Console commands for cs 1.6 for invisibility. Console commands cs go for all occasions

In this article, we will look at all the current console commands for CS: GO. We tried not to miss a single significant team which could be useful to you.

Not everyone knows for certain that the console in CS:GO plays a significant role in the game. There are few games for which it is worth delving into the description of commands in such detail. Also, a certain list of teams should be prescribed before the upcoming match. Or rather, you can not enter them, but save them to your cfg file and then use it regularly. Console options (commands) are a smart tool to ensure the convenience of the game. This is what improves your achievements in the game. Therefore, we have laid out a detailed list of most commands for your benefit 🙂

Enabling the Console Window

To be able to enter console commands, you will need to activate the ability to use the console. To do this, enter the “-console” option in the game launch options or enable the “Enable Developer Console” function in the game menu settings. The console will be displayed by pressing the key (~ or Ё), which is located just below the Esc key.

Turn on the developer console

Server Settings

  • mp_restartgame 1 - restart the current match;
  • bot_kick - kick bots from the server;
  • bot_add_ct - add a bot for the counter-terrorist team (CT);
  • bot_add_t - add a bot for the terrorist team (T);
  • mp_maxmoney 15000 - set maximum value the amount of money;
  • mp_startmoney 900 - set the initial amount of money at the beginning of the game;
  • mp_warmup_end - end warmup;
  • mp_limitteams 0 - remove the limit on the number of players in teams;
  • mp_autoteambalance 0 - disable automatic team balancing;
  • mp_afterroundmoney 2000 - at the end of each round, players will receive a certain amount of money;
  • mp_respawn_immunitytime 0 - disable immunity for players and bots at the beginning of the round;
  • mp_roundtime 3 - round time in minutes;
  • mp_maxrounds 25 - set the total number of rounds (maximum);
  • mp_timelimit 55 - total game time in minutes (maximum);
  • mp_c4timer 55 - time before the bomb explodes in minutes;
  • mp_freezetime 0 - disable freezing or set its time at the beginning of the round;
  • mp_buytime 50 - change the time for the possibility of buying in seconds;
  • mp_buy_anywhere 1 - makes it possible to purchase weapons throughout the map;
  • ammo_grenade_limit_total 6 - remove the limit on the total number of all types of grenades;
  • mp_warmuptime 300 - set the warm-up time before the game (5 minutes warm-up).

Server Commands

  • sv_cheats 1 - allows the use of commands for cheating (you can use cheat options with it);
  • sv_visiblemaxplayers 25 - sets the total number of players displayed on the server;
  • sv_specnoclip 1 - turns on the player's flight mode through all models and objects in the observation mode;
  • sv_specspeed 1.5 - changes speed in spectator mode;
  • sv_forcepreload 1 - prevents players from connecting until the server is fully loaded.

Mouse settings in CS:GO

  • sensitivity 3.4 - sets the sensitivity of moving the mouse;
  • m_customaccel 1 - enable mouse acceleration;
  • m_customaccel_exponent 1 - activates the change in the ratio of mouse acceleration;
  • m_customaccel_max 0 - allowable acceleration ratio;
  • m_customaccel_scale 0.03 - mouse acceleration level value;
  • m_forward 2 - coefficient of acceleration sensitivity when moving the mouse forward;
  • m_mouseaccel1 1 - sets system mouse acceleration, initial threshold is 2x;
  • m_mouseaccel2 1 - system acceleration by average value (4x);
  • m_mousespeed 1 - sets the overall ratio of the system mouse acceleration;
  • m_pitch 0.021 - mouse inversion ratio;
  • m_rawinput 1 - enables direct mouse interaction, which does not take into account system settings;
  • m_side 0.7 - mouse acceleration sensitivity factor;
  • m_yaw 0.023 - acceleration sensitivity factor when turning right and left.

Read more about that in our material.

Cheat teams

  • noclip - activates the mode of passing through all models and objects, while this option, when re-entered, disables this feature;
  • mat_wireframe 1 - activates the ability to see the basis of objects;
  • mat_wireframe 0 - disables the ability to see the basis of objects;
  • god - activates the mode of invulnerability from damage, when the command is re-entered, it disables this mode;
  • r_drawothermodels 2 - turns on the ability of vision to see through objects;
  • r_drawothermodels 1 - disables the ability of vision to see through objects.

Issuance of weapons

Note the feature that the commands below are only executed when the sv_cheats option is set to 1, otherwise the commands will not be executed.

  • give weapon_ak-47 - Kalashnikov assault rifle, aka Kalash);
  • give weapon_aug - Automatic assault rifle AUG, she is a Screwdriver;
  • give weapon_awp - WUA sniper rifle, Elephant;
  • give weapon_deagle- Desert Eagle(Deagle , Deserted eagle);
  • give weapon_elite - Dual Berettas (two Berettas);
  • give weapon_famas - Famas assault rifle;
  • give weapon_fiveseven - Five-Seven (five-seven or FS);
  • give weapon_g3sg1 - G3SG1 ( sniper rifle, she is also “Quick shooter” or “Match shooter”);
  • give weapon_galilar - Galil (Galil budget assault rifle);
  • give weapon_glock - Glock-18 (Glock semi-automatic pistol);
  • give weapon_hkp2000 - P2000 (semi-automatic pistol P2000 or “Compact”);
  • give weapon_m249 - M249 machine gun, aka “Chechnya”;
  • give weapon_m4a1 - M4A1 rifle with silencer;
  • give weapon_m4a1 - M4A1 rifle, also known as "Emka" or "Colt";
  • give weapon_mac10 - Submachine gun Mac-10 or Uzi;
  • give weapon_mag7 - Mak-7 pump-action shotgun;
  • give weapon_mp5sd - MP-5SD (submachine gun with silencer MP-5 SD);
  • give weapon_mp7 - MP-7 submachine gun;
  • give weapon_mp9 - MP-9 tactical automatic pistol;
  • give weapon_negev - Negev machine gun, also known as “Lawn Mower”;
  • give weapon_nova - Nova pump-action shotgun;
  • give weapon_p250 - P250 semi-automatic pistol;
  • give weapon_p90 - P90 submachine gun, also known as “Rooster”, “Glass Cutter” or “Nubogan”;
  • give weapon_sawedoff - Sawed-Off (pump-action shotgun, aka “Shorty” or “Stubborn”);
  • give weapon_scar20 - Skar-20 semi-automatic sniper rifle, also known as “Rapid Shooter”;
  • give weapon_ssg08 - SSG-08 (sniper rifle, aka "Scat" or "Fly");
  • give weapon_sg556 - SG-556 (automatic assault rifle, also known as "Siga" or "Janitor");
  • give weapon_tec9 - Tec-9 (semi-automatic pistol, also known as the Nail Puller);
  • give weapon_ump45 - UMP-45 (submachine gun "UMP", "Tractor");
  • give weapon_usp - Semi-automatic pistol YUSP or "Yuspel";
  • give weapon_xm1014 - XM1014 (automatic pump-action shotgun “XM”).

Submachine gun MP5-SD | coprocessor

Issuance of grenades and equipment

  • give weapon_c4 - C-4 / C4 bomb;
  • give weapon_decoy - Decoy grenade / Decoy;
  • give weapon_flashbang - Flash grenade / Flashbang;
  • give weapon_hegrenade - Frag Grenade / HE Grenade;
  • give weapon_incgrenade - Incendiary grenade / Explosive grenade;
  • give weapon_molotov - Molotov cocktail / Molotov;
  • give weapon_smokegrenade - Smoke Grenade (Smoke);
  • give weapon_taser - Zeus x27 (“Taser” or Taser);
  • give weapon_healthshot - Medical Syringe;
  • give weapon_tagrenade - Tactical grenade (TAG grenade);
  • give item_heavyassaultsuit - Heavy armor set (200 Armor);
  • give item_defuser - Set of sapper (defuses);
  • give item_vesthelm - Full set armor;
  • give item_vest - Armor set without helmet.

tactical grenade

Changing the position of the hands

  • cl_righthand 1 - hold weapon in right hand default;
  • cl_righthand 0 - hold a weapon in the left hand by default;
  • viewmodel_presetpos 1 - standard position of weapons in hands;
  • viewmodel_presetpos 2 - increased scale of the position of the weapon in the hands;
  • viewmodel_presetpos 3 - the classic position of the weapon in the hands (as in CS 1.6);
  • viewmodel_fov 50 - increases or decreases the displayed weapon model (takes values ​​from -54 to 65);
  • viewmodel_offset_x 0 - the location of the weapon in the hand along the X axis;
  • viewmodel_offset_y 0 - the location of the weapon in the hand along the Y axis;
  • viewmodel_offset_z 0 - the location of the weapon in the hand along the Z axis.

Commands for setting graphics in CS:GO

  • mat_autoexposure_max - screen brightness level from 0.1 to 3;
  • mat_colcorrection_forceentitiesclientside 0 - forces color correction objects to be updated on the client;
  • mat_debug_postprocessing_effects 0 - apply only post-processing in the center of the screen;
  • mat_disable_bloom - enables blurred light effect (bloom effect) at 1 or disables at 0;
  • mat_monitorgamma 2.1 - gamma level, the value is less lighter than it is more dark (1.7 - light or 2.7 - dark);
  • mat_queue_mode 2 - activate multi-threaded processing when drawing a picture;
  • mat_savechanges - save video adapter options in the system registry;
  • mat_setvideomode 1920 1080 1 - sets the screen resolution in pixels, the first value is the width, the second is the height, the third is the display number;
  • muzzleflash_light - reflection of light from flashes, value 1 - enables, 0 - disables it;
  • r_cheapwaterend 1 - enables deep detailing of water and its bottom;
  • r_drawmodelstatsoverlaymax 1.6 - time in milliseconds after which the model overlay will turn completely red at r_drawmodelstatsoverlay 2;
  • r_drawmodelstatsoverlaymin 0.5 - time in milliseconds to render the model before displaying the overlay in r_drawmodelstatsoverlay 2;
  • r_drawtracers_firstperson 1 - turns on bullet tracing for all weapons;
  • r_dynamic - turns on the use of dynamic light when shooting at a value of 1, a value of 0 disables reflections from fire on weapons instead the screen turns black.

Settings for changing the radar

  • drawradar - enable drawing mini-cars on the radar;
  • hideradar - hide the mini-map from the radar;
  • cl_radar_always_centered 0 - Centers the radar mini-map;
  • cl_radar_scale 0.2 or 0.5 - sets the scale of the radar mini-map;
  • cl_radar_icon_scale_min 0.6 - sets the minimum size of player icons on the radar mini-map.

Network settings

  • net_channels 1 - show channel data to the game console (similar data is displayed as for the net_graph command);
  • net_graph 1 - activate showing data about the current connection and ping in the lower right corner;
  • net_graphheight 40 - height of the net_graph area;
  • net_graphmsecs 400 - net_graph block information update rate;
  • net_graphpos 1 - sets the location of the net_graph information block;
  • net_graphproportionalfont 0.5 - sets the size of the net_graph information block;
  • net_graphshowinterp 1 - show information about interpolation;
  • net_graphshowlatency 1 - plot ping and packet exchange statistics;
  • net_graphsolid 0 - enable the transparency of the net_graph block;
  • net_graphtext 1 - use text in the net_graph panel;
  • net_maxroutable 1200 - maximum packet fragmentation measured in bytes;
  • net_scale 5 - plot size;
  • option_duck_method 0 - set crouching mode permanently or only when a key is pressed;
  • option_speed_method 0 - enable constant running mode or only when holding down the run key;
  • rate 50000 - what size of information in bytes the client can download from the server per second.

Voice chat settings in CS:GO

  • voice_enable 1 - activates the voice chat function;
  • voice_forcemicrecord 1 - forced microphone recording in the game;
  • voice_loopback 0 - enables playback of your voice through headphones;
  • voice_modenable 1 - activates the voice chat mod;
  • voice_recordtofile 0 - Disables saving microphone recordings to disk;
  • voice_scale 1 - general voice volume level;
  • volume 0.8 - volume level for all sounds;
  • windows_speaker_config 0 - sets the type of sound from speakers to headphones.

Visual Interface Commands (HUD)

  • hud_scaling 0.85 - sets the total size of the interface;
  • hud_showtargetid 1 - whether when clicking on a player his nickname will be displayed;
  • hud_takesshots 0 - Disables auto-capture at the end.

Additional budget commands

  • budget_averages_window 0 - sets the number of “frames” to calculate when showing the average panel frame rate;
  • budget_background_alpha 0 - sets the transparency of the panel;
  • budget_bargraph_background_alpha 128 - sets the transparency of the bar background;
  • budget_bargraph_range_ms 17.7777777778 - chart drawing limit in milliseconds;
  • budget_history_numsamplesvisible 0 - number of parts to build chart elements;
  • budget_history_range_ms 10 - chart history range in milliseconds;
  • budget_panel_height 380 - panel height in pixels;
  • budget_panel_width 500 - panel width in pixels;
  • budget_panel_x 5 - location of the window along the X axis from the left edge of the screen;
  • budget_panel_y 55 - location of the window along the Y axis from the left edge of the screen;
  • budget_peaks_window 0 - the number of frames to count the statistics window display;
  • budget_show_averages 1 - show the average value displayed in the statistics;
  • budget_show_history 1 - activates the display of history in the chart;
  • budget_show_peaks 1 - turns on the display of peaks in the chart total data;
  • bugreporter_uploadasync 0 - Upload game bug reports asynchronously.

Other console commands

  • bot_dont_shoot 1 - bots freeze when they see a player, if set to 0 they attack;
  • bot_difficulty 0 / 1 / 2 or 3 - sets the difficulty level of bots;
  • bot_knives_only - allow bots to use only knives;
  • bot_pistols_only - bots can only shoot from pistols;
  • bot_stop - command stops any actions of bots;
  • bot_chatter - removes the ability for bots to talk in voice chat;
  • fog_enable 0 - makes the smoke completely transparent;
  • mp_drop_knife_enable 1 - enables the ability to drop a knife;
  • mp_teamname_1 "SE7EN" - allows you to rename the team name: (1) - Counter-Terrorists or (2) - Terrorists;
  • cl_bobcycle 0.7 - the frequency of the player's camera staggering while running;
  • cl_bobup 0.4 - sets the number of jumps of the player's camera when running;
  • cl_drawhud 1 - enable the display of the indication panel (HUD);
  • cl_extrapolate 1 - simple linear prediction of the positions of models based on the history of their early behavior;
  • cl_extrapolate_amount 0.25 - extrapolation is activated only when data packets are lost up to 25 ms;
  • cl_predict 1 - performs prediction of the player's movements on the side of the game client;
  • cl_phys_timescale 1.0 - sets the time scale on the game client side;
  • cl_removedecals 0 - do not remove decals of an object when it is under the scope;
  • cl_wpn_sway_scale 1.2 - sets the deviation of the weapon model animation in shooting;
  • mat_fastnobump 1 - activates fast high detail texture processing mode;
  • mat_frame_sync_enable 1 - enables frame rendering synchronization;
  • mat_frame_sync_force_texture 0 - force frame sync to lock controlled textures;
  • mat_tonemap_algorithm 1 - enable legacy map rendering mode;
  • net_fakeloss 0 - simulates the loss of data packets as a percentage;
  • r_modelwireframedecal 0 - do not display damage to enemies;

Team collections by category

Launch options

The current list applies to most players.

  • -console - provides the ability to open the developer console in the game;
  • -novid - disables the intro when starting the game;
  • -threads 4 - uses the specified number of CPU threads for the game (if you have a 4-core Intel processor with Hyper-threading or AMD with SMT, then set it to 8. Accordingly: 6 cores - 12 threads, 8 cores - 16 threads and by analogy) .
  • -refresh 60 - determines the refresh rate of your monitor, we recommend setting the value corresponding to your “hertz”;
  • -noforcemparms - ignore mouse acceleration (mouse acceleration will always be the same);
  • -high - sets the game process to high priority, it is not recommended to bet on weak CPUs;
  • -noaafonts - disables font smoothing on the screen;
  • -tickrate 64 - sets the unit of measurement for sending and receiving data from the server per second;
  • +cl_cmdrate - the number of times per second that the client sends the server about their actions;
  • +cl_updaterate - how many times per second the server transmits to the client what is happening on the map;
  • +rate 128000 - sets the maximum acceptable throughput;
  • +ex_interpratio 0 - sets the automatic definition of the interpretation, they are correct.

Console in the main menu of the game

Teams for training

In the current list, we tried to include all the necessary teams for successful training alone or with our team.

  • sv_infinite_ammo 1 - enables unlimited ammo in clips;
  • sv_grenade_trajectory 1 - indicates the full trajectory of the grenade and shows point by point, with which places the grenade came into contact;
  • ammo_grenade_limit_total 30 - sets the limit on the number of grenades in the player's inventory;
  • sv_showimpacts 1 - Displays the endpoints of bullet impacts.
  • sv_showbullethits 1 - when a bullet hits the opposite, its silhouette is drawn at the point of impact;
  • cl_disable_ragdolls 1 - disables “ ragdoll" physics, it can only work in the mode of allowed cheat commands - sv_cheats 1. This option is useful in training, when performance decreases when throwing a large number of smoke grenades;
  • dsp_slow_cpu 1 - degrades the quality of sound processing. Sometimes helps in fixing audio lags;
  • mat_disable_bloom 1 - this option removes the light blur effect;
  • r_drawparticles 0 - disables animation of weapons, fire, water splashes, etc.;
  • mp_buy_anywhere 1 - provides the ability to purchase weapons throughout the map;
  • mp_freezetime 0 - disables freezing at the beginning of the round and set its time;
  • mp_buytime 1800 - sets the time to buy weapons up to 15 minutes;
  • mp_roundtime_defuse 50 - sets the round time to 50 minutes;
  • mp_maxmoney 50000 - maximum amount of money up to $50000;
  • mp_startmoney 25000 - issuance of $25000 at the beginning of the round;
  • mp_warmup_start - turns on the warm-up mode;
  • mp_warmup_end - turns off the warmup mode;
  • mp_autoteambalance 0 - removes auto-balancing of players between teams;
  • mp_warmuptime 18000 - sets the warm up time to 5 hours;
  • mp_timelimit 60 - sets the time limit for passing the map to 1 hour.

Commands for managing bots

  • bot_add - add a bot to a team that doesn't have enough players;
  • bot_add_ct -- add a bot to the control team;
  • bot_add_t - include the bot in the terror team;
  • bot_kick - kick all bots off the map;
  • bot_kick Toby - disable and kick the bot named “Toby”;
  • bot_kill - kills all bots if no name is specified in the command value;
  • bot_zombie 1 - turns bots into motionless zombies;
  • bot_freeze 1 - bots freeze, but continue to attack the enemy;
  • bot_dont_shoot - prohibits bots from shooting at the enemy if the name is not specified in the value;
  • bot_difficulty - sets the difficulty and accuracy level of bots (0 = easy, 1 = standard, 2 = medium or 3 = heavy bots);
  • bot_stop - freeze bots in one position;
  • bot_mimic 1 - the bot will start to repeat the actions of the player;
  • bot_mimic_yaw_offset 0 - rolls back the repetition of the last actions of the bot;
  • bot_crouch 1 - makes all bots crouch;
  • bot_place - sets the location of the appearance of bots near you;

Minimap setup

When your teammates aren't giving you enough information to assess the situation, then it doesn't hurt to track the movement activity of teammates and opponents around the map using radar data. Therefore, you need to correctly configure it and these options will help you with this.

  • cl_radar_always_centered 0 - center the mini-map;
  • cl_radar_scale 0.3 (default 0.3 or 0.5) - mini-map size;
  • cl_radar_icon_scale_min 0.8 (default 0.7) - the size of player icons on the minimap.


FPS setting

  • net_graph 3 - show current FPS;
  • fps_max 320 - sets the maximum allowable number of FPS in the game;
  • func_break_max_pieces 0 - removes or sets a limit on the number of fragments from objects;
  • cl_showfps - Enables dynamic FPS indication in the upper left corner of the screen.
  • cl_showfps 5 - turns on the display of more detailed information. You can find out what can be the cause of unstable FPS - CPU or graphics card (GPU). Quite useful when you want to know the reasons for a game's low performance score.

Let's sum up this article. We have covered the most relevant console commands for Counter-Strike: Global Offensive that will help you improve your gaming experience and bring comfort to it. We tried to cover the topic with meaningful and understandable theses. We hope that many gamers will find from this article useful information for myself.

There are different levels of professionalism in CS:GO - someone still plays only with harmless bots, and someone easily brings down everyone on the servers and at the same time can get into the game code and customize some of its aspects for themselves, for their exceptional convenience .

If you can shoot like a pro only after a sufficient amount of in-game training, then even absolute beginners can deal with console commands that deeply change CS:GO settings - and our tutorial will help you with this!

How to enter console commands

With special codes, or console commands, you can feel the power of developers and change the game as you please. Well, or almost so, because the number of available commands is limited and gamers are not allowed to the deep basis of the game.

To enter commands during the game, you need to open a special console. By default, this is done with a tilde, that is, a button with the “~” sign (the same button corresponds to the Russian “ё”).

But before using this "miracle", you may need to do some things:

  • Open the game settings from the start interface or directly from the game;
  • Find the item "Enable Developer Console" and set the value to "Yes".


As a result, the tilde should work. After pressing "~" you can simply start typing the command. All characters must be valid or it won't work. At the end, you should press “Enter”, and then the command will take effect. To hide the console window, press either the tilde again, or the Esc button.

The same commands can be used for server settings.

Different types of commands

There are two types of CS GO console commands:

  • those that simply activate certain changes on their own or using the standard 0-1 rule for CS:GO, where the number 0 after the command means enable, and 1 means disable;
  • and those to which you need to add digital values ​​that set, for example, time in seconds, size in pixels, number of virtual objects. Many of these digital parameters are limited to a clearly defined set, or they cannot go beyond some maximum or minimum.

The list below shows what the digital parameters mean after the CS:GO command and what restrictions they have.

Among the huge number of console commands, we have selected for you guys the most useful ones that can really come in handy in your game.

Commands for adjusting the sight

To skillfully deal with virtual opponents, you should use the most convenient sight for you. You can also do this through the game settings, but the number of options there is limited. Console codes provide much more extensive possibilities - these are really commands that affect shooting in CS GO!

crosshair 0-1 - disables (0) or enables (1) crosshair.
cl_crosshairstyle 0-4 - crosshair style. The numbers in the command mean: default sight (0); default static sight (1); classic sight (2); dynamic classic sight (3); static classic sight (4).
cl_crosshaircolor 0-5 - crosshair color. The numbers mean: red (0), green (1), yellow (2), blue (3), cyan (4), and custom (5). To adjust the crosshair color after entering the cl_crosshaircolor 5 command, you need to enter the RGB color parameters. They are set with the following commands:

  • cl_crosshaircolor_r 0-255 - red saturation;
  • cl_crosshaircolor_g 0-255 - saturation of green;
  • cl_crosshaircolor_b 0-255 - saturation of blue.
  • cl_crosshairsize 0.5-? - the length of the lines of sight, set in numbers.
  • cl_crosshairthickness 0.5-? - the thickness of the lines of sight. Also given in numbers.
  • cl_crosshairgap? - the size of the gap between the divisions of the sight. The default is 0, but a negative value is also acceptable. Most professional players are known to use -1.
  • cl_crosshairdot 0-1 - removes (0) or adds (1) a dot in the center of the crosshair. If you set two commands cl_crosshairsize 0 and cl_crosshairdot 1, then there will be a dot instead of a crosshair;
  • cl_crosshair_drawoutline 0-1 - Removes (0) or draws (1) a dark outline around the crosshair.
  • cl_crosshair_outlinethickness 0-3 - stroke thickness. The parameter is set by numbers indicating the number of pixels.
  • cl_crosshairusealpha 0-1 - disables (0) or enables (1) crosshair transparency.
  • cl_crosshairalpha 0-255 - the saturation of the transparency of the crosshair, set by numbers. This command only works if the previous one is enabled, i.e. cl_crosshairusealpha 1.

Cheat commands of the CS GO console

The standard rules of the CS:GO game can be completely changed, which allows you to get a significant advantage, almost fantastic abilities of your virtual characters. Of course, this cannot be done in matchmaking - it would destroy the entire CS:GO multiplayer, and those who try to do this spoil the game both for others and for themselves. Cheat commands can be activated in your single player with bots. Or on your own server, but in this case, all other players will be able to use them.

To activate cheat commands in CS:GO, you must first enter:

  • sv_cheats 0-1 - this command activates the use of CS:GO cheat codes. Set the number 1 to enable and 0 to disable.

Then you can enter the following CS GO console commands:

  • god - enables immortality.
  • gods - invulnerability for everyone in the game round.
  • sv_infinite_ammo 1-2 - unlimited ammo. With parameter 1, the weapon must be reloaded, and with 2, barrel clips will be replenished by themselves.
  • NoClip - the ability for the character to fly and pass through walls.
  • r_drawothermodels 0-2 - visibility of other players. The command hides everyone around (0), or activates normal display (1). Entering r_drawothermodels 2 will allow you to see through walls.

Weapon Commands

To take any weapon at any time, you can use the following command:
give weapon_***

Instead of three asterisks, you must enter the name of the weapon. For example, give weapon_ak47 to get an AK47 rifle, or give weapon_awp to AWP rifles. The names of weapons must be entered without spaces, in small letters, and sometimes also with abbreviations. In order not to be mistaken, you can check the CS:GO weapon code according to the list below.

Pistols

  1. deagle - for Desert Eagle
  2. elite - for Dual Berettas
  3. fiveseven - for Five-SeveN
  4. glock - for Glock-18
  5. p250 - for p250
  6. usp_silencer - for USP-S
  7. tec9 - for Tec-9
  8. hkp2000 - for P2000
  9. cz75a - for cz75-Auto

Submachine guns

  1. mp9 - for MP9
  2. mac10 - for MAC-10
  3. mp7 - for MP7
  4. p90 - for P90
  5. bizon - for PP-Bizon
  6. ump45 - for UMP-45

Shotguns

  1. nova - for Nova
  2. xm1014 - for XM1014
  3. mag7 - for MAG-7
  4. sawedoff - for Sawed-Off

machine guns

  1. m249 - for m249
  2. negev - for Negev

Assault rifles and submachine guns

  1. ak47 - for Ak-47
  2. m4a1_silencer - for M4A1-S
  3. aug - for AUG
  4. m4a1 - for M4A4
  5. galilar - for Galil AR
  6. sg553 - for Sg-553
  7. famas - for FAMAS

Sniper rifles

  1. ssg08 - for SSG 08
  2. g3sg1 - for G3SG1
  3. scar20 - for SCAR-20
  4. awp - for AWP

Knives

  1. bayonet - for bayonet
  2. m9_bayonet - for M9 Bayonet
  3. flip - for Folding Knife
  4. gut - for Knife with a hook
  5. karambit - for Karambit
  6. tactical - for the Hunting Knife
  7. butterfly - for Butterfly Knife
  8. falchion - for falchion
  9. survival_bowie - for the Bowie Knife
  10. knifegg - for Golden Knife

grenades

  1. hegrenade - for fragmentation
  2. flashbang - for light
  3. smokegrenade - for smoke
  4. decoy - for false
  5. molotov - for Molotov cocktail (for terrorists)
  6. incgrenade - for incendiary (for special forces)

Equipment and equipment

  1. c4 - for C4 explosives
  2. taser - for Zeus x27 stun gun
  3. heavyassaultsuit - for heavy armor

Please note that in order for the weapon to be in the hands of the character, there must be a free slot in the game inventory. Otherwise, the weapon called by the console command will be on the ground and will need to be picked up (by freeing up the slot and coming close, or aiming the sight and pressing the English letter "E".

Details about the weapons available in CS:GO are written in the article "Weapons of CS:GO".

Training teams for CS:GO

The commands listed here affect various aspects of gameplay. Such commands of the CS GO console for training can be used by players of different levels. Even professionals can benefit from developing some skills in specially designed environments. They can also become a source of entertainment - choose interesting settings for yourself and have fun in every possible way with bots or with friends on your server.

  • mp_friendlyfire 0-1 - the team enables (1) and disables (0) damage when shooting at members of their team.
  • mp_randomspawn 0-3 - sets the spawn location for game characters. This can be a default location (0), a random spawn for both teams (1), for terrorists (2) and for special forces (3).
  • mp_respawn_immunitytime 0-? - time in seconds during which the player will be invulnerable after respawning.
  • mp_free_armor 0-1 - Gives all players a body armor and a helmet at the start of the round.
  • mp_warmup_start and mp_warmup_end - turn on and off the warm-up mode.
  • mp_do_warmup_period 0-1 – enable (1) and disable (0) the warm-up mode at the beginning of the match.
  • mp_warmuptime? – setting the time for the warm-up mode. Instead of the infinity sign, a number corresponding to the number of seconds is entered.
  • mp_respawn_on_death_ct 0-1 - Instantly resurrects special forces after death. The number 1 activates this option, and 0 turns it off.
  • mp_respawn_on_death_t 0-1 - Instantly resurrects terrorists after death. 1 to enable and 0 to disable.
  • mp_freezetime 0-? – sets the number of seconds for which the characters freeze at the start of the round.
  • mp_buytime 0-? - setting the time for shopping in the store before the start of the game round. The numeric value corresponds to seconds.
  • mp_buy_anywhere 0-3 - Unlocks the ability to (1) enter the store and make purchases at any time and anywhere in the game firefight. A value of 2 allows this only for terrorists, 3 - only for special forces. To disable this option, enter the command with a value of 0.
  • mp_buy_allow_grenades 0-1 - prohibits (0) or allows (1) the purchase of grenades in the store.
  • ammo_grenade_limit_total 0-? - indicates how many grenades the character can carry with him.
  • mp_limitteams 0-1 - removes (0) or activates (1) the limit on the number of players in one team.
  • maxplayers 20 - specifies the maximum number of players in the match.
  • mp_autoteambalance - disables (0) or enables (1) automatic equalization of the number of players in teams.
  • mp_roundtime 1-60 - sets the time of the game round. 60 minutes is the maximum here.
  • mp_c4timer 0-? is the time in seconds it takes for the bomb to detonate after it has been planted.
  • mp_death_drop_c4 0-1 - after the death of a character with a bomb, it drops (1) or not (0).
  • mp_death_drop_defuser 0-1 - determines whether the defuser drops (1) or not (0) after the death of the character carrying this object.
  • mp_maxrounds 0-? - determines the number of rounds in the match.
  • mp_startmoney 0-? - the amount of money available at the start of the round.
  • mp_afterroundmoney 0-? - the amount of money received by the players after the end of the round.
  • mp_restartgame - restart the match. After this command, you can put a number indicating the number of seconds before restarting.
  • mp_ignore_round_win_conditions - this command blocks the game round from ending prematurely.
  • sv_showbullethits 0-1 - Shows (1) or hides (0) where the bullet hits in the enemy's body. Good team to practice marksmanship skills.
  • sv_showimpacts 0-1 - Shows the entry point of the bullet. A value of 1 enables and 0 disables.
  • sv_grenade_trajectory 0-1 - enables (1) or disables (0) the display of grenade flight paths. All points where the grenade collided with virtual objects are shown.

Commands for setting up bots in CS:GO

Essentially, computer-controlled virtual adversaries, or bots, are also arrays of code that describe their qualities and behavior. And accordingly, using the code, you can make all kinds of changes to the actions of bots during virtual skirmishes. CS GO commands are also used for this:

  • bot_add - add a bot to a team with a lack of players.
  • bot_add_t - add a bot to the terrorist team.
  • bot_add_ct - add a bot to the special forces team.
  • bot_kick - remove all bots.
  • bot_kill - kill all bots.
  • bot_stop - bots freeze in place.
  • bot_dont_shoot - Bots stop shooting.
  • bot_knives_only - All bots only use knives.
  • bot_pistols_only - bots only have pistols in their hands.
  • bot_all_weapons - Bots use any weapon.
  • bot_zombie 0-1 - turns all bots into "zombies" (1), that is, they become indifferent to what is happening, stand still and do not attack. To cancel this command, enter the value 0.
  • bot_difficulty 0-2 - changes the skill of bots as fighters. The numbers mean easy (0), normal (1) and hard (2).
  • bot_mimic 0-1 is a fun command that makes the bot copy all the player's actions. Suitable only for jokes.

Using these commands, don't expect instantaneous miracles. They are often activated only in a new round.

Commands that change the image on the screen

There are some commands that affect not the gameplay, but its display on the monitor.

  • hud_scaling 0.5-0.95 - makes it possible to reduce the elements of the game interface so that they do not distract from the battle. A value of 0.95 is the maximum and standard.
  • cl_hud_playercount_pos 0-1 - placement of a table with players at the bottom (1) or standard at the top (0).
  • cl_hud_playercount_showcount 0-1 – when this option is enabled (1), then on the table with players not pictures will be shown, but numbers indicating the number of still alive characters.
  • cl_hud_radar_scale 0.8-1.3 - changes the size of the radar on the screen.
  • cl_hud_color 0-10 - changes the color of the game interface. Available Values: Default (0), White (1), Cyan (2), Blue (3), Purple (4), Red (5), Orange (6), Yellow (7), Light Green (8), Cyan (9), pinkish (10).
  • cl_radar_always_centered 0-1 - activates the mode when the player is always centered on the radar (1). As with many other commands, this option is disabled when the parameter is set to 0.
  • cl_radar_rotate 0-1 - Enables (1) or disables (0) the rotation of the radar while moving around the game world. Rotation can help you better navigate directions on the map.
  • cl_radar_square_with_scoreboard 0-1 - show the duel score (1), and the radar becomes square, so the whole map fits in it.
  • cl_showloadout 0-1 - Shows (1) or hides (0) the contents of the inventory in the lower right corner of the screen.
  • cam_idealdist 150 - determines the distance of the camera from the character. The default value (150) can be changed at your discretion.
  • cam_idealyaw 0 - move the camera in a circle around the character. The standard value is 0, but if, for example, set to 100, the camera will move to the right and will be slightly away from the right shoulder.
  • cam_command 1-2 - Enables (1) third person view mode. Return standard view from the first person, you can set parameter 2.
  • cl_righthand 0-1 - allows you to take a weapon in the left (0) or right (1) hand of the character.
  • sv_showbullethits 0-1 - removes (0) or enables (1) the display of traces of blood and bullets on virtual objects.
  • r_cleardecals - wipes out all the blood and bullet holes that already exist in the game world.

How can you influence other players?

If you have your own server, you can control what is happening on it and punish those who "behave badly." There are commands for this:

  • kick - kick a player. You must specify his nickname.
  • kickid - kick a player by his SteamID.
  • banid 0-? - in order to ban a player by his SteamID with the time in minutes (0 - forever).
  • banip 0-? – ban a player forever (0) or for a specified time in minutes by his IP.

Commands to Improve Productivity

Despite the fact that the CS GO game was released back in 2012 and the developers tried to adapt it to the maximum number of computers, nevertheless, on some hardware, this shooter may not show the maximum of its capabilities. Often this can be seen in the number of frames per second.

Let's list a few performance-related commands:

  • cl_showfps 0-5 - turn on (1) or turn off (0) a dynamic indicator showing the actual number of FPS (frames per second). Also try values ​​2-5 to see a variety of technical information on the indicator.
  • dsp_slow_cpu 1 - slightly reduces the sound quality and directs the freed up computer resources to gaming performance. A value of 0 disables this option.
  • r_drawparticles 0 - turns off a lot of additional animations, like splashes of water and flashes of shots. A value of 1 returns the default settings.
  • func_break_max_pieces 0 - removes many small auxiliary elements of the location, such as wood chips, various fragments. To return them, you must enter the same command, but only with a value of 1.
  • muzzleflash_light 0-1 - Enables (1) or disables (0) the special flash effect.
  • r_eyemove 0 - makes the eyes of the characters static. A value of 1 turns them on again.
  • r_gloss 0-1 - enable (1) and disable (0) eye gloss.
  • fps_max 0 - removes the limit on the maximum number of frames per second. Perhaps your computer is really capable of more, then you should remove the limits. To return the limit, you must enter the value 1.

Binding commands to selected keys

To be able to quickly activate some console command, you can associate it with a button on the keyboard. For example, you press only one button, and the character already has absolute invulnerability. There is a special code for this, which must also be entered into the console. It looks like:

bind button “command”

That is, to enable the invulnerability mode with the M button, enter into the console:

bind M "god"

The quotes here separate the command from the button. They can be set in both values ​​or only in one, and in any.

You can also bind several commands to one button if you separate them inside quotes with a semicolon ";". For example, like this:
bind: M "god; sv_infinite_ammo 2” – the M button (English) activates both the invulnerability mode and an unlimited supply of ammo with automatic clip replenishment.

Of course, remembering all the commands at once will be almost impossible. But you can browse the list, find something interesting there and apply such commands in your game. Using something in practice is without a doubt a super-efficient way to remember anything. Then you can return to this CS:GO tutorial to find some other teams here, try to play with them already, and, accordingly, remember them.

How to open the console? How to bind the console? A list of console commands and their description - all this in this topic below!

How to enable / open the console in csgo.

Trouble opening the console? Do the following:
1 . We launch CS:GO
2. Settings → Game Settings
3 . Enable Developer Console → Yes
4 . Settings → Keyboard / Mouse
5 . Scroll to the bottom and you will see Open console"turn on the key ` (or Yo) - you can install any of your own.

Or watch the video on how to turn on the console in csgo:

List of console commands:

The entire list of csgo commands is provided below in the form of convenient information blocks.

Use the table of contents on the right to find the section you need.

Console commands for the Mouse.

All the necessary commands to configure the mouse through the console:

sensitivity

Default: 6.0
Min: 0.0001, Max: 10000000
Mouse sensitivity in the game (mouse speed);
Only the client team;


m_customaccel

Default: 3
Custom Mouse Acceleration:
0: Custom mouse acceleration disabled;
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, but axis sensitivity x And y controlled by commands m_pitch And m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
Only the client team;


m_customaccel_exponent

Default: 1.05
Sets the measurement of the acceleration proportionality factor;
Only the client team;


m_customaccel_max

Default: 0
Maximum acceleration proportionality factor, 0 without limitation;
Only the client team;


m_customaccel_scale

Default: 0.04
Min: 0
Custom mouse acceleration value;
Only the client team;


m_forward

Default: 1
Sets the forward speed sensitivity multiplier of the mouse;
Only the client team;


m_mouseaccel1

Default: 0
Min: 0
Windows mouse acceleration, initial threshold (2x movement);
Only the client team;


m_mouseaccel2

Default: 0
Min: 0
Windows mouse acceleration, medium threshold (4x movement);
Only the client team;


m_mousespeed

Default: 1
Min: 0, Max: 2
Mouse Acceleration Ratio in Windows:

0 disabled;

1 included ;

2 enables secondary threshold [Windows 2000 only];
Only the client team;

m_pitch

Default: 0.022
Mouse inversion;
Only the client team;


m_rawinput

Default: 0
Min: 0, Max: 0

Direct connection of the mouse, ignoring the control panel settings in Windows;
Raw Mouse input is not available on OSX;
Only the client team;
Changed in v1.34.4.7

m_side

Default: 0.8
Sets the mouse speed sensitivity multiplier;
Only the client team;


m_yaw

Default: 0.022
Sets the speed sensitivity multiplier for left-right turns;
Only the client team;

Aim in cs go through the console.

The entire list of commands for the cs:go scope is already given in the relevant topics below. Just click on the scope setting you are interested in to go to the page with commands.

Commands for setting up the HUD (csgo interface).

A complete list of commands for customizing the display of user interface elements, such as icons for ammo, weapons, information about killing players, time, and more. Most often, these settings are used by movie makers.

cl_draw_only_deathnotices

Default: 0
To display only the crosshair and information about player kills (used for movies);
Requires sv_cheats 1;
Only the client team;


cl_drawhud

Default: 1
Display interface elements;
Requires sv_cheats 1;
Only the client team;


cl_hud_background_alpha

Default: 0.5
Min: 0, Max: 1
Only the client team;
Available since v1.32.8.0


cl_hud_bomb_under_radar

Default: 1

Display the bomb icon (c4) under the radar;
Only the client team;
Available since v1.32.8.0

cl_hud_color

Default: 0

Color of interface elements;
0=Default, 1=Cyan, 2=Orange, 3=Green, 4=Purple, 5=White.
Only the client team;
Available since v1.32.8.0

cl_hud_healthammo_style

Default: 0

Health/ammo display style;
Only the client team;
Available since v1.32.8.0

cl_hud_playercount_pos

Default: 0

The position of the display elements of the number of remaining players;

0 = default (top), 1 = bottom;
Only the client team;
Available since v1.32.8.0

cl_hud_playercount_showcount

Default: 0

Displaying avatars and the number of survivors of the match;

0 = display player avatars (default);

1 = display only the number of live players (no avatars);
Only the client team;
Available since v1.32.8.0

cl_hud_radar_scale

Default: 1
Min: 0.8, Max: 1.3

Radar size;
Only the client team;
Available since v1.32.8.0

cl_reload_hud

Reloads the hud elements and resets the scale and borders of the elements;
Only the client team;
Available since v1.34.6.4


hidehud

Default: 0

Hide interface elements;

Requires sv_cheats 1;
Only the client team;

hud_reloadscheme

Reloads the hud layout and animation scripts;
Only the client team;


hud_scaling

Default: 1.0
Min: 0.5, Max: 0.95
Size of HUD elements;


hud_showtargetid

Default: 1
Display his nickname when hovering over a player;
Only the client team;


hud_subtitles

Playing hints;
Only the client team;


hud_takesshots

Default: 0
Automatically save a screenshot of the scoreboard at the end of the match;
Only the client team;

Console commands for cs go hands.

This section of the page contains commands for changing hands, as well as for changing the appearance of hands in cs:go. How to change hands in csgo?

cl_righthand 1

Default: 1
Display of the weapon in the right hand. If use cl_righthand 0- The weapon will be in the left hand.
Some professional players like to change the hand with the weapon during the game, using the bind key for this.
Only the client team;

viewmodel_presetpos 1

Default: 1
View of a hand with a weapon. Available options:
0 - own values;
1 - the usual type of weapon in hand;
2 - enlarged view of the weapon in hand;
3 - classic type of weapon in hand (Type of weapon and hand as in CS 1.6)
Only the client team;

Important:if you are going to use the command settings for the hands below, you need to writeviewmodel_presetpos 0 . If this is not done, all your hand changes will be reset to default values ​​immediately after restarting the game.

viewmodel_fov 55

Default: 55
Min: -54, Max: 65;
Approach / distance of the weapon model on the screen;
Only the client team;


viewmodel_offset_x

Default: 1
Min: -2, Max: 2.5;
Position of weapon and arm in x-axis (move arms left/right). The smaller the value we specify, the closer the hands will be located to the center of the screen. That is, if we want to move our hands as close to the center as possible, then we specify the value -2. If we need to move our hands as close as possible to the edge of the screen, we specify the value 2.5;
Only the client team;


viewmodel_offset_y

Default: 1
Min: -2, Max: 2.5;
The position of the weapon and arm along the y axis (i.e. the command is responsible for the length of the arms - the larger the value, the longer arms and vice versa). To make the arms as long as possible - specify 2. To make the arms as short as possible - set the value to -2.5;
Only the client team;


viewmodel_offset_z

Default: 2
Min: -2, Max: 2.5;
The position of the weapon and arm in the z-axis (moving the arms up/down). The lower the value, the lower the hands are and vice versa. Accordingly, to lower the hands to the maximum - indicate -2, to raise the hands as high as possible - indicate 2.5;
Only the client team;

Graphics settings in CS:GO

We strongly recommend that you do not use the console to adjust the graphics of the game, this is only for pro players and users. For beginners and most other players, it is enough to watch video settings from professional gamers or streamers. You can do this on our website, in the config section.

  • mat_autoexposure_max 3- maximum screen brightness;
  • mat_autoexposure_min 0.5- minimum screen brightness;
  • mat_colcorrection_forceentitiesclientside 0 ;
  • mat_debug_postprocessing_effects 0 - do not show algorithms in screen quadrants;
  • mat_disable_bloom 1- turn off the bloom effect;
  • mat_monitorgamma 2.2- gamma (1.6 - light, 2.6 - dark);
  • mat_queue_mode 2- enable multi-core rendering;
  • mat_savechanges- save video settings in the windows registry;
  • mat_setvideomode 1680 1050 1- setting the screen resolution;
  • muzzleflash_light 0- turn off dynamic (reflected) light from flashes;
  • r_cheapwaterend 0- Drawing the bottom and water;
  • r_drawmodelstatsoverlaymax 1.5 ;
  • r_drawmodelstatsoverlaymin 0.1 ;
  • r_drawtracers_firstperson 1;
  • r_dynamic 0- Dynamic reflections from objects.

Radar settings

Detailed console commands for the radar in this thread. Below are the most basic ones:

drawradar

Turn on the display of the radar on the screen;
Only the client team;

hideradar

Hide the radar from the screen;
Only the client team;

cl_radar_always_centered

Default: 1
Turns on the centering of the player on the radar;
Only the client team;

cl_radar_icon_scale_min

Default: 0.6
Min: 0.4, Max: 1
Sets the minimum scale of the icon on the radar. Available values ​​are from 0.4 to 1.0;
Only the client team;

cl_radar_rotate

Default: 1
Radar rotation. If 0 is specified, then the map on the radar is always in a fixed position;
Only the client team;

cl_radar_scale

Default: 0.7
Min: 0.25, Max: 1

Changes the scale of the map displayed on the radar. Available values ​​are from 0.25 to 1.0;
Only the client team;

cl_radar_square_with_scoreboard

Default: 1
If set to 1, the radar will change to a square when TAB is pressed.
Only the client team;
Available since v1.34.3.0

cl_hud_radar_scale

Default: 1
Min: 0.8, Max: 1.3

The size of the radar on the screen;
Only the client team;
Available since v1.32.8.0

cl_hud_bomb_under_radar

Default: 1

If 1, then the icon of having a bomb will be displayed under the radar;
Only the client team;
Available since v1.32.8.0

Setting up sound in cs go through the console.

dsp_enhance_stereo 1- The effect of expanding the stereo base;
dsp_mix_max 0.9 -
dsp_slow_cpu 0- High quality sound;
dsp_volume 1.0- Turn on the sound;
snd_mixahead 0.1- Sound buffer size;
snd_musicvolume 0.000000- Music volume;
snd_rebuildaudiocache- Rebuild all sound caches from resource list;
suitvolume 0- Decrease the volume of shots;

CS:GO console commands for microphone and voice.

voice_enable

Default: 1

voice_forcemicrecord

Default: 0

1 - enables microphone recording;

voice_mixer_boost

Default: 0

Min: 0.0, Max: 1.0

Amplify the sound of your microphone for others;

voice_mixer_mute

Default: 0

If 1, then mutes your microphone;

voice_mixer_volume

Default: 1.0

Min: 0.0, Max: 1.0

Adjusting the volume of your microphone;

voice_loopback

Default: 0

voice_modeable

Default: 1

voice_recordtofile

Default: 0

If 1, then your microphone recording is saved to a file;

voice_scale

volume

Default: 1

Min: 0.0, Max: 1.0

The volume of the general sound;

windows_speaker_config

Default: -1

Sound output device type:

1 - Automatic detection of audio output device;

1 - Headphones;

3 - 4 Dynamics;

4 - 2 Dynamics;

6 - Speakers 5.1;

Joystick.

joy_lowend 1 - Specifies the amount of physical range of the controller that you want to exclude as an inner zone.
joy_lowend_linear 0.55
joy_lowmap 1 - Specifies the actual range value of the controller mapped to the inner zone.
joy_movement_stick 0
joy_name joystick - The name of your joystick.
joy_no_accel_jump 0
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_response_look 0 - Joystick response mode for look
joy_response_look_pitch 1
joy_response_move 1 - Joystick response mode for movement
joy_sensitive_step0 0.1
joy_sensitive_step1 0.4
joy_sensitive_step2 0.90
joy_sidesensitivity 1 - Determines the amount of joystick movement required to top speed movement from side to side.
joy_sidethreshold 0.15 - Defines a dead zone for movement from side to side.
joy_wingmanwarrior_centerhack 0 - Fixes a centering issue with the Wingman Warrior joystick.
joy_wingmanwarrior_turnhack 0 - Fixes a rotation issue with the Wingman Warrior joystick.
joy_yawsensitivity -1 - Specifies the speed or ratio used when looking left or right.
joy_yawthreshold 0.15 - Determines the dead zone for looking left or right.
joystick 0 - Disable joystick
lookspring 0 - Disable automatic sight centering
lookstrafe 0 - Disable the ability to strafe with the mouse

Net_Graph. Connection settings.

net_channels 0 - display information about the channel in the console (the same information as the net_graph command);
net_graph 1 - enable the connection information panel;
net_graphheight 40 - height of the net_graph panel;
net_graphmsecs 400 - block update rate changes;
net_graphpos 1 - net_graph location;
net_graphproportionalfont 0.5 - size of net_graph;
net_graphshowinterp 1 - shows the interpolation line;
net_graphshowlatency 1 - draws a graph of Ping and packets;
net_graphsolid 1 - turn off lagomer transparency;
net_graphtext 1 - include text in the block;
net_maxroutable 1260 - maximum fragmentation in bytes per packet;
net_scale 5 - chart size;
option_duck_method 0 - hold/single press the duck key;
option_speed_method 0 - hold/single press the run key;
rate 30000 - the number of bytes that the client can receive from the server per second.

General client settings.

cl_allowdownload

Default: 1

Permission to download maps, models and other files from the server when connected.


cl_allowupload

Default: 0

Disable uploading maps, models and decals to the server when connected.

cl_autohelp 0 - Turn off hints (!D.1)
cl_autowepswitch 0 - Disable automatic change of picked up weapons (!D.1)
cl_chatfilters 63 - Chat filter.
cl_class default - Player skin selection (default)
cl_clearhinthistory 1 - Clears client-side hint memory.
cl_cmdrate 128 - The number of packets the client can send to the server.
cl_debugrumble 0 - Disables/Enables Rumble debugging.
cl_detail_avoid_force 0.0 - ? (!D.0)
cl_detail_avoid_radius 0 - The radius at which any trash will be visible.
cl_detail_avoid_recover_speed 0 - ? (!D.0)
cl_detail_max_sway 0 - Distance at which debris will be visible.
cl_disablefreezecam 1 - Disable death screen (!D. 0)
cl_downloadfilter nosounds - Specifies which files can be downloaded from the server (all:Download all files, none:Don't download files, nosounds:Don't download sounds).
cl_dynamiccrosshair 0 - Enable dynamic crosshair - expands on the move and in the jump (D.0).
cl_fixedcrosshairgap 3 - Size of the new crosshairgap (!D.0)
cl_forcepreload 1 - Load information about textures and models at the beginning of the map. (!D.0)
cl_freezecampanel_position_dynamic 1
cl_interp 0.0299 - Time interval through which interpolation occurs. (!D.1)
cl_interp_ratio 1 - Number of gaps between world interpolation. (!D.2)
cl_lagcompensation 1 - Performs lag compensation on the server side.
cl_language russian - Game language (! D. english)
cl_logofile materials/vgui/logos/t1.vtf - Path to your spray
cl_mouselook 1 - Set to 1 to look around with the mouse, 0 for looking around with the keyboard.
cl_observercrosshair 1 - Display crosshair in observation mode (!D. 1).
cl_playerspraydisable 0 - Enable display of player sprays
cl_predictweapons 1 - Performs client side prediction of weapon effects. (!D.1)
cl_resend 6 - Time after which the packet will be sent if the previous one did not reach
cl_righthand 1 - Weapon in the right hand
cl_rumblescale 0 - Rumble effect sensitivity scale. (!D.1.0)
cl_scalecrosshair 1 - Enables resizing
cl_show_scaleform_achievement_popups 1
cl_showerror 0 - Close prediction error window
cl_showfps 0 - Do not show the FPS indicator at the top of the screen
cl_showhelp 0 - On-screen help (Turns on "helper" to display instructions) (!D.1)
cl_showloadout 0
cl_showpluginmessages 1 - Allows plugins installed on the server to show you messages (ads, etc.).
cl_soundfile sound/player/jingle.wav - Jingle sound file.
cl_spec_mode 6 - Spectator mode. (!D.1) 4 - On behalf of the player. 5 - Binding the flying camera to the player. 6 - Flying mode.
cl_team default - Team selection when connected to the game
cl_teamid_overhead_name_alpha 240
cl_teamid_overhead_name_fadetime 0.5
cl_timeout 25 - If the server does not respond within the specified time, an automatic shutdown occurs. (!D.30)
cl_updaterate 128 - The number of packets the client can receive from the server.
clear - Clears the console
closecaption 0 - Subtitles
closeonbuy 0 - closes the store after purchase
con_enable 1 - Activate the console (! D. 1)
crosshair 1 - Enable crosshair (! D. 1)
sfcrosshair 1 - Old CS Source scope
clientport 27005 - Client port (!D.27005)
option_duck_method 0 - Hold/single press the duck key. (!D.0)
option_speed_method 0 - Hold/single press the run key. (!D.0)

Console commands for cs go server

Commands to configure csgo server via console. The entire list of commands available in the game is presented below:

Basic commands for setting up a server

  • mp_restartgame 1- restart the server;
  • mp_limitteams 0- remove the limit on the number of players in teams;
  • mp_autoteambalance 0- disable autobalance in teams;
  • mp_maxmoney 15000- sets the maximum amount of money in the match;
  • mp_startmoney 1000- amount of money at the beginning of the game $1000;
  • mp_roundtime 5- round length in minutes;
  • mp_maxrounds 99- limit of rounds (maximum number of rounds) before changing the map;
  • mp_timelimit 30- maximum game time in minutes;
  • mp_c4timer 45- bomb timer in seconds;
  • mp_freezetime 0- removes the freezing time at the beginning of the round (in seconds);
  • mp_buytime 100- changes in the purchase time in seconds from the start of the round;
  • mp_buy_anywhere 1- opens up the ability to buy weapons throughout the map;
  • ammo_grenade_limit_total 6- remove the limit (restriction) on the number of grenades;
  • mp_warmuptime 90- change the amount of time for a warm-up in seconds (console commands cs go warm-up);
  • mp_warmup_end- finish the warm-up;

List of all console commands for the server.

mp_autokick

Default: 1
Whether to kick those who shoot at their own or kill them;
Server only;


mp_autoteambalance

Default: 1

Auto balance in teams. So that there are not 10 players in one team, and in the other, for example, 5;
Server only;

mp_backup_restore_list_files

Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed;
Server only;


mp_backup_restore_load_autopause

Default: 1
Whether to automatically pause the match after restoring the latest match data from a backup;
Server only;
Available since v1.33.1.0;


mp_backup_restore_load_file

Loads player money, KDA, points and team results; reset to the next round after backup;
Server only;


mp_backup_round_auto

Default: 1
If this setting is enabled, it will store in-memory backups for players to reconnect, even if the backup files are not saved to disk;
Server only;
Available since v1.34.0.0


mp_backup_round_file

Default: backup
If set, the server will save information about all rounds played in files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt;
Server only;


mp_backup_round_file_last

Default:
Each time a backup file is written, the value of this instance is updated to hold the name of the backup file;
Server only;


mp_backup_round_file_pattern

Default: %prefix%_round%round%.txt
If set, the server will save information about all played rounds to files named by this template, for example:

"%prefix%_%date%_%time%_%team1%_%team2%.txt"

"%map%_round%round%_score_%score1%_%score2%.txt";
Server only;

mp_competitive_endofmatch_extra_time

Default: 15
After the end of a competitive match, extra time appears on the title screen;
Server only;


mp_deathcam_skippable

Default: 1
Determines if the player can exit the death chamber early;
Server only;
Available since v1.33.3.0


mp_disable_autokick

Prevents automatic removal of a player from the server;
Server only;


mp_dm_bonus_length_max

Default: 30
The maximum duration of the bonus (in seconds);
Server only;


mp_dm_bonus_length_min

Default: 30
The minimum duration of the bonus (in seconds);
Server only;


mp_dm_time_between_bonus_max

Default: 40
The maximum start time of the bonus time after the start of the round or after the last bonus (in seconds);
Server only;


mp_dm_time_between_bonus_min

Default: 30
Minimum start time of bonus time after the start of the round or after the last bonus (in seconds);
Server only;


mp_dump_timers

Displays the round time to the console for debugging;
Server only;


mp_forcerespawnplayers

Causes all players to respawn;
Requires sv_cheats 1
Server only;


mp_forcewin

Makes the team win;
Requires sv_cheats 1
Server only;


mp_freezetime

Default: 6
Min: 0, Max: 60
How many seconds to keep players frozen when a round starts;
Server only;


mp_hostages_max

Default: 2
The maximum number of hostages to spawn;
Server only;


mp_hostages_run_speed_modifier

Default: 1.0
Min: 0.1, Max: 1.5
Hostage movement speed. Slow down the hostages by setting<1,0;
Server only;


mp_hostages_spawn_farthest

Default: 0
When enabled, will constantly cause the appearance of the most distant hostages;
Server only;


mp_hostages_spawn_force_positions

Default:
A comma-separated list of zero-based indexes to force occurrence positions, such as "0.2" or "1.6";
Server only;


mp_hostages_spawn_same_every_round

Default: 1
0 = randomly spawn hostages in each round, 1 = same spawns for the whole match;
Server only;


mp_humanteam

Default: any
Limits human players to one team (any, CT, T), i.e. setting CT - bots will not be able to enter for CT;
Server only;


mp_ignore_round_win_conditions

Default: 0
Ignore conditions that could end the current round;
Server only;


mp_limitteams

Default: 2
Min: 0, Max: 30
The maximum number of players one team can have over another (0 disables checking);
Server only;


mp_logdetail

Default: 0
Min: 0, Max: 3
Attack logging. Values: 0 = off, 1 = enemy only, 2 = teammate, 3 = both);
Server only;


mp_pause_match

Pause the match in the next freeze;
Server only;


mp_restartgame

Default: 0
If not zero, the game will restart after the specified number of seconds;
Server only;


mp_roundtime

Default: 5
Min: 1, Max: 60
How many minutes each round lasts;
Server only;


mp_roundtime_defuse

Default: 0
Min: 0, Max: 60
How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime;
Server only;


mp_roundtime_hostage

Default: 0
Min: 0, Max: 60
How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime;
Server only;


mp_scrambleteams

Shuffle commands and restart the game;
Server only;


mp_spawnprotectiontime

Default: 5
Kick players who kill teammates during those few seconds after the start of the round.
Server only;


mp_swapteams

Swap teams and restart the game;
Server only;


mp_switchteams

Swap teams;
Server only;


mp_td_dmgtokick

Default: 300
The threshold of damage to players in the match, if exceeded, the attacking player of his team will be kicked;
Server only;


mp_td_dmgtowarn

Default: 200
The threshold for damage to players in a match, when exceeded, the attacking player of his team will receive a warning that he will be kicked;
Server only;


mp_td_spawndmgthreshold

Default: 50
Threshold of damage to players at the beginning of the round, if exceeded, the player will receive a warning or a kick;
Server only;


mp_teamflag_1

Default:
Enter country code alpha 2 to show this flag next to team name 1 in the spectator menu;
Server only; Default: 5
Display match statistics and hold it for at least a few seconds;
Server only;
Available since v1.34.4.1


mp_teammatchstat_txt

Default:
A non-empty string specifies a description of the match statistics, such as "Match 2 of 3";
Server only;
Available since v1.34.4.0


mp_teamname_1

Default:
Non-empty string, overrides the name of the first command;
Server only;


mp_teamname_2

Default:
Non-empty string, overrides the name of the second command;
Server only;


mp_teamprediction_pct

Default: 0
A value from 1 to 99 will show predictions in favor of the CT team;
Server only;
Available since v1.34.4.0
Changed in v1.34.4.1


mp_teamprediction_txt

Default: #SFUIHUD_Spectate_Predictions sv_log_onefile 0
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_logflush 0
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_pvsskipanimation 1
sv_skyname sky_dust - ? (!D.tides)
sv_specaccelerate 5
sv_specnoclip 1 - Player in spectator mode can fly through walls and objects (D.0).
sv_specspeed 1.5 - Movement speed in spectator mode
sv_unlockedchapters 99 - Allows rotation of backgrounds.
sv_visiblemaxplayers 32 - Maximum number of players on the map
sv_voiceenable 1
sv_talk_enemy_dead 1- Allow to use voice chat with dead opponents.
sv_talk_enemy_alive 1- Allow to use voice chat with live opponents.
sv_spec_post_death_additional_time- allows you to increase the time between switching the spectator from a killed player to another alive one.
sv_cheats 0 - 1 enable cheats
password - Current server access password (!D.)

source TV.

tv_nochat 0 - Receive chat messages from other SourceTV viewers
ui_steam_overlay_notification_position topleft - Steam notification position

Scene.

scene_showfaceto 0 - When playing a scene, do not display facet event directions (!D. 0)
scene_showlook 0 - On playback, don't show direction of view events (!D. 0)
scene_showmoveto 0 - Don't show endpoint while moving (!D. 0)
scene_showunlock 0 - ? (!D.0)

Graphs.

budget_averages_window 0 - Number of frames to count when displaying the panel's average frame rate (!D. 30)
budget_background_alpha 0 - Panel transparency (!D. 128)
budget_bargraph_background_alpha 128 - Bar transparency (!D. 128)
budget_bargraph_range_ms 16.6666666667 - Bargraph border in seconds (!D. 16)
budget_history_numsamplesvisible 0 - Number of segments to draw the chart (!D. 100)
budget_history_range_ms 5 - Chart border in seconds (!D. 5)
budget_panel_bottom_of_history_fraction .25 - ?
budget_panel_height 384 - Panel height in pixels
budget_panel_width 512 - Panel width in pixels
budget_panel_x 0 - The x position of the window from the left edge of the screen
budget_panel_y 50 - The y position of the window from the left edge of the screen
budget_peaks_window 0 - Number of frames to count the statistics window display (!D 30)
budget_show_averages 0 - Turn off the average in statistics
budget_show_history 0 - Turn off graphics history (!D. 1)
budget_show_peaks 0 - Disables displaying peaks in statistics

Bug report.

bugreporter_uploadasync 0 - Upload apps asynchronously (!D. 0)
bugreporter_username - (!D.)

Subtitles.

cc_lang - Subtitle language (default - user interface language)
cc_linger_time 1.0 - Subtitle delay time.
cc_predisplay_time 0.25 - Delay before displaying subtitles.
cc_subtitles 0 - If enabled, then sound effects will not be displayed in subtitles, only speech (for example, sounds of the player being injured will not be displayed).

zblock.

setinfo zb_wantautocashcalling 1 - Use automatic calling of information about the amount of money

Dangerous to change teams.

cl_bobcycle 0.8 - Sets the frequency of the player's image swaying while running (!Z. 0.8)
cl_bobup 0.5 - Sets the number of times the player's image bounces when running (!Z. 0.5)
cl_drawhud 1 - Enable HUD menu (!Z. 1)
cl_extrapolate 1 - Simple linear prediction of object positions based on their previous behavior history. (!Z.1)
cl_extrapolate_amount 0.20 - Extrapolate only for packet loss up to 0.20 seconds
cl_predict 1 - Performs client-side prediction of player movements. (!Z.1)
cl_phys_timescale 1.0 - Sets client-side timescale (!Z. 1.0)
cl_removedecals 0 - Do not remove decals from target object (!Z. 0)
cl_wpn_sway_scale 1.0 - Animation amplitude of the weapon model when shooting. (!Z.1.0)
mat_fastnobump 0 - Disable fast volume texture rendering algorithm (!Z. 0)
mat_frame_sync_enable 1 - Enable force frame synchronization (!Z.1).
mat_frame_sync_force_texture 0 - Force frame sync to lock managed textures (!Z.0)
mat_tonemap_algorithm 1 - Old map drawing algorithm (!Z.1)
net_fakeloss 0 - Fake packet loss by percentage (!Z. 0)
r_modelwireframedecal 0 - Don't show damage to the enemy. (!Z.0)


With the help of the console, you can optimize the game well and finish the interface a little to make it easier and more convenient to play. In CS 1.6, the console is the cornerstone for anyone who wants the game to be truly comfortable. The only problem is that console commands cs 1.6 still need to know.

However, this is fixable. With the help of commands, you can change almost any element of the HUD, as well as customize the choice of weapons. In addition, you can even correct your own ping, but this must be done carefully.

Console commands to change the interface and control

  • hud_draw 1- responsible for displaying various inscriptions on the screen;
  • hud_fastswitch 1- enables accelerated switching of weapons (just press the corresponding number, without pressing LMB to confirm the switch);
  • hud_saytext 1- determines whether messages from players will be shown on the screen;
  • hud_centerid 1- turns on the display of inscriptions in the center of the screen;
  • hud_saytext_time- how long the message will be displayed in seconds;
  • hud_deathnotice_time- display of death messages in seconds;
  • cl_showfps 1- turns on FPS display;
  • setinfo left hand 0- the player holds the weapon in the left;
  • cl_righthand 1- the player holds the weapon on the right;
  • setinfo _vgui_menus 0- disables graphical menus;
  • sensitivity- sets mouse sensitivity;
  • zoom_sensitivity_ratio- similar to the parameter above, but only during the use of optics;
  • m_yaw- changes sensitivity when turning right or left;
  • m_pitch- changes the sensitivity by turning up and down;
  • m_filter 1- enables anti-aliasing for the mouse;
  • showbriefing- displays the map description from its TXT file.
  • cl_dynamiccrosshair 1- sets the level of divergence of the dynamic sight when shooting;
  • sv_aim 0- disables auto aiming for sniper rifles;
  • hideradar- hides the radar;
  • drawradar- re-enables the display of the radar;
  • adjust_crosshair- changes the color of the sight (values ​​1-5).

Graphics editing commands

  • r_decals- determines the number of decals visible to the player, such as traces from hits and so on;
  • mp_decals- similar to the command above;
  • gamma 5- determines the gamma level;
  • brightness 2.5- sets the brightness;
  • gl_picmip- texture blur level, if 0 is absent, if set to 3, there will be maximum blur;
  • cl_himodels 0- removes high-quality models;
  • r_drawviewmodel 1- disables and enables the display of used weapons;
  • cl_corpsestay- sets a timer for the disappearance of corpses;
  • max_smokepuffs- determines the possible amount for puffs of smoke;
  • fast sprites- determines the quality level of sprites, if 0, there will be a maximum quality level, with 2 it will be minimum.

Commands for changing map and round settings

  • mp_timelimit– sets a time limit for the current map;
  • mp_winlimit- similarly with the number of victories;
  • mp_maxrounds- similarly with the total number of rounds;
  • sv_restartround- restart of the round;
  • sv_gravity- changes the level of gravity on the map;
  • mp_flashlight 1- allows stun grenades;
  • mp_fadetoblack 1- after death the player will see a black screen;
  • mp_forcecamera- fixes the camera;
  • mp_footsteps 1- includes silent steps;
  • mp_c4timer- defines bomb timer in seconds;
  • mp_startmoney- sets the amount of money at the beginning of the round;
  • mp_buytime- the time of the store, the value is set in fractions of a minute;
  • mp_freezetime- delay at the start of a new round;
  • mp_roundtime- the duration of the round;
  • mp_friendly_grenade_damage 1- includes damage to friendly grenades;
  • mp_friendlyfire 1- own take damage from shooting;
  • mp_tkpunish- throws out those who shot at their own;
  • mp_autokick- automatic kick with a ban for those who are fond of shooting at their own;
  • mp_autoteamballance 1- equalizes the number of players in both teams;
  • mp_limitteams 2- determines the maximum advantage, for example, a maximum of two players, after which the rest will automatically fall into the opposite team.

Other commands

  • map "map"- changes the map to the selected one;
  • changelevel "map"- changes the map and does not throw out players;
  • mp_mapvoteratio- sets the number of votes required to change the map;
  • votemap- launches a vote on changing the map;
  • bind "key" "command"- binds the execution of the command to a specific key;
  • alias name command-1 command-2- allows you to execute several commands at once.
It was all useful console commands CS 1.6. Now together with them it will be much easier to get more pleasure from the game.

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