Skyrim mods are more npc. Added an Easy version of the mod for those who have low FPS with the regular version of the mod Added the Monk of Fire quest

A new game. New life.

If you want to start new game in Skyrim, there are a lot of options for what kind of Dovakin you should be. The choice of race, class, perhaps, choose the motivation for their actions or biography. Even by replaying the same dialogue lines over and over again, you can get a fresh experience from the game.

But, more than that, one can discard the role of the Dragonborn altogether. Why not play the game as someone completely different - not the hero from the prophecy, but a completely different person (or mer / beastman)? Here are five great mods that will help you with this.

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The mod is not new: everyone familiar with the field of Skyrim modding, without even playing with it, at least vaguely heard about it. And if you are one of those people, you should correct the situation.

Alternate start skips the initial wagon and Helgen scenes and allows you to create a new character with a different story. Maybe you're a refugee from Morrowind with only a few items left at home, or maybe you're a homeowner with a lot of money behind your back. Perhaps you are a simple visitor to a tavern, a bandit from some camp deep in the forests, an Imperial legionnaire or a Brother / Sister of the Storm, or maybe even a vampire living in his own lair. And these are just a few of the story options that this mod provides.

Here's the good thing - if you still want to be a Dragonborn, all you have to do is chat with the tavern owners - one of them, talking about rumors, will mention Helgen. And from here you can start the main quest.

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The non-Dragonborn will surely have to spend more time among ordinary people. And in the "vanilla" version, this activity quickly gets boring, especially if this is not your first playthrough and you have already met them.

This mod adds backstories to most Skyrim residents, expands the dialogue trees and gives them new voices, which reveals the characters much more widely. Many give new quests, and some may even become your companions. Some may even marry.

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Unless you are a brave and strong Dovahkiin, some of the perks of celebrity status, like allowing Jarls to buy houses, are not available to you. Some houses become available for purchase after completing certain quests, but this mod will allow you to build a house anywhere.

Although the house will turn out to be rather modest, there is still something pleasant about living far from the noisy cities and being able to choose any suitable place in Skyrim and call it "home".

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Perhaps you are tired of killing dragons, but given the hostility of the Skyrim fauna, you will still kill someone. So why not make this process more realistic? After all, the process of processing an animal carcass in “vanilla” Skyrim in the form of using it as a container with skin and meat is rather meager.

This mod adds new actions that can be done with the dead animal. You can pick up the body, put it on your shoulder, or search it. Added skinning, butchering and dismantling of the skeleton. Also added is a perk system, special weapons and tools, new alchemy ingredients, meat recipes, and more. Even the dragon cries of the mod did not pass by.

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A fairly voluminous part of any role-playing game is the imposition of restrictions. The game has the function of fast moving between locations, but for a realistic "roleplay" you need to forget about such conveniences. And this means that if you need to get some thing, and you are far from the city, you will need to spend a lot of time running to the nearest merchant.

Instead, this mod will allow you to trade with any NPC you meet, and this will not only help fans of role-playing games, but in principle is a logical addition to the game world. Of course, you can't remove the items they're wearing from NPCs, but any other items they might have can be easily traded.

Updated to version 1.0

  • Added Easy version of the mod for those who have FPS sags with the normal version of the mod
  • Added Monk of Fire quest

Description:
Are you still missing "life" in Skyrim?
Now that's enough for sure!

This mod will add 240 (!!!) NPCs to more than 30 locations!

Mod features:
240 NPCs (Farmers, patrols, monks, tax collectors, knights, merchants, etc.)
All NPCs have respawn and their own routes.
Some rare NPCs have dialogues and even some kind of quest. (Subtitles are required)
Farmers, having come to the farm, begin to work there.
Patrols can protect the NPC / GG if they are attacked by enemies.
Not everyone likes to walk, meet travelers on horseback.
Vendors sell food and also get it by hunting goats.

ATTENTION:
For some users on the nexus, the mod conflicts with A&T (http://site/load/247-1-0-11856). But again, some people don't. Install both mods at once only at your own peril and risk.

Installation

Move the mod files to the data folder. Transfer Esm to the date folder and select a light or simple version of the mod and move it to the date folder.

Removal

Delete mod files from the Date folder or delete via the launcher.

Original Mod Page

Q: Some NPCs just stand still! Why is that?
A1: The problem is with your system - it's too weak. (very unlikely)
A2: Maybe the NPC is standing indoors? Open the door for him, if so.
A3: All travelers start at different times, just wait. (Most likely)
A4: Some problems with the mod version. (unlikely)

Q: Oh my God! I have a horse without a rider! What to do?!
A: Don't worry. The traveler could well get off his horse to look at something on the street / road.
Well, or die from a bandit's arrow, it happens, yes.

Q: I have them go like a train, what's the matter?
A: It's about the game. So far no one has been able to fix it (Details can be found on the author's page)

Q: Why do traveling children need swords?!
A: It's just that some people play with the Killable Child mod. (Such a stupid idea, so if the kids are killing you - the console and the disable command.)

Q: Is WiS compatible? What about the other mods populating the world?
A: Of course. This mod will perfectly complement any of them. If you still have problems - always write (not to me, but to the author =))

The mod adds a lot of new wandering characters to the game. You will meet adventurers, merchants with bodyguards, refugees, pilgrims, assassins and many other personalities on the roads and paths of Skyrim. All new characters are reborn and do not use scripts, and therefore the modification is extremely compatible with any other plugins.

Requirements:
Skyrim

Available characters-
Wandering merchants (9 new respawnable NPCs)
Bodyguards (18 new respawnable NPCs)
Knights of the Faith (5 new respawnable NPCs)
Pilgrims (26 new respawnable NPCs)
Archer mercenaries (8 new respawnable NPCs)
Mercenary warriors (5 new respawnable NPCs)
Mage Mercenaries (3 new respawnable NPCs)
Knights-errant (4 new respawnable NPCs)
Wandering Mages (3 new respawnable NPCs)
Watchers of Stendarr (7 new respawnable NPCs)
Headhunters (5 new respawnable NPCs)
Assassins (3 new respawnable NPCs)
Adventurers (19 new respawnable NPCs)
Refugees (24 new respawnable NPCs)
TOTAL NEW CHARACTERS: 140

Adventurers:
Adventurers travel alone and in groups across Skyrim, fight bandits and evil creatures, visit cities and dungeons.

Assassins:
They roam all over Skyrim in search of Dovahkiin...

Headhunters:
They roam the roads and away from them, checking cities, settlements and orc fortresses in search of criminals. And if there is a bounty on your head somewhere, then you will become their target. They also attack bandits and assassins.

Knights of the Faith and Pilgrims:
The detachments, consisting of a knight of faith and four pilgrims, visit the sanctuaries in the cities and in the wasteland, travel along the roads and paths.

Mercenaries:
They wander through cities, towns, villages, farms and mills in search of an employer. You can hire them.

Refugees:
Groups of refugees work on farms and mills during the day and sleep in camps at night. you'll find them in the Reach, Eastmarch, Haafingar, the Rift, and Hjaalmarch.

Pilgrims:
They wander along the roads and paths from sanctuary to sanctuary.

Wandering merchants and bodyguards:
Detachments of one merchant and two bodyguards travel through cities, towns and villages, moving along the main roads.

Watchers of Stendarr:
Patrol Skyrim in search of evil. Sometimes they visit cities, villages and towns.

Errant knights:
Travel on horseback along the roads between cities, towns and villages, and fight bandits.

Wandering Mages:
They explore the wastelands of Skyrim, fight bandits and special enemies (dragons, dragon priests, Dremora). Sometimes they can be found in cities and towns.

Compatibility:
The mod, as far as the author knows, is compatible with any other plugins.
Fully compatible with USKP/USLEEP/USSEP.

Installation:
1. With the help of a mod manager (KMM/MO/NMM, etc.).
2. Manually, for the Legendary Edition:
- Install the main files (Main folder) - open and copy the Data folder to the root folder of the game (where TES5.exe is located).
- Install the necessary version in the same way - the version with mercenaries uses 5 scripts (Yes hire merc folder), the version without mercenaries does not use scripts (No hire merc folder).
3. Manually, for Special Edition:
- Select the required version - with hiring and scripts (folder 01_Data_Script) or WITHOUT hiring and scripts (folder 02_Data_NoScript).
- Open the desired option and copy the content to the game's Data folder.

History of changes

Version 2.02
- Fixed some faction changes.
Version 2.01
- Fixed camera data
- Improved Assassin's fighting style
Version 2.0
- Fixed some typos.
- Some incorrect keywords removed (to avoid potential conflicts) and inventory generated adjusted (Litem adjusted - Loot).
- Fully compatible with Skyrim Legendary Edition.
- Fully compatible with USKP/USLEEP/USSEP.


Wars in Skyrim IV - Rainbow mode (Difficulty: 1)

This version of the mod does not actually change the standard gameplay.

  • The mode that is most conducive to immersion in the game and exploration of the world
  • Fewer battles than other versions
  • Now encounters with enemies will become exceptionally rare, and the opponents that you come across thanks to "random encounters" will be few in number.
    Perhaps they will guard something or patrol the territory and rarely get into a fight;
  • The gameplay is closest to the standard, but the number of living creatures in the game is slightly increased
  • 50% fewer mob spawn points than in the Normal mode version;
  • The chance of a random encounter is the same as in the standard game
.

Wars in Skyrim IV - Normal mode (Difficulty: 2)

Will add more battles to the game and slightly change the course of the game.

  • Three times more spawn points responsible for "random encounters" (with travelers, hunters, assassins, and the like);
  • Changes in physical indicators (giants have become larger, and killer fish make reservoirs unsafe for swimming);
  • Small creatures can move in packs. In addition, you can meet groups of opponents fighting as a team;
  • Spawn system changes;
  • New textures;
  • Increased the number of wild animals
  • Encounters with living creatures are tied to zones (snowy terrain, forest, and so on). Meeting, depends on which zone you are in
  • Significant fall damage
  • A 2 second cooldown will make it impossible to spam with a power attack
  • Small chance of NPC raids on the city;
  • After spawning, NPCs will patrol the area, go about their business, fight each other or hunt (you can see orcs hunting mud crabs or werewolves attacking mammoths);
  • A small chance for a weak player to meet a strong opponent.

Wars in Skyrim IV - Dark Rainbow mode (Difficulty: 3)

The most unpredictable version. Creates the illusion of an online game where everyone is busy with their own business. You can wander in the forest for hours and not find anyone, and on your way home you will randomly encounter a vampire lord who kills instantly. Or maybe you will stumble upon an ambush of archers or meet a dragon patrolling the area.

  • Modified the AI ​​of horses, skeevers and wolves - now they will be more likely to avoid combat than before;
  • When fighting NPCs against NPCs or your allies, you are more likely to see a finishing blow;
  • Modified AI of water mobs - now they are more aggressive than before.

Wars in Skyrim IV - Golden Age (Difficulty: 4)

This version changes the gameplay, focusing on the amount of battle with opponents. Includes Normal mode, and such additions:

  • Duplication of points for spawning, respectively, twice as many enemies;
  • More opponents on the plains, near rivers and lakes;
  • There is a chance for a low-level player to meet a high-level enemy;
  • More frequent spawning of mobs than in the standard game;
  • Respawn time reduced to 8 hours.

Wars in Skyrim IV - Dark Age (Difficulty: 5)

The most difficult game mode, fight to survive. This version includes all the features of Golden Age plus a few extras.

  • All spawn points from Golden Age are doubled
  • a chance for a low-level player to meet a boss enemy;
  • Respawn time reduced to 1 hour.

    WiS IV Blood Coins (Enemy respawn)
    - WiS IV - Blood Coins Normal - Respawn enemies 1-2 days - balanced mode;
    - WiS IV - Blood Coins Slow - Enemies respawn - 5-7-10 days - a good option for those who want to take their time.
    - WiS IV - Blood Coins Insane - Enemies respawn - 1-2 hours per day - This is only for hardcore players!

    WiS IV Heroes & Villains (Heroes and Villains)- select only 1 option and throw .esp in Skyrim / Data and in Launcher - activate "Files"):
    The mod adds 40 new unique NPCs that live their own lives. They can hunt, sleep, eat, walk in a group to kill a monster, level up, sell new material, attack forts, defend cities, go to dungeons and much more.
    - WiS IV - Heroes & Villains Easy - Villains in this version do not attack cities, if they can, then very rarely.
    - WiS IV - Heroes & Villains Hard - Added resistance to magic, damage, less health absorption and slower regeneration for heroes and villains. It will be very difficult to kill them!
    Peculiarities:
    - All heroes and villains have First level 20-40. They grow faster and on a par with the main character and have different growth times.
    - Elite Defense System: This is a new elite patrol guard with the best equipment to protect and kill villains.
    - Heroes can sell new items.
    - If the reward for you is more than 1000 gold, then the new faction "Headhunters" starts hunting for you!
    Plugins(We throw the selected .esp into the Skyrim / Data game folder and in the Launcher - "Files" activate):
    - WiS IV - Armors & Blocks - (improves armor and blocking)
    - WiS IV - Bash & Power Attack - (increases blows and power attacks)
    - WiS IV - Stealth Troubles - (makes stealth mode harder)
    - WiS IV - Disease - (increases diseases)
    - WiS IV - double arrow damage - (double damage from all arrows)
    - WiS IV - Double fall damage - (double damage from the fall of GG and NPCs)
    - WiS IV - Npc Heal other & resurrect - (adds all NPC mages the new kind healing and resurrection magic)
    - WiS IV - leveled World X1 - (Increase the growth of heroes and villains, the chance of meeting with the enemy of your level)
    - WiS IV - leveled World X2 - (increase the growth of heroes and villains, the chance of meeting with the enemy is 2 times higher than your level)
    - WiS IV - leveled World X3 - (increase the growth of heroes and villains, the chance of meeting with the enemy is 3 times higher than your level)
    - WiS IV - leveled World X4 - (increase the growth of heroes and villains, the chance of meeting with the enemy is 4 times higher than your level)
    - WiS IV - leveled World X10 - (increase the growth of heroes and villains, the chance of meeting with the enemy is 10 times higher than your level)
    - WiS IV - leveled World X30 - (increase the growth of heroes and villains, the chance of meeting with the enemy is 30 times higher than your level)
    - WiS IV - double hp npc - (damage from enemies twice as much)
    - WiS IV - half hp npc - (damage from enemies is half as much)
    - WiS IV - Perks for Npcs - (increases NPC skills from 2-3 points per level)
    - WiS IV - Race - (changes the growth of all races)
    - WiS IV - Waters Wars - (all NPCs and many monsters can swim)

  • This mod has only one goal - to "revive" all the cities of Skyrim, by adding additional NPCs that will roam the cities and interact with their new environment.

    During the day, several NPCs will appear and walk around the city, interact with the environment, and sometimes talk to each other. They will be sent to various parts of the city quite randomly, and once they reach right place, will look for objects to lean on, sit on, or just eat somewhere. When night falls, they will go to the local tavern - there they will interact with the inner environment, just as they do outside.

    New NPCs appear every day to replace the old ones, and among them you will see peasants, farmers, nobles and travelers and other NPCs that will roam the cities, just adding atmosphere to the game. New NPCs will be in the city all day until 8am, and then they leave the resting place and new NPCs are created in their place.

    This opens up new opportunities for thieves. Fresh karmamas will always walk around the city, which are just waiting to be cleaned. For assassins, there is an infinite number of citizens they can practice their assassination art on.

    Currently, 10 NPCs will spawn in all major cities (Riften, Whiterun, Markarth, etc.) and 5 in smaller cities (Falkreath, Dawnstar, Morthal, etc.) So far, these are only Nords, Imperials, Argonimans and Dunmer among which will be nobles, peasants, farmers, travelers, etc.

    Version history

    0.37.4 - 2.2.0

    V2.2.0
    Due to changes in scripts, a clean save is required

    All sorties should now be in the past.
    -Changed scripts
    -Fixed merchant and his guard in Whiterun
    -Increased the distance between travelers after which they will start to run.
    -Changes to NPC night AI.
    -Orcs now spawn in Markarth
    -Additional changes to the mod's level sheets.

    Fixed a bug that caused NPCs to leave taverns early.
    -Fixed jack of all trades from Solitude walking to Whiterun.
    -Fixed mercenaries standing in Whiterun all day long.
    -Changed traveler movement speed to "always walk".
    -Changed the parameters of the script that led to the error.
    -Added repairman to Markarth and Windhelm.
    -Added 4 more Redguard nobles.

    V2.0.0
    -Added a few more types of NPCs.
    Common Folk: All races except Khajiit
    Merchants
    Trader security
    Jack of all trades
    beggars
    Mercenaries are level 30 warriors
    Veterans - level 50 warriors
    Mage Acolytes are level 20 mages
    Beginning mages - level 30 mages
    -NPCs will no longer hang out in taverns all night long :)
    -NPCs can enter shops and temples
    - Travelers can spawn in pairs
    -Up to three children can appear in large cities
    -Merchant with a guard can spawn in major cities
    -Jack of all trades may appear in major cities. They will work with a hammer.
    -Night NPCs will spawn around 9-10pm.
    - Citizens of Riften will avoid the market during the Brynjolf quest, making it easier to complete.

    . Fixed a bug where newly spawned NPCs did nothing for a while

    Added NPCs to Whiterun and Windhelm

    Fixed new NPC textures. Say goodbye to gray faces

    Now you will not be able to kill and rob new NPCs with impunity, because. the guards will intercede for them in the same way as for ordinary citizens

    v.035

    Added 15 NPCs to Solitude
    . Added Thalmor Patrol to Solitude. They will patrol the city every Tuesday (tirdas) for as long as the Imperial Legion governs the city, and will not appear if the Stormcloaks win the civil war.
    . Added Tax Collector and Bodyguard NPC who will visit various office buildings every Monday (middas)
    . Added Argonian and Dunmer Commoners, Novice Nord Mage
    . Optimized AI packages and fixed some bugs with NPCs

    v.037.3

    AI packages have been fixed

    You can also see a "small" surprise from the author

    Unpack all files into the Data folder.
    Activate Populated Cities NPCListMaster.esm and Populated Cities.esp in the launcher.