Learning to fly on the broken islands. Power station for home: how to make the right choice Power station of the fallen moon entrance

Strength training is very popular among both men and women. It is wrong to believe that this type of exercise is needed only by professional bodybuilders. It is an integral part of any training process. However, not everyone has the time and opportunity to attend. The question arises: is it possible to fully train on your own without leaving home? Is it possible to achieve the same success and progress as athletes who train in the halls on professional equipment? This is quite real, but only for this you will have to purchase a special sports simulator.

What you need to know before buying

It's no secret that in sports stores there is now a very large selection of different simulators for all muscle groups. They are no worse in quality and functionality than those found in gyms. But choosing them is not easy.

First you need to decide what effect you want to achieve in the end and answer a number of questions for yourself:

  • what do you want to throw away excess weight, dial muscle mass or just exercise for your health and keep fit;
  • where will the simulator be located, is there enough space for it in your apartment;
  • how many people plan to exercise on the simulator;
  • how much time are you going to devote to classes;
  • should the simulator fold;
  • how much money do you expect.

What are strength training equipment?

By the way, there are not many of them. Trainers are divided for strength training into 3 groups:

  • own weight (horizontal bars,;
  • barbells, dumbbells, kettlebells;

Let us consider in more detail what a power station is for such a simulator, and what you need to pay special attention to.

What are the advantages of a power station?

This is for a home that includes racks, bench, traction blocks. It combines several different simulators at once, which means it involves all muscle groups. This is its main advantage. If in the gym you need to use several different simulators in training, then everything is brought together here. The power station allows you to engage in several athletes at once. Everyone will train according to their program.

Disadvantages of the simulator

Perhaps, there will be no negative impressions from a properly selected simulator. There are only a couple of disadvantages that a power station for the home has. Reviews about it often agree that this is a great option for those who can afford it. This refers to the price and considerable space that should be freed under the simulator.

Firstly, the power station is a stationary simulator, which means that it cannot be folded. You will have to give him at least 6-8 square meters. It is impossible to put such equipment between pieces of furniture (for example, a wardrobe and a bed), as this is dangerous.

Secondly, the price of a good full-fledged station will be at least 100 thousand rubles. Despite the fact that for an annual subscription in Gym it will also take a lot of money, this amount is still impressive.

Where is the best place to buy?

Do-it-yourself power station for the home is not done. This is a large one that is already assembled in a lot of places you can buy. Most the best option is a sports store. It is always more pleasant to first touch, try the thing you buy. When choosing a power simulator, you should not completely rely on the point of view of the seller or reviews on the Internet. Take a look with your own eyes and evaluate if a particular power station is right for you at home. The photo does not convey reality in any way, not to mention the fact that it may differ from reality.

In the store, you can even try the simplest exercise to get a feel for the machine. And only fully convinced that it suits you, you can look into the online store. Often there are the same simulators, only cheaper than in stores.

How to make the right choice

Before buying, pay attention to the following criteria:

  • Trainer frames. The best material is sheet steel. This directly affects the duration of its service.
  • Cables. They must be strong, reliable and, as a rule, withstand weights up to 700 kg.
  • Adjustment. The simulator should make it possible to change the height, inclination.
  • Load change. The process of changing loads should be quick and convenient.
  • Safety. Cables and weights must be protected, and latches must be securely held in their sockets.
  • Manufacturer and its warranties. You should not save on a product such as a simulator. This can affect the most expensive - health. Let the power station be better from a well-known manufacturer, which, according to all the rules, must provide a guarantee for it for at least 5 years.

pay special attention

It is better to select any power simulator (and a power station is no exception) with a professional, that is, with a trainer. Great if the first training will take place under his watchful eye.

If you have recently been injured, be especially careful when choosing a machine. Perhaps in this case it will be safer and more useful to replace the power station with exercise machines of its own weight.

Thus, if you want to keep fit, improve your body, be healthy and beautiful, then it is not at all necessary to spend a lot of time on the road to the gym and money to buy a subscription. All basic strength exercises can be performed at home by purchasing such a multifunctional simulator as a power station. The main thing is to approach such a serious purchase very seriously.

Like many other survival games, in Astroneer players can build various objects and craft various items to help them survive in hostile environments. These two processes are closely related, so we decided to consider them in one article.

Building Basics in Astroneer

First of all, we note that the guide was compiled taking into account that you have already studied all the recipes for crafting cars. So, in the beginning, you should definitely build such an object as a Printer (2 units of copper), designed to craft 9 extremely important things. To create this structure, you will need 2 units of copper. As for the items they create, here is a list of them:

  • advanced solar panel (2 connection units) - during the daytime it produces much more energy than the usual one;
  • wind turbine (4 units of aluminum) - allows you to generate energy from the wind;
  • storage room (2 connection units) - takes up 2 slots on the building, but at the same time gives 8 free cells for storing various materials;
  • drill (2 units of copper) - can be installed on a vehicle using a crane;
  • advanced battery (2 units of lithium) - capable of storing much more collected energy than a conventional battery;
  • advanced generator (2 units of copper) - able to convert coal into a large amount of energy;
  • dwelling (2 connection units) - during activation, a new base is created;
  • lift - from the name it is already clear why it is needed;
  • single (2 connection units) - is a single seat for the vehicle.

We add that some of the items require research on a special platform for their creation, so their crafting takes more time.

Now we can move on to other objects. In the later stages of the game, you will definitely need the Fuel Capacitor, which, using free energy, allows you to create fuel for the starship (hydrazine).

An equally important object is the Research, which we told you about in our previous guide. This platform allows you to explore various buildings by using special resources (unknown fossils). Its construction requires 2 units of connection.

You will also definitely need a Smelter and a Transport Box. With the help of the first one, you can smelt ore and create ingots (copper, aluminum, and so on), and the second building is necessary for the development of various machines and space shuttles. To build a smelter, you will need to spend 2 units of compound, and a transport box - 2 units of aluminum.

By the way, if you have an excess of one resource and a shortage of another, then be sure to build a Sell platform for 2 units of aluminum, on which you can exchange one material for another.

So far, the construction of Astroneer is limited to the above objects, however, we are sure that in the future the developers will add many more buildings and platforms to the game.

Crafting basics in Astroneer

As you probably already guessed, crafting in this game is carried out in the Printer and Backpack. In the first case, large objects are created, and in the second - small objects that occupy only 1 cell in the backpack. It is about the last things that will now be discussed.

  • Beacon (1 connection unit) - a useful item with which you can mark noteworthy places. It can be seen even from afar. However, it also has serious drawbacks - visual contact is required, that is, you will not notice the lighthouse behind the mountain.
  • Supports (1 connection unit) - necessary to supply the main character with energy and oxygen from the command center. At night, lamps are lit on the poles. To install, you need to press the "T" key, then select a suitable place and click LMB.
  • The solar panel (1 connection unit) is an important technology, thanks to which energy can be extracted during the daytime. You can attach the panels directly to the base or to the character's backpack. Each panel occupies 1 cell.
  • Weathervane (1 unit of aluminum) - allows you to generate energy in strong winds. You can install these items on the base or backpack. Each weather vane occupies 1 cell.
  • Generator (1 unit of copper) - makes it possible to convert organic resources into energy. Production will begin after installing the necessary materials on top of the generator. You can attach the generator to the base or backpack. It occupies 1 cell.
  • Battery (1 unit of lithium) - it is with the help of rechargeable batteries that you can accumulate energy, get it during the day or in windy weather. We advise you to create as many batteries as possible for a rainy day.

  • Power cells (1 connection unit) - a kind of mini-battery, which is already created with a full charge. It will help you in distant wanderings through the wild worlds.
  • Tank (1 unit of titanium) - with the help of it you can accumulate oxygen, which allows the character to wander into various corners of unknown worlds without fear of dying from lack of oxygen.
  • Filters (1 connection unit) - perform the same function as tanks, but take up less space.
  • Dynamite is an explosive item needed to change the landscape.
We hope that this information was useful to you, and you will be able to a short time create yourself a spaceship and go to distant stars. V WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still full of life. The adventurer opens the road to the most eventful Legion location only at level 110, but a huge heap of quests, two epochal dungeons, a raid and a lot of interesting things in general are definitely worth the wait.

There is a lot to do in Suramar, and first of all, you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are trifles, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting business (the quest " Discovering Khadgar") - here the Suramar plot starts.

There is no need to talk about the plot - there are solid spoilers, so just know that the Suramar plot is worth following and going through it completely, besides, there is a good reward for it in the form of reputation, gold, artifact power and even an epic mount, but about all this in order.

This guide will help beginners get their bearings in Suramar, as well as those who just want to make sure they don't miss anything. For convenience, it is divided into several sections.

In general, the plot quests of the Nightfallen do not cause any difficulties, but it is worth mentioning Telemanthe Oculeth. Shortly after you meet him, Okulet asks you to take some things from his old dwelling, and during the task “The Subtle Art of Telemancy”, you find yourself in a teleport system. Finding the right ones is quite simple - the Oculeth tools are in the Distortion Lab and the Telemetry Lab, but a couple of secrets are also hidden here.

The "library" teleport will take you to a distorted space, from which the Oculet will rush to pull you out, but if you examine the distortion more closely, you can find hidden treasures. To prevent the Oculeth from "saving" you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and the power of an artifact will be waiting for you.

Next, Thalyssra will send you to explore Anor's lowland on the quest "Connecting to the Ley Lines". Valtrois, who is just there, will not be glad to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the Ley Line of Anor Basin, and the puzzle itself, which is proposed to be solved, is extremely simple, however, after activating the Ley Line, you get the opportunity to activate other Ley Lines throughout Suramaru. It’s better to take care of this in advance, because later in the story you will still be forced to run around all the caches, and it will be better if you don’t have to run so much.

Side quests

Suramar's side quests are as twisty as the story quests, and sometimes even surpass them. The main reward for completing them will, again, be the power of the artifact, but you can’t get the achievement Good Suramaritan without them either.

If you've passed by the vrykul settlement of Jandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become Jarl of Jandvik - you can start the plot of this settlement in the forest near the village, where a vrykul lady named Toril is just waiting for someone to help her drive off the naga.

In addition to Artifact Power, a few stacks of Ancient Mana, and the useless title of Jarl Jandvik, you'll also get the ability to breathe underwater and swim fast in the nearby bay, and since that's where several world quests take place, this reward will definitely come in handy.

In the same place, in the city of the nightborne, you can complete the Blood and Wine quest chain and get the Unshackled Mana Snake pet for the Gift of Balance quest.

One of the local quests in Suramar sends you to train the withered to become useful. The goal of preparing the withered is to reach Telemancer Oculeth at the other end of the ruins and still survive, bringing at least one wither with them. This is not as easy as it might seem, but with the right approach, anything is possible.

  • From the World of Warcraft Roleplay Wiki

    Suramar(eng. Suramar) was a great city of the night elves, in which stood the Temple of Elune. During the War of the Ancients, the local Highborne took care to close the Burning Legion's portal that threatened the city. They created the Nightwell and an enchanted barrier that protected part of the city from the Great Sundering. Much of Suramar sank to the bottom of the ocean, including the Temple of Elune, later to become the Tomb of Sargeras and raised to the top by Gul'dan.

    Now Suramar is called both the city and the territories that surround it. For ten thousand years, the night elves who lived here and absorbed the energy of the Nightwell turned into nightborne. When Gul "dan from the alternate Draenor arrived here with an offer from the Burning Legion, Grand Master Elisande, who had ruled the city since ancient times, announced an alliance with the demons. The inhabitants of Suramar, who did not agree with Elisande's decision, died or fled and became darkened.

    The heroes of Azeroth, who helped the Nightfallen to their feet and organize an uprising, carried out several invasion operations: in the Catacombs of Suramar, in the Quarter of Stars and in the Night Citadel, where Gul "dan settled down.

    Ancient history

    Suramar was one of the largest cities in the growing night elf civilization. It was the center of spiritual culture and home to the Sisterhood of Elune, a priestly female order that worshiped the moon goddess. The priestesses controlled almost every aspect of civilization, serving as spiritual leaders and helping to defend territories from outside threats. The largest Temple of Elune was built in the city, where the high priestess of the goddess lived.

    Agreement with Gul'dan

    The source of information in this section is an addendum Legion to World of Warcraft.

    When the new invasion of the Burning Legion began, Gul "dan, who arrived from an alternative Draenor and opened portals in the Tomb of Sargeras, met with Grand Master Elisande and her advisers. He warned that the barrier that protects the city would eventually fall anyway, and offered Elisande's choice is to die after the demonic invasion or become honorary allies of the Legion.The warlock wanted to drink from the Nightwell, and this would be the price for the lives of the nightborne.Elisande was given three days to think, during which she had to voluntarily remove the barrier.

    Elisande did not leave the palace for several days, while the councilors anxiously discussed what decision the Grand Master would make. On the third day, she said that she had considered all possible ways of development of events. Elisande had always placed the well-being of the nightborne above her own desires, and obedience to the Legion was her only chance of survival. The first sorceress Thalyssra, who was an advisor, attempted to start a rebellion against Elisande, but all of her allies died or fled from Suramar.

    The barrier was removed, and a group of demons, led by Gul "dan, entered the city. The warlock said that he would keep the city, the titles and wealth of the nightborne, but in return the Legion would get whatever they wanted. Later, demons arrived in Suramar, among which was the revived Nathrezim Tichondrius, closely following the actions of Gul "dan. The warlock himself took possession of the Eye of Aman "Tula and began to make attempts to contact Sargeras through the Nightwell located in the Nighthold.

    Salvation of the Darkened

    Khadgar, claiming to have made a discovery, called the hero to the Violet Citadel of Dalaran. Arriving there, the hero saw a magical anomaly that sparkled in the air. The Archmage spoke of the barrier that had protected Suramar for ten thousand years and had fallen in recent times. The city constantly emitted waves of magical energy, and Khadgar saw a pattern in them. Amid the chaos, a spell was encrypted, which the archmage managed to reproduce and cause an anomaly.

    At the request of Khadgar, the hero studied the anomaly, and suddenly a magical echo appeared in front of him in the form of an elf. She said that her name was Thalyssra. She belonged to the people of the nightborne and was the first sorceress of Suramar. Thalyssra was sure that her people made a terrible deal that would doom Azeroth to death, and asked to be found immediately after receiving this message. Khadgar appreciated the cunning of the girl, who managed to convey a secret message right in front of the noses of the demons.

    The Nightborne could be valuable allies in the fight against the Legion, so Thalyssra needed help. Khadgar decided to use the magic echo effect and send the hero to the very place where the message was recorded. Already there, the hero could use Khadgar's wand, which would lead him to Thalyssra through the subtle vibrations of the arcane aether. After passing through the portal, the hero found himself in an unfamiliar place and felt Khadgar's rod sparkling in his hands.

    He saw two nightborne discussing that a certain girl was there. Noticing the visitor, the nightborne attacked and were killed. The hero followed the trail, not forgetting to use the wand, and again saw the echo of Thalyssra. She grimaced in pain and held her side, repeating that she must not stop. In the next message, she mentioned that the Withered Ones were close, and the hero soon ran into them. Then he saw a Nightborne, captivated by a spell that stopped time. From the echo, it became clear that Erasmus Moonblade pursued Thalyssra and refused to call out that Grand Master Elisande had betrayed her people. Thalyssra captured him with a spell and ran away, and the hero, freeing the nightborne, killed him.

    Finally, he found Thalyssra herself, who was defending herself from the withered attack with the help of an arcane shield. The elf was surprised to realize that a foreigner had answered her message. She wanted to tell the guest a lot, but she could not talk in such conditions. Thalyssra asked to be escorted into hiding, and as they walked, she revealed that the withered fate awaited every nightborne who could not drink from the Nightwell. The Withered fed on flesh and magic, now craving both from the hero and the elf. Thalyssra supported the shield with all her strength as she walked with the hero through the settlement of Meredil. For some mysterious reason, the Withered did not pursue them, and they reached a cave where Thalyssra could finally rest in safety. These were the ruins called Shal "Aran. While the hero was dressing her wound, Thalyssra spoke about the agreement between the Legion and Grand Master Elisande. Those who did not support the agreement were expelled and deprived of access to the magic of the Nightwell, which had been consumed for thousands of years.

    Opening of Shal'Aran

    Thalyssra did not calculate daily ration and was afraid that without magic, she would soon become withered. The hero agreed to look for something and went down deep into the ruins of Shal'Aran. It seemed that it was quiet here, until the ghosts of the ancient elves suddenly attacked the hero. Having dealt with them, he collected mana crystals and took them to Thalyssra. She took the crystals and, having absorbed them, came to her senses. Thalyssra believed that Shal "Aran would be suitable for an ideal shelter, and offered to examine the ruins in more detail.

    When she thought it was too dark, she used a spell to light the torches on the walls. Thalyssra noticed old teleports similar to those in Suramar. In the lower hall, she found a semblance of a map on the floor, and Shal "Aran was in the very center. The energy of the lines of force was transmitted to this hall from the outside, but Thalyssra did not know what it was used for and how long the ghosts had been here. Perhaps it was because of Because of this, the withered tried to avoid the ruins, which was beneficial for Thalyssra.No one in Suramar would have thought to look for her here, so it was decided that the ruins would be the place where Thalyssra would remain until she could return to Suramar. She needed allies.

    The sorceress asked to collect as much ancient mana as possible, which she and other elves who were deprived of the Nightwell needed. She enchanted a stone for the hero that would glow if there was a source of mana nearby. She also needed to contact Chief Telemancer Okulet, who had designed Suramar's teleport network. Even before the Sundering, Oculeth had a workshop in the old city, and he might be hiding there now. Thalyssra gave the hero a small coin, by which Oculeth would know that he could trust him. Thalyssra also told about another ally with whom she was going to meet in the Amber Valley - the sorcerer Kel "danath, who conducted experiments on the withered and wanted to heal them.

    Kel'danath's Legacy

    Exploring the Amber Valley, the hero found an enchanted scroll in one of the buildings, where apparently someone recently lived. The scroll was covered with strange symbols that emitted a soft light, and seemed to be begging to be handed. After examining the scroll, the hero realized that Kel'danath had definitely conducted experiments here, and started looking for other notes of the sorcerer. Nearby, he also noticed an enchantment amulet that scares away the withered, and decided to collect several of these, hoping that they would help in the search for Kel'danath. After collecting the notes, the hero learned about the sorcerer's research and that he had made some progress. Soon a bag of Kel "danath was discovered, in which there was also the last diary entry. It became clear that the sorcerer became a victim of hunger and turned into withered himself.

    The entry mentioned an enchantment stone used in experiments, and the hero decided to find it. In the Koralun estate, he discovered the most insane Kel "danath, who attacked him. The hero had to kill the sorcerer and take the enchantment stone from his body, which contained the echo of the sorcerer's last breath. At the estate, the hero met another withered one - Terin, familiar to him from the records from the diary. This withered one did not show aggression and seemed to be in a trance caused by an enchantment stone. The hero decided to take the test subject to Thalyssra so that she could understand the sorcerer's research. When they arrived in Shal "Aran, Thalyssra said that she regretted her death Kel "danata, and thanked the hero for delivering him from suffering.

    Thalyssra was convinced that Kel'danath had indeed discovered a way to calm the withered and force them to submit. She decided to continue the work of an old friend and asked to bring more test subjects with the help of an enchantment stone. During the absence of the hero, she promised to prepare a place for keeping the withered. dry enough that the hero does not have to spend much time looking for them.

    Saving Oculeth

    After visiting Okulet's workshop, the hero fell into a trap when he tried to enter one of the rooms. The chief telemancer himself came out to him and demanded to be called by name, threatening to send him into the depths of the Great Sea. The hero, captivated by magic, showed him the coin, and Okulet, having examined it, was delighted that the first sorceress Thalyssra was still alive. He freed the hero and explained that he would go to Thalyssra as soon as he completed his work here. The hero promised to help him and started searching for the tools for which Okulet returned here. Using the portals configured by the telemancer, the hero obtained a beacon and a warp clutch. Before fleeing, Oculeth needed to block the entrance to the complex to prevent his colleagues from the palace from revealing the Telemancer's secrets.

    Transferring to his old hideout with the hero, Oculeth made sure that the nightborne had already penetrated here. He proposed to overload several coils with energy so that the entire system in the complex turned off. But in the next hall, Oculeth and the hero encountered the teleportation master Twain, who used space magic to protect herself. Twain proudly declared that she had surpassed the old man, but Oculeth was able to transport all three of them to a place where Twain's warp field did not work. The hero destroyed it, and the telemancer, with the last of his strength, transferred himself and his companion to Meredil, about which he managed to ask.

    The oculeth collapsed at the entrance to the ruins, almost exhausted, and the hero carried it to Thalyssra. Seeing an old friend, the first sorceress said that he was drying up, and asked the hero to feed him with ancient mana. The oculet swallowed several dozen crystals and, having come to his senses, thanked the hero. It was time to start creating the first stable communication channel in Shal'Aran's own teleportation network. The Telemancer asked to take the beacon to the ruins of Elune'et from above and choose a suitable place for it. Scanning the area with the beacon, the hero selected a location, and Oculeth created a link between the ruins and Shal'Aran.

    Power Station Anora

    Thalyssra called the stranger and told them that these catacombs were built in order to draw the magical energy of the lines of force that lie under Suramar. As the nightborne learned to feed on the energy of the Nightwell, the need for the old sources disappeared, and they gradually fell into disrepair. The central hall of Shal'Aran clearly received energy from somewhere else, but it was not enough. Thalyssra asked to find a powerful source of energy from the ley line and send it to Shal'Aran. The nearest source was in the northern lowlands of Anor.

    Arriving in the valley, the hero met another nightborne, which did not show hostility. She was standing on a platform and asked a stranger to do a favor by stepping on another switch. When the hero stood in place, the passage to the cave opened. The elf declared that she would now kill him, but the hero showed the sign of Thalyssra in time. Recognizing the symbol, the nightborne sighed and declared that Thalyssra had decided to hire an outsider. She gave her name - Valtrois. Together with the hero, she entered Anor's power station and told that away from the Nightwell, every source of magic is important. Like Thalyssra, Valtrois decided that the old channels that channeled the energy of the ley lines would save the exiles if she could awaken them.

    Anor's power station was in disrepair, and the power supply had collapsed. To repair it, it was necessary to activate the seals in the central room, applying low and high power streams to each seal. Valtrois sent a hero there, and she herself was going to follow and guide him. Having confused with the switches, the hero nevertheless achieved the activation of the seals, and the station started working again. Valtrois was surprised that the hero was good, and stated that she herself would get to Shal'Aran.

    She got there. Having met with the hero, Valtrois offered to awaken the energies of Shal "Aran, which became possible thanks to the Anor lowland. It was a long process that required great effort and full concentration, but first it was necessary to study the feeding mechanism. Valtrois, together with the hero, went down to the mechanism, where she spoke about lines of force of arcane magic and extraction of energy.For Shal "Aran to become the focus of power, it was necessary to restore not only the channel from the Anor Basin, but also others that were still inactive.

    Allies in the city

    In Shal'Aran, Thalyssra explained that many in Suramar took Elisande's decision with disapproval, but were afraid to openly speak out against it. The Nightborne wanted the hero to meet with the sorcerer-warrior Silgryn, who lay low after suppressing the rebellion, although he was devoted to the cause. Usually he was patrolling the western outskirts of the city. The hero crept straight to Suramar and approached the indicated guard. Hearing that Thalyssra had sent a stranger, Silgryn suggested that they go to a secluded place for a conversation. The guard said that after the disappearance of Thalyssra, the voices of discontent gradually subsided.

    He was going to spread information about her return among the townspeople, which could be done with the help of Li "Let Lunarch, who had connections in the highest circles of society. Li" years was just throwing a masquerade on her estate, and this could be used to spread rumors. Silgryn offered to infiltrate it disguised as invited guests. They went through the garden, where the hero took possession of an enchanted mask that allowed him to change his appearance. Silgryn said that he would find Li "years himself, and asked the hero not to ask for trouble.

    Finally, one of the revelers said that Lady Li "was waiting for a hero at a table behind the house. Arriving there, he heard Li" years telling Anari that he was either with them or against them. Anari Lunarch replied that he had had enough of intrigue and ran away. Lee "years, having met the hero, asked to find her brother Anari and bring her back here. After that, she agreed to help Thalyssra raise a new rebellion. Anari soon attacked the guest himself, claiming that he was helping Lee" years to destroy the entire family. The hero defeated him and dragged him to his sister, who placed Anari in chains and taught the hero to take his form. Now they needed to forge connections in Suramar, taking advantage of the notoriety of the Lunarch family.

    Li "Let said that the first contact would be Vanthir, a merchant from the commoners' quarter. Today he met with one of the suppliers on the Central Promenade, and Li" Let asked him to tell him to drop in on her about a shipment of dusk lily pods. Any further actions required special preparation, therefore, after Vanthir, the hero had to return to Thalyssra and hand over to her a corked bottle of a faintly luminous liquid. Silgryn and Li "years promised that they would soon call on the hero and continue their work. The hero met with Vanthir, handed over what was needed, and returned to Shal" Aran with the help of another telemancer beacon.

    Absolon and his family

    At the edge of the Amber Valley, the hero noticed an elf who could barely speak and almost turned into a withered one. He called himself Absolon and begged for help, saying that he had made many mistakes that he wanted to correct. The hero gave him several portions of ancient mana, and Absolon, thanking him, said that he had left Suramar in search of his daughter, who dared to confront Elisande. The rescued one believed that he was doomed to wander forever among the withered, but Thalyssra gave him shelter in Shal'Aran. Absolon was ready to stay with his relatives and help them free Suramar.

    When the hero met him in next time, he asked for a letter to be delivered to his wife, Noressa, stating that he had survived. The hero went to the city and found Noresse in the Central Promenade. In his letter, Absolon said that he was saved by a stranger and did not find their daughter. He hasn't been able to tell where he is yet. this moment and could not return to the city. Absolon asked his wife to hold on and not to forget that there is hope. After reading the letter, Noressa was glad that her husband was still alive, and promised the hero that she would keep his words in her heart.

    Seed of the lasso "Dora

    Thalyssra moved on to another case - Therin, subject #16. There was something extraordinary about his sorcerous essence, and Thalyssra wanted to know what it was. She decided to harmonize Therin's sorcerous essence with hers and establish an empathic connection. The union was to reveal Therin's soul, or at least what was left of it. To begin with, it was required to saturate Therin with ancient mana, and the hero brought him hundreds of portions.

    The First Enchantress asked for help in analyzing the visions that would be found in Therin's mind. Thalyssra barely endured the ritual, but learned that the withered were tormented not only by the thirst for the magic of the Nightwell, but also by their own memories. In one of Therin's memories, a strange object was seen, and Thalyssra knew that it happened in Moonshadow's Retreat, which was to the west. The power that changed Therin's sorcerous essence and allowed Kel'danath to create a calming spell was right there.

    When the hero entered Moonshadow Realm, there was indeed a relic from Therin's memories. The hero heard the voice of Thalyssra in his head, which asked to break the seals that protected the relic. As soon as the seals were removed, a clatter of stings was heard: from all the surrounding territory, huge spiders and fal "dorei - creatures similar to spiders and night elves - ran to the Moonshadow Abode. The hero tried to fight them, but was shrouded in cobwebs. Monstrous fal "doraika Orafiss took the mysterious relic and announced that the power of the lasso" dora now belongs to her. When Orafiss left, a night elf suddenly appeared, who destroyed the remaining spiders and saved the hero.

    His name was Farodin Vale Wanderer. For ten thousand years he protected this seed, and now the hero allowed the artifact to fall into the clutches of the fal "dorai creatures. Their leader was Orafiss. Farodin asked the hero to correct the mistake and help the seed return, descending together into the tunnels of Falanaar. The hero agreed, and Farodin led him secretly, after which they both jumped into the pool below, Farodin explained that the seed drained Orafiss's strength and slowed her down.

    Noticing Orafiss in one of the corridors, Farodin and the hero hurried after her. Although she called on her servants for protection, they still caught up and destroyed the monster. Farodin asked the hero to take the seed and deliver it to a place with enough energy. Together with the seed, they climbed to the temple of Fal "adora, activated the telemancer beacon and arrived in Shal" Aran, where the seed, the awakening of which had begun, was planted right at the ley line. A flowering shoot immediately appeared from the seed, and Farodin said that the lasso "dor, the gift of the ancient magicians, would become a source of life or destruction. When Thalyssra stated that she could cope with the tree because she commanded arcane magic, Farodin called her a fool. According to him In the words, the tree was supposed to help Thalyssra recover, and there was no way back.

    "Moon Twilight"

    Lady Lunarch finally finished her preparations and asked the disguised hero to come to meet her at the Central Promenade. Lee "years was watching the city when the hero found her at the indicated place. From here a good view of Suramar opened, and Lee" years made a speech, convincing the hero. The city had become a prison for the nightborne, and Elisande and the Legion wanted to work them with hunger and fear. The fire of shal "dorai almost went out, and it was necessary to re-ignite it. It was time to return hope to the hearts of the inhabitants of the city. The hero had to show the nightborne that Azeroth had not forgotten about them.

    Li "years sent the hero to her faithful friend Vanthir, whom the hero had already met. Vanthir was in a tavern in the southernmost part of the city and was delighted with the arrival of an assistant. He pointed to the many nightborne around, who had almost lost their strength, and said that the decision in the palace was limited handing out enchanted wine, through which the elves absorbed the energy of the Nightwell.Vanthir gave the hero a flask of wine and asked the hero to drink those who were most thirsty.Among the thirsty, the hero saw Iseult and Donatien, who were spouses.The wine that was given to them would not be enough on both, and Donatien gave everything to his beloved, almost exhausted.Now they got enough to drink their fill.All the elves, whom the hero gave to drink from the flask, asked to thank Vanthir for saving.

    When the hero returned to Vanthir, he revealed that this wine was the last of his stocks. It was necessary to meet with Delina, who was engaged in the delivery of goods from a wealthy quarter by gondola, and find out how she could help with the delivery of a new batch. Arriving at Delina, the hero showed her the sign of Thalyssra. The gondolier said that it would be possible to go for a new batch after preparing the boat and solving a certain problem. The problem was the Dusk Guard, who were patrolling the nearby bazaar and might have noticed Delina. Delina also revealed that the magister's shortage of arcane wine was artificially created to keep the people in line. The most loyal nightborne received wine in abundance, and the hero could steal a few bottles from them. After collecting the bottles and killing several patrolmen, the hero returned to Delina, who assured that she would deliver them safe and sound.

    Not far from Vanthir, the hero saw another acquaintance - Silgryn, who introduced him to the Lunarchs. It turned out that the daughter of an elf was missing, and Silgryn asked to find secret information, usually transmitted by couriers. The hero had to attack the couriers from an ambush and select letters that could contain indications of the girl's fate. When the letters were brought to Silgryn, he found among them a notice that the Duskwatch had recently taken many people, including children. Perhaps little Korina was with them.

    Silgryn told the hero about the plan of action: hide in the basket, wait for the appearance of the guard heading for the changing of the guard, and follow him. The hero did just that, and the guard led him to one of the houses, where children were captured behind a magical barrier. The hero killed the guard and took possession of the sphere, which allowed the barriers to be removed with a simple touch of the hand. Among the freed children was the small but brave Korina, who refused to leave until her friends were freed. The girl said that the nightborne were taken out of the garden and hurt, and the hero promised to free them. He went in the direction indicated by Korina, and ended up on the Terrace of Order, where prisoners were sitting in enchanted cages. The hero dealt with the guards and freed them, after which he returned to Korina and escorted her to her mother in the Lunar Twilight. Verina was happy that her daughter had returned.

    Calling the hero, Vanthir thanked him for his help and sent him to Thalyssra. He said that there was a teleporter platform nearby, through which you can quickly get to Shal "Aran if you change the destination. Vanthir also handed Thalyssra a bottle of sorcerous wine in a braid. When the hero approached the teleporter, he was called by Rosina, who had heard about a safe place where you can hide from Elisande's madness.She could offer her harp and her hands in a new settlement, and the hero led her to Shal'Aran. Thalyssra was pleased with both the gift of wine and the refugee from Suramar.

    The first sorceress complained that her research on the withered had reached a dead end. It seemed to her that she was close to breaking this barrier, but she needed more sophisticated tools. One of them was an Arcane Amplifier that could be found in the old manor where Thalyssra lived. Most likely, Elisande ordered to destroy it, and from the amplifier there were only parts from which it had to be assembled. The estate, located in the northeastern part of the city, was not destroyed, but it was filled with envoys of the Grand Master. The hero had to fight them, and it was on their bodies that he discovered the parts of a broken amplifier. He also collected several items from the manor that might be of value to Thalyssra, including a favorite robe, books, and letters. Returning to Shal "aran and handing over the items to the first sorceress, the hero saw that the lasso" dor had grown noticeably.

    Tel "anor and Taedris the Song of the Feather

    The temples of Tel "anor were filled with withered and harpies who flew in to profit. But in one of the buildings the hero found a darkened one, while retaining his mind. He was surprised to notice the dude, but turned to him for help. Calling himself Taedris the Song of the Feather, he said, who is engaged in the creation of a single potion that will solve a mysterious problem.The potion required branches of a rockthorn growing around, and powder from the claws of harpies.

    When the hero collected the necessary reagents, Taedris met him on one of the balconies, pointing to the beautiful view that opened from here. He said the nightborne were cowards for hiding behind a shield when Azeroth depended on them. They did not fulfill their sacred duty and did not protect the world, because of which they were disgraced. Suramar was lost to leaders who made a deal with the Legion. The exiles turned into withered ones, and neither path was suitable for Taedris. He was going to find a third, and the hero told him about Thalyssra, who had made a shelter nearby.

    Taedris was glad that the first sorceress did not bow to the Legion and was able to survive. But the position of the Dark Ones was hopeless, because they could not resist the combined forces of the enemy. Taedris called the hero to go with him, because there was a lot of work ahead. Even before the erection of the shield, he likes to visit Tel "anor to observe the ritual that honors the memory of the departed. Now he wanted to once again pay tribute to the spirits and went to the tombs. The elf asked the hero to collect sacred oil, incense and funeral shrouds that could come in handy. While collecting items, the hero also found a shattered burial urn, the traces of which led to a nearby cave.Since Taedris would have been interested in the looted relics, the hero entered the cave after them.

    He met Taedris in one of the temples where the tomb was located. Starclaw was buried here, one of the best commanders who commanded hippogriff riders during the War of the Ancients. After thanking the hero for bringing the items, Taedris decided to start cleaning the monuments while the guest was looking for something else - the book Encyclopedia of Botany, which was supposed to be in the library near the main square. He also asked to deal with the disturbed spirits and help them find the peace they deserve.

    The next meeting was held at the top of the temple, where another monument was located. It belonged to Lady Latara, the consummate hunter and wife of Taedris. Taking the book brought by the hero, the darkened one took out some kind of dried plant. There was only one ingredient left for the potion - the bow of his wife Latara, which was stolen by one of the restless spirits. The hero offered to give Taedris some ancient mana to stop the hunger, but he refused. The elf was ready to sacrifice himself so that he would no longer feel shame. Exploring the surrounding territories, the hero discovered that Latara herself, who turned into a vengeful ghost, took possession of the bow. When the hero defeated her, she asked to tell Taedris that she loved him.

    When the Nightfallen heard of what had happened, he finally told the hero what the potion was supposed to do - kill him and allow him to be reunited with his wife. But Latara did not find peace, and Taedris could not let her down. He had to move on and do his best to stop the coming storm. Only then would he be worthy to be reunited with his wife. Together with the hero, Taedris went to battle with the matriarch of the harpies in order to return Tel "anor to its former glory. The harpy was destroyed with the help of a potion created by the elf. Taedris thanked his new friend for opening his eyes and indicating the goal for which it was worth living on "Together they could save Suramar and save the sins of the nightborne." Taedris traveled to Shal'Aran, where a source of magic awaited him.

    Twilight Vineyards

    The wanderer of the valley Farodin continued to monitor the growth of the lasso "dor and called the hero when he noticed the mysterious insects that the tree attracted. Farodin asked to collect several fireflies in order to study them and find out if something should be done about this. After examining the insects brought, Farodin said that the lasso "dora is in trouble. Thalyssra had encountered them before in the vineyards of Suramar and was certain that there might be a way to deal with the fireflies. Although infiltration was a dangerous task, the hero agreed that the risk was worth healing the withered and darkened.

    Lee "let Lunarkh promised to help with the penetration, and Thalyssra sent the hero directly to her. The meeting took place near the Twilight Vineyards in the northern part of the city. Lee" years prepared a palanquin and indicated that the hero would have to find a woman named Margo, who shows favor to the rebels . Having assumed a disgruntled look worthy of a nobleman, and climbing into an enchanted palanquin, the hero arrived at the gates of the vineyards and did not attract the unnecessary attention of the guards. He quickly found a beautiful winemaker, who was Margo.

    The hero showed her the sign of the First Enchantress, and she, realizing that she saw an ally, suddenly yelled with delight that she herself would take a friend on a tour. Margo quietly warned the hero to be extra careful. To avoid suspicion, the hero will have to endure the usual show that is part of the excursion. The first stop was wine tasting, where you could taste local products - honey tincture, velvety nectar and oily liqueur. Margot escorted the guest to the pavilion where the tasting took place and made him taste everything.

    When they went further through the vineyards, it was possible to exchange the necessary information. Margot warned the hero not to be afraid of what he sees. The next point of the tour was the place where the wine was aged. The Nightborne accelerated this process with the help of magic. Margo quietly asked how Thalyssra was doing, and the hero admitted that the First Enchantress was alive, although she was having a hard time with what was happening. Then they reached the gardens, where special fruits were grown for the sweetest tinctures. Margo finally asked why the Nightfallen needed vineyards. The hero said that they need a way to deal with insects.

    The elf replied, puzzled, that the solution to the problem was right in the garden in front of them - the manasnakes. These animals caught insects undermining trees and did not threaten precious plants in any way. Margo promised that the hero would receive several samples of the mana kites during the tour. They reached the bottling and distribution stations, where the bottles were magically sealed and sent to the city. When Margot said that the Grand Master was following this with extreme attention, one of the vineyard workers nearby was guilty of something. As soon as the overseer tried to hit him, Margot rushed to them and asked to forgive her mistake. The overseer warned that the warden would definitely find out about Margo's behavior.

    When she and the hero departed, the elf complained that she could not do anything and was forced to serve. She asked how much the resistance had grown and whether the Nightfallen could hold their own against Elisande. The hero explained that every day the rebels take a step forward. Margo sighed. Although the news was good, so far everything has ended only in failure and exile. It was time to end the tour. At the saturation station, where the essence of the Nightwell was added to the wine, Margo left the hero to her assistant Silverin, who was supposed to describe the saturation process to him.

    Silverin straightened his cuffs with a pretentious look and invited the guest to participate in a demonstration of the operation of the station. It was necessary to take an energy vessel and enter the pond with an assistant. Falling drops of subtle energy from the Night Well should have been collected in the vessel. Only there it was possible to come into contact with the essence of this energy without risk. When the hero followed the instructions and filled the vessel, he went to the demonstration barrel and poured the contents into it. In the meantime, Margo prepared another demonstration related to the preparation of wine. She was waiting for the hero on the veranda, where the grapes were pressed.

    When he got there, the hero saw not only Margot, but also the old winemaker Ilte. The elf said that she loves her job because of the exciting process of selecting the aroma and texture of the wine. The hero, following the instructions of the winemakers, prepared his own unsaturated sorcerer's wine. To do this, I had to not only pick up the ingredients, but even climb into the vat with my feet to squeeze out the juice. The tour was almost over. The hero was given time to walk in the garden, and he collected several manasims for the lasso "dor.

    When he returned, he saw the tense Silverin, who was supposed to meet the guest and Margot to see them out of the vineyards. But Margo did not come, although she was never late. The assistant was afraid that something terrible had happened to her and asked the hero to find her. Going out into the street, the guest saw that Margot was cornered by order of Warden Durant. He announced that she was guilty of rebellion and was sentenced to death. His minions killed the elf with several spells, and Durant demanded that the vineyards be dealt with.

    Silverin fell into a rage. Margo did whatever they asked, and the sorcerer's wine flowed like water, but she was still killed. It was impossible to leave such injustice unpunished, and Silverin told the hero that he needed to avenge his dead friend. The hero got out into the street and destroyed a dozen overseers and keepers of the vineyards. He was suddenly contacted by the main telemancer Okulet, who warned that he saw a lot of teleportation spells aimed at the hero's coordinates. The oculet had already connected the teleport, so the hero needed to find a platform and get out of the vineyards.

    Revenge for Margo

    When the hero returned to Shal'Aran and told the news to Thalyssra, she was even speechless for a second. Margot risked everything to get for the darkened manasperms, and the First Enchantress was not going to let it end like this. Someone had to take revenge and do Thalyssra sent the hero to Vanthir, who probably knew who to turn to.

    He was familiar with Margot, and the news of her death fell on his heart with a heavy burden. To continue the cause of the rebels, they had to show that retribution for the death of Margot would be inevitable. The likes of Durant need to know they're being watched and made to answer for everything. Vanthir knew who could help: Arluin, who was in the alleys north of the Evermoon Bazaar. He was not eager to cooperate with the rebels, and the hero should have persuaded him to help.

    Finding Arluin in the alleys, the hero showed him the sign of the First Enchantress. The Nightborne sent the visitor away, not wanting to perish because of the help of the rebels. Then the hero mentioned Vanthir's name and the fact that the death had to be avenged. Arluin agreed to help if the hero would bring him enough mana to last a month. He expected that the guest would never accept such insane conditions, but the hero had enough mana. Startled, Arluin muttered that it was good that the new partner realized the value of his services.

    But Arluin had nothing to offer but information. He knew that Elisande received a shipment of arcane wine every day, which was delivered to the palace under heavy guard, and Arluin could provide directions in exchange for some of the goods. At the same time, the nightborne asked the hero to run to his hiding place and discourage the guards from wanting to meddle in this place. The hiding place was located on the roof of the building near the gallery of artisans, and the hero really ran into the guards there, led by the auditor Yvenna. Having dealt with them, the hero went to the route indicated by Arluin to get wine. He found the guards and loaders in the southern part of the vineyards and took the cargo from them.

    Thalyssra has heard rumors that unrest in the city has caused the aristocracy to begin searching for a new candidate for Elisande's council. There was always a lot of competition for such positions, but it was an ideal opportunity to make Li'let Lunarch one of the candidates. Thalyssra knew that Li'let preferred to stay away from politics and intrigue, but the time had come for her to join the battle. The hero went to the "Moon Twilight" with instructions to help Li "years win. He caught a conversation between Vanthir and Lady Lunarch. The woman claimed that they settled away from the government quarters for a reason, but Vanthir indicated that great opportunities would open up for the rebels in the event victory. Li "for years she herself understood that she could help many.

    So, it was time to engage in election campaigns. Many houses of Suramar had already taken the side of Lee "years due to the impeccable reputation of her family, but some still had doubts. The most significant figure of such doubters was Lady Aurora from the house of Astravar. If the hero convinced her to support Lee" years, then everything it would have happened by itself. But Vanthir wasn't so sure. The powerful rivals of Li "for years did not shun intimidation and coercion, and they needed to be dealt with. Vanthir was sure that Arluin knew exactly what to do in this case.

    The hero went to Arluin, who was still hiding in the same alleys of the Eternal Moon Quarter, and asked if he could help convince some noble houses to support Lee's candidacy. Arluin admitted that Lady Lunarch is a brave girl, but refused to help until he was paid a huge amount of ancient mana. Once the payment was received, Arluin promised that Li'let would become an adviser before noon. The first obstacle in the way of the adviser was the House of Vesperos, who kept their opponents at bay thanks to Reuven Vesperos, who was a talented magician. If Reuven were to die, the House of Vesperos would fall into disrepair and cease to interfere in the elections. Arluin warned that Reuven was a demon that had lived in Suramar long before the Legion's arrival.

    The hero found Ruven in the Gold Market, where he was intimidating the workers, promising to give their souls to the Legion reactors. Ruven, whose body was filled with Fel, held a long enchanted blade in his hand. The hero destroyed Vesperos, and the workers, who received their freedom, fled to the side. He noticed Arluin beckoning to him. Obviously, the robber decided to personally oversee the operation. Arluin was glad that there was one less power-hungry aristocrat in the city.

    He told the hero that Corin Stelleris and Reuven Vesperos often acted together, but constantly competed. Reuven's death turned out to be a great benefit to the Stelleris family, and Arluin offered to channel the anger and grief of House Vesperos by spreading a few rumors. The hero ran across the square where the aristocrats gathered, and lied that the symbol of the house of Stelleris was seen near the corpse of Reuven, and Lord Korin himself was poaching the remaining servants of the house of Vesperos. Guided by his imagination, the hero even told about a hilarious anecdote that the Stelleris shared with each other after learning about the death of Reuven. Rumors quickly spread in all directions and reached the ears of the Vesperos.

    Finally, the time has come to remember about Mrs. Aurora from the Astravar house, who settled nearby. Getting to her was not easy because of the demons and guards that filled the quarter. Hearing that the hero arrived at the direction of Lee "years, Aurora admitted that she was like a sister to her. She would have gladly voted for Lady Lunarch if it were not for the difficult situation. Yesterday, Corin Stelleris turned to Aurora with a request for a meeting at which he demanded support in the elections. When Aurora refused, Korin declared that her son would be safe if House Astravar supported the Stelleris. The next morning, Aurora's son disappeared, and she could only think about the terrible things that Korin was capable of. The hero promised that find Aylen Astravar and solve the problem.

    After investigating, the hero discovered that the kidnapped son was being held on one of the ships in Moonlight Pier under heavy guard. The hero made his way there and managed to free Aiden, dispersing the servants of the Stelleris house. The son returned to his mother safe and sound, and Aurora thanked the hero, stating that she owed him and Lee a huge debt. She was going to give full support to Lady Lunarch and keep her son by her side until the vote was completed. The hero went back to Lee 'years and reported the good news. In turn, she said that the rest of the houses said they agreed to support her, and Lee "was only to officially take office. The lady called the hero to the ceremony so that he would enjoy success with her. The ceremony was to be held in the Sanctuary of Order.

    The hero arrived there and saw a crowd of aristocrats who had gathered to honor Lee "years. She thanked them for their trust, but Lord Korin jumped forward with a statement that he had been set up. The position of adviser would have belonged to him if the house of Stelleris had not been defiled with baseless accusations. Lady Lunarkh calmly replied that Korin was being forgotten and that the decision had already been made. But Korin publicly announced that he demanded the right to Tal "ashar in order to defend his honor. The hero approached Lee "years, wanting to help, and the lady said that Tal" ashar is a duel of honor. In the event of a loss, she had to give way to Korin, and the hero agreed to fight in her place.

    Lady Lunarch replied to Korin that a protector would fight in her place, but the lord was going to make do with his own forces. He stated that the hero should prepare for death and go up to the roof of the sanctuary where the battle would take place. Before that, Li "years cast enhanced disguise spells on her defender so that he could fight like nightborne and not give himself away. The battle ended in favor of the hero, despite Korin's spells and his cries that he was better. When the defender returned, Lee "Years said that she regrets that it came to a duel of honor and killing Korin. With the help of magic, Lady Lunarch moved the hero back to Lunar Twilight, where Lee's maid was already waiting for him, who handed over a note from her mistress.

    Lee "years reported that she should retire from the estate for a while, taking the position of an adviser. But she had already chosen a gift for Thalyssra and went to Shal" aran of her servants, who not only brought some necessary things, but remained there to help clouded. The hero returned to Thalyssra, who rejoiced at the success of Li "years. Arkan" dor had grown even stronger by that time.

    Salvation of the lasso "dora

    When the hero once returned to Shal "Aran, the amazed inhabitants of the shelter watched the lasso" dor, which sparkled with streams of arcane magic. Even the air around the tree, saturated with energy, sparkled. The wanderer of the valley Farodin called the hero and explained that the lasso "dor was dying. Once upon a time, the energy contained in the branches of the tree accelerated its growth, and the forces of nature and arcane magic were in balance. Now this energy was torn to freedom. When the trunk can no longer hold it, all life in Shal "aran will die. This had happened once under Farodin, and he was unwilling to let it happen a second time.

    Farodin and the hero went to the temple of Fal "adora to find the remains of the tree from which everything once began. Using them, it was possible to understand the reasons for what was happening with the tree and find a solution to the problem. When they arrived at the place through the portal, Farodin said that in the hall behind these walls lie the remains of the deceased lasso "dor. He wanted to collect crystallized tree fragments and try to understand something from them. But the local halls were inhabited by hostile creatures, among which were dryads who had gone astray and disfigured by the magic of a dead tree. Farodin asked the hero to save them from severe suffering and destroy them.

    Together, they entered the Shattered Core and began to gather fragments of crystallized bark, defending themselves against the corrupted dryads. Farodin said that long ago exiles from the closed city settled here and that he personally allowed them to use the lasso "dor. The wild magic that escaped after the death of the lasso" dora instantly transformed them into monsters, which were now known as fal "dorai. Wanderer Dola considered this a mistake that should not be allowed to happen again.When enough samples were collected, Farodin and the hero returned to Shal'Aran.

    There Farodin told even more about the tree: the lasso "doras" were an ancient species that did not multiply, but were created. In them, arcane magic merged with the primitive magic of the druids and turned into something more. Very soon, the arcane magic of the lasso "dor, growing in Shal" Adar Farodin suggested that the balance could be restored with the help of wild magic left in another world. The hero needed to enter the Emerald Dream - a pure, untainted version of Azeroth - and bring back the essence of life itself. Only in it there was hope that the lasso "dor would gain stability and return to life.

    Thalyssra called the hero for another reason, also related to the tree. She recalled that with the help of the enchantment stone of Kel "danath, many withered ones had already received relief. But in it there was only a shadow of the former power of the lasso" dora, obtained from its dormant seed. Thalyssra showed her interlocutor a shining white branch that had recently fallen from a tree. She broke off, but did not die - invisible magical threads connected all parts of the lasso "dor with each other. Thalyssra had already cast a new subordinating spell of Kel" danath on the branch, with which it was possible to strengthen the sorcerous essence of even more withered. As she passed the branch to the hero, the First Arcanist remarked that she would never have imagined that she would study the Withered. But thanks to them, she learned a lot about her people, including the essence of the connection of the nightborne with the Nightwell.

    The hero who helped the Nightfallen participated in the battle against Xavius ​​and the Emerald Nightmare that engulfed the Emerald Dream. With Xavius ​​defeated, the Dream was cleansed. The essence of life force, taken from the purified Dream, was immediately taken to Shal'Aran, where Farodin used it to restore balance within the lasso'dor. Everything went according to plan: the magic tree ceased to pose a danger to everyone around.

    Manastorm

    Time passed before Farodin again spoke to the hero about the lasso "dor. It was time to continue working, because the tree was entering a phase of maturity. There was one more stage of growth left before it would gain full force, and for this it was necessary to prepare a power channel. Thalyssra noticed that the lasso "dor" seemed to be thirsty. The Darkened had already closed a whole line of force to the tree, but the energy still might not be enough. Valtrois told the hero that now they would have to activate all the power channels of Suramar leading to Shal "Aran. Only after that she was ready to risk even more energy farther away so that the tree was sated.

    As soon as the hero activated all eight channels, Valtrois, under the supervision of everyone else, directed their full power directly to the lasso "dor. However, nothing happened, and Farodil announced that there was not enough energy. Thalyssra asked Valtrois if there was a way to get even more energy, although for a short period of time.Valtrois recalled the main guide under Suramar, who was ten times more powerful than that, which is installed in Shal "Aran. When this ley line is launched, a wave of energy could theoretically reach the refuge of the Nightfallen.

    Thalyssra didn't know how exactly to launch this line, and the chief telemancer Okulet suggested a way out: create a manastorm and use a local warp field. At first glance, Valtrois thought it was crazy, but then she agreed with Oculet. Thalyssra did not listen to details from the telemancer that she did not understand, and ordered him to act. Valtrois and Okulet turned to the hero for help, as they needed to secretly enter the city.

    Telemancer explained that the same guide was located in the catacombs of Suramar, which became guarded twice as carefully after the invasion of a detachment of adventurers. The smartest thing to do would be to send the group straight there via teleport, but there was no magical anchor in the catacombs. Although the task was not easy, Oculeth was confident that he could teleport the group as close to the guide as possible if he had previously explored the public buildings of Suramar with the upgraded telemancer beacon. The hero, having penetrated the city, activated the beacon in the Eternal Moon District, the Eternal Moon Bazaar and Siren's Watch.

    Valtrois also had assignments. She admitted that creating a manastorm was suicidal, but from a scientific point of view, everything was correct. A small warp field could channel background mana into the conduit and bring it into a charged state to create a manastorm. Valtrois could have designed a warp field generator, but she needed the durable alloys that were used in the armor plates of the most powerful golems in Suramar. The hero, having penetrated into the area of ​​the nobility, destroyed several golems and obtained their skin, which was very light and incredibly cold to the touch. At the same time, the hero completed another task from Valtrois: he blocked all the branches in the path of a huge surge of energy so that he was guaranteed to reach Shal'Aran.

    When the preparations were completed, an unexpected assistant arrived at the Nightfallen, who this time did not ask for a reward. Arluin declared that he was not blind at all and that he could see what was happening in the city. The stakes were too high, and he was not going to sit out. Arluin joined the hero and Thalyssra, who were about to conduct an operation in the catacombs of Suramar. Oculeth gave them a beacon so they could use it to return to Shal'Aran. The Telemancer warned that once the manastorm began, he would no longer be able to teleport anyone: the group had to get out early. Arluin stated that the job was simple: get inside, place the device and dump Thalyssra agreed with him, but clarified that this work was extremely important. Only they could save Suramar. Valtrois meanwhile busied herself preparing Shal'Aran for the surge of energy.

    Finally, the operation began. Oculeth transported the group to the catacombs of Suramar, and they ended up right in the library. The Nightwell's energy conduit had to fight its way through the ranks of nightborne who kept order in the catacombs after the invasion. However, the guide was not too far away, and the group got there without any incidents. The hero installed the warp field generator, and Thalyssra checked if everything was in order. It turned out that the activation system is faulty. This meant that the manastorm would have to be triggered manually rather than leaving the catacombs before it began. Arluin took the news without enthusiasm, but Thalyssra said she had no choice and activated the generator.

    The Manastorm began, and the hero, along with Thalyssra and Arluin, began to try to survive it. Things were made more complicated by the Nightborne, who were intent on destroying the intruders. During the battle, the manastorm grew stronger, and whirlwinds of magical energy appeared around. Thalyssra maintained a protective barrier under which the group remained safe. Arluin stated that the generator needed to be disabled to stop the manastorm from gaining strength. Thalyssra replied that it was too dangerous: the whirlwinds could tear apart anyone who dared to leave the barrier. Cursing, Arluin called the hero and Thalyssra his debtors, after which he ran to the generator. Despite the unbearable pain, he reached the switch and collapsed to his knees. The manastorm ended and Thalyssra wrapped her arms around Arluin and activated the telemancer's beacon.

    Oculeth took the group to Meredil, right at the entrance to Shal'Aran. The wounded Arluin, who lay on the ground, was glad to know that he could save everyone. He asked to speak with Vanthir and thanked Thalyssra for everything before dying. Thalyssra and the hero descended into Shal'Aran to test the effects of the manastorm. Arcane "dor, saturated with energy, became even larger, and blue fruits appeared on its branches.

    The fruits of the lasso "dora

    The fruits that the three Nightfallen ate filled their bodies with magical energy and removed the need to consume ancient mana. Valtrois admitted that for the nightborne she had no other way than the Nightwell. Thalyssra said it was starting new era, and all this would not have been possible without the help of the hero. Now all the inhabitants of Shal'Aran were free from addiction and, with a little preparation, they could start a war against Elisande and her supporters.

    Vanthir called the hero and showed a certain scroll. It was the will that Arluin had made in the event of his death. Vanthir suggested that he knew in advance what kind of sacrifice was to be made, and would like to fulfill his last request. In Suramar, it was necessary to find a girl named Arluel and give her one of the fruits of the lasso "dora. The hero discovered Arluel in one of the secluded places. By that time, she was practically withered and could only think about magic. The fruit of the lasso" dora saved her from thirst, and now she could live in peace. Arluel burst into tears when she learned that Arluin was dead.

    Nightfallen rebellion (7.1)

    Together with new allies from the Alliance and Horde, the Nightfallen of Shal'Aran began a full-scale rebellion, which led to the siege of the Nighthold, where Elisande and Gul'dan were hiding.

    Insulation

    It wasn't long before Thalyssra asked the hero to return to Meredil. The Nightfallen needed help in the city, but first the First Arcanist wanted her allies to have hope. She pointed in the direction of the lasso "dorai" and said that the fruits ripen too slowly. Thanks to the ancient power contained in them, the life force and sorcerous spirit of the shal "dorei found harmony and ceased to depend on the Nightwell. But it was impossible to quickly save everyone who needed help. Thalyssra wanted the hero to help her distribute fruits to the needy as they ripen. One of the fruits was given to a refugee from Suramar, who promised that he would not forget what the outlander and the First Enchantress had done.

    Thalyssra then said that there was no news from Suramar today, but it was an unsettling silence. According to Oculeth, the teleport to Lunar Twilight was not working, and the Nightfallen could not contact Vanthir. Thalyssra didn't want to believe that something serious had happened, but she needed to investigate. She sent the hero to speak with Oculeth to see if the telemancer could transport him to Lunar Twilight. Oculeth was far more concerned than the First Enchantress. The network was not responding to his attempts to re-establish contact with Vanthir's tavern, and the telemancer had no idea what had happened. He promised that he would take the hero as close as possible to the right place so that he could figure out what had happened.

    The outlander stood on the teleport platform, and Okulet cast a spell that threw him into one of the buildings of the Craftsmen's Gallery. Quickly reaching the area of ​​the Starcaller's Refuge, the hero saw many corpses and demons walking around. The telemancer beacon was split into several pieces. The cracked crystal core emitted a soft buzz. Oculeth's voice was heard in this noise, but it was impossible to make out the words. The hero realized that the one who destroyed the lighthouse was trying to leave its owner without communication with the outside world.

    Now it was time to inspect Lunar Twilight, where Vanthir usually hid. There was a real rout here. The demons and punishers from the Twilight Guard continued to guard the area, but did not pay attention to the hero, who was disguised as a nightborne. In one of the buildings, he met Silgryn, who managed to hide in time. He said that Elisande found out about Vanthir's involvement in the rebellion, and now he was gone. Silgryn looked at the bodies of the slain tavern dwellers with regret, but he was determined. He was not going to endure Elisande's bullying of his people.

    Silgryn asked the hero to destroy Elisande's warriors around the tavern, so that the ruler would understand that she could not destroy the nightborne with impunity. At the same time, it was also necessary to deal with the evacuation of those who could survive the massacre. The hero, continuing to fight the Twilight Guard and the demons, went around the nearest houses and tried to convince the survivors to flee to Shal'Aran, and not stay in place. All the survivors gathered in one of the buildings in the Siren's Watch. When the hero appeared to them, Silgryn declared, that he needed to find a better place to rest and regroup.He already knew how to get out of Siren's Watch, and asked the hero and the others to follow him.

    Silgryn led the group to the shore, where Delina and her boat arrived just in time. She delivered the hero and Silgryn to the Terrace of the Eternal Moon and promised that she would help the others get out of the hero. Silgryn led his partner to one of the upper terraces, where he found a good spot for a new telemancer beacon. The oculeth quickly calculated the coordinates, and the hero and Silgryn were able to travel to Shal'Aran. The portal was restored, but now led to a new place. Thalyssra was glad to see that everything was in order with the hero, but the news from Lunar Twilight upset her.

    It turned out that a mysterious guest came to Shal "Aran, who wanted to see exactly the hero. Thalyssra said that she was waiting at the entrance to the cave and asked to find out the purpose of the visit. The guest was Arluel, who was saved after Arluin's sacrifice. She stood by the flower, which was planted on the spot where her brother died. Arluelle put a dark purple flower in front of a small flower bed. She said that her life had changed a lot after receiving the fruit of the lasso "dora. Arluelle wanted to avenge her brother and thank the Nightfallen for their kindness. The Hero took her to the First Enchantress to introduce the two women. Thalyssra entrusted Silgryn with the training of Arluin's sister, ready to fight shoulder to shoulder with the rest of Shal'Aran.

    Missing

    After the devastation of Lunar Twilight, even more refugees who hid in Shal'Aran wished to taste the fruits of the lasso'dor and be freed from the Nightwell forever. Silgryn, who remained in Suramar, reported that Arluelle had proved to be a very capable student. Now the two of them were engaged in the evacuation of the townspeople. Thalyssra, having met with the hero at the Nightfallen base, reported that Silgryn wanted to speak with him on the Evermoon Terrace. It seems that Elisande's madness has begun to rout even her associates, and the Nightfallen could use the atmosphere in the city to their advantage. One of the deserters had already wished to join the rebels, and Thalyssra asked the hero to see that she was well received. In such dark times, every comrade-in-arms was important for the Darkened.

    Using the portal to the terrace, the hero appeared right in front of Silgryn and Arluel. Standing next to them was a mysterious elf who was a deserter from the Duskwatch. The hero heard a snippet of conversation: the elf declared that she had now become an ally of the rebels. Silgryn told the hero that a new comrade-in-arms shared disturbing news. She saw many of the townspeople being led away from the Sanctuary by Starcallers in chains. Apparently, they were sent to the harbor of Astravar, and no one returned from there. The harbor was infested with demons, so Silgryn asked the hero to sneak in and gather as much information as possible. He pointed out that the corpses of vile creatures from the Legion could give some clue.

    The deserter also turned to the hero and called herself Victoria. According to her, she served Elisande while the Grand Master maintained order in the city. She fought alongside demons and a few worse for the greater good. But after the massacre at Lunar Twilight, Victoria realized that Elisande didn't care about the Nightborne at all. The Master thought only of herself. Victoria wanted the hero to give the members of the Duskguard a chance to see if there was another way. The symbol of the dusk lily was familiar to everyone, and Victoria suggested that the hero show it to those who are now guarding the harbor. These guards have witnessed Elisande's cruelest deeds and may have changed their minds about her.

    Arriving at the harbor of Astravar, the hero saw that this place had changed: there were much more demons and guards. Frightened citizens were sitting in boats under the supervision of the Dusk Guard. The hero did not forget about Victoria's request and showed the dusk lily to several guards. Most of them were already ready to join the rebels and, seeing the sign, left their posts. Some have said that what Elisande did to her people was simply unthinkable. The former guards were going to stop this. On the body of one of the killed demons, the hero found a Legion intercom - a crystal with a projected image of the eredar. He listened to a message from the mysterious Aargoss, who demanded that the captives from the shal'dorei be taken to the Fel Soul Stronghold and used as fuel for the soul reactor.

    The hero returned to the Eternal Moon Terrace and told his allies about everything. Although Victoria thanked the guards for their help, Silgryn looked grim and stared at the intercom. He was astounded that nightborne were being sacrificed to the Legion, and considered it Elisande's worst deed. Victoria noticed that after Lunar Twilight she was no longer surprised by anyone. Arluelle finally broke her silence and said that the demons must be stopped. Meanwhile, Silgryn came up with a plan: in order to intercept the Legion's vehicle, the hero would have to pretend to be a prisoner. He had to mingle with the townsfolk at the harbor and let himself be taken to the ferry. Silgryn and the girls were about to follow in one of Delina's gondolas. They would have rescued the hero if they knew exactly where the ferries were heading.

    Agreeing to carry out the plan, the hero returned to the Gavar and approached one of the groups of prisoners. The prison demons immediately put him in chains and took him to the ferry, which sailed under guard from Suramar. The rebels carefully followed the ferry in Delina's gondola until they reached the western shore at Felsoul Hold. Demons landed captives here, listening to the commands of Aargos, who demanded that the Soul Reactor not be allowed to stand idle. Silgryn and his allies freed the hero from captivity to continue the battle. It was time to put an end to this.

    While Silgryn and the others held the line on the beach, the hero needed to find and destroy the eredar who ran this camp. Silgryn knew that Aargoss's death would not end everything, but it would give them time to figure out how to save the prisoners. The hero went to the top of the cliff, from where the voice of Aargos was heard. Along the way, he destroyed the cells in which they kept prisoners who begged for help. Aargoss was just absorbing the souls of the nightborne when the hero attacked and killed him. When he returned to the coast to Silgryn, he declared that it was time to get out of here before the demons called for reinforcements. All the rescued had already been collected on boats, which then took them back to Suramar. While Silgryn was pleased with how the operation had gone, he was frustrated by Vanthir's absence. Together with his allies, he organized the sending of the rescued to Shal'Aran.

    Growing crescent

    Finally, news about Vanthir appeared - Li "let Lunarch sent a message to Shal" Aran, which Thalyssra herself took up deciphering. When the hero gave the refugee another fruit of the lasso "dora" and returned to the first sorceress, she just found out that Lee "years asks Thalyssra to come to her estate in Suramar. The sorceress went there with the hero through one of the Oculeth portals.

    • Projection Lee's Lunarch says: Important news, Thalyssra.
    • Projection Lee "years Lunarch says: Use the portal to my estate. I want to inform them personally.
    • First Arcanist Thalyssra says: Let's go. Let's not keep her waiting.

    Lee "was waiting for guests in the backyard of the estate for years and immediately stated the case: terrible rumors circulated about Vanthir around the city. They wanted to intimidate the others with his example so that no one else would try to join the gloomy ones.

    • Li'let Lunarch says: Welcome back, First Enchantress. Thank you for coming so soon.
    • First Arcanist Thalyssra says: Thank you, counselor. So?
    • Li'let Lunarch says: There are terrible rumors about our friend Vanthir.
    • Lee "years Lunarch says: They want to intimidate others by his example.
    • First Arcanist Thalyssra says: What time do we have?
    • Li'yo Lunarch says: I don't know. I hope it's not too late.

    Thalyssra called the hero and said that she could determine where Vanthir was. To do this, it was necessary to find out where his sorcerous essence manifested itself most. Although it was not easy in a city as ancient as Suramar, Thalyssra was confident that she could find places important to Vanthir, where he had left a piece of himself. Together with the hero, the sorceress, hidden by an invisibility spell, went to the promenade, where the missing person often went on business. Lee "years asked Thalyssra to take care of herself and returned to the palace to Elisande.

    In one of the buildings on the promenade, an echo of Vanthir was discovered, and Thalyssra, having studied it, announced that he had dined here more than once. The next entity was found in the Shadowshadow Garden. Thalyssra said that Vanthir spent many pleasant hours here, because the essence was bright and strong. Now the sorceress was sure that he was definitely still alive. Another entity was in the building at the Eternal Moon Bazaar. According to Thalyssra, this is where Vanthir met with one of the suppliers. Now she had enough essences to determine the location of the missing person.

    The Hero and Thalyssra ascended the Terrace of the Eternal Moon, where Silgryn hid in a secluded place. He was surprised that the sorceress appeared in the city. Thalyssra reminded the hero of the ritual that had once been performed on Therin in Shal'Aran. Together with the hero, Thalyssra performed a new ritual and learned that during the arrest, Vanthir was most afraid for those whom he hid and protected. Then he was thrown into prison the chamber where Vanthir had begun to famine, almost withered away, Thalyssra finally sensed where he was: on the Terrace of Order, where captives were placed to intimidate the townspeople.

    • Silgryn says: What is this magic?
    • First Arcanist Thalyssra says: Very effective.
    • First Arcanist Thalyssra says: Don't be silent, Vanthir...
    • First Arcanist Thalyssra says: When he was taken from the Lunar Twilight, he was terrified... but not for himself.
    • First Arcanist Thalyssra says: And for those I hid... for whom I sacrificed myself.
    • First Arcanist Thalyssra says: He was thrown into a dark, lonely place. Over time, hunger settled in him.
    • First Arcanist Thalyssra says: He grew stronger...
    • First Arcanist Thalyssra says: ...until all other senses are driven out!
    • First Arcanist Thalyssra says: It's almost withered. His thoughts are feverish, confused... A little more...
    • First Arcanist Thalyssra says: Yes! Found!
    • First Arcanist Thalyssra says: Terrace of order! Looks like it's already been posted...

    The sorceress explained that she knew the jailer Vanthir. It was one of Auriel's own lieutenants, a skilled sorcerer warrior. The hero might need Silgryn's help to get the key to the cage. Vanthir's life hung in the balance, and he was too close to dry out. The fruit of the lasso "dor" could have saved him, and Thalyssra gave one of them to the hero. The ritual took a lot of her strength, so the sorceress herself could not take part in the rescue operation. Silgryn promised her that he would make sure that trouble did not happen .

    The jailer's name was Thoramir, and Silgryn knew him personally. They were both Auriel's closest associates. A battle began, in which Arluel, Victoria and the hero helped Silgryn. Thoramir accused him of betrayal, but Silgryn only wanted to serve the people of Suramar.

    • Silgryn says: Lower your blade, Thoramir
    • Thoramir says: Good to see you, Silgryn. Aluriel says hello!
    • Thoramir says: You have disappointed her, sorcerer-warrior. But he could take my place.
    • Silgryn says: I have a conscience. I serve the people of Suramar.
    • Thoramir says: Yet you have turned your weapons against us. You are just a traitor!
    • Thoramir says: Take it easy, Silgryn. You can't stand!
    • Silgryn says: Possibly. But I'm not alone.
    • Thoramir says: She... made no mistake... about you...
    • Silgryn says: I know.
    • Silgryn says: Let's hurry. We must save Vanthir.

    When the jailer was killed, the hero removed the sphere of control from his body, which served as the key to Vanthir's cell. When the cage was opened, everyone saw that Vanthir was trembling and staring blankly ahead. He seemed oblivious to the presence of his friends. Noticing the fruit of the lasso "dor" in the hands of the hero, Vanthir snatched it up and ate it with a quick movement. After a couple of moments, he already got to his feet and came to his senses. Vanthir stated that he had not been so clear in his head for a long time. But he was too weak Finally, he asked the hero to place the seal of the Twilight Lily on his cage so that everyone could see that the Nightfallen had won again.When the hero complied with the request, Vanthir said that the lily would restore the hope Elisande tried to take away from the people.

    • Vanthir struggles to his feet.
    • Vanthir says: At last...
    • Vanthir says: Aran "ethyl... The nightmare is over!
    • Silgryn says: Welcome back, friend.
    • Vanthir says: Elisande meant to intimidate us. But we turned her plan to our advantage.
    • Vanthir says: Lilia... will restore hope to the people.
    • Vantir says:<Кашляет.>I need... to rest. Thank you. Thanks for all.
    • Silgryn says: We'll take him to the hideout. Report to Thalyssra of our success.

    Returning to Shal'Aran, the hero told Thalyssra about what had happened. The sorceress promised that she would help Vanthir recover and settle in a new place. According to Thalyssra, Elisande's plan had completely failed. their mouths of spirits. But the flame of wrath of shal "dorai now burned brighter than ever. The campaign had to be continued against Elisande and the Legion, striking at every turn in Suramar. So the hero could show the nightborne that hope has not faded and that there are still those who are ready to fight for their freedom.

    Elf problem

    Vanthir's presence greatly lifted the spirits of the rebels, and it even seemed to Thalyssra that some of them had already learned to enjoy their newfound freedom, despite the longing for their home city. The first sorceress was not going to rest until she returned it to them. Before an important meeting at which the hero was supposed to be present, she asked to distribute a few more fruits of the lasso "dora, so that the gloomy ones would know: even if their leader needs to leave now, she will never leave them. When the hero completed the task, Thalyssra said that the meeting had called archmage Khadgar, who wished to meet with the representatives of the Nightfallen at the entrance to Suramar as soon as possible, the sorceress had a strange premonition that Khadgar would not come alone.

    Arriving at the indicated place, the hero found that the troops of the Kirin Tor and elves from the Alliance and Horde had gathered here. The night elves, high elves and blood elves forgot about the problems between them and were ready to fight for Suramar. In addition to the soldiers, leaders arrived here, including Tyrande Whisperwind, Vereesa Windrunner, Lady Liadrin, and High Magister Rommath. Khadgar greeted the hero and Thalyssra and offered to discuss common interests. The elves of the Alliance and Horde did not trust the first sorceress, but Thalyssra declared that the nightborne would no longer be slaves to the Nightwell and drive the Legion from Suramar, ending Elisande's tyranny. The elves finally agreed to participate in the battle for Suramar, and Khadgar declared that at the right time he would call on Thalyssra again, because her knowledge would be useful in decisive battle.

    • Archmage Khadgar says: Thank you for coming. We need to discuss common interests.
    • Tyrande Whisperwind says: Arcanist Thalyssra. I remember which side your order was on in the War of the Ancients. How do we know you won't betray us and become the next Elisande... or Azshara?
    • First Arcanist Thalyssra says: We will not be slaves to the Nightwell. We will drive the Legion from Suramar and end Elisande's tyranny.
    • Tyrande Whisperwind says: The Kaldorei will fight until the Legion falls and the Well is destroyed. And then... Elune will show us the way.
    • Archmage Khadgar says: Thalyssra, your knowledge of the enemy will come in handy in the final battle. At the right time, we will call you.

    Alliance Leadership Meeting

    Thalyssra called the hero and explained that before the start of a full-scale siege, it was necessary to save as many followers as possible. Now the people of Suramar knew that Shal'Aran could find a place of refuge, and some no longer feared expulsion. Thalyssra believed that it was necessary to find those who wanted to join the Nightfallen on the Central Promenade and tell them that it was time to flee.

    The leaders from the Alliance side also had several tasks for the hero, since he belonged to their faction. Tyrande Whisperwind explained that the first step was to set up camp. There was no time or resources for a long siege, and it would be difficult to starve out the Nightborne. Victory could be achieved with only one swift and well-aimed blow. The Nightborne were already gathering troops and could attack the Alliance and Horde right now while they were fortifying their defenses. Tyrande sent the hero behind enemy lines to fight the city's defenders and figure out their weaknesses.

    Vereesa Windrunner has opined that the nightborne are a foreign people to the elves of the Alliance and Horde, despite their common heritage. During the years of seclusion, they have changed a lot. The Argent Covenant would like to learn more about the nightborne and their abilities, so a scout has been sent to the boardwalk. Vereesa also knew that the blood elves did the same. Both scouts should have returned long ago, but there was no news. Vereesa asked me to find them and make sure they were safe, or at least died for a reason.

    A battle was already underway on the territory of the Central Promenade. The rebels tried to resist the Twilight Guard, and the hero helped them win, after which he informed them that they should leave the city and head to Shal'Aran. In a secluded place behind the building located in the southern part of the promenade, the hero found sentinel Moonshadow sent by the Alliance. thanking Elune for finally sending her an aide, she pointed to a nearby Legion portal through which the city's defenders could call on virtually unlimited reserves. At the same time, Moon Shadow offered to deal with the overseer Ingra, who commanded here and demanded more and more strength for herself to transport powerful demons through the gates.After listening to the elf, the hero fought the Legion at the portal and completed both tasks.

    The hero found a scout sent by the Horde at the descent to the city center. Mage Sendath revealed that the sorcerer in charge of the defense of Suramar was too strong even for the two of them. He erected a strong defense, somehow pumping enough power into his staff to sustain multiple portals. Now the staff was left unattended, and Sendat asked to bring it along with the power source of one of the local golems. Using these items, a blood elf could make a device capable of dealing with a shield. When the hero returned, Sendath created a enchantment neutralizer and said that Thorendis could now be defeated. Having made his way to the sorcerer, the hero made sure that the neutralizer was working, and destroyed the enemy. Sendat noticed that now it would be easier for the elves of the Alliance and the Horde to hold out until the arrival of the main forces.

    At the camp, the hero reported to Tyrande, Vereesa, and Thalyssra about what was happening on the Central Promenade. The first sorceress reported that the rebels gathered by the hero brought bad news. Elisande's loyal sorcerers activated the Hand of the Grand Master, the most powerful golem ever created. Once it had already gone out of control and blown an entire block to pieces before it could be disabled. Thalyssra was sure the Nightborne were desperate to use the Hand. Scouts reported that a golem had been sighted in the Crimson Thicket and needed to be destroyed before it reached its peak power. Together with the allies, the hero went into the thicket and dealt with the Hand.

    When the Alliance hero approached Lady Liadrin, she expressed her opinion that the leaders of his faction needed to stop fooling around. Vereesa was so obsessed with revenge against the Horde that she could not be trusted as a second flank. Tyrande was a sentry and knew little about warfare under these conditions. Her intelligence helped the blood knights and magisters a lot, but it would be better not to participate in the main attack of the kaldorei. Liadrin was sure that only blood knights were well prepared for this fight.

    Forges of Victory

    With each passing day, more Nightborne fled Suramar to join the rebel ranks. Thalyssra's army grew by leaps and bounds, and the chances of victory were even higher due to the help of the Alliance and the Horde. But the army lacked weapons and mana so that every fighter could fight without fear of drying up. Thalyssra, who was trying to sort things out, asked the hero to talk to the leaders of the Alliance and the Horde, as well as the sorceress Valtrois, who seemed to have found a solution to the problem with the supply of mana.

    Valtrois reported that she had detected a slight mana vortex in Azsuna's ley lines. She was going to personally go there to redirect the energy to Shal "Aran, and invited the hero to join. Okulet helped organize teleportation to the indicated place. Valtrois managed to be afraid that the telemancer would make a mistake, but everything went fine: darkened and the hero ended up in the middle of the power ruins of Zarkenar. The hero had previously fought the Nightfallen here to protect the blue dragons.

    Before Valtrois had time to recover, the dragon Stellagosa in the guise of an elf approached her and the hero. She stated that she could sense the teleportation of the Nightfallen at any distance. Valtrois tried to come up with an excuse, but couldn't. However, Stellagosa did not attack, because a hero appeared along with the darkened one, who greatly helped the dragons. The dragon decided to "look after" what the intruders were going to do.

    Valtrois handed the taps to the hero and explained that the energy of magical resonance would be used to redirect the flow of energy to Shal "Aran. It was necessary to place the taps in well-defined places, and disputes arose several times between the sorceress and the dragon over these places. Finally, Stellagosa admitted that the darkened breaks well in force lines.

    After installing the taps, Valtra gained access to the line and could remove the blockage that interfered with the flow of energy. The ley line was in complete disarray, so it couldn't be distracted during the ritual. The hero has agreed to protect the sorceress while she is busy complex process. Stellagosa was assisting the Nightfallen with the manipulation of the ley lines and noticed that they needed to hurry: someone very hungry was approaching them. The hero fought the withered while the two girls completed the ritual. When the energy was sent to Shal "Aran, Valtrois lost a lot of strength. Stellagosa decided to take them back to the base of the Nightfallen, and a conversation began between her and Valtrois about the lines of force. Leaving them in Meredil, the hero went to Thalyssra to tell about what had happened.

    At the rebel camp near the entrance to the city, the hero saw Absolon, worried that his wife Noressa was still in the city. He mentioned a small house south of the Central Promenade next to the water gardens and suggested that Noressa would try to wait out the turmoil there. Absolon asked the hero to go there and bring his wife. When Noressa finally met her husband, he thanked the hero for his help and took his wife to their new home in Shal'Aran. On the way, he told her about what had happened to their daughter.

    Tyrande Whisperwind, to whom the Alliance hero arrived, explained that night elf and blood elf fighters do not always behave appropriately. Tyrande was confident that her warriors would never attack the sin "dorei without a direct order, but was unhappy with the constant taunts and insults that the two armies showered on each other. Since the hero was respected by both factions, Tyrande asked him to clear the military camps of objects of offensive items to prevent conflict, such as a crate of small birds that the night elves wrote "we found your horses" on and then dropped into the blood elf camp.

    Khadgar was concerned that fighting elves were being separated too often lately. He assumed that something or someone was pushing them to do so. The Shal Dorei were very good at disguise and could have been sent to the camp as a scout. Khadgar, after talking with Thalyssra about the principles of the operation of illusions, created a crystal that could dispel the disguise, and asked the hero to walk with him through the camps. With the help of the crystal, the hero actually discovered several scouts from Suramar.

    Victoria, who had escaped from the Duskwatch, was trying to train the Nightfallen along with Silgryn and Arluelle. They camped in the northern part of the camps, and Khadgar invited them to conduct field exercises in the ruins of Black Rook Hold. Victoria agreed, believing that Lord Ravencrest's rebellious soldiers were unlikely to have forgotten how to fight. Hearing that the hero was going there, Silgryn asked him to look in the fortress for books that described the military tricks of Kur "talos. Okulet also had a task related to the fortress: it was necessary to place beacons in those places where the servants of the Raven Crest kept weapons. using the beacons, Oculeth could teleport the weapons to Meredil Riding a hippogriff, the hero flew to the fortress, and the Nightfallen joined him by teleportation when he reached right place.

    When the hero returned, having completed the tasks, Silgryn reported that the lord of the underworld had appeared in Meredil, who wanted to crush the rebellion. The army of the Nightfallen, under the leadership of Silgryn and with the help of the hero, was able to destroy the demon and its minions.

    March on Suramar

    A week later the rebels were well armed and morale was very high. Even the elves from the Alliance and the Horde stopped arguing with each other. Thalyssra declared that everything was almost ready to attack the city. She drew up plans to cross Suramar and capture the harbor, which the hero was to deliver to Vereesa Windrunner, Tyrande Whisperwind, and Lady Liadrin. Passing by Victoria, who continued to instruct the Darkened Ones, the hero heard her cry: “Stop being lazy! You are the Nightborne, and prepare to defend your city and your traditions. Be proud!

    The three elves who led their armies were glad to hear that the rebels were ready for an active offensive. Tyrande prayed to Elune that the march on her hometown would end as soon as possible. Vereesa said that there were too few elves to hold the camp at the shield for long, so they had to move on. The hero then approached Khadgar, who remarked that, with proper luck, Thalyssra's plans would result in far fewer casualties than might have been expected.

    The Archmage was impressed that Thalyssra had managed to convince the three elves. Liadrin had already launched an offensive against Suramar, and Khadgar asked the hero to join her forces. Tyrande was to outflank the city's defenders and rendezvous with the others later. The plan was for the Nightborne to attack last and help hold the territory. Khadgar himself, along with Oculeth, intended to take the Kirin Tor forces directly to the Astravar harbour.

    The hero entered the gate and fought against the Duskguard along with the forces of the Alliance, Horde, and the Nightfallen. Tyrande Whisperwind and her sentries helped him approach the Court of Doom. Kirin Tor peacekeepers began appearing all around, teleporting in. A large number of Nightborne troops gathered on the bridge, but Khadgar and Oculeth used a cunning spell to teleport them all into the air above the sea. The road was free.

    Khadgar and Oculeth stood at the entrance to the upper pavilion above the harbor. The archmage told the hero that it would not be easy to keep the impressive corridor cut by the elves through the city, but he would help divide Elisande's troops. Oculeth managed to redirect the telemantic beacon to the area and wanted the hero to have the honor of activating it. As the beacon went live, more of the Nightfallen from Shal'Aran arrived through the portal, ready to fight. Oculeth was relieved that the extra beacon had not overwhelmed the network.

    Khadgar and the hero approached the other entrance to the pavilion, which overlooked the Nighthold. Thalyssra, Tyrande, Liadrin, and Vereesa were already there. The archmage shared with the hero that it was possible to fire at the gates of the citadel from the new bridgehead and start the assault. All that remained now was to wait for the siege weapons to take position.

    Elisande's response

    Soon everything was ready to begin the siege of the Nighthold. Thalyssra, meeting with the hero, said that she had studied in this place for many years and did not even think that the day would come when she would have to break through there with a fight. The armies of the Nightfallen, the Alliance and the Horde were already lined up in front of the palace and were ready to storm. The Hero traveled to Astravar Harbor to speak with Khadgar. Thalyssra and other commanders also came here.

    Khadgar noticed that a week ago the elves were ready to kill each other, but now they rallied against a common enemy. Everyone was ready for a decisive breakthrough into the Nighthold. The archmage wanted to fight in the vanguard, but Tyrande insisted that he and the hero stay behind with the Nightfallen and cover the rear. Khadgar suggested that the hero take a walk together and see how the elves resolve their differences.

    On the bridge leading to the entrance to the citadel stood the elves, along with their leaders and machines like anima golems and glaive throwers. Suddenly, a huge projection of the Grand Master Elisande appeared before them, who delivered a speech and addressed to each of the peoples gathered here:

    • Elisande says: And it's this rabble that the rebels place their hopes on?
    • Elisande says: Kaldorei? You betrayed your past. Hiding in the woods, hiding behind feigned piety. You have become savages - just like your troll neighbors!
    • Elisande says: Kel'dorei? Commoners who imagine themselves to be nobility, but willingly go to incest with lower races? You are unworthy to be called high elves.
    • Elisande says: Sin "dorei? I thought, of all the elves, at least you would understand my choice - after all, I save my people! But you are confused with scum and monsters.
    • Elisande says: You have all betrayed your heritage, forgotten the ancient power that is our birthright.
    • Elisande says: So let this failed rebellion be a lesson to all who challenge the shal'dorei!

    In the end, Elisande cast a spell, and a huge sphere of energy began to approach the elves. Although they tried to escape, almost all of them fell into a temporary trap. Khadgar and the hero, who were standing on the side of the harbor, were able to escape. The archmage, looking at the trapped allies, stated that they all underestimated the power of Elisande. But it was hard for him to imagine that the Grandmaster was able to gather such a large amount of energy.

    Together with his companion, Khadgar cautiously approached the sphere within which time had stopped. He was looking for a way to break the spell, or find out what kept it alive. Since the allies took the brunt, Khadgar could temporarily protect himself and the hero from the residual magic. He focused on defense and went inside while the hero protected him from the aggressive creatures attracted by the time warp. Elisande's chronomagic was as powerful as that of bronze dragons.

    Finally, Khadgar and the hero reached Tyrande Whisperwind, and the mage decided to try and get her out of the spell. Focusing, he freed Tyrande, though he nearly broke the flow of time. The priestess was fine, but she didn't understand what had happened. However, there was no time to explain, because Khadgar could no longer maintain his defense. He took the hero back to the harbor of Astravar and said that another way out of the situation must be found.

    Thalyssra, Valtrois, and Oculeth also gathered in the harbor. The head telemancer was amazed that Elisande was able to muster so much energy. Valtrois asked why Li "years did not warn the darkened ones about the power of the Grand Master, because she was an adviser and probably knew about everything. Thalyssra replied that there had been no news from Li" years for a long time. It was hardly a coincidence. The first sorceress called the hero and clarified whether his illusion spell was working. We needed to find out what happened to Lady Lunarch.

    Until recently, Lee "years regularly sent magical encrypted messages from the Night Citadel. She made great efforts to ensure that they were not intercepted, and only the longest and most corrosive observers could detect them. They would not be able to monitor from the palace due to strong interference Nightwell, and Thalyssra was sure that an observation post had been set up on the Terrace of Enlightenment. She asked the hero to inspect the local fortune-telling balls and look for traces of Li's messages. That way one could find out what Lady Lunarch wanted to warn her allies about.

    The hero made his way to the Terrace of Enlightenment and, having destroyed several diviners, gained access to fortune-telling balls. They really caught a message from Lee "years, who, having come from an emergency meeting of the council, tried to inform Thalyssra about Andaris, who became the first sorceress and is working on a powerful spell that can lift the siege of the Alliance and Horde. Lee" years asked not to attack the main gate of the Nighthold and suggested another way. She learned about the breach in the Sanctuary of Order, which passes under the Nightwell and leads directly to the palace. Although they tried to seal it, the Alliance and the Horde could make their way there. Lady Lunarch's message ended with a recording of her being detained by the Duskwatch despite being Elisande's advisor.

    • Lee "let Lunarch says: Thalyssra, I hope you're all right. I've just come from an emergency council meeting about gathering Horde and Alliance forces near the borders of Suramar.
    • Lee "years Lunarch says: Elisande appointed a terrible woman named Andaris as the first sorceress. Together they work on a powerful spell to lift the siege.
    • Lee "let Lunarch says: It's not worth attacking the main gate, it's better to look for another way. Andaris sent her sorcerers to the Sanctuary of Order.
    • Lee'let Lunarch says: It looks like there's a gap that runs under the Nightwell and leads straight to the palace. They're trying to seal it, but I'm sure you...
    • Li'yo Lunarch says: Someone's coming... Who are you? Hey! Put your hands away! How dare you! Do you know who I am?!

    When they were in place, Valtrois said that she felt how the energy was concentrated somewhere below. The guards protected the passage down, and the hero took care of them so that Valtrois could pass. Seeing the force barrier, the sorceress began to study it and look for ways to remove it. At first she thought of a mana storm, but then she realized that it would require too much energy. Finally, Valtrois realized that the barrier was powered not by the Nightwell, but by lines of force. She tracked one of the energy sources in Kel'balor and stated that they should immediately go there to figure out how to remove the barrier.

    In Kel'balor, Valtrois studied the local ley line serpentine while the hero protected her from the withered and nightborne. She confirmed that part of the ley line energy was directed directly to the Sanctuary of Order, but did not know what to do with it. Valtrois said that she needed to return to Shal "Aran and think about it in a good way. Inside the shelter, the hero approached Thalyssra to tell the news, but she already knew everything. All that remained was to wait while Valtrois worked on a plan to remove the barrier.

    Strength of will and spirit

    Andaris Narassin, who became the new first sorceress, was rumored to be a real monster. Thalyssra was afraid that she would never see Lee again, and received an alarming message from the city, which she shared with the hero. The courier delivered a crystal with a recorded message from Andaris, and the hero, touching it, saw the projection of the first sorceress and heard her words:

    • Andaris Narassin says: Poor Thalyssra... You want so badly to save your people, but in the process you cut them off from what keeps them alive! I'm afraid Lee'yo will have to pay for your insolence!
    • Andaris Narassin says: Come on, show me what your rebellion is worth! Fight me at Lee Manor. Or I'll be forced to... interrogate someone else!

    Thalyssra could no longer sit idly by while Lady Lunarch disappeared to who knows where. She had no intention of leaving the message unheeded: every threat against the Fallen did not go unanswered. Together with the hero, she went to the Lunarch estate, where the meeting was scheduled. Thalyssra took the strongest of the withered with her and, seeing the Duskguard in the middle of the estate, sent them to attack. Andaris herself was here in the form of a projection, as was the captive Lee "years. The sorcerers from the Twilight Guard, who wielded fel magic, were able to easily destroy the withered and injure Thalyssra.

    The leader of the Nightfallen returned to Shal'Aran, asking the hero to save everyone on the estate that he could. Thalyssra was amazed that the withered were completely defenseless against the energy of the Fel. However, few of them survived to help the hero. Fighting with the Twilight Guard, he saved everyone servants and nobles that he could find on the territory of the Lunarch estate, and then went to Shal'Aran. Although Thalyssra was fine, she continued to think about the Fel problem and search for a solution.

    She proposed to increase the resistance of the Withered using the magical environment in the Fel Soul Hold. The hero went there with them and forced the withered to draw energy from special crystals filled with Filth. Thalyssra convinced him that the operation should not be abandoned until acceptable results were obtained. Although the destructive energy definitely hurt the bodies of the withered, they eventually learned to resist it. The Hero made sure of this by forcing the withered to destroy the power source inside the local Soul Reactor.

    Upon returning to the hideout of the Nightfallen, the hero learned from Thalyssra that the chief telemancer Okulet was already working on a new device for the Withered. When the hero approached, Okulet asked him to return to the city and collect important information: certain coordinates that allow you to control teleportation with unprecedented accuracy. To do this, Oculeth gave the hero an improved telemantic beacon, with the help of which it was necessary to examine the Terrace of Order in the middle of Suramar. Already on the spot, it turned out that the new beacon was incompatible with the illusion spell used by the hero, so in order to conduct research, they had to fight with local troops of nightborne and demons.

    Okulet immediately started analyzing the data received, but before that he suggested that the hero “pay attention to more interesting achievements technical progress". It turned out that the telemancer had another request: to bring some things from his abandoned quarters, including a book and four discarded orbs. When the hero arrived at the scene, Oculeth remotely disabled the disguise and allowed him to enter the workshop. In order to collect items, I had to fight against unstable anomalies that were attracted here by the curvature of space. Having brought the indicated objects to Okulet, the hero approached Thalyssra, who was about to conduct another test of the withered.

    The leader of the Nightfallen said that the fel creatures began to spread outside the city. Her attention was drawn to the camp east of the Crimson Thicket, where Valtis Ama "ran, who was directly subordinate to Andaris, led the hero. Thalyssra wanted the hero to attack the camp and check the new device of the Oculet - telemantic spheres that can instantly summon the withered. Having reached the right place, the hero was convinced that the spheres work perfectly and that the withered ones withstand the magic of the Twilight Guard. Valtis Ama "ran and his henchmen were destroyed.

    Passage to the Nighthold

    A week later, Thalyssra was sure that the forces of the Nightfallen were fully prepared for a new attack. Once Valtrois could put her plan into action, they were going to attack the Sanctuary of Order and finish off Andaris. Thalyssra thought it would come as a surprise to the new first sorceress that the withered were now able to resist fel magic. When a new batch of lasso fruits was handed out, Thalyssra briefly described to the hero a plan to disable the barrier that protected the sanctuary.

    The catacombs of Suramar were home to several important sources of energy. Valtrois built some energy distorters that would allow the Darkened directly from Shal "Aran to simultaneously break energy ties, which would lead to the fall of the barrier. Thalyssra asked the hero to take the devices and place them on the lines of force in Teloth" aran, Kel "balor and Elor" shan . Wasting no time, the hero went to the Crimson Thicket, where all three dungeons were located. This time, Elor'shan was filled with hostile nightborne, and Kel'balor was filled with withered ones. Having made his way through them, the hero installed a device in each of the dungeons. He visited the deep Teloth "aran for the first time and fought with many spiders and fal" dori that captured this place.

    Having reached Shal'Aran, the hero saw that the archmage Khadgar was standing next to Thalyssra, Valtrois and Oculet. Oculet announced that the time had come. taking control of the rift.Okulet gave him several new spheres, with which he could summon withered.When the hero was ready, the assault on the rift began.

    However, things didn't go as planned. The hero was teleported directly into the ambush on the Terrace of Order, where elite warriors of the nightborne stood in front of him. Andaris Narassin, laughing, declared that she was not blind at all and knew about the tricks of the Nightfallen. Though Oculeth was shocked that the teleportation had been intercepted, Thalyssra reassured the hero and assured him that he would be able to capture and hold the position with the Withered. And so it happened.

    The passage to the Sanctuary of Order from the side of the terrace was protected by another barrier, and the hero had to turn off the energy sources, without stopping to call withered and fight. After removing the barrier, the hero heard Andaris ordering Dalion, the blademaster of the Duskguard, to defend the passage. The hero dealt with him and his henchmen.

    Inside the sanctuary, new opponents were already waiting for him, among which were demons. But withered, protected from Filth, they easily destroyed them and helped the hero move on. Finally, he was confronted by Andaris, who declared that she was ready to die, if only to prevent anyone from entering the Nighthold. The first sorceress was protected by the barrier, but the withered ones were able to drain the energy from it, after which Andaris was destroyed.

    After her death, Oculeth reported that the telemancy at the Sanctuary of Order was working again. Now he was able to transfer Thalyssra and Khadgar to the hero. The leader of the Nightfallen said that there was no need to fear reinforcements, and led the hero with Khadgar to the breach below. There, Thalyssra added that she could feel the Nightwell and that Elisande was desperate if she overloaded it so much. Khadgar told the hero that the only thing left to fall was to free the allies from the time trap. This required killing Elisande in the Nighthold, but the Withered were too weak. The hero was asked to gather allies and start storming the Citadel through the breach.

    Khadgar knew that Gul'dan was already stealing the energy of the Nightwell, intending to summon Sargeras to Azeroth. He was on the upper tier, where the heroes should have made their way. right time come to their aid in order to put an end to Gul "dan once and for all.

    Refugees from Val's balls

    In the west of the territories around the city, refugees from Val "sharas settled down, who founded the Iron Grove Shelter. They were led by Meirune Moonwing, a priestess of Elune. She asked the hero to help with cleaning the camp and equip a new Moonwell. During the cleaning, the elves told how they barely narrowly escaped the Nightmare and Ysera, who attacked the temple, some of them were from a village near Suramar and considered themselves indebted to the druids commanded by Mythandros Irongrove.

    When the cleaning was over, Meiruna said that one of the elves did not reach the shelter, because the detachment was divided due to a skirmish with the satyrs on the border of Val "shara. Kalendros, the brother of Mithandros, was missing, and Meirune hoped that the hero could find him. That went to the forest, located near the bridge to Val "shara. The wounded Kalendros hid in the Motley Hollow, trying to resist the satyrs. It turned out that the root of Shaladrassil had reached Suramar and was trying to desecrate the lands. Kalendros begged to stop the corruption by killing satyrs and destroying their totems. When the hero completed this task, Kalendros asked to set fire to the root of Shaladrassil. After the destruction of the root, Kalendros said that he would get rid of the ashes and return to the camp to Meirune.

    At Irongrove Retreat, Mardranel Heart of the Forest set out to create the Moonwell. This required the blessing of the powerful creatures of the local wildlife. The hero needed to find exactly where the local owlcats live, and Mardranel set off on a journey with him. In pursuit of a lost owlkit, the hero and the druid reached Joulon, the king of woolly feathers. Mardranel suggested that the blessing of Joulon could be obtained by protecting lost kits from a stray ettin and bringing them home. When the kittens were rescued, Joulon plucked the feather from his paw and placed it in Mardranel's palm, signifying a blessing.

    The hero returned to the orphanage, and Meirune reported that Mithandros had discovered another creature that could give a blessing. It was located in a secluded clearing to the northeast, where the ancient Redfoot deer lived. Mithandros had two tasks for the hero: to plant some seeds of lush grass in fertile soil and deal with the local wolves. When the hero returned, Redfoot bestowed a blessing, which was expressed in the form of a rare flower he dug out of the ground. Mythandros sent the hero north to receive the last blessing from the night sabers. Solendra Falling Feather has already done this.

    Arriving at the indicated place, the hero saw Solendra, who was bending over a petrified saber-tooth cub. With the help of Solendra, the hero drove off the basilisks that had seized the lands, and freed the captive saber-tooths from the curse. Silver Fang, matriarch of the gorge, watched the guests from afar, and in the end bestowed the name of blessing - the shining fang of the night saber. When the hero returned to Irongrove Refuge, all the night elves were already preparing to begin the ritual. After its completion, this place became a real home for refugees, as the Moonwell began to nourish and protect them.

    Sacrifices for the Legion

    Not far from Meredil, the hero met with a nightborne, whose name was Jadreth. She complained that she had been unfairly expelled from Suramar and longed to return to the Nightwell. A few days ago, Iadreth saw a scrawled inscription on the wall: "We will drink from the Well again." In the Water Gardens of Suramar, someone was smuggling exiles into the city, and Iadreth asked to go there instead of her to scout the situation.

    The Hero has infiltrated Suramar in the form of a Nightborne. In the indicated place, he found an elf named Astoril and called him a code phrase on the wall. Astoril stated that they needed to act quickly. In order to penetrate Suramar, supplies were required, which the hero had to collect and take to Iadreth. After that, it was necessary to meet with Astoril in the ruins to the north of the city. The supplies consisted of diluted manawine, enough to last for several days. Iadret drank the whole bottle in one gulp when the hero returned to her. The elf asked to be escorted to Astoril because she could not defend herself if attacked. She said that she left the city, guided by the lanterns, so that they could lead back. During the transition, Iadreth looked at the withered in horror, not wanting to become one of them. It turned out that she was expelled from the city because she punished her servants.

    When they reached Astoril, the nightborne declared that he would easily guide Jadreth to the city by a secret road. Although the elf believed him, she asked the hero to stay with her until the end. Astoril pointed to a runic circle in which to step in order to be transported to safety. As soon as Iadreth and the hero did this, they found themselves in the Fel Gap, located in the Catacombs of Suramar. Astoril called to his Legion overlords and announced that he had made his final sacrifice. He destroyed Iadreth with a spell when a projection of the demon Aargoss appeared before him. Astoril had sacrificed nine souls nine times already, and the demon bestowed on him a fraction of the power of the Legion. By order of the demon, the traitor attacked the one who brought Iadret, but was killed. The hero used the telemancer's beacon to return to Shal'Aran.

    Moon Guardians

    On the approaches to the abode of the Fallen Moon, the hero witnessed a battle between a lone Moon guardian and a detachment of nightborne. The guard managed to destroy the opponents with a spell, but almost lost his strength. When the hero approached him to speak, he told of how the nightborne had attacked the Moonguard Citadel several hours after the fall of the Suramar shield. The guards were taken by surprise, and the massacre began. Now the citadel has been captured, and the leaders of the local elves have perished. The survivor that the hero spoke to was named Talren Rivertree, and he asked to find the bodies of several guardians in order to perform funeral rituals. When the hero promised to do so, Talren said he would take the opportunity to set traps for intruders and teleported away.

    Passing through the gate, the hero saw nightborne and many corpses of local elves. When the invader attacked him and was killed, the hero found a smooth square seal on his body, which was saturated with powerful energy. These sorrows belonged to the Moonguards, and it could not be assumed that they belonged to the Nightborne. Destroying other invaders and looking for the bodies of the leaders, the hero collected seals from their bodies. In the lower gardens, he performed a ritual for the fallen Njell Starweaver and brought his spirit to rest.

    Having risen to the nesting place, the hero encountered many hippogriffs who were trying to defend themselves from the nightborne. He saw a wounded elf and hurried to her. It was Ivanel Song of the Meadows, who didn't have long to go. She said that the hippogriffs continued to fight and could not get over the fact that the Moon Guardians were no more. Ivanel asked the hero to do everything to make the hippogriffs fly away, and not die here. The hero, having engaged in the dispersal of animals and killing several invaders, discovered the body of Galart the River Tree, over which he also performed a ritual.

    At the edge of the nesting area was a passage into the dungeon, where the nightborne tried to break through. The hero slew them and, going inside, saw a small group of surviving Moon Guardians, many of whom were injured and lay exhausted. One of them, Kylie Windfeather, has already died, and the hero performed a ritual over the body. The survivors were led by Lirea Windfeather, the sister of the deceased. She thanked the hero for his help. Lireya was thirsty for revenge and handed over a phial with a radiant green liquid to the guest. This liquid could attract enraged feral hippogriffs, who would attack the invaders and clear a path deep into the citadel. When the hero left, Lirea asked not to come back for her and the others. Because of the Nightborne's betrayal, they were already doomed.

    On the next tier, the hero met another survivor - Serena Windfeather. She was protected by a hippogriff named Wingbeak, who rushed at the hero and stopped only after the instructions of the mistress. Serena reported that she was in the fortress with Lothri Mooncaller when the nightborne attacked. Lotrius and his magical golems helped many of the guards out of the reading room, but the enemies surrounded him before he could leave. Serena sensed that Lotri was still alive and asked to be found. Buckbeak was supposed to deliver the hero to the place where Lothria was last seen.

    Serena had an idea how to deal with the remaining nightborne. Having arrived at the citadel, they had destroyed the guardian's defense matrix and should still be in possession of Spell Focus Shards. Serena suggested picking up the pieces, putting them together, and riding a hippogriff, summon the magic that would destroy the invaders. Buckbeak brought the hero to the library, where Lothri was, who managed to survive. It turned out that there was no luck here: he used the elemental summoner to crush the enemies who tried to approach him. Lothri was delighted to learn that Serena also survived. He stated that he sometimes forgets how talented Serena is.

    Lotria needed help. First, it was necessary to collect three tomes, which were of particular value to all night elves. The librarian touched the hero's forehead, and the titles of the books were imprinted in his mind: Moon Guardian Anthology, Magical Manifesto of the Moon, and Aftermath of the Battle of the Well. Lotrius gave the guest a special trap that would help destroy the nightborne. He also revealed that opponents open large portals to Suramar that allow them to summon their own golems. Because of these golems, immune to Lothria's magic, he couldn't join the rest of the survivors.

    The hero not only followed the instructions of the librarian and killed the commander of the opponents, but also managed to collect fragments of the focus of spells. By combining them, he obtained an unstable focus, which allowed him to destroy dozens of nightborne from the back of a hippogriff found nearby. Although the invaders continued to arrive through the portal, it weakened their army. Lothri, overjoyed at the return of the hero and the books, spoke of his wife Sirana, who had remained in the Shrine of the Starweavers across the bridge. The sanctuary fell after the invasion began, but Sirana could survive. The librarian sent a hero to her and asked her to convey his heartfelt greetings. Lothri also showed how to use elemental summoners to cut through the nightborne.

    The Starweaver Sanctuary was filled with enchanted magic wraiths that attacked the hero. But the summoners of Lothria allowed them to enter the hall where Sirana was with two companions. They were just defending themselves from the nightborne and were able to destroy them with a spell without the help of a hero. Sirana stated that she senses Lothria's magic and knows that he is alive. She said that the sorcerer Talerian settled in Sirana's father's office and took possession of the astrologer's key, which allowed him to manage the defense of the fortress. It was necessary to take away the key from Talerian, and then help Sirana and her friends out of the trap. The Nightborne had herded them into the hall on purpose so they could rummage through the sanctuary in search of relics, but the invaders' magic could be turned against them. Sirana taught the hero how to use the inert crystal.

    With the help of the crystal, the hero caused the ghosts of magic to attack the nightborne and got to Talerian while they were distracted. After killing the sorcerer and taking possession of the key, the hero ascended to the upper levels of the sanctuary, where Sirana and other survivors, including Talren and Lothria, had already settled. Their abode was protected by a magical barrier that prevented the Nightborne from passing through. Talren said that those gathered here were all that was left of the Moon Guard. Only a pale shadow of former power, and the nightborne were to blame for the decline. The guards could do nothing more and had to immediately leave the citadel. Talren teleported all the survivors to Meredil, sensing a strange signal coming from here. Once in the ruins, they saw a passage in the rock and descended to Shal'Aran. It turned out that Thalyssra had called them here, who knew about the problems in the citadel and was looking for new allies. She promised to take care of the Moon Guardians.

    Jarl of Jandvika

    To the northeast of Suramar, the hero encountered a vrykul woman who, unlike her brethren, did not attack him. She offered to earn extra money and told her story. Recently, the Jarl of Jandvik, the vrykul settlement on the coast, had gone missing, and now two green Yuts were arguing over which of them was more worthy to take his place. The woman, whose name was Toril, believed that she herself should become a jarl. She wanted the hero to come to Jandvik, challenge Kalder and Einar to a fight, and kill them. Usually, Toril did not particularly trust strangers, but she had no choice: if the settlement found out that the blood was on her hands, she would face a trial and a harsh sentence. Toril asked the hero to come to her in the center of Jandvik when it was all over.

    The vrykul were as aggressive as ever, and the hero spent a lot of energy pushing his way to the target. But in the end, he killed two pretenders and came to a fire in the center of Jandvik, where Toril stood. Now she could become a jarl herself. The woman wished to use the services of the hero again: to find the missing jarl of Throndir and find out what happened to him. Other vrykul rushed to the fire, and Toril announced that she had become the new jarl. The hero was now under her protection, and the settlement's vrykul stopped attacking him. But they were not too pleased with the new ruler and did not trust her.

    Having gone to the shore, where the battle with the Saj "Tara nagas did not stop, the hero began the search. Soon he found a wounded jarl who found it difficult to speak because of the poison that had penetrated deep into his body. He begged the hero not to leave his body lying on the shore, but burn on a funeral pyre. Brandolph the warrior stood nearby, who said that a whole legion of nagas could not defeat the jarl in a fair fight, but he fell victim to their deceit. Brandolph said that not one went in search of Throndir, and asked to find three of his comrades - Katarina, Fjolrik and Stokalfr.

    The hero collected the fin, rescued the vrykul from a cave nearby, and destroyed many nagas by collecting their fangs at the request of Brandolph, who wanted to make a necklace. Then, together with four sent out on a quest, he built a funeral pyre for Throndyr. They lit a fire and accompanied the fallen jarl on his last journey. Brandolph told the hero that he should continue the battle against the nagas if he hated them as much. Underwater battles required a special infusion that gave underwater breath, and the hero began to collect ingredients for it, including the head of axetail basilisks, a naga swim bladder and siren blood. Brandolph joined him and made a potion when necessary items have been collected.

    Now the Saj "Tara nagas could not hide anywhere from the hero, and he went to destroy their commanders: Raz" Dzhira, Malt "hisa and Kel" Tarissa. It was time for Brandolph to return to Jandvik, and he asked to be found when the commanders were killed. The hero plunged under the waters of Azurebreeze Bay and made sure that the potion was working. Finding the commanders and killing them, the hero sailed back to Jandvik, where he found Brandolph and Toril at the campfire. He told the vrykul the bad news: there were sea giants at the bottom of the bay that were clearly collaborating with the naga.

    Toril, having considered the plan, decided to show something to the hero. She called him to an underwater grotto in the bay and promised that it would help defeat the naga. When the hero arrived at the grotto, he saw a barely alive vrykul next to Toril. And another Toril, locked in a cage and screaming that it was a trap. The first Toril said she was glad to see the hero follow her. She was afraid that he could figure out the plan, and then removed the illusion and turned into the mistress of the tides of Saj "tar. Naga was going to destroy Yandvik from the inside and attacked the hero, but he forced her to escape. The hero freed the real Toril from the cage. She said that she had seen her relatives on the seafloor while the naga dragged her here. The vrykul had something on their heads that subjugated them and forced them to work for the naga. Toril asked that these monsters be torn off, even if it would lead to the death of the vrykul. It was better for them to live free, than to be enslaved by the nagas.

    She also wanted the hero to collect parts from harpoon cannons that could be useful to defeat Saj "tar. Vrykul, who was lying by the cage, also spoke. He called himself Kell and asked to find his comrade Bryutag, kidnapped by the naga and given to to the giants. Kell died as soon as he finished talking, and the hero went to carry out tasks. Toril promised that she herself could return to Jandvik, and waited for the hero there. On the seabed, he saw Fjolrik, who was trying to implement his plan to undermine the nagas with powder kegs, but was captured. Fjolrik told that barrels should be thrown at the nagas, climbing onto the back of the paddle-legged turtle, and died. The hero fulfilled the last request of the deceased and destroyed dozens of nagas.

    Brutag, Kell's comrade, was trapped in a bubble. He wanted freedom not only for himself, but for other vrykul as well. Brutag asked to find something very sharp and pierce the bubbles in order to free the captives and prevent the sea giants from eating them. He also revealed that the head of the sea giants made a deal with the Tidemistress and asked to be killed. The hero obtained a piece of needle coral and pierced the bubbles with it, freeing the vrykul. At the same time, he dealt with the Sea Guard Largush, who was walking along the bottom nearby. Now it was possible to return to Jandvik.

    Toril said that the Tidemistress had retreated to the elven ruins to lick her wounds. She was defended by the best of the guards, and it was necessary to break through the defenses with the help of a ballista assembled from the delivered parts. Brandolph wanted the hero, while exploring the islands, to also find out where the cuttlefish that can enslave come from, and put an end to this. The hero made it to the island and followed orders, eventually destroying the Tidemistress with the ballista and his powers. As it turned out, cuttlefish appeared from the incubators, which were now also destroyed. When the hero returned victorious to Jandvik, Toril gathered the local vrykul and announced that she was appointing a savior as the new jarl.

    "Destroyer of Light"

    The western part of the territory around Suramar was taken over by demons and turned into the Fel Soul Hold. Having made his way here, the hero found a captive demon hunter in one of the buildings. She was chained to a soul harvester, and the hero destroyed the device to free her ally. She called herself Lyana Dark Despair and said that she did not know how long she had been in this state. Lyana came here on a special mission to kill the Eredar Azoran. But she was knocked off the felbat and captured. Azoran intended to destroy Dalaran with the Legion's flagship and had to be stopped. As she fell, Liana had dropped her warblades and now asked to be found on the northern slope of the crater. At the same time, she needed several pieces of fel-infused flesh that could be carved from local basilisks.

    The left blade was found on a mountain of bones that rose like an island above the Fel Lake. A lot of basilisks settled here, which the hero killed in order to get meat. The demons managed to take the right blade, and the hero entered a nearby cave to take it away. When Liana again took up her weapon, she promised that she would make a real hell here. But she was not going to continue to cooperate with the hero if he did not prove his strength. Liana offered to destroy the strongest of the local felbats by placing basilisk meat on an altar and summoning her. She said that later the hero would be able to find her by following the tracks of the dead demons.

    After destroying the felbat and cutting off his head to prove victory, the hero reached Liana, who was torturing demons in one of the caves. The Huntress tried to get them to point to Azoran's whereabouts. When the hero showed her the brought head, Liana was glad that she had received a worthy partner. She revealed that the Burning Legion uses sacrificial magic to constantly fuel their war machine. Souls are collected and stored in soul reactors, several of which were located nearby. Liana asked to hurry and release those who had not yet been killed. The second task was to destroy the demons and collect emblems from their bodies. This would allow to frighten the newly captured servant of Azoran.

    After completing the tasks, Liana learned from the servant that somewhere there is a portal that can be transferred to the Legion's flagship. But the portal could not be used without the proper keys. The first key was owned by an ered "ruin named Vorgos, who lived in the very depths of the Catacombs of Suramar. The second was the jailer demon Kozzak the Tormentor, who could be found in the block called Eclipse Halls on the lower tier of the Fel Soul Hold. When the hero descended to the lower tier, from one of the cages he was called by the dwarf Angus Stormbrew, who assured that he himself had surrendered, but had lost the key. so that the hero goes with him and helps save a friend whose name was Brambley Morrison.

    They entered the Eclipse Halls, but the cage where Brambley was supposed to be was empty. A prisoner from a neighboring cell reported that he was taken by demons. He promised to tell exactly where he was taken if he was released from the cage. During the search for the key, the hero discovered Kozzak and destroyed him, after which he took the key to the Legion portal. A bunch of cage keys was in the lower hall. Returning, Angus and the hero released a prisoner, who turned out to be a darkened one named Celtes Starsong. He revealed that the Brambleys had been taken to the felcatcher pits below the Burning Legion's flagship. Angus hurried the hero there to save a friend.

    At the entrance to the caves they found a helmet and a skull, which Angus, horrified, recognized as a friend. The fel-stalkers devoured it and scattered the rest of the bones throughout the cavern. Angus asked the hero to help find the remains of Brambley in order to take them to their homeland and arrange a decent funeral. While they were exploring the cave, they discovered huge dog, which probably torn apart Brambley. They destroyed him, wanting revenge, and behind the dog they saw Brambley alive and unharmed, although he had lost his helmet. It turned out that they were collecting other people's bones, and some of them were not even human. The two friends said goodbye to the hero, and he followed in search of the second key to the portal.

    The entrance to the Catacombs of Suramar was guarded by demons, but the hero defeated them and went inside. Vorgos was not too deep, and soon the hero had already taken possession of the key. With the two keys, he made his way to the Fel Soul Hall Command Post and activated the crystals. Liana had just caught up with her assistant when the fel energy created a huge portal. The huntress said that the path to Azoran was open, and sent the hero to battle with him, promising that she would guard the portal from enemy forces.

    The Legion's ship was called the Lightbanner. The hero found himself in his very heart and faced the demons. Making his way to the upper chamber, he fought Azoran and dealt with him. When he returned to Liana, the portal room was littered with demon corpses. The Huntress stated that today, together, they dealt a huge blow to the forces of the Legion, from which he would not soon recover. She said goodbye to the hero and continued her campaign against the demons.

    Crimson Thicket

    In the Crimson Thicket, the hero found a tired night elf, whose leg was stuck in a hunting trap. Her name was Lilria Dawnwind. She sent her faithful friend Nighteye to investigate, and he, having discovered something, raised his voice. Lillia rushed after him, not understanding the road, and fell into a trap. Nighteye was supposed to be somewhere nearby, and the hero agreed to help. On the other side, he found the owl Nighteye, which the trapper was trying to grab. The hero dealt with the hunter, and the owl flew away to his mistress. On the body of the trapper, the hero noticed a mysterious collar, because of which the mind was clouded. Returning to Lillria, he saw that Nighteye was a night elf in the form of a bird.

    When Lillria heard about what had happened, she revealed that the Nightborne use magic everywhere, including even catching beasts. Nighteye saw them setting magical traps, and Lillria asked for some of these traps to be brought to her so that she could understand how they worked. Nighteye had another request: kill every trapper that gets in the way of the hero. He didn't like the fact that nightborne hunt animals just to keep them in captivity and watch them for fun. After examining the traps brought, Lillria stated that they themselves are able to lure the animals that pass nearby. She removed the trap from her leg, and Nighteye went out to investigate again.

    Lespin's workshop

    In Suramar, the hero, who was in the form of a nightborne, was approached by Master Lespin Silverleaf. He asked to meet his friend on the Central Promenade and pick up the signet ring. Lespin himself was expecting a guest from minute to minute, because of which he could not leave. The master could have sent his apprentice, but he doubted that he would be able to complete the task. The apprentice, whose name was Ardrias, tried to justify that he was working on an urgent order, but Lespin said that only amateurs are looking for excuses.

    The hero found the right nightborne, and he gave the ring, the fate of which he was no longer interested in, because Lespin paid in advance. The elf asked me to tell the master that he really hopes that all this is not in vain. There were traces of blood on the ring, and Lespin was especially excited about this. He only wished that the former owner of the ring was not too important, otherwise it might cause unnecessary trouble.

    Lespin had other tasks for the hero: to collect several necklaces belonging to the harpies on the southern cliffs, and to bring flickering magical lamps from there. The lamps were designed by Lespin himself and contained a material that could now be put to better use. When the hero brought these items, the master asked to find another masterpiece created by him. He refused to give details and said that it was too "non-trivial" order. Lespin promised that the hero would recognize him at first sight, and sent him to the manor south of his workshop. The item turned out to be a strange statue depicting a claw, and the hero had to use force to force its owner, Mornath, to part with it.

    Then the master had another task: to take the brooch from Naltenis the Blade of Spring, which fell too much in the eyes of the city's elite. It turned out that Lespin had a principle - to sell goods only to those who are above him in position. Arriving at Naltenis, the hero learned that the brooch had been stolen by Venlis Stormsea. The hero was forced to kill Venlis in order to take possession of the decoration. The master thanked him for his help and named his next target: Lady Anaste, who wielded the design of a skillfully cut gem. Lespin warned that this elf is manipulative and capable of hanging noodles on her ears.

    The lady immediately understood why the guest had come to her, and declared that Lespin should pay for his crimes. The master was a murderer and a thief, and it was because of him that Anaste's husband, who was a skilled jeweler, died. She told the hero that she had buried the tome with her husband in a small cave north of the city, but asked that everything be done so that it would not fall into Lespin's hands. As soon as the hero reached the cave and picked up the tome, Lespin, along with three mercenaries, attacked him. Having destroyed the deceiver, the hero returned to the city and handed over the tome to Ardrias, a student of Lespin, who had already shown himself in a good light.

    There is something to admire on the Broken Isles: the gloomy beauty of Suramar, the flowering lands of Val "balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we will try to deal with them). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you From dangerous mountain paths to remote, remote islands, we'll help you find some of the hardest-to-reach places in Legion.

    For those who use modifications or macros, we have provided in the article a list and coordinates of all the places that need to be found.

    Highmountain: Ironhorn Enclave

    Why is it hard to get here? You will need to go along a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a reliable vehicle and warm clothes. (Hint: there is a lot of snow.)

    Start at Thunder Totem, turn north and head up the hill. At its top, turn sharply to the right, thereby avoiding the fight with the monsters, and move along the right bank of the river. A little to the left there will be a wooden bridge across the river. Cross it, take it to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will meander to the left, then to the right. In some sections the passages will be very narrow and the ascents will be steep. But still, you need to keep going up until you come to an observation post next to the abyss. Your eyes will see a wooden bridge, which clearly needs to be repaired. Gain courage and carefully walk over it. Once on the other side, take a little to the left and begin the descent. After a while, you will need to turn sharply to the right and go along the rocky road to a small village. Turn left and, after crossing the source, go up the path. You are probably pretty tired and chilled now, but the air path is open! Click on the green exclamation mark and be glad that you have the opportunity to comfortably descend from the top in the air. Congratulations! You have found the Ironhorn Enclave!

    Highmountain: Arrow's Refuge

    Why is it hard to get here?? This is a hunter class stronghold, and if your character is of a different class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

    To find Gunner's Refuge, use Nesingwary's Air Trail. Turn right, climb up the hill, and keep moving up and left past the Pine Crag Bastards and Soothoof Hillwalkers. In front of you will be the entrance to the cave. Turn right and continue up. On the left you will see a river. Cross it and go out onto the road leading up the hill to the Gunner's Refuge. Non-hunter characters will be automatically teleported to Nesingwary's air path. And yet the result was worth it! You've found a place where hunters gather... to be alone.

    Stormheim: Watcher's Rock


    Why is it hard to get here?? It's an island, so you'll have to swim. You will also have to overcome high cliffs. Nothing special.

    Start your journey from the skypath to the Stormy Foothills, heading east towards the cliffs. You need to cross Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path leading to the shore. A group of young sharks will swim in the water, but, fortunately, they are well fed and not aggressive. You can swim yourself or call on a water vehicle. Swim to the island on the right and you'll reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

    Stormheim: Shield Toss Isle

    Why is it hard to get here?? Not everyone likes to swim (see above).

    Set sail from Watcher's Rock and head for the east coast of Shield Toss Isle. The point of the air trail is right on the shore. If you feel like exploring the island, you can avoid encountering groups of elite monsters by using grappling hooks. Be always on the lookout: this is a dangerous place for those who lack courage (or good equipment). It even spawns a local boss. Congratulations! Now you know how to fly to another very dangerous place!

    Val "shara: Valley of the Mists

    Why is it hard to get here?? The Valley of Mists, located in the northeast of Val'shara, can be reached along narrow paths.

    Start at Starsong Sanctuary and follow the road to the northwest. Without passing under the arch, turn right and start climbing the hill. Further you will pass the gate of ashmanes. Go straight and you will find yourself in the Valley of Mists. Congratulations! You have discovered an area that is not difficult to find... if you know the area well.

    Look like that's it?

    Haven't forgotten anything? If we missed something, write about it in the comments - we will add it! For a more detailed review (with video!) we refer you to Varenne's excellent guide on the Wowhead site.

    Coordinates

    Azsuna

    Highmountain

    Stormheim

    Vault of Aggramar 47.2 ; 44.8
    Dreadwijk's camp 55.6 ; 73.6
    Greymane Post 72.0 ; 60.0
    Haustvald 73.4 ; 39.7
    Mouth Nashal 38.8 ; 20.4
    Nastrondir 44.9 ; 37.0
    rune forest 71.5 ; 50.1
    Skold Ashil 65.7 ; 62.6
    Talon's Rest 51.4 ; 57.0
    Valdisdall 60.4 ; 51.1
    Blackbeak Rock 33.9 ; 34.7
    bloody grotto 75.2 ; 54.8
    Gates of Valor 65.5 ; 62.2
    Hridshal 44.3 ; 64.5
    Morheim 80.1 ; 59.2
    Watcher's Rock 69.9 ; 22.0
    Shield Toss Island 77.8 ; 6.7
    Storm Limit 59.1 ; 31.2
    Tideskorn Harbor 58.0 ; 44.4
    weeping cliffs 34.5 ; 51.3