Relays with a soccer ball. Sports relay races for children and teenagers at school

Bitsadze Anna Mikhailovna
physical culture teacher
MBOU-SOSH No. 23
Armavir, Krasnodar Territory

Mobile games with elements of football

  • Passing the ball with your feet.

Players are divided into two teams (5-6 people each), each lined up in a circle at arm's length or wider. It turns out 2 circles. Players in circles are settled in numerical order. The first numbers stand in the middle of their circles and put the ball in front of them. Those standing in a circle can mark their places with dashes or circles. On a general signal, the players standing in the center kick the ball to the second numbers, get it back and pass it to the third. Having received a pass from them, they pass the ball to the fourth numbers, etc.
The rules forbid any of the players standing in a circle to miss. The ball can be passed with the obligatory stop of his foot or on the move without stopping, which is faster, although more difficult. This is agreed in advance.

  • Passing the ball with the head.

The formation is the same as in the first game, but before the start the ball is not at the center, but at the second number standing in a circle. On a signal, he throws the ball with his hands to the central player (first number), and he hits the ball with his head into the hands of the third number, who again throws it to the central one. Then the ball is hit with a head to the fourth, fifth, etc. Each player must be in the middle of the circle and practice accurate (albeit close) passing the ball.
It is important that the size of the circles be the same, and the ball that fell to the ground was picked up by the player and sent from the place of the fall to its destination.

  • Kick the ball out of the circle.

The players stand in a circle at arm's length. The driver goes out with the ball into the middle of the circle, puts the ball on the ground and, on a signal, tries to kick it out of the circle with his foot, but so that it does not fly above the knees of the players. Those standing in a circle hold the ball with their feet and do not let it fly out of the circle. The players can kick the held ball between themselves, without giving it to the driver.
If the one in the middle fails to knock the ball out of the circle, then the player who missed the ball to his right takes his place. Each player tries to protect the gap between himself and the neighbor on the right.
Players are not allowed to hold the ball with their hands. The ball flying high above the circle is returned to the driver. The winner is the one who has never been a driver or drove the least.

  • Score a goal.

The positioning of the players is the same as in previous games. In the middle of the circle is basketball. A driver is selected, whose task, being in a circle, is to prevent the other players from knocking down soccer ball basketball. Everyone passes the ball to each other and hits the target only with their feet, and the driver acts as a goalkeeper. He is allowed to hit the ball with his feet, head, torso and arms. He leaves the middle of the circle when the basketball is knocked down. The new goalkeeper is the one who hit the target with a well-aimed kick.

  • Pass the pass.

Each team is divided into two groups that line up opposite each other. The player kicks the ball across the court to a partner. The one to whom the ball is addressed stops it and sends the ball to the next player. The latter, having received a pass, takes the ball in his hands.
Practicing the technique of throwing the ball out and receiving the ball, the game is played as follows. The ball is thrown to the person standing opposite with both hands from behind the head, and he stops it with his foot or head, after which he takes the ball in his hands and throws it to the next player from the opposite side.

  • Right on target.

The players of both teams are located at the back of each other's head, 8-10m from the wall, where two circles with a radius of 70cm are drawn. Circles are located at a distance of 1m from the floor. On a signal, the first numbers in the teams hit the ball first with the right and then with the left foot, trying to get into the circle. In case of failure, the blows are repeated until the target is hit (hitting the circle line does not count). Only after that the ball goes to the second player, and so on. The team whose players hit the target faster with both feet wins. You can increase the size of the target and mark it with concentric circles (120cm, 80cm, 40cm). Then the teams score points depending on the accuracy of hitting the target.

  • Passing balls around.

A circle with a diameter of 12-16m is drawn in the center of the site. Players stand in a circle and count on the first or second. Each team receives a ball, which is held by players standing next to each other. On a sound signal, each team begins to pass the ball as quickly as possible in a circle: the first numbers - clockwise, the second - against, trying to overtake the other team. The winner is the team that manages to complete the transfer of balls first.
The ball must be passed in strict sequence, players are not allowed to catch the other team's ball or make it difficult to pass the ball.

  • Traffic light.

Players dribble around the hall as and where they want; at the command of the teacher "green light" - only in the indicated direction, at the command "red light" the players stop the ball. You can use visual signals in the form of red and green circles.

  • Top dance.

On command, the players alternate touching the ball with the soles of both feet alternately. When they catch the rhythm of the movements, the “turn” command follows, the players turn around, keeping their foot on the ball.

  • Target shooting.

A ball is placed between two players. The task of the players is to hit another ball in such a way as to knock the ball down in the center. The number of hits is estimated.

  • Hunting for turkeys.

Along the perimeter of the site, as many skittles as possible - “turkeys” are placed. The task of the students is to go hunting for turkeys. Knocked down skittles - "turkeys" are put back. The number of “birds” caught by each “hunter” is taken into account.

  • Fake ball.

Players standing in a circle pass the ball to each other. 2-3 drivers in the middle of the circle try to catch or touch the ball. That. Whoever catches the ball or touches it leaves the circle. The one from whom the ball is caught becomes the driver.

Football relays

  • Players stand in columns. Before the first numbers the ball. On a signal, the player dribbles the ball with his feet to the post, circles it and makes a long pass to his column. The second number, having received the ball behind the starting line, repeats the exercise. The team whose players finish the relay faster and with fewer mistakes wins.
  • On the way of each team there are 5-6 racks, which the player with the ball in turn (one on the right, the other on the left) circles and returns with the ball back. Then the next player does. It is not allowed to run towards the ball. Each player receives the ball behind the starting line and completes the task.
  • 10m in front of the columns, two players spin long ropes. The player with the ball runs under the rope, circles the post and returns back to his team, again running under the rope. Everyone who touches the rope is penalized with a point.
  • Players in teams are divided into pairs. The players of each pair run forward, making passes to each other between the stands in the way, and then return back in the same way.
  • The relay is held on one side football field. The balls are placed on the line of the penalty area in front of the goal. The players line up behind the penalty area. On a signal, the players strike at the goal: sachala the first numbers, then the second, etc. The team whose players hit the gate more times in the same number of shots wins.
  • The player with the ball moves forward, knocking the ball with his right and left foot, preventing it from falling to the ground. Then he passes the ball to the next player, who throws the ball up and moves forward, knocking it with his head.
  • Players, moving forward in pairs, throw the ball to each other with their feet or heads.

Literature:

Andreev S.N. Play futsal. M., 1989.
Andreev S.N. Football at school. M., 1986.
Bolonov G.P. Physical education in primary school. Toolkit. M., TC Sphere, 2005.
Butin I.M., Butina I.A. Physical Culture in primary classes.-M.: VLADOS-PRESS, 2001.
Futbol-prepod.narod.ru
summercamp.ru

1. Ride the ball

All competitors line up at the start line. Each group of three players receives a tight volleyball or soccer ball. On a signal, one of the participants in the trio, supported under the elbows by two other players, stands on the ball and, stepping over, rolls it. Thus, the whole trio moves to the finish line. On the way, the participants of the trio alternately, without stopping the movement, replace the player standing on the ball. The group that reaches the finish line first is the winner.

2. Three exercises with the ball

Throw the ball up, get down on one knee and catch it. Standing feet apart, take the ball in right hand, take her behind her back and toss the ball so that it flies over her left shoulder. Catch the ball in front with your left hand. Hold the ball with your right hand extended forward and turned palm down. Spreading your fingers, release the ball and catch it with your left hand just above the ground, grabbing from above.

3. Jump with the ball

Hold the ball between your knees and jump, competing with someone and not losing the ball.

4. Running with the ball.

Stand opposite each other and squeeze a large ball between their foreheads. Then try to reach the goal as quickly as possible without dropping the ball. In this case, one runs forward, and the other "back to front". The ball can be pinched between the shoulders, between the ears or backs.

5. Crocodile.

Five or six members of each team line up one after the other in a row. A ball is clamped between each participant, which can only be held with the back and chest, but not with the hands. And in this case, you need to again run to the goal as quickly as possible. More precisely crawl like a crocodile.

The thrower and the catcher stand at a distance of approximately 15-20 meters from each other. The thrower then throws the ball ten times. The catcher must try to catch a tennis or rubber ball with a net. The number of successful attempts is counted.

7. Ball on racket.

Two or two groups compete. Task: carry on tennis racket ball a certain distance without dropping it on the road. Wins the one or those who you-fill this condition more quickly and deftly.

8. Ball on the head.

Competitors put a rubber bagel on their heads, a soccer ball on top, or with a volleyball on their heads, they must walk or run a certain distance.

9. Ball over the head.

The teams stand behind each other. Balls are given to captains. On a signal from the leader, the captains pass the ball over the head to the second player. The second - to the third and so on, etc. to the last. The latter, having received the ball, must run around his team, stand at the head of it and send the ball back, accurately directing it between the legs of the team members. The third, having received the ball, runs forward and again passes the ball over his head. Here it is important not only to quickly change all the players, but also not to get confused in the sequence.

Larisa Bogdanova

Goals and objectives: Expand and clarify children's knowledge about football. To consolidate knowledge about the upcoming event "World Cup 2018". Create a positive emotional background, an atmosphere of well-being and goodwill. Improve the motor skills and abilities acquired in physical education classes. To develop in children attention, dexterity, coordination of movements, a sense of collectivism, friendship and mutual assistance between children.

Leading: Hello guys!

Football is the most popular game on the planet.

There is probably no person who would never hit the ball, give a pass, never try to score a goal. This game is suitable for all ages.

Today our gym has turned into football stadium, arrived here young football players from preparatory groups to demonstrate their abilities in competition with each other. This is the team of group #9, group #10 and group #7. I hope it will be an interesting spectacle and an exciting contest.

We are happy to greet you! (music, applause)

Our game will be judged by a jury composed of….

In 2018, for the first time the World Cup will be held in Russia.

We hold our sports festival in support of our famous football players and we are sure that we will definitely win in our homeland.

Children:

1. We go for a walk, the game begins

We are football fans, candidates for masters!

2. He will beat any record, the very first sport in the world!

Pass, cross, kick and goal - football begins!

All sporting events start with a warm up.

One, two! - In order.

Three four! - Line up!

Three four! - Charging!

One, two! - All!

Musical-rhythmic composition "Merry Exercise"

Leading:

You are all happy and healthy!

Are you ready for football relays?

I ask the teams to get ready for the competition.

Relays:

Relay №1. "Football Slalom"

(dribbling the ball between landmarks "snake" forward, running back with the ball in hand, passing the baton)

Relay №2. "Two balls"

(running with two balls in hand to the landmark and back)

Relay №3. "Penguins with a ball"

At a signal, the first numbers of each team, holding the ball between their knees, rush to the landmark (children roll from foot to foot, like penguins). Having reached the chip, they take the ball in their hands and return back, passing the baton to the next player.

The teams go on a break (sit down, rest). The jury sums up the preliminary results.

Leading: And I want to test your knowledge about football. You have to listen carefully to football riddles and answer accurately.

Football riddles.

1. He happens to be basketball,

Volleyball and football.

They play with him in the yard,

It's interesting to play with him.

Ride, Ride, Ride, Ride!

Well, of course it is ... (ball)

2. White with black spots

Runs across the field, but not an animal.

(soccer ball)

3. The field is mowed smoothly,

Smooth as a notebook

Athletes very soon

They go out into the field to play

The ball is one for all to drive.

Spectators from all sides!

What is the field? (stadium)

4. Best of all the athlete knows

He helps him in everything.

Learn to fight, win

And do not lose courage.

He's for an athlete nowadays

Almost like a mother, because this is ... (coach)

5. I almost fell asleep on the edge,

And they gave the ball - so pulled!

One broke through the gate

Hit from the bottom with a turn.

Well, and scored, of course, a goal

Beautiful game ... (football)

6. You hit the gate -

Don't miss the ball. (goalkeeper)

Leading: Teams are invited for the next relay.

Relay №4. "Roll the ball"

On command, the player rolls the ball with his hands in a straight direction through the tunnel to the cone, returns back with the ball in his hands and passes the baton.

To score a goal

We will play football.

Don't waste your time,

Score goals in the goal.

Relay №5. "Penalty"

Teams participate in turn, dribbling and kicking at the goal, the tutor of the opposing team is at the goal.

The jury sums up.

Cheerleading performance, dance "Blue, white, red ..."

The floor is given to the jury, winners and prize-winners are announced, diplomas are awarded.

Leading:

Friends! Our holiday, unfortunately, is over. We all enjoyed the experience of this wonderful sport. The love of football won, The skill of all the participants of the holiday, albeit a little, but increased. Good luck guys on the way to improve your football skills. See you again. "Physical education-hello!". Under the football march, the participants leave.




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relay games

Relay races occupy a special place among team games. Conducting them does not require much preparation, and the content, depending on the age and composition of the players, can vary: it can be simplified and complicated. In relay races, the competitive start is very high and the results are clear, so they always arouse great interest not only among the participants, but also among the spectators, which, of course, is also very important.

Teams to participate in relay games can be created arbitrarily from among those who wish, but they can also represent various children's groups: stars, groups, classes. In this case, each of the participants has a special responsibility to the team he represents, in connection with which his activity, interest in the game and the will to win especially increase.

To participate in relay games, two (or 3-4) teams are created, equal in number of participants and, if possible, equal in strength. Teams line up in parallel columns one by one at a distance of 2-3 m from one another (other formations are possible). Each team should have no more than 8-10 people. To monitor the strict observance of the rules (do not run out ahead of time, put all the items in their places, etc.), the leader can appoint assistants who are attached to the teams and monitor the actions of the players. The assistants have the right to return the player to the starting line in order to repeat the action if he has violated the established rules.

Before starting the competition (especially with younger students), it is necessary to conduct a rehearsal without offsetting the results, so that everyone learns well what is required of him and adapts to the game.

We give a description of relay races of various content, which can be included in the program of games. You can have a special evening fun relay races with preliminary preparation and training of participants, with the awarding of winners. Such an evening will be remembered for a long time by both participants and spectators.

What does the word "relay" mean? The kids are sure to love this. In ancient times, when there was no railways, no cars, no planes, letters and other urgent papers were delivered by relay mail. From one postal station to another, the coachman drove a trio of horses. At the stations, the horses were harnessed, and the new postal troika raced on. People said so - “send papers by relay”, “delivered by relay”.

And even earlier (700-800 years ago) in some countries the mail was delivered by runners. They ran from one station to another. Bells hung from the belt warned with their ringing about the approach of the postman. Replacing each other, the messengers quickly delivered the news.

Now the word "relay race" has lost its former meaning. A relay race is such a game in which each of the participants at the appropriate stage must pass some object to another (baton, ball, hoop) or do some actions one after the other, while trying to get ahead of their opponents from the other team in speed.

bumpy running

Before each team from the start line to the finish line at a distance of 1-1.5 m from each other, circles with a diameter of 30-40 cm are drawn (in a straight or winding line). At the leader’s signal, the first numbers, jumping from circle to circle, reach the end line, after which they return back along the shortest path and pass the baton to the next players. Having handed baton next number, each player stands at the end of the column. The team that finishes the game first wins.

Relay with hoops

To play, you need hoops and baton by the number of commands. A flag is placed in front of each team 10-15 steps from the start line. In the middle of the distance is placed on the hoop. The first numbers in the teams receive baton.

planting vegetables

two or three commands line up in columns one by one. Five circles are drawn in front of the teams at the opposite end of the site. The first players are given a bag of vegetables (garlic, onions, beets, carrots, potatoes) or with objects that conditionally depict them. On a signal, the children run, put all the vegetables in their mugs and pass the empty bag to the second numbers. The second numbers run, collect vegetables and pass the bag of vegetables to the third, etc. The team that finishes the game first wins.

Centipede running

The players are divided into two or three commands for 10-12 people. Each team gets a long rope. Players are evenly placed on both sides of the rope, which they hold on to, respectively, with their right or left hand. On a signal, the teams run to the finish line (distance of 30-40 m), all the while holding on to the rope. The team that runs to the finish line first wins, provided that none of its participants threw the ropes.

This game can be played in another way. Each team lines up one by one. Everyone raises their right hand and holds on to the cord stretched along the column. On a signal, both teams go to the finish line (10-15 m) and return. The team that returns first wins.

Loaches

In teams of 6-7 people. Each team lines up one by one. On a signal, the one standing first quickly turns around, after which the second one takes him by the belt and they rotate together, then three, etc. The game ends as soon as the last member of one of the teams joins his column and all the guys turn around the axis.

Express train

6-7 m from each commands put checkboxes. At the command "March!" the first players with a quick step (running is prohibited) go to their flags, go around them and return to the columns, where the second players join them, and together they again make the same path, etc. The players hold each other by the elbows and while walking move their arms like a locomotive connecting rod. When the front player - the locomotive - returns to the place with a full complement, he must give a long whistle. The first team to arrive at the station wins.

To a new place

Two commands line up in columns one by one. A line is drawn at a distance of 15-20 m from them. At the signal of the leader, the first and second numbers of each team, holding hands, run over the line. The first numbers remain in a new place, and the second ones return, join hands with the third players and again run to the line. Then the second numbers remain, and the thirds return to unite with the fourths, and so on. The team that has all players on the other side first wins.

Relay with balls

Required for the game volleyballs by the number of commands. A chair is placed in front of each team 6-7 steps from the start line. The first numbers, having received the ball, run to their chairs, stand behind them and from this place throw balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player did not catch the ball, he must run after it, return to his place and only after that continue the game. wins team, in which the ball, having bypassed all the players, will return to the first number earlier.

Passed - sit down

The players are divided into several teams of 5-6 people each, choose captains and line up at the line in columns one at a time. Captains stand in front of each column facing it at a distance of 5-6 steps. The captains get the ball. On a signal, each captain throws the ball to the first player in his column. Having caught the ball, the player returns it to the captain and sits on the ground (in gym- on the gymnastic bench). The captains throw the ball to the second, then to the third players, etc. Each of them, returning the ball to the captain, sits down. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up.

The team whose captain lifts the ball first and whose players jump up first wins. If during the game one of the players drops the ball, he must pick it up and throw it to the captain, having previously taken his place.

Ball through the hoop

The game is played by two teams of boys and two teams of girls. Needs 10-14 to play gymnastic hoops and two volleyball ball. The girls line up in two lines one against the other at a distance of 5 m. On the side, facing these lines, teams of boys line up in pairs. Each pair of girls holds a hoop in their arms outstretched to the sides, a chain is formed from them. The first pair of boys from each team, taking the ball, goes along the line of girls (one in front, the other behind) and throws the ball to each other through each hoop. Having reached the end of the line, they return back, doing the same. Then the ball is passed to the second pair of boys, etc. If the ball is not caught or flies past the hoop, the throw is repeated. The team that completes the task first wins.

After that, the teams of boys and girls change roles: the boys line up with hoops, and the girls throw the ball through the hoop.

Relay with the puck

Members commands line up in columns one by one. In front of each team at 10-12 meters, they put a flag (or a chair). The first numbers in the teams receive a stick and a puck. On a signal, they must, knocking the puck with a stick, circle it around the flag and return it back to the start line. The stick is then passed to the second player, who in turn circles the puck around the flagstick, and so on. The first team to complete the game wins.

When repeating the game, you can set the task of driving not one, but two pucks at the same time and returning both to the start line.

Cancer moves back

Teams are built in columns one at a time. Before each team at 10-15 meters put a flag. On a signal, the first players turn around and go to the flags with their backs forward, bypass them to the right and in the same way - backs first - return to their place. As soon as they cross the start line, the second players set off, then the third players, etc. The team that finishes the competition first wins.

You are not allowed to look back while driving.

Penguin with a ball

Two teams line up in columns one at a time. In front of them, 10 steps away, they put a flag. The first numbers in the teams are received by volleyball. Clutching it between their knees and moving in jumps, they rush to the flag, go around it to the right and return. The balls are passed to the second players, then to the third, etc. The team that completes the game first wins.

When the children are trained, the game can be made more difficult: everyone must move with two balls - hold one between their knees and hold the other in their hands.

Passing balls

The players split into two commands and line up one against the other. The first in each line is given a ball. At the signal of the leader, they transmit ball to their neighbors, who pass it on. When the ball reaches the last player, he must hit the ball on the floor, catch it and return it to the neighbor. Then the ball is passed from hand to hand in the opposite direction. When the ball returns to the first player, he must lift it over his head. The team that finishes the pass first wins. ball.

Needle and thread

To play, you need to prepare two fake needles (100-120 cm long) and two balls of colored cord (thin rope).

The players line up in two lines (10-12 people each) one against the other. The first numbers of each line are given a needle, and the last numbers are given a ball of cord. On a signal, unwinding the ball (the player does not release it from his hands), the end of the cord is passed from hand to hand along the line. When it gets to the first player, he threads it through the eye of the needle and returns it to the second, who passes it further along the line in the opposite direction. When the end of the cord returns to the last player and the cord threaded through the needle is folded in half, everyone turns to the right (or left) and follows the leader, holding on to the thread (as the Russian proverb says, “Where the needle is, there the thread is”), with a quick step bypass the site around the perimeter (the boundaries must be marked) and return to their original place. The team that completed the task first (if all the rules were followed exactly) wins.

Gromova O. E. Sport games for children. - M.: TC Sphere, 2003. - 128 p.
(Series "Together with the children"). WITH.
27-34.

Relay games for preschoolers

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Prepared by:

Senior teacher Peryakina O.V.

Artists.

In the center of the circle are two easels with paper. The host calls two groups of five people. At the leader’s signal, the first from the group take charcoal (chalk, pencil, felt-tip pen) and draw the beginning of the drawing, at the signal they pass the charcoal to the next. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing. The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Running with three balls.

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1m, puts them on the floor.
- instead of big balls, you can take 6 tennis balls,
- instead of running - jumping.

Turnip.
There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a picture of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops.

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

IN relay race with hoop and rope

Teams are built like oncoming relay. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (as if jumping rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters.

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Race balls underfoot.

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward along the column with it, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.
http://smajliki.ru/smilie-782092935.html Three jumps.

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it, the rope and the hoop alternate. Whose team can do it faster, that one will win.

Forbidden movement.

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hands on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game who repeats it is out of the game.

ball race

The players are divided into two, three or four teams and stand in columns one at a time. Those in front have a volleyball. At the signal of the leader, the transfer of balls back begins. When the ball reaches the one standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and starts passing the ball back, etc. The game continues until each of the team players is first. It is necessary to make sure that the ball is passed with straight arms with an inclination back, and the distance in the columns would be at least a step.

Passed - sit down!

The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column one at a time. Captains stand in front of each column facing it at a distance of 5 - 6 m. Captains receive a volleyball. On a signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then the third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up. The team with the fastest players to complete the task wins.

Snipers

Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.

Needle eye.

There are 2 or 3 hoops on the ground along the relay line. Starting, the first one must run to the first hoop, pick it up and pass it through itself. Then with the next hoops also. And so on the way back.

relay race with rope

The players of each team are built behind the common starting line in a column one at a time. A turntable is placed in front of each column at a distance of 10 - 12 m. On a signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and intercepts it in one hand. He moves back, jumping on two legs and rotating the rope horizontally under his feet. At the finish, the participant passes the rope to the next player of his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Animal Relay

The players are divided into 2 - 4 equal teams and line up in columns one at a time. Players in teams take the names of animals. Those standing first are called "bears", the second - "wolves", the third - "foxes", the fourth - "hares". A starting line is drawn in front of those in front. At the command of the educator, team members must get to a given place in the same way as real animals do. The team of "wolves" run like wolves, the team of "hares" jump like hares, etc.

Rhythmic relay race with sticks

The game is played between two or more teams that line up in columns in front of the start line. The first team players have gymnastic sticks in their hands. At the signal of the leader, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner in front of him, the next one, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have covered the course.

Stripe jumps.

On the floor across the site, there are strips 50 cm wide. The team players stand on one side of the site. On a signal, the first players begin to jump from strip to strip. Jumps can be performed from foot to foot, two at the same time, etc. - at the request of the educator. Those who complete the task correctly receive a point. The team with the most points wins. Repeated 2-3 times.

Unload the car.

Children are invited to unload "cars" with "vegetables". Cars are placed against one wall, and two baskets are placed opposite them against the other wall. Near the baskets, one player stands up at a time and, on a signal, they run to the cars. You can carry vegetables one at a time. Vegetables should be the same in all machines, both in quantity and volume.
Other members can then "load" the machines; In this case, the players stand at the cars, run to the baskets on a signal and transfer the vegetables to the cars.
Cars can be boxes, chairs; vegetables - skittles, cubes, etc.

Relay with stops.

The players of each team take turns overcoming the distance, at any moment the leader can give a signal (whistle), the players must take the position of lying down, as in push-ups. When the signal is repeated, the relay continues.

The passage of the swamp

Each team is given 2 hoops. With their help it is necessary to overcome the "swamp". Groups of 3 people. On a signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first one that they can jump into it, and then, without leaving the space of the second hoop, reach out to the first with their hand. So, making jumps and throwing hoops, the group gets to the turning point. You can go back to the start line along the "bridge", i.e. just roll the hoops on the ground. And at the start line, the hoops are passed to the next three. It is strictly forbidden to step foot outside the hoop - you can "drown".

Challenge players

The players are divided into 2 teams and stand in a column one at a time. Team players are calculated in numerical order. The manager calls the number. For example: 1, then 5, etc. The called players run to the set place, run around the rack (object) there and come back. The team whose player returned first gets a point. The team that gets the most points wins.

Running in bags

Children are built in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near the belt, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, get out of the bags, and pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.

Bring a piece of paper

You need to prepare 2 sheets of paper (you can from a notebook). Players are divided into two teams, which are built in parallel to one another. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one is at the end of the row. This continues until the turn reaches the first one. The team that completes the task the fastest wins.

Running on the clouds

For this game you will need five representatives from each team. Line up the participants and tie two inflated balloons to the right and left legs of each participant (4 balloons per person). On command, the first participants set off - their task is to run to the marker for the end of the distance and return back, passing the baton to the next member of their team. Each bursting balloon brings the team one penalty point.

Jumpers

Children are divided into two teams and lined up in columns one after the other. At the signal of the leader, the participants of each team perform a jump, pushing off with two legs from a place. The first jumps, the second stops at the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumps the farthest wins.

Pass the ball.

Children are divided into two teams. The players of each team are built one after the other in a column. The first participants hold the ball in their hands. At the signal of the leader, the first player in each team passes the ball to the one who is behind, over his head. The last in the team, having received the ball, runs to the beginning of the column, gets up first and passes the ball to the next one behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Air kangaroos.

Divide the participants into teams and ask the participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it to the marker for the end of the distance. Returning in the same way back, he passes the ball to the next player, and so on. The winner is the team whose players finish the relay first.

Get through the hoops.

All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m, two hoops lie one after the other in front of each column, and a ball is placed at a distance of 7 m. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Through jump ropes

The players are divided into two teams, each of which is divided into pairs. Pairs of each team become columns 3-4 steps apart and hold by the ends short ropes at a distance of 50 - 60 cm from the floor. At the signal of the leader, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then successively jump over the ropes of all the pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is lifted from the ground, the second pair put down their rope, jump over the first rope, run past the column to its end, and jump over the ropes to their place. Then the third pair enters the game, and so on. The team whose players finish the relay first wins.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.
Potato in a spoon.

It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! The one with the best time wins.

Go to cart

The participants are divided into two teams. Two baskets are placed at an equal distance from them. Each team is given big ball. Participants in turn begin to throw the ball into the basket. The team with the most hits in the basket wins.

Cycling

The bike in this relay will replace gymnastic stick. The stick must be saddled by two participants at once. They are cyclists. Each bike duo, holding a stick between their legs, will have to get to the turning point and back. The fastest win.

Race balls overhead and underfoot

The participants of the game are built in columns one at a time. The distance between the players is 1 m. The balls are distributed to the first numbers. On the leader's signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between the legs, the third - again through the head, the fourth - between the legs, etc. The last player runs with the ball to the beginning of the column and serves it back over the head. So each of the players passes the ball once over the head, and once between the legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to their place first wins.

Washer!

The team consists of 10 - 12 people. Teams stand in columns one at a time. In the hands of guides hockey sticks and on the floor on the puck. Each team has 1-2 posts in front of them, and there are gates on the other side of the site. At the signal, the first players run with the puck and the game begins. Bring a piece of paper You need to prepare 2 sheets of paper. The players are divided into two teams. The first player of each team is placed on the palm of a piece of paper. During the game, the sheet should lie in the palm of your hand by itself - it’s impossible to hold it. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it in your palm and continue on your way. Having reached his team, the player must quickly shift the leaf into the palm of the next participant. The team that completes the task the fastest wins.

Siamese twins

Two participants stand with their backs to each other and tightly grapple with their hands. They run sideways. The backs of the players must be tightly pressed against each other.

roll the ball

Teams line up in columns one at a time. In front of the first player of each team lies a volleyball or medicine ball. Players dribble the ball forward on the ground with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players also return to their teams and pass the ball to the next player. The team that completes the task wins.

Take it last

The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, etc. are arranged in a row. Items are 1 less than the total number of participants in both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

bumpy running

The players are divided into teams, the players of which are built in columns one at a time. In front of each team from the start line to the finish line at a distance of 1 - 1.5 m from each other, circles with a diameter of 30 - 40 cm are drawn in a straight or winding line. At the signal of the leader, the first numbers with a baton jump from circle to circle, after which they return back in the shortest way and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.