulder, stretch)

One two three four five! (raise straight arms and legs up, reach for hands)

The hedgehog has cringed again! (turn on the back over the left shoulder, wrap your arms around your legs, hide your nose in your knees)

"Chickens"

Target:

Game progress: children lie on the carpet, knees pressed to the chest, hands clasping their knees - “egg”. With the beginning of the music, the head rises, the chickens break the shell with their beak, spread their wings, start moving, get acquainted with the outside world, try to peck grains, etc.

"Grain"

Target: to train fantasy and plastic expressiveness.

Game progress: children squat, hands clasping their knees, head pressed. To beautiful, lyrical music, everyone starts moving: as if a sprout breaks out of a grain, it reaches for the sun, grows, releases leaves.

"Flower"

Target: to train fantasy and plastic expressiveness.

Game progress: children should stretch up, straining the entire body to the fingertips (“the flower meets the sun”). Then the hands gradually begin to “fall” (“the sun hid, the flower drooped”), the arms bend at the elbows (“the stalk broke”), and, having released the muscles of the back, neck and shoulders from tension, it is necessary to allow the body, head and arms to to “fall” forward, bending your knees slightly (“withered flower”).

"Panthers"

Target: develop flexibility, plastic expressiveness.

Game progress: children squat, and, without touching the floor with their knees, with their hands - “soft paws” go around the circumference to their “tail”, without turning the body if possible.

"Find Your Place"

Target: develop coordination of movements, dexterity, a sense of rhythm.

Game progress: The players stand in line. At the signal of the head "For a walk!" children disperse around the hall and "walk". The leader pronounces the words: “The guys have a strict order, they know all their places. Well, trumpet more cheerfully ... ". Children answer: “Tra-ta-ta, tra-ta-ta!”. At the signal of the leader, the children quickly line up in the indicated place. The formation can be in a column or circle, along the perimeter or in the middle of the hall. The game should be played with music.

"Heron and Frogs"

All the players are frogs, and one person is a heron (standing in the middle of the circle). To the cheerful music, the frogs begin to jump, croak, have fun. As soon as the music stops, the frogs squat down and don't move. Those who move, the heron takes to itself. The game is played several times. The most cautious are declared princesses - frogs. The best heron also stands out.

"At the bear in the forest ..."

On one side of the site there is a bear's den, in the den there is a bear. On the other side are the children. Children go to the lair with the words: “The bear has mushrooms in the forest, I take berries, but the bear does not sleep and growls at us!” After these words, the bear starts to catch the children, and the children try to run away. Those caught go to the lair. The bear changes when there are 4-5 caught players in the den.

"Cosmonauts"

4-5 large hoops are placed at different ends of the hall. These are the landing sites for rockets ready to take off. Before the start of the game, they agree that 2 (or 3) "cosmonauts" can fit in one rocket. There are not enough seats for everyone in the rockets. To the music, the children join hands, walk in a circle and say in chorus:

Fast rockets are waiting for us to walk around the planets,

On what we want - on such we will fly!

But there is one secret in the game: there is no place for latecomers!

With the last word, everyone scatters and tries to quickly take their places (run into the hoop) in one of the rockets.

Dance-plastic improvisations

(Target : convey in plastic free images the character and mood of musical works)

"Autumn leaves"

The wind plays with autumn leaves, they spin in a bizarre dance, gradually sinking to the ground.

"Butterflies"

Butterflies fly in the summer meadow. Some collect nectar from flowers, others admire their colorful wings. Light and airy, they flutter and whirl in their joyful dance.

"In the Land of Flowers"

In the land of flowers, a festive ball. Each flower improvises its movements, expressing the general joyful mood.

"Snowflakes"

Now slowly, now faster, snowflakes fall to the ground, spinning and sparkling in their magical dance.

"Dancing Fire"

The fire flares up, then fades, the flames either rush up, then bend under the gusts of wind, in different sides little sparks fly...

Dance and rhythmic movements in poetry

« KOVYRYALOCHKA"

Sock - heel, re-re-top!

Sock - heel, re-re-top!

Here are some good fellows -

We are dancers - daredevils!

"PENDULUM"

(transfer of body weight from foot to foot)

Forward - back, forward - back

The pendulum is swinging!

Left - right, left - right

Children love it!

"Jump - 1"

Jump, jump, jump, jump!

Here's our jump!

Raise the leg together

And pull the sock down!

"Jump - 2"

Step - jump, step - jump,

step - jump over the bridge!

"WINDER - 1"

We are dancing "winder"

With kids in the garden!

Come visit us soon

We will be happy with everything!

"WINDER - 2"

I'll dance the "winder"

I'll show the kids!

I bend my right leg

And straighten it faster!

Same with you

Let's repeat with the other leg!

"Accordion - 1"

I dance accordion -

One two three four five!

I sing a groovy song

Come dance with me!

"Accordion - 2"

You play my harmonica

Do-re-mi-fa-sol-la-si!

Look, admire

How they dance in Rus'!

"Accordion - 3"

In our house at Timoshka

There is a beautiful harmonica.

Heels together, toes apart

Dance, stop being lazy!

My friends and I "accordion"

Let's dance together!

And our friends "accordion"

They will repeat with us!

"CARLONS" ("DROT")

I knock with heels

I'm learning Russian dance!

My Russian dance -

Wonderful!

"STEP WITH HALF SQUAT"

Step - squat, step - squat.

This is the dance I'm learning!

I won't get tired of squatting

I want to become a dancer!

Step - I'll sit down, step - I'll sit down.

I keep my back straight!

I'll make myself dance

Even if I don't want to!

"POLKA STEP - 1"

All girls and boys

Very happy to dance!

Skok - jogging,

Skok - jogging,

Let's polka dance!

"POLKA STEP - 2"

At dawn in the early morning

The bunnies are out to jump!

Skok - jogging, lope - jogging,

They will polka dance!

"POLKA STEP - 3"

Look, bunnies!

Look, squirrels!

How do you dance the polka

Boys and girls!

"HAMMERS"

Hammer here and there

There is a loud knock.

And then one more time -

Here is the whole nail!

"FIT - 1"

How beautifully we dance

We smile happily!

We fall on our feet

And let's go around a little!

"FIT - 2"

We fall, we fall

Let's start Russian dance!

We swim like swans

We lead our round dance!

"FIT - 3"

We fall on our feet

And let's go around a little!

Our dancing is good,

We dance from the heart!

STOMPING STEP - "TOPOTUSHKI - 1"

Topotushki, topotushki,

One two three four five!

Friendly, fun, playful

Let's do it all again!

STOMPING STEP - "TOPOTUSHKI - 2"

We are fun toys

Let's dance the "stomp" dance.

We stomp our feet

And we clap our hands!

STOMPING STEP - "TOPOTUSHKI - 3"

They came to visit us little animals,

We'll show them "stompers"!

We'll kick our feet

Let's make a path to them We!

"GALLOP DIRECT - 1"

But horses! But horses!

You download without looking back!

Right leg forward -

It turns out a gallop!

"GALLOP DIRECT - 2"

Here are the circus horses!

They are good, beautiful!

Run to the round dance

We galloped!

"GALLOP LATERAL"

Hop, hop, hop, hop,

It turns out a gallop!

Heel heel catch up -

Heel heel knock out!

"STEP WITH FLOW"

A goose came out dry from a puddle,

But don't be afraid now!

Show me a step with a flood

And then run, circle!

"GOAT"

The goat went out for a walk,

He began to jump and jump!

The goat knocks its feet

Screaming like a goat:

“Be-e-e-e…!”

A goat jumps along the path,

He beats loudly to each leg.

When I learn to dance

Then I knock with hooves!

"Kachalochka - 1"

Rock it, rock it, rocker,

Download our Tick!

Our daughter wants to sleep

We won't disturb her!

"Kachalochka - 2"

I know one counting

It's called "rocker"!

One two three four five:

Let's start dancing!

"RUNNER"

Jump - jog, runner,

That's what a good guy he is!

Jumping through a puddle

Envy yourself!

"ROPE - 1"

I'm jumping, I'm jumping, I'm jumping

And twist the rope!

You, rope, spin,

Russian dance, learn!

"ROPE - 2"

We weave a rope -

We walk foot by foot,

One two three four five -

Let's start all over again!

"ROPE - 3"

I am a little bunny

I jump where I want!

See how clever I am V twist the rope!

"METELOCHKA"

Like ours at the gate

The janitor sweeps the street.

The janitor sweeps the street.

He will pick up all the motes!

"Half-squat, squat"

I will sit - I will rise, I will sit - I will rise

And, like a ball, I'll jump!

I won't get tired of squatting

I want to become a dancer!

"WALKING WITH HIGH KNEES"

A rooster walks around the yard

Speaks aloud:

- I am the master in the yard

And I wake everyone at dawn!

"EXPOSITION OF THE FOOT FORWARD ON THE HEEL»

We expose the legs together,

We don't stop dancing.

To a fun polka dance

We invite all our friends!

"SPRING WITH TURN"

Legs are side by side

They want to dance.

Turn left and right

Smile to all your friends!

One two three four five,

I will return to you again!

"THREE PRITOPS"

The dog came to us Woof woof woof!

red dog - Woof woof woof!

She barks loudly G wow wow wow!

She scares us G wow wow wow!

"SPRING"

I rock on the couch

And I don't get tired at all.

Like a spring I shrink

I will spin and fall.

You get out, people, -

The dance takes me!

I will go and dance

I'll show you my outfit!

"EXPOSITION OF THE FOOT FORWARD TO TOE»

Let's put a foot on the toe -

How we dance, look.

Now, my friend, try

Repeat this dance!

"SIDE STEP FORWARD"

A bear walked along the path -

His legs are tired.

He stood, sat on a stump -

He couldn't go anymore!

"SIDE EXTENDED STEP»

Sideways, sideways we walk,

We play catch up.

Now let's go home P about the forest path!

"MARSH AND RUN"

The elephant walks along the path:

Top, top, top, top.

And the cat is following him.

Top-top, top-top, top-top, top-top!

"PRITOP"

How do I stomp my foot

Yes, I'll drown another!

Come out, girlfriend, in a circle,

Dance with me my friend!

"JUMPS ON TWO LEGS"

On the meadow, on the lawn

Bunnies jumped all day long.

Have fun, have fun

By the evening everyone was tired!

"EXERCISE FOR HANDS"

Snow-snow, snow-snow

Lightweight and fluffy.

He is on the ground quietly

Falling down, laying down...

Little dances - etudes

"Matryoshka"

We are nesting dolls, we are nesting dolls, (hands folded "shelf")
Here are the crumbs.

How are we, how are our clean hands! (show palms)

We are nesting dolls, we are nesting dolls, (hands folded "shelf")
Here are the crumbs. (sit down and show with your hand how small)


Like we have, like we have boots on our feet! (put the right foot on the heel, then the left)

"Ribbon Dance"

Our ribbons are like birds

They started spinning in the air.

La-la-la.

We ran in circles

They looked at each other.

La-la-la. (running in circles)

We swirled around quickly

Ribbons spun with us.

La-la-la. (twirl with ribbons in hand)

"Soldiers and Ladies"

Brave soldiers are not afraid of guns,

Brave soldiers march merrily, (march in a circle)

Good soldiers can defend themselves. (depict how the soldiers defend themselves)

Good soldiers, everyone sings songs.

Young ladies-beauties, walk on toes, (walking in circles on half toes)

Beautiful young ladies love to dance. ("spring with turn")

Young ladies-beauties, a dress in flowers. (circle)

They went out to the parade of soldiers to see them off. (wave hand as if saying goodbye)

"Autumn Leaves"

We are autumn leaves

They sat on the branches. (wave leaves)

The wind blew, flew

We flew, we flew (running in circles)

And they sat on the ground. (sit down)

The wind came up again

And lifted up the leaves. (get up and stretch up with leaves)

twirled, twirled

We circled, we circled (turn right, then left)

And they fell to the ground. (sit down)

"Autumn"

Autumn, autumn has come to us,

Bringing rain and wind. (start a round dance)

Cap - cap - cap - cap. (tap finger on palm)

The green garden turned yellow

The leaves are spinning and flying. (circle)

Shu-shu-shu-shu-shu. (wave leaves)

The songs of the birds are not heard, (show bird wings)

Let's wait until spring. (rub palm on palm)

Chirik - chik, chik,

Let's wait until spring. (rub palm on palm

"Ribbons"

Look, here are

The children were given ribbons.

We'll show them to you now

Look at us. (circle)

Ribbons are beautiful

Yellow and blue

Pink, red -

Here are some different ones. (wave ribbons up and down)

Flickered along the path

Our little feet. (running on half toes in a circle)

We wave ribbons

And let's start the fun dance. (wave ribbons up and down)

"We are soldiers, we are soldiers..."

We are soldiers, we are soldiers

The trumpet is calling us forward,

Clear formation, firm step

Let's go on a hike. (marching around like soldiers)

And we, too, and we, too,

Let's go on a hike.

And we are pilots

Heaven is always calling us.

We are on our planes

Let's go on a flight. (depict how an airplane engine starts - “motors”, running in a circle - “airplane wings”)

And we, too, and we, too,

Let's go on a flight.

We are sailors, we are sailors.

The sea is our home.

And on a white ship

We'll float away. ("Boat" - swing in different directions, holding hands)

And so are we, so are we

In the blue sea we swim.

We are dancers, we are dancers.

We don't stop dancing.

We clap our hands loudly (clapping)

We dance and we sing. (alternately putting the feet on the heel)

And so are we, so are we

And we dance and we sing.

“The bumblebee takes a bow in its paw ...”

The bumblebee takes a bow in its paw,

The violin played. (imitation of playing the violin)

A worm is dancing with a fly

On a flexible path. (circle in pairs on jumps)

Heels "knock-knock" - knock,

They danced wildly. (stomp right foot)

Half a loaf

The musician was given (stomp left foot)

And then the worm taught

dance the snail ("spring with turn")

Shemale got it for it

Chocolate bar. ("lanterns")

"Boot"

Look, my friend

On a wonderful shoe. (point to the foot, foot on the heel)

You listen to this sound -

My boot is knock, knock, knock. (tap heel on the floor)

Oh, how much fun we have -

The boot started to dance.

On the path to the circle

My shoe arrived. (running in circles)

You, my friend, do not yawn,

Choose a pair for yourself (hold out hands to neighbor)

Have fun circling (circle)

And then stop.

The boot does not knock

The boot does not run. (point to "quiet")

He walks quietly

He leads everyone to the chairs. (sit on chairs)

"Snow - snowball"

Snow-snow, snow-snow,

White blizzard. (clapping)

Snow-snow, snow-snow,

Creeps along the path. (turn around and sit down)

Snow-snow, snow-snow,

Covered paths. (shake arms to the side)

Snow-snow, snow-snow,

Melts on the palm. (show palms)

We'll make snowballs and play together. ("make snowballs")

And throw snowballs at each other. ("leave snowballs" at each other)

Snow-snow, snow-snow,

snow covered paths, (shake arms to the side)

Snow-snow, snow-snow,

Melts on the palm. (show palms)

We are warm in the yard, ears are not frozen, ("rub your ears")

We roll snow into a huge white lump. ("roll com")

Snow-snow, snow-snow,

Covered paths. (shake arms to the side)

Snow-snow, snow-snow,

Melts on the palm. (show palms)

"Dance"

On the lawn at an early hour

They start dancing (running in circles in pairs)

Wasps with bumblebees -

Brave guys!

Flapping their wings up and down! (raise hands up and down)

Hey passerby, beware!

Wasps with bumblebees -

Brave guys! (join hands, and circle in pairs)

Clap your paws friend (clapping)

The dance will be more fun! (alternately putting the feet on the heel)

Wasps with bumblebees -

Brave guys! (join hands, and circle in pairs)

"Dance in a circle"

(movements are performed in accordance with the text)

We'll go right now

Together: one, two, three!

And then let's go left

Together: one, two, three!

Gather in the center of the circle

Together: one, two, three!

And we will all return to the place

Together: one, two, three!

We quietly swear

Together: one, two, three!

And let's get a little (children put their hands under their cheeks)

Together: one, two, three!

We will rise slowly

Together: one, two, three!

And let's jump lightly

Together: one, two, three!

Let our feet dance

Together: one, two, three!

And clap their hands

Together: one, two, three!

Let's turn right

Together: one, two, three!

Won't you start over

Together: one, two, three! (children join hands again)

"Dance with me..."

Dance with me

Quietly circle. (twirl in pairs)

Smile of course

And stop. (smile and stop)

Step back,

And step forward

Clap-clap-clap-clap, (clapping)

Embraced. (hug)

Step back,

And step forward

Clap-clap-clap-clap, (clapping)

Embraced. (hug)

dance games

"On the ship"

Necessary equipment: children's plastic bucket, mop, soundtrack of the song "Seaman" by Oleg Gazmanov.

Rules of the game: one participant is selected for the role of a sailor (sailor), he is instructed to wash the deck on the ship. With the help of a mop and a bucket, a sailor performs movements that imitate washing floors. Around him, the rest of the guys who are participating in the game are dancing merrily. Then the musical accompaniment is abruptly stopped and the children, together with the leader, must quickly pair up. A sailor (sailor) becomes a player who is left without a pair.

"The sea is worried"

Play equipment: a disc containing pleasant melodic music.

Rules of the game: select one leader. All other participants in the game are spinning and performing smooth dance moves. After the words uttered by the teacher, “The sea worries once, the sea worries two, the sea worries three. Freeze the figure of the sea! ”, The musical accompaniment stops abruptly and the children should freeze in place. The leader is instructed to find those who move.

"Mirror"

This dance game for children does not require special equipment except for a tape recorder and a CD with children's songs.

Rules of the game: The children are divided into pairs and stand facing each other. To the music, one child in a pair dances, and the other kid needs to repeat his movements exactly. Then the roles change. The winner is the pair in which the movements were more synchronous.

"Garden"

Necessary equipment: cardboard cards depicting - chamomile, cherry, bush, bee, sparrow, swallow, rabbit, grasshopper, lily, etc.

Rules of the game: Each child is given a card. Then the child must dance to the music to depict the plant or animal that is written on the card. At first, each child completes his task, and then the children dance together, depicting the entire garden.

"Unravel the Rope"

Such children's dance games do not provide for the use of equipment.

Game rules: the children, holding hands and standing in a circle, twist in all sorts of ways, stepping their feet over each other's hands, lying down, sitting down, etc., to make a tangled ball. The host turns on the music, under which the children unravel themselves. By tempo, you can use different music, so that the unraveling is either fast or slow.

"Think of a Dance"

Rules of the game: children line up in a circle, music sounds. A leader is chosen from the children who will show the dance moves. Then the leader becomes the one who has the best moves. The game continues until all the kids are leading.

"Orchestra"

Necessary equipment: chairs to seat the orchestra.

Rules of the game: each child chooses the instrument he is going to play - guitar, balalaika, button accordion, flute, piano, violin, triangle, etc. One person is selected from the children with the help of a counting rhyme - he will be the conductor. The conductor waves his baton and all the children - the orchestra - begin to imitate playing musical instruments. Then the conductor points with a stick at one of the musicians, for example, a violinist, and begins to imitate playing the violin, and the child playing the violin freezes. All musicians, noticing this, stop playing their instruments and begin to repeat after the conductor, imitate playing the violin. Then the conductor moves on to the next instrument, and the musicians must carefully follow it and repeat the movements without errors.

"Sun and Flowers"

Equipment: disc with pleasant melodic music.

Rules: the sun is chosen as the leader, all other children are flowers. The sun wakes up first and, circling and dancing, strokes the flowers, they begin to bloom and dance. Children perform movements that imitate the swaying of a flower in the wind.

"A toy shop"

Equipment:

Rules of the game: kids depict various toys (robot, doll, horse, cat). The host (buyer) enters the store, examines the toys and turns them on one by one. After switching on, each toy dances. Then the host turns off the toy, and it stops moving, freezes. The buyer, having considered all the toys, chooses the one he likes and it becomes the leader.

"Forest Ball"

Equipment: tape recorder, CD with children's songs.

Rules of the game: the host (teacher) invites the children to attend the ball, which brought together different forest dwellers. He pronounces a poem, and the children repeat after him musical and rhythmic movements:

The beaver arranged a ball in the forest and he invited many guests:

Squirrels blow flutes, butterflies dance polka,

Even a quiet badger with shoes chok yes chok!

You can invite the players to "turn" into any forest dweller and independently figure out how he dances.

"Creative improvisation"

Equipment: tape recorder, CD with music (waltz, march, etc.).

Rules of the game: The leader sets different music for the children: waltz, march, polka. To the music of the waltz, children come up with light, smooth movements. Depict butterflies, birds, etc. To the music of the march, children come up with various general developmental exercises: squats, bends. They depict soldiers, gymnasts, etc. Children jump and run to the music of polka, imitating bunnies, chanterelles, squirrels, etc. The best creative improvisation can be noted.

If the training is not corporate, but combined, then before starting it, it is necessary not only to introduce the participants, but also to defuse the atmosphere as much as possible. That's what warm-ups are for. In addition, with the help of such exercises, you can “calm down” the group after some active exercise or, on the contrary, to activate the participants, to overcome their passivity. Before warming up, you need to explain to the group members the goals of the upcoming exercise. For example: and now, in order to get to know each other better / tune in to work / cheer up, we will do ... and then give instructions on how to act. Consider the most popular and interesting of the warm-ups for training.

1. "Charming Olga".

The coach asks to come up with an adequate epithet that characterizes the participant from his strongest side. One condition must be met: the name of the participant and the epithet chosen by him must begin with the same letter. Further, the warm-up can be carried out either in the “snowball” method, or in the “stitch back of the needle” method. When conducting a warm-up with the help of a “snowball”, the participant repeats everything that was said by previous people and only then calls himself. This method is recommended if the group is not very large. Since it is the last participant who has the hardest time, it is appropriate for the coach to speak last. In this case, the names of participants are not recommended to be recorded. This will help you remember each other's names better. If the number of participants is high enough, then doing a warm-up in the "stitch back of the needle" method implies that each subsequent player repeats only what the previous person said. During the exercise, the trainer can ask: “And who is this?”, And the group names this person. So during the time until everyone introduces themselves, each name should be repeated in chorus once.

2. "Why and for what."

This warm-up exercise will help the coach to understand the goals of the people who came to him and for what time period they are aimed: at the past experience or at the future. To do this, questions are asked: why did you come to the training and what do you want to get from the training. At first glance it may seem that these questions are the same, however, despite all their similarities, the first one addresses the past experience of the participant, and the second shows future goals. Each respondent must give their name and answer one or both questions. The trainer asks these questions without focusing on any of them, but pays attention to which question the participant is answering. In the future, he can use this information as a diagnostic criterion. There are two more questions that will be especially useful if the training is for sales managers. The answers to them will help determine what the person is focused on - the result or the process: “What do you expect from the training, what should it be like, in your opinion?” and "What will be for you the best result training?

3. "Find me."

The essence of this exercise is as follows. The trainer offers to carefully examine each other, moving from participant to participant, and after that he sets the task to gather in groups according to some specific sign. For example: team up with those who have green eyes, who are dressed in jeans, who wear jewelry, etc. This exercise It will be useful both for groups whose members are familiar with each other, and for those who see each other for the first time. In the first case, you can group by hobby, knowledge foreign languages etc.

4. "Mutual presentations".

In order to complete this exercise, it is necessary that the group members get together in pairs and ask their partner in as much detail as possible about the following points: what results he expects to get from participating in this training, what qualities he appreciates in himself, what he is proud of, what does he do best and what unites you. After that, one of the couple sits on a chair, the second becomes his back, while putting his hands on his shoulders and talks about him in the first person, playing him. Then each of the group members can ask a question, which must also be answered by the standing one. After completing the exercise, the participants discuss what they experienced, what emotions they felt. The task of the coach is to regulate the time,which is reserved for the interview and for the presentation, to express the feelings thatthe participants experienced when the partner spoke on their behalf, whether he correctly guessed the answers to the questions, whether he managed to become their double.

5. "Prodigal Hare".

This warm-up for training will be very useful if you need to shake up the group and set it up for serious work. Can also be used as an introduction, as a second stage. The person who will be the driver is selected. All other members of the group sit on chairs. The driver says: “Change places those who have ...” and calls any sign that several members of the group have. Participants who have the named sign must change places, and the driver must sit in one of the free chairs while the participants change. The member of the group who did not have time to sit on a chair becomes the leader. It is forbidden to stay in place if you have a named sign for which they change.

6. "Oriental Bazaar".


This exercise helps to warm up the group, pumps negotiation and persuasion skills, and therefore will be especially effective for sales and account managers. The trainer reminds the group members of a picture of an oriental bazaar, asks about the associations that arise when remembering it. He offers to make an imaginary journey to such a bazaar, for this he distributes a sheet of paper to all the group members, asks to bend it horizontally and tear it into two halves, then do exactly the same operation with each half and then do the same with each quarter. Then, on each eight, write your name in large, understandable letters, write your name and surname, fold the resulting note several times so that the text is inside. The trainer collects all the notes and puts them in one place, mixing them thoroughly. Each of the group approaches the notes and selects eight pieces of paper, with which he goes to the oriental bazaar. The task of each participant for 5 minutes is to find and buy all eight notes where his name is written. You can persuade, change, argue. The first three participants who come to the coach with collected notes with their name are the winners. In order to maintain an appropriate tense atmosphere, the trainer reminds the group members how much time is left until the bazaar closes.

7. "Next".

This warm-up for the training activates the participants well, sets them up for work and concentrates their attention. All members of the group stand in a circle. The coach explains that now they will play a game, they will throw the ball and name a number from 1 to 20. The participant who caught the ball must name a number one more than the one named. Then he throws the ball to the next participant, calling his number. You cannot name a number that is one more than the named number. At first, this causes difficulty, however, it very effectively forms concentration during active activities and develops concentration of attention when it is switched.

8. "Fingers".

Divide the group members into pairs. Explain that at your signal they will have to show any number of fingers on two hands. Partners need to carefully look at each other and the next time, without agreeing to show the same number of fingers. Continue the exercise until all pairs of participants show the same number of fingers.

9. " Santiki - candy wrappers - limpopo».

This warm-up belongs to the category of exercises that charge the group with positive energy and allow you to move. First of all, you need to choose the one who will drive, let it be a volunteer. He goes out the door, at this time all the other members of the group stand in a circle and choose a leader. After that, everyone starts clapping their hands together and repeating: “Santiki-wrappers- limpopo ". The one who leads returns to the room, his task is to understand who is leading. He stands in the center of the circle and watches the participants. The leader at this time should add some movement to the claps and words (a nod of the head, for example), and the whole group should repeat after him. The task is for the whole group to change movements, but in such a way that it is impossible to guess who is leading. When the driver correctly guesses the leader, he joins the rest of the participants, and the leader becomes the leader. It must be remembered that clapping and saying " Santiki - candy wrappers - limpopo ” are repeated throughout the game, and the rest of the movements are only added to them. This exercise develops mindfulness and observation.

As you can see, all exercises carry a positive attitude and train various qualities, which makes them indispensable for training. After all, it is important to remember that the game form has been and remains the most effective for learning and bringing the appropriate attitude to the group. Warm-ups undoubtedly bring the members of the group together, allow them to open up and interact more successfully with each other. They can be used at various stages of the training, at the beginning, to most of them, you can add the first stage, where it is supposed to get to know each other by name, and then conduct any of them. It is also very useful to use these warm-ups for training when the group is tired or returned from lunch too relaxed.