Skyrim 5 what to download onions first. Shooting Skill The Elder Scrolls V: Skyrim

Shooting skills, crafting and improving these weapons, as well as what skills are best for archers and what equipment to use.

Features of archery in Skyrim

Archery remotely resembles a shooter - as in games of this genre, there is a sight in the center of the screen, which you can use to navigate in the process. The difference is that, unlike a bullet, an arrow does not fly exactly to the center of the sight, but in a small arc according to all the laws of ballistics. On opponents who are on close range, the arrow hits a little higher than the sight, and those that are far away - lower.

Shooting does not happen instantly, as it takes some time to pull the bowstring. The interval depends on the bow used, arrows do not affect it in any way.

The damage from this weapon stacks with the damage the arrow deals. Accordingly, than better bow and arrows to use, the faster you can deal with opponents. However, compared to the physical damage from other weapons, as well as damage from magic, the bow is less effective. A pure archer who doesn't use spells or golems is easy prey. Pumping for such a character requires a specific one, about which we will talk Further.

The character uses a bow right hand, arrows left. If you hang a shield or a spell on your left hand, shooting becomes impossible, since the quiver is not available, although it remains hanging on your back.

The most difficult thing in shooting is to aim in such a way as to calculate the trajectory of the arrow's flight depending on the distance to the enemy and hit the weak spot. You will have to train - both the player, in order to get the hang of shooting well, and the character, in order to pump the shooting branch.

The best bow and arrow

Getting this weapon in the game is easy. There is a high chance that after leaving the starting location, one of the first rogues or hunters encountered will be equipped longbow(damage 6) and iron arrows(damage 8). For the first time it will do, but as you level up, you will have to use better weapons. Of the crafting weapons that can be crafted in , the best is the dragonbone bow, which has 20 damage. The best arrows are also dragon arrows, with 25 damage.

To create them, it is not necessary to download completely - you can go along the left branch and gradually get to the required perk. Skills are also activated here, allowing you to create lungs, which are recommended to be worn by an archer.

The bow on the grindstone is improved, for which the weapon itself and the ingredients corresponding to the type are used. For example, an orichalcum ingot is required to sharpen an orichal bow, while an ebony ingot is required for a daedric bow. Arrows, unlike the bow, do not improve.

It is also recommended to learn the Sorcerer Blacksmith skill. This will also sharpen enchanted weapons. In total, you need to spend 6 skill points. The quality of improvement depends on the level of blacksmithing. You can use a blacksmith's apron and amulets that improve the level of this profession.

To deal additional damage, you can pump an enchantment to enchant a bow for fire damage. This will set enemies on fire, which will burn for a few seconds.

There are bows that cannot be crafted - only found when exploring the game world or received as a reward for completing a quest. The best among them are:

  • Scourge Bow. Can be found in the Labyrinthian by looting from ghostly draugr remains. It has damage 15 and weight is only 4 units.
  • Glass Bow of the Stag King. Unique enchantment - weapons give an increase in stamina and health for killed animals. Can be stolen from the Falas merchant at the Old Trading Post in (Solstheim). The weapon has 17 damage.
  • Bow of Auriel. Deals an additional 20 base damage to normal targets and 60 damage to undead. The weapon can be found in the Forgotten Vale in the Inner Sanctuary during the quest "Touching the Sky".

What skills to download an archer

As mentioned above, at the start, a "clean" archer is the meat that the first draugr encountered in the tomb will kill. The situation improves slightly as the shooting branch is upgraded - the damage dealt by bows increases, time slows down when the bowstring is pulled, the chance to deal critical damage increases, etc. There are no extra perks here: you should study them all.

However, in this case, even against a warrior equipped with a one-handed weapon, the archer is frankly weak in a head-on battle. For this reason, the only acceptable tactic is the assassin, i.e. stealth shooting. This branch will also have to be pumped completely.

For accelerated pumping, you can use the blessing of the following stones:

  • Warrior - accelerates the learning of all combat skills, including shooting, by 20%;
  • Thief - speeds up the leveling of thieves' skills, including stealth, by 20%;
  • Lover - all skills are learned 15% faster.

Also, for pumping, a supply of vigor obtained while sleeping on your own bed, including with your wife, will be useful.

Heavy armor slows down character movement and makes more noise while sneaking. It is recommended to wear light armor - less protection is compensated by less noise. The best for the archer are the armor of the Guild of Thieves and Nightingale. To get the required bonuses, parts of the set can be combined.

Additional Information

When creating an archer, it is better to choose (has a starting bonus to stealth) or (a bonus to shooting). However, this is not critical: with a little pumping, you can increase the characteristics of interest to the required level.

Armed with a melee weapon, he often gets into the thick of battle, making it difficult to aim properly and catching fired arrows with his back. Although it is difficult to completely kill him, this behavior only gets in the way. An ideal companion for an archer would be a mage of the School of Destruction, as well as Lydia, a Huscarl, who will join the hero at the very beginning Skyrim walkthrough. You can hire Aela the Huntress, but for this you will have to go through all the quests of the Companions and join this brotherhood.

The archer should be increased by health and a little stamina - he hardly uses magic, therefore, in large stock manna is not needed. Of the Dragon Shouts, the most effective will be:

  • Ruthless force. Throws enemies back a decent distance, and at this time you can hide.
  • Aura whisper. Illuminates all living creatures in the area. Useful for not being caught off guard.
  • Time slowdown. In addition to the bonus from slowing down time while aiming, this shout allows you to aim even more precisely, hitting the enemy with a couple of accurate shots.
  • Fright. Causes enemies to scatter in a panic, while you can shoot them with accurate hits in the back.

In addition to restoring health, invisibility potions will be useful. They will help you quickly hide in case of danger. To enhance the effect, it is recommended to wear jewelry enchanted for stealth.

In fact, the archer build described above is an ordinary robber, vilely shooting the enemy from the bushes. For a deeper roleplaying (and why else play an RPG?), you can additionally pump out the skills of pickpocketing and lockpicking. In this case, only a Khajiit can fully reveal the character: according to the lore of The Elder Scrolls, honest individuals among the representatives of this race do not come across - they drag everything that can be stolen.

And in conclusion, it is worth noting that playing for such a nightingale-robber is much more difficult than for a damage mage or a tank with a decent margin of safety: a couple of awkward movements - and you are already contemplating the loading screen. The passage of the game will take longer, as you will have to squat for a long time, waiting for the right moment to attack. However, more difficult means more interesting, especially at the "hardcore" level - you will have to show all your skills in order to get out of the battle unharmed.


Choice of preferred race:

  • Khajiit (Hajit): Who doesn't like paws) The Claws skill is useless, Night vision does not give practical use in battle, but it will make it easier to pass and help you immerse yourself in the game world.
  • Argonian: Poison resistance is not very useful, there are few poisonous enemies in the game.
    Water breathing is useless, pleasant, but nothing prevents you from breathing once again.
    The Hist Bark is a very useful skill, with one button it restores a significant part of health, it's a pity you can only use it once a day.
    All primary bonuses to the branches will be useful.
  • Wood Elf (Bosmer): Poison and disease resistance is useful, but there is not enough of both in the game. Ordering Animals is pure fun, enjoy the company of a cute pet until the first dungeon or standing enemy.
    All initial branch bonuses are useful.
You can also pay attention to norda(cold resistance, one-time enemy control), Breton(an amazing passive for all builds - Magic resistance 25% and a one-time skill - Dragon skin), Dark Elf(fire resistance).

Skills (Perks)

General Tips

The most difficult thing is at the beginning of the game, when there are no perks, good armor and weapons, zero characteristics.
Picking all the locks we can find
Robbing all sleeping NPCs don't forget to save
We take everything that lies badly, but is expensive,
We try to crawl more time (stealth),
We sell all stolen "good" to buyers you will meet many as you progress through the chain of the thieves guild.
First of all, we buy master keys, arrows and health banks with the proceeds.

Equipment

As an initial armor, I recommend a mixture of the guild of thieves and assassins:
Hood of Shadows, Thieves Guild Armor, Thieves Guild Gloves, Shadow Boots.
They are issued almost immediately and are very effective.
You can’t get a good bow at the beginning of the game, so we are content with a hunting or ancient Nord bow.
As we pump blacksmithing, we improve.

Sets we are interested in:
nightingale armor,
Ancient Armor of Shadows
Armor of the head of the Thieves Guild,
(can be obtained during the passage of the chains of these guilds)
And the Blackguard Armor from Glover Mellor's basement.

At the end of the game, we walk around in crafted and enchanted light dragon armor.

Curious Bows: Zephyr, Firiniel's Death, Dwarven Black Doom Bow.

We strive for:
Nightingale bow (obtained only after 46 for max. characteristics),
Auriel's bow (the fastest bow in the game with unique properties),
Stag King's Glass Bow,
Crafted with two enchantments Dragonbone Bow.

Interesting artifacts: Kin's Amulet, Night Weaver's Ring and masks - Krosis, Volsung, Konarik.

Complete the quest as soon as possible" Black Star"to get a Daedric Artifact - Azura's Star. I prefer to take Azura's Black Star, since the best soul gets into it 100%, and I often deal with murder in the service of the guild))

Keep a dagger or sword with you, you can enchant it to absorb souls. Ideally, get Mehrunes razor.

Shooting- a skill that allows you to use bows; the higher the skill level, the higher the damage. The shooting ability tree has a total of 9 abilities, and to fill it completely, you need to spend 16 ability points.

In-game description: The archer skillfully uses a bow and arrows. The higher the skill, the more deadly the shot.

Ability Rank Description ID Required Skills Required abilities
Over tension 1 Bows deal 20% more damage. 000babed
2 Bows deal 40% more damage. 0007934a Shooting - 20
3 Bows deal 60% more damage. 0007934b Shooting - 40
4 Bows deal 80% more damage. 0007934d Shooting - 60
5 Bows deal double damage. 00079354 Shooting - 80
Critical Shot 1 10% chance of a critical hit that deals more damage. 00105f1c Shooting - 30 Over tension
2 15% chance of a critical hit that deals more damage. 00105f1e Shooting - 60
3 20% chance of a critical hit that deals more damage. 00105f1f Shooting - 90
Thrifty hunter You find twice as many arrows on corpses 00051b12 Shooting - 50 Critical Shot
huntsman You can move faster with a tight string 00058f63 Shooting - 60 Thrifty hunter
eagle eye If you press the block key while aiming, you will get a closer view of the target. 00058f61 Shooting - 30 Over tension
powerful shot Arrows have a 50% chance to stagger all but the largest enemies. 00058f62 Shooting - 50 eagle eye
fast shooting You draw the string 30% faster 00105f19 Shooting - 70 powerful shot
firm hand 1 When aiming at a closer view, time slows down by 25%. 00103ada Shooting - 40 eagle eye
2 When aiming at a closer view, time slows down by 50%. 00103adb Shooting - 60
Sniper 15% chance to paralyze the enemy for a few seconds. 00058f64 Shooting - 100 Huntsman or Rapid Shooter

The damage of an arrow is the sum of the quality and material of the bow and arrows you are using. Best quality arrows contributes to more damage per shot, however, most of the damage depends on the selected bow. The longer the bow is drawn (more than one second), the further the arrow will fly and more damage will be dealt. And vice versa - if you do not pull the bowstring, then your arrows will fly a couple of meters and cause minimal damage. The drawing of the bow can be canceled using the key " Get/put away weapons".

The trajectory and speed of the arrows do not depend on the player's skill in Shooting; only damage increases with skill. Experienced shooters will notice that the arrows fly just above the crosshairs. To compensate for this, the shooter must aim just below the chosen target in order to hit it. Because in Skyrim Since there is no difference between head and knee damage, headshots are not required and won't do you extra damage, but you can miss if you miscalculate the direction of the arrow.

The archer cannot use the bow to block attacks; however, he or she can launch a series of counterattacks by pressing the " Blocking". This costs some stamina, but it gives you extra time to fire and move to a safe distance (or switch to a melee weapon).

Like other weapons, bows can be upgraded with a grindstone, and upgrade levels increase based on skill. Gunsmith and the abilities chosen in it. On the other hand, the player cannot craft arrows, which means that the player must either look for arrows in dead enemies or buy them from merchants. In addition, the player can get their own arrows from the knees of dead adventurers and the bodies of enemies - the development of the ability " Thrifty hunter" will increase the chance that the player will be able to get all the arrows fired at the enemy. In addition, you can always pick up arrows that missed their target and are lying around somewhere. All shooters should try to look for the best arrows, since the difference in damage between Zheleznaya And Daedric arrows are much higher than between Iron And Daedric m weapons.

Eagle Eye and Steady Hand

With the ability eagle eye" the player can press the block key to focus and move the visual closer to the target. However, this costs Stamina and cannot be used forever. With the ability " firm hand", usage " eagle eye"slows down time by 25% (50% if using the second rank) and everything moves in slow motion. This allows the player to think more and tune in to shoot.

Shot speed

Archery takes place in three stages:

  1. The character takes out an arrow and inserts it into the bow.
  2. The bowstring is pulled
  3. Arrow release and recoil

The first stage takes approximately 0.4 seconds, and the recoil stage takes 0.6 seconds. The time it takes to draw the string varies by bow, but the ability " fast shooting"increases the speed of stringing. After the research, it became known that the speed of stringing the bowstring is calculated by the following formula:

Since the weight of the bow increases with its quality, the damage per second for the bow will not always be high.

The advantages and disadvantages of light and heavy bows are presented below:

light bow heavy bow
  • Higher damage per second, perfectly regulated by the Gunsmith skill and enchantment
  • Arrow effects are dealt more frequently
    • Bonus arrow damage
    • Forge Upgrade Bonus Damage
    • Effects of an enchanted bow
    • Effects of perks "Sniper" and "Powerful Shot"
  • Less loss
  • Easier to carry
  • Easier/cheaper to find/make
  • Fast draw speed
  • Higher damage per second, poorly regulated by Gunsmith and enchantments
  • Resources are consumed less
    • Arrows
    • Reloading enchanted weapons
    • Aiming time
    • Approach stamina cost
  • More damage during the first shot (for example, sneak attacks)

Character Creation

The following races have an initial range bonus:

  • +10 bonus: Forest Elf (Bosmer)
  • +5 bonus: Khajiit, redguard

Trainer

  • Fendal V Riverwood(Specialist)
  • Aela the Huntress from Companion Guilds V whiterun(Expert)
  • Niruin from thieves guilds V Riften(Master)

Skill Books

  • Niben's father
  • Black Arrow Vol. 2
  • gold ribbon
  • marksmanship lesson
  • Vernaccus and Burlor

Other

  • Angi from Falkreath offers to pass a series of tests shooter (6 pieces). Passing each of them increases your marksman skill.
  • +1 to marksmanship can be obtained (and to all skills) from Jiro Zhimana from Colleges of bards for completing the quest Rjorn drum"
  • Arrow types do not affect shooting experience
  • Arrows are not fired exactly in the center of the pointer. They fly just above him. You should practice a little to figure out the correct direction of the arrow at different distances.
    • On PC version, you can make the arrows fly exactly from the center by editing the file Skyrim.ini in the My Documents folder (or Documents if you are using Windows 7 or Vista). If set fVisibleNavmeshMoveDist to a high value (greater than 10000), the player will be able to hit targets with arrows as far as the arrow can travel.

      Skyrim.ini
      f1PARrowTiltUpAngle=0.7
      f3PArrowTiltUpAngle=0.7
      fVisibleNavmeshMoveDist=14000.0000

  • Arrows can be used as distractions. An arrow shot draws the enemy's attention and becomes invaluable for inflicting a sneak attack.

Necessary explanations

As is known, in The Elder Scrolls 5: Skyrim There are no hardcoded classes. However, this does not mean that the game cannot be played, Thief or. Thanks to the new character leveling system game mechanics Skyrim will vary from class to class. Who will suit the Thief? If you enjoy sneaking up on enemies to scout the area and carefully plan your attack while getting the maximum amount of bonuses from stealth attacks, the Thief is your choice.

Guides on and when creating a character, read in separate game manuals The Elder Scrolls 5: Skyrim. In short, I can recommend Khajiit (because of the pleasant ability Night vision and bonuses to thief skills) or Breton (due to a useful 25% magic resistance and no bonuses to thief skills).

Khajiit signature ability - Night vision (can be activated and deactivated at any time)

As a constellation at the beginning of the game, a Warrior (for a quick buildup of Archery and Blacksmithing) or a Thief (for buildup of numerous thief skills) is perfect. Then you can change the constellation by asking for blessings from the Atronach or Lord stone. As a base of operations, it makes sense to first stop in Whiterun (where one of the first quests will take you), and then go to the city of thieves Riften.

In Game The Elder Scrolls 5: Skyrim there is a character level limit of 81 (at the time of this writing) where you can get 80 perks. However, it should be remembered that it will take you a very long time to level up to level 80, and the higher the level of your character, the more time it will take to increase it.

PS: Your idea of ​​the "perfect Thief" may be fundamentally different from mine.

Skyrim: Path of the Thief

What is good about Vor? Of course, using Stealth skills and all the advantages that they bring. Of course, the Thief knows how to take everything that lies badly, but for me this is not the main thing. I'm interested in taking out enemies with stealth bonuses and doing it from a safe distance. The main and, perhaps, the only weapon of the Thief in my understanding of this character is the Bow. Does the Thief Archer need to swing any melee weapons? In my opinion, no.

Yes, there are separate skills for daggers in the Stealth branch, which give a considerable 15x bonus to damage in case of a sneak attack with each dagger (after all, in Skyrim you can hold a dagger in each hand). But as practice has shown, there is no special meaning in such a monstrous damage.

Firstly, such damage is needed only for bosses and Dragons, which can see you perfectly. Those. it is unrealistic to implement.

Secondly, while you are sneaking up on the enemy, it is easier and faster to shoot him with the Bow from a respectful distance. Those. daggers are already unprofitable in terms of the time spent on killing (plus, for the successful use of daggers, you will have to pump the Stealth branch very tightly). So it only makes sense to bet on daggers if you are a stubborn role-player and want to play a Thief who kills his victims with daggers.

The main weakness of the Thief Archer is close combat. Those. infrequent encounters on the surface with random monsters. If you accidentally run into any bear or saber-toothed tiger, Archer Thief will be in big trouble. Of course, you can walk with a shield (and at the very beginning of the game you will have to walk with a shield and a sword anyway), put a block, going completely on defense, and hoping for a companion. Or you can try to upgrade the branch of Destruction magic, which is responsible for cold damage (which is very, very expensive in terms of the distribution of perks).

Pumped frost will allow you to mow down every little thing like wolves in close combat and slow down large “game”, which you can then finish off with a bow, or wait for your companion to do it for you. By the way, in the branch of Destruction magic, you can upgrade the ability to set magic traps. In my opinion, a very useful and natural skill for a Thief. But I repeat, even the minimum leveling of individual branches of Destruction magic takes a lot of perks.

By the way, about the companion. The Companion (whoever he may be) often interferes with the Thief Archer by substituting his wide back. And although companions in Skyrim do not die on their own, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw off his hooves. To prevent this from happening, you can pick up a melee weapon from a companion and give him a bow. And only issue a sword when you really need a swordsman companion. In most cases, the Archer Thief needs an archer companion (or a mage of the School of Destruction). The same Lydia (your housecarl from Whiterun) with a bow is a serious threat.

An effective Thief in Skyrim is a skilled Archer who wears Light Armor and uses the Stealth skill to gain bonuses when shooting enemies from a safe distance. As additional skills, Blacksmithing is used to improve bow and armor, Lockpicking to facilitate lockpicking, Destruction magic for melee encounters and setting traps, Restoration magic to heal during and after combat, and Enchant to reload weapons and create enchanted items, and armor.

Since our Thief does not particularly need either Magic or Stamina, all points received when leveling up are spent on increasing Health. This makes our character remarkably healthy and completely non-magical. Yes, he will quickly run out of strength, but in general it will be a completely capable character.

Now let's look at these skills in more detail.

Skills needed by the Thief in Skyrim

  • Shooting Skills

Shooting is a very large branch with 16 skills. Moreover, if you are going to play Archer Thief, you will have to pump Shooting completely and completely. All skills are extremely useful. As you level up in Shooting, you will be less and less willing to use any other weapon.

Skill "Shooting"

Archery allows you to deal massive damage with a bonus to stealth. Plus, you will get a bonus not only for the first shot - the fact is that each attack will only make you a little more visible to enemies. In addition, you can always hide and wait until the noise subsides and then continue shooting enemies. In my opinion, Shooting can be safely taken by any character, this skill is so good. However, you need to be careful with Shooting - with it, any character quickly turns into an Archer, and the leveling of skills in handling melee weapons, the School of Destruction and wearing armor slows down dramatically.

  • Stealth Skills

The Stealth branch has 13 skills. The archer thief is very effective and can attack from a long distance, so it doesn’t make much sense to pump the entire Stealth branch (you will be very hard to see at a long distance). The skills presented in this thread ( Assassin's Blade, Silence, Shadow Warrior) are needed, for the most part, when playing Dagger Assassin Thief.

Skill "Stealth"

So if you decide to focus on Shooting, it’s quite enough to spend 9 perks on leveling up your skills: upgrade Stealth itself to the end, the right branch to the skill True sight and the left branch to muffled steps.

  • Hacking Skills

Paradoxically, there are so few locks in Skyrim that most character classes can be unlocked without downloading at all (to practice lockpicking, you can go from house to house at night in the city). In addition, hacking depends more on the ability to wield a mouse than on pumping the skill itself.

Skill "Hacking"

In total, 11 skills are available in this branch. Ultimately, it makes sense to upgrade the main branch (4 skills) plus skills gold digger And Treasure hunter. Purely out of greed.

  • Blacksmithing Skills

Blacksmithing has 10 perks, however, there is a trick here. This constellation is a vicious circle, so you do not have to download all the skills. To craft and improve light armor, it is enough to select only the left branch plus the skill Blacksmith Wizard(to improve enchanted armor). And that's just 6 perks. However, it should be noted that the most powerful weapon in Skyrim it's Daedric. However, there are already mods for creating weapons from dragon bones.

Skill "Blacksmithing"

To level up Blacksmithing quickly, buy leather and strips of leather (and gather and craft animal skins) and iron from blacksmiths, and craft leather bracers and iron daggers. This will allow you to upgrade the Blacksmithing branch very quickly. So, already by level 10-15, you can flaunt in full elven armor. And don't forget to upgrade your weapons and armor. For the Thief, this branch is very important in the sense that he will not really succeed in pumping Light Armor. To increase the protection class, you will have to improve the armor on workbenches. And for this you need a high Blacksmithing skill.

  • Enchanting Skills

If you want to create magic items and armor yourself, you will have to download Enchanting. And believe me, enchanted weapons and armor are worth it! In the Enchanting branch, you can either spend all 13 perks or save a little. It is beneficial for the same Archer to swing the skill to impose fire spell and stop there - so you can set fire to enemies with your arrows. But, say, against enemy magicians it is more profitable to use Thunder spell that take away Magic.

Skill "Enchanting"

To quickly upgrade Enchantment, enchant more! And also use enchanted weapons - the ability to enchant will be quickly pumped when reloading enchanted weapons with soul stones.

  • Light Armor Skills

There are only 9 skills in the Light Armor branch, and one of them ( wings of the wind) is practically useless for Archer Thief (who doesn't spend as much Stamina as Warrior). In general, I find it hard to believe that a good Archer will be able to fully upgrade Light Armor. In order for Light Armor to pump well, in Skyrim you need to miss a lot of hits.

Skill "Light Armor"

The idea of ​​playing Thief in general and Archer in particular is precisely to avoid getting hit. So mentally prepare for the fact that Light Armor will be pumped poorly, and that in order to increase the protection class, in any case, you will have to actively pump Blacksmithing.

  • School of Destruction skills

The only reason a Thief Archer might need to upgrade the Destruction magic branch is melee combat and setting magic traps. In Skyrim, as many as 17 (!) Skills are allotted for the School of Destruction. So it only makes sense to pump Destruction completely only for a Mage-damager. It's just stupid for a thief to spend so many perks on some kind of magic-shmagiya.

Skill "Destruction"

In my opinion, in addition to the Novice skill of Destruction magic, it is enough to swing the right branch ( Double destruction And shock wave), "frosty branch", pupil(and if the pumping goes well, then Adepta) School of Destruction, as well as Rune Masters. Those. a maximum of 9 perks, which is also a lot. So you can protect yourself from random encounters with monsters on the surface. However, I personally am ready to question the expediency of leveling Destruction - no one has yet canceled the quick save and load buttons.

Total for leveling the Thief in The Elder Scrolls 5: Skyrim

In total, you need 67 perks to upgrade the Thief in Skyrim! And if you refuse to upgrade the last two skill branches (Light Armor and Destruction magic), another 18 “extra” perks will be released. If you wish, you can save a little on the leveling of Enchanting (there are two independent branches, one of which can be omitted if you wish), and further limit the leveling of the Stealth and Hacking branches.

To become a real master of sticking daggers in the back, you need not only to swing the skill Assassin's Blade, but also upgrade the Stealth branch entirely. Which, in my opinion, is uneconomical.

The rest of the skills are of no particular value to the Archer Thief. So, the Thief absolutely does not need Two-Handed Weapons, Heavy Armor, Blocking, as well as all schools of magic, except perhaps the already mentioned School of Destruction and the initial skills of the School of Restoration. Skill lines such as Alchemy, Eloquence, and Pickpocketing (mainly for those who like to play the role of the classic Thief) are of dubious value. Perks for their serious pumping is still not enough.

Assassin thief with dagger

Love the cautious approach but don't know how to apply it in The Elder Scrolls 5: Skyrim? Do you want to upgrade the Thief, but don't know which branches of skills to develop? In the guide Way of the Thief, I will reveal the secrets of the correct leveling of skills and the distribution of perks.
3. Selection of top equipment - Ancient Boots of Shadows, Ancient Gloves of Shadows, Linwe's Armor, Linwe's Hood.
4. Selection of top weapons - Dragonbone Dagger, Zephyr Bow
5. Selection of jewelry - Articulation Amulet, Gold ring
6. Enchantment - Any, Those that give bars to har-cams.
7. Potions - Elixir of Light Legs, Elixir of Enchanter, Elixir of Vigor
8. Poisons - Paralysis Poison (any) - Useful Against Fat Enemies, Anti-Magic Poison - I think it's clear why, and who to beat. Pernicious Poison of Fatigue - Cuts Energy Regen, i.e. the enemy will quickly run out of steam.
9. Shouts - Swift Dash - It's easy to catch up with anyone, Dragonslayer - We plant the dragon and stuff it with cuffs in the face, FUS-RO-D4 - Push everything and everyone away.
10. Magic school Illusion - Invisibility
11. Important - Remember, the Assassin is not a Tank, he cannot absorb damage.
End.
P.S.

Instead of Linwe's armor, you can equip Nightingale or Shadows, and if you are a Major, then Dragonbone Armor will be ideal option.
Dagger can be taken from Daedric Artifacts
Also pay attention to the signs of the Thieves Guild
Join the Thieves Guild
The weapon enchantment "Paralysis" is also the icing on the cake.

Guide on the path of the Shadow

Guide on the path of the Shadow

The Shadow Path is, in my opinion, the most interesting character path in The Elder Scrolls V: Skyrim. If you have always been attracted by mystery, greed and the alluring side of the shadow, enticing you with its unknown and darkness, then welcome to our guide.

If you have chosen the path of the shadow, then the initial and necessary skills in the first place for you are: stealth, shooting and one-handed weapons. Until level 10, I suggest focusing solely on these skills, regardless of which narrower specialization along the shadow path you choose. Since at these first levels the opponents do not pose a particular danger, pumping light armor in this case is impractical. Raise only health from the characteristics to level 10 and the lack of armor will evaporate by itself (although you can still pump up to 2 skills into the endurance characteristic, so for the future). At the first levels, I do not advise chasing the darkest dungeons, go through initial stages quests of various guilds (in our case, the Dark Brotherhood, the Thieves Guild), gain experience. For those who want to level up faster, I advise you to meet the graybeards as soon as possible. This is a very dishonest way to pump, because. based on the indestructibility of quest characters. But the fact remains: in an hour with a small method of licking, you can pump the corresponding skills up to level 100. As you get level 10, you should decide on a narrower specialty for your chosen branch, if you don’t like it, then you can easily retrain as a warrior. In this case, I propose the following ways to develop the "robber" business, based on the issued guild sets of armor and the way of passing: Assassin assassin, thief, robber, archer.

Race selection:

I will not write anything about gender, decide for yourself. It is unlikely that the gender of the character has any noticeable effect on the game.

So let's start with race. It is believed that the choice of race in The Elder Scrolls 5: Skyrim has little effect on the game process. Let me disagree! The choice of race has a decisive influence. Appearance The Persian is important in the process of playing a particular role (we have a role-playing game!), And the selection of talents for each race is unique. Do not forget that you will not be able to change the race later.

The following race is suitable for an assassin archer:

Wood Elf (Bosmer)

Skill Bonus: Marksmanship (+10), Stealth, Lockpicking, Pickpocketing, Light Armor, Alchemy (+5)

Ability: Poison and Disease Resistance 50%

Talent: Command Animals (Animal becomes an ally for 60 seconds)

A great set of skills for playing an assassin armed with a bow. But the Munchkin's abilities of the Bosmer are unlikely to be of interest, given the cost and weight of bottles with the corresponding potions.

Constellation stones:

Warrior Constellation Stone

Effect: Shooting, One-Handed and Two-Handed Weapons, Heavy Armor, Block, Blacksmithing grow 20% faster

Thief Constellation Stone

Effect: Sneak, Pickpocket, Pickpocket, Light Armor, Alchemy, Speech grow 20% faster

Location of the stone: next to the road leading from Helgen to Riverwood

Different books are needed, different books are important..

stealth

Irrefutable Witness

game at lunch

Mannimarco, King of Hearts

Song of the Alchemists

De Rerum Dirennis

enchantment

Enchanting Guide

Tragedy in black

Double mystery

Full catalog of weapon enchantments

Complete catalog of armor enchantments

By the way, about the companion.

A companion (whoever he may be) often interferes with the archer-assassin, exposing his broad back to the arrows. And although companions in Skyrim do not die on their own, they are only partially immortal. If you plant an arrow in the back of a companion, he will definitely throw off his hooves. To prevent this from happening, you can pick up a melee weapon from a companion and give him a bow. And only issue a sword when you really need a swordsman companion. In most cases, the Archer Thief needs an archer companion (or a mage of the School of Destruction). The same Lydia (your housecarl from Whiterun) with a bow is a serious threat.

Effective Assassin...

In total, you need 67 perks to upgrade an Assassin in Skyrim! And if you refuse to upgrade the last two skill branches (Light Armor and Destruction magic), another 18 “extra” perks will be released. If you wish, you can save a little on the leveling of Enchanting (there are two independent branches, one of which can be omitted if you wish), and further limit the leveling of the Stealth and Hacking branches.

To become a real master of sticking daggers in the back, you need not only to swing the Assassin's Blade skill, but also to pump the entire Stealth branch. Which, in my opinion, is uneconomical.

The rest of the skills are of no particular value to the Archer Thief. So, the Thief absolutely does not need Two-Handed Weapons, Heavy Armor, Blocking, as well as all schools of magic, except perhaps the already mentioned School of Destruction and the initial skills of the School of Restoration. Skill lines such as Alchemy, Eloquence, and Pickpocketing (mostly for those who like to play the role of the classic Thief) are of dubious value. Perks for their serious pumping is still not enough.

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The assassin primarily relies on powerful, stealthy attacks with a dagger or with an arrow and a bow. The main weakness is the inability to open battle with many enemies. Assassin, having made a mistake once, attracts the attention of enemies, which is like death for you. Therefore, all your actions should be clear, and your damage inflicted from stealth mode should be maximum. If you place more emphasis on shooting, then you should always have a couple of vials with you with a potion of increasing shooting skill and powerful poisons for strong opponents. Alchemy for an assassin who prefers short blades should consist, first of all, of invisibility potions (for sneaking up and instant escape in case of declassification), but if you still decide on an open battle, then you, like the assassin-archer, you will need various forms of poisons, but first of all, not for damage, but for paralysis and weaning of forces. The alternative to all of the above is the magic of illusion.

Having reached the cherished level 10 by thorny paths, I advise you to pay attention to pumping the following skills:

Light Armor, Archery, One-Handed, Alchemy, Sneak

Shooting

From shooting, you should pump, in addition to the banal excess tension, the abilities associated with a critical shot, Eagle Eye (target approach), Firm Hand (time slowdown when shooting). The rest is to taste.

Light armor

I can’t give any advice, almost all the skills there come down to increasing the stats of light armor, download whatever your heart desires

Download first of all the increase in the characteristics of poisons and healers. Do not download resistance to poisons !!!, it will not be useful to you, firstly, initially, shadow armor has 50% protection against poisons, and secondly, there are not so many creatures in Skyrim that can poison you.

stealth

Download the entire branch if possible, there are no useless perks for the assassin, everything will fit. Steady Scope and Assassin's Blade are a must

One-handed weapon

No axes or maces! Only one-handed swords. It is best to upgrade the skill of carrying a weapon in each hand to achieve maximum damage at the highest attack speed.

The best equipment applicable to an assassin:

1. Clothes.

Everything is standard, the developers have already decided everything for us by creating guild sets of armor: Shadow Armor, Ancient Shadow Armor. Although, if you have pumped the enchantment, then there is nothing shameful in enchanting other armor for more useful skills for the assassin (damage with one-handed weapons, shooting) than the poison protection stats included in this armor. Boots of shadows, gloves of shadows and a hood are necessary things, it is not advisable to change them for something of your own. Mask of Krosis (+20 to stealth, shooting and alchemy)

2. Weapons.

A good one-handed sword (the Nightingale from the Thieves Guild will do or your own, enchanted for paralysis, ice, life drain, fear). Daggers - one simple one, enchanted to drain and fill soul stones (although you are not a magician, enchantment can be very useful to you. Even if you have not pumped it, alchemical potions created to improve enchantment will save you), Blade of Woe (its stats: sucks 20 health from the target, although you will have to go through the Dark Brotherhood line to the end) and the third dagger, enchanted to drain strength from the enemy (together with the blade, a woeful thing)

3. Dragon screams -

Death Sentence (for bosses, gradually kills the target marked with this shout)

Word: Cree Meaning: Murder

Word: Lun Meaning: Drain

Word: Aus Meaning: Suffering

Ruthless force (kicks back enemies, meanwhile we can drink an invisibility potion and run away to hell)

Word: Fus Meaning: Strength

Word: Ro Meaning: Balance

Word: Yes Meaning: Push

Aura whisper (shows all living creatures in a large radius)

Fright (causes enemies to flee)

(You will find the first word on the Old Lady's Rock in the Reach. The second word awaits you in Labyrinthian. And the third word is Bitten Tongue, the dragon's lair, the Rift.)

Word: Fas Meaning: Fear

Word: Ru Meaning: Escape

Word: Mar 50 Meaning: Horror

Slow Time (for melee,) (The first word is in the Korvanjud cave, where you will be sent on a quest from the Imperials / Stormcloaks. The second word awaits you in the Witch's Nest, west of the Dragon Bridge. And the last word you will learn by visiting Labyrinthian.)

Word:Tid Meaning: Time Time

Word: Claw Meaning: Sand Sand

Word: Ul Meaning: Eternity

4. Amulets, rings, amulets.

Amulets for stealth, quick health recovery, amulets, hoops for shooting, improving the quality of potions.

Also, to increase the strength of your character, you should think about becoming a vampire. But first think, weigh all the pros and cons (there are a lot of undesirable effects).

The necessary potions and skills in alchemy were written at the very beginning

Illusion. We use the ability to "Call spectral assassin", I call for help a laconic semi-transparent fellow from the Brotherhood.

~ Study Books ~

After reading the textbook, you will increase the corresponding skill by one.

game at lunch

Mannimarco, King of Hearts

Song of the Alchemists

De Rerum Dirennis

Guide to the plants of Skyrim

stealth

2920, Month of the Last Seed (v. 8)

Irrefutable Witness

Legend of the House of Crately

red food lover

Stones on the road, do not roll!

In Skyrim, the hero can receive the blessings of the constellations at will and change from one blessing to another. To do this, just go to the standing stone and touch it.

Stars are capricious: some stones make it possible to develop the hero faster, others bring unique permanent abilities, others just allow you to use a not very effective "free" spell once a day.

Well, the list of course, the most suitable assassin:

Lover's Stone (All skills grow 15% faster.)

Location: Northeast of Markarth, just north of Kolskeggr Mine. On the map.

Warrior Stone (All combat skills grow 20% faster.)

Location: On the road southwest of Riverwood

Lord's Stone (50 damage resistance, 25% magic resistance.)

Location: East of Morthal and southwest of Dawnstar.

Thief Stone (All thief skills grow 20% faster.)

Location: On the road southwest of Riverwood.

To drink or not to drink??

And so, a short list of Eliks that will help your assassin:

Invisibility

Invisibility for a while.

Scarlet Nirnroot

Ice ghost teeth

Nirnroot

moon moth wing

Vampire Ashes

Corus egg

Health Boost

Health increased by a certain number of points, continuous effect.

bearded moss

blue ermine

bear claws

Giant's Finger

glowing mushroom

Fortify Skill: Illusion

Illusion spells are stronger and last longer.

Dwemer Oil

Mora tapinella

Taproot

flake

dragon tongue

Skill Up: Light Armor

Light Armor skill increases by a certain number of points, continuous effect.

moon moth wing

Honeycomb

hawk feathers

bee nest

skewer tail

Skill Upgrade: One-Handed Weapon

One-handed weapons do more damage, long duration.

bearded moss

little gem

bear claws

hawk feathers

canine root

origma egg

Class. Do not miss, with a choice.

For playing as an assassin, I chose an Argonian.

He has a racial ability - Hist Skin, restores health 10 times faster, plus immunity to poisons and breathing underwater, and a dead killer needs the ability to restore health like that.

Argonians

Well adapted to life in the dangerous swamps of their native Black Marsh, these sentient reptiles have an innate resistance to disease and the ability to breathe underwater. They have the "Hist Bark" ability, which allows them to quickly restore health.

Starting Skill Bonuses: Lockpicking, Pickpocketing, Stealth, Light Armor, Alteration, Recovery.

Disease resistance 50% - ability

Water breathing - ability

Hist Bark - Special Ability

The Argonian calls upon the Hist to regenerate health 10 times faster for a minute.

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This class is entirely built on the characteristics of the Nightingale armor set, which is given to you during the passage of the Thieves Guild, upon entering the service of the Daedra princess Nocturnal. So, this class, which we will conditionally call the class of the nightingale-robber, is characterized by the fact that, unlike the similar class of the assassin, the nightingale is not afraid of direct frontal attacks and is not so dependent on the stealth skill. Nightingale is both a master of swordsmanship and shooting, not squeamish about using illusion magic, which he uses to increase stealth as well as avoid fighting multiple opponents.

Planning for the development of this class should take place long before you become a full-fledged nightingale. After the level 10 mark imposed on you by me, you should download the following:

Light Armor, Marksmanship, One-Handed Weapons, Illusion Magic, Stealth.

Shooting: Critical Shot, Eagle Eye, Steady Hand, in general, pumping a nightingale's bow is no different from pumping an assassin's bow.

Stealth - like I said, it's not really needed here, but abilities -Deadly Aim and general stealth skills are mandatory

Light armor - here you should pump the possibility of additional protection to a single set of armor (perk Full set) apart from everything else.

One-handed weapons - we pump over the perks Swordsman, Ruthless Strike, Jerk. In the second hand, we can take either a dagger (with the proper skill of pumping weapons in each hand), or illusion magic.

The Magic of Illusion is a very useful branch for us, you can pump it in its entirety. Perks and abilities of particular importance to us are Deception of Human Eyes, Science of Fear, Silent Spells, Fury

The best equipment applicable to the nightingale:

1. Clothing - Nightingale armor, there are no options, you can get it by going through the Thieves Guild. If you don't like illusion magic, you can replace the Nightingale Hood with the Mask of the Lich Krosis. We do not disdain rings and amulets to restore health, reduce the time between dragon cries

2. Weapons. Nightingale sword (if you have an older version of the game, it is better to take difficult guild tasks at the end of the game, depending on when you take this sword, you will see different stats on it. From +5 absorption of health and stamina at the first levels to +25, in later versions of the game this imbalance was taken into account and now the level of additional damage increases with the level). The nightingale bow is the same story as with the sword. If you pumped your nightingale under a weapon in each hand, then in the second hand you can take the Razor of Mehrunes (a useful thing, even if we hit with the other hand, then the instant kill enchantment works on other weapons as well), or the Blade of Woe (an analogue of the Nightingale sword, only in the form of a dagger, VERY GOOD upgrade in the forge)

3. Dragon screams. We use the same as those of the assassin

4. Alchemy. The nightingale comes down to potions of recovery, increased damage from shooting, one-handed weapons. Nothing new, with the only difference that you may not need alchemy at all

5. Magic is an illusion. Upon completion of the Thieves Guild quests, we skillfully use the abilities granted by Nocturnal (I write them distinctive features, because many words like "Cloak Nocturnal" do not mean anything): Invisibility while crouching, Instant damage of 100 units, The ability to "pit" enemies among themselves. These abilities can only be used once per day.