Historical battles. "Historical Battles": opinions and questions What should be added to "Historical Battles"

Tankers!

One of the key innovations of update 9.0 will be historical battles. This is a new World of Tanks game mode dedicated to real historical battles and vehicles that took part in them.

This material will tell you about how historical battles work, what features they have and what everyone who is going to take part in them needs to pay attention to.

The historical battle is based on the familiar gameplay of World of Tanks. It differs from the standard battle mode in a number of ways:

  • Only equipment that fought in reality takes part in historical battles.
  • Each team represents one of the parties involved in the conflict.
  • Equipment goes into battle equipped with those modules (guns, engines, radios, etc.) that were historically installed on it.
  • The ammunition load of the guns is close to historical in terms of the number of shells and their type.
  • The number of premium shells that can be used in historical ammo is limited.

Each historical battle scenario corresponds to a specific battle that took place in reality. In update 9.0. players will be able to choose one of three scenarios: "Balaton operation", "Ardennes operation" and "Battle of Kursk". In the future, new historical battles will appear. Players will have access to a certain amount of scenarios of historical battles in each period of time, and their list will change periodically.

The set of vehicles that are allowed to participate in each scenario corresponds to historical data.

In order to take part in the battle, the player must have in the hangar a combat vehicle from the list of those taking part in the scenario.

Historical battles take place on maps that are as close as possible in terms of surroundings to the real area and season in which the battle took place.

In order to take part in a historical battle, the player must select this mode from the list. After that, the historical battles window will open. At the top of the window is a scenario selection carousel. When choosing any of the scenarios available in this moment, the player will see the information window. It displays the following data:

  • Name of the battle.
  • A brief description and a button, when pressed, the player will be able to read detailed information about the battle.
  • The map on which the battle will take place.
  • List of vehicles taking part in the battle.

Combat vehicles in the list of available vehicles are sorted in such a way that at the beginning of the list the player can see the tanks that he has in the hangar and are ready to participate in the battle. Then comes the equipment that the player has, but is not ready for battle (incomplete crew, repairs are needed, the tank is in battle). The last in the list are cars that the player does not have in the hangar.

In Update 9.0, historical battles take place in the "Standard battle" mode. In future updates, the "Encounter Battle" and "Assault" modes will be added. In the "Storm" mode, the bases will be assigned to the parties to the conflict in a predetermined way.


The player can take part in historical battles if he has a tank in the hangar that is suitable for a particular scenario.

As mentioned above, a tank taking part in a historical battle must be equipped with the modules that it was equipped with in reality. For the convenience of the player, the re-equipment of the tank is carried out automatically at the touch of a button. To battle!

Historical modules are installed on the tank even if the player has not researched them yet. After the end of the battle, all the modules that it was equipped with before entering the historical battle will be automatically returned to the player's tank.

When entering the historical battle mode with a tank, a number of changes occur:

  • emblems are replaced with standard ones;
  • clan emblems are hidden;
  • if the tank has no camouflage of the appropriate type, the tank goes into battle without camouflage.

If inscriptions were applied to the tank, they remain unchanged.

The ammunition for the historical battle corresponds to the real one both in the number of shells and in their type.


Historical ammunition is acquired automatically at the push of a button To battle! The cost of ammunition is displayed in the tank maintenance window and when you hover over the information line in the historical battle window.

Shells can only be purchased with credits, only with in-game gold, or with credits and gold, depending on the type of shells.

If the player does not have enough funds to buy ammunition, he will be warned about this by a special message.

After the end of the battle, the player is returned funds (game gold or credits) for unused ammunition.


The duration of the historical battle is standard - 15 minutes. Victory conditions are also standard: capture the enemy base or destroy all enemy tanks.

If a historical battle takes place in the "Standard Battle" or "Encounter Battle" mode, then the teams are distributed among the bases randomly. In the "Storm" mode, the bases are assigned to the parties to the conflict in a strictly defined way.

There are no changes to the tank crew in historical battles. Crew XP gain and skill effects remain the same as in any other mode.

Game experience and credits in historical battles are accrued in the same way as in the standard mode. Player statistics for historical battles are counted separately and can be viewed by selecting the appropriate item in the "Statistics" tab of the "Achievements" screen.


Balancing of historical battles differs from the standard one. The formation of teams takes place depending on the balance weight of specific combat vehicles that participated in this battle.


In update 9.0, you can only take part in historical battles alone, the ability to play in a platoon will be added in one of the next updates.

Standard battle chat is available without restrictions.

The Historical Battle mode is available to every player. The gameplay of the mode corresponds to the usual gameplay in standard battles. At the same time, the features of vehicle balancing, the composition of teams and the historical equipment of combat vehicles will allow World of Tanks players to develop many new tactics and take a different look at their favorite game.

In Update 9.0, players will have access to the following historical battles:

"Battle of the Kursk Bulge"- one of the key battles of the Second World War, as a result of which the Soviet troops inflicted a major defeat on the German army, liberating Orel, Belgorod, Kharkov.

"Fighting at Lake Balaton"- a counterattack by German troops on the territory of Hungary in the area of ​​\u200b\u200bLakes Balaton and Velence. It ended with the victory of the Soviet troops.

"Ardennes operation"- a major offensive of the Nazi forces on the Western Front. It took place in December 1944 - January 1945, ended major defeat Germans.

We received a lot of questions and opinions about the operation of the Historical Battles game mode. A large number of comments and discussions are related to the imperfection of the game mode and the disagreement of the players with the fact that tanks with a complete set as close as possible to the historical one should participate in the battle.

Among interesting features historical battles, it is worth noting the use of historical models of modules on combat units. You can go into battle only with stock guns, but first things first...

Player opinions

What do not like

I really didn't like the IB mode. How can you normally play a hellcat with a dead gun against CT? Or how can I play ISU-152 and KV-1S without normal light against ST and TT? You say that in real battles there were no T-50s and MT-25s? Well, in real battles, information about the positions of opponents is not transmitted by fireflies, but by reconnaissance, and during a battle in the bushes, enemy tanks are not made invisible and firing from a tank in a forest is unlikely in a real battle to lead to a projectile hitting anywhere except in a tree (I'm talking about the alley in Prokhorovka). Well, actually it’s very annoying that you seem to have a pumped up tank, and throw it into battle with a stock gun. Well, since you allow yourself to arbitrarily change the configuration of the tank, well, in general, then make sure that any tanks are available in the IS mode, and not just those in the hangar. Why do I have an ISU-152 with a BL-10, but I have to go into battle with a stock gun, which I don’t have either in the hangar or in the warehouse. At the same time, the stock gun of the SU-152 is better, but I can’t go into battle on the SU-152, because. I don't have it in the hangar. Why?

Romulieto

What should be added to the "Historical battles"

  1. In historical battles, it is necessary to implement "operations" through the assault mode, then 1 team will actually attack, and the other will defend
  2. It would be nice to move the bases so that it is a place that is advantageous for defense, and not an equilibrium in terms of balance.
  3. Tiger2 will greatly unbalance the teams, it must either be removed, or against 1-2 you need 6-7 ISUs or a whole crowd of smaller tanks (20-25 units). More than 1 Tiger2 per team is too much.
  4. Tanks of low levels are unprofitable to use, on Soviet tanks, it is very difficult to fight, accidentally meeting with a tiger2, it will be too difficult to get away from him, not to mention causing damage, because of the maps it is almost impossible to drive into the side of the tiger

LazarevDenis

Imbalance in "Historical Battles"

The imbalance is terrible - the Germans tear everyone especially without straining and without thinking about tactics, the cards are still the same, painfully boring. We need special maps, other environmental sounds, for example, gusts of wind on winter maps, etc. I think that after all the balance changes, it will be right to make a "wipe" of statistics on historical battles. I play on M4 and Helkat - in the random stat they are 60%+, and in the historical - 23% - what does this mean? Fix the balance and reset statistics!

martogalan

How to make game mode better?

You don’t need to make any infantry, fluff and all that, it’s just that when balancing, you shouldn’t focus on 100% historicity, we play tanks and the historical battle mode gives us a kind of symbiosis of a medium and champion company, but with a separate random setup. Just let people who play tanks set up the setup in teams and not those who write code and make models.

Panther M10 in "Historical Battles"

I want to note the Panther-M10 in historical battles. This prem sparkled with new colors - a historical cannon and an increased amount of XP, give excellent chances of winning. Again, farming and lack of waiting before the battle (because the machine is not massive), opponents in the form of level 6 STs - all this makes the result even more predictable. P/S. A whole American can be destroyed even without shots - they die from one ram of this not the easiest car)))

Akela_has_missed

Questions about "Historical battles"

Battle of Kursk

I can’t enter the “Battle of the Kursk Bulge” - it says that something like the waiting time has been exceeded. At what I tried already on 3 tanks to enter the T-70, SU-76 and T-34. Somewhere above I read that someone faced a similar problem. What to do? P.S.: I can play normally on another map in IB mode...

One of the key innovations of update 9.0 will be historical battles. This is a new World of Tanks game mode dedicated to real historical battles and vehicles that took part in them. This material will tell you about how historical battles work, what features they have and what everyone who is going to take part in them needs to pay attention to.

The historical battle is based on the familiar gameplay of World of Tanks. It differs from the standard battle mode in a number of ways:

  • Only equipment that fought in reality takes part in historical battles.
  • Each team represents one of the parties involved in the conflict.
  • Equipment goes into battle equipped with those modules (guns, engines, radios, etc.) that were historically installed on it.
  • The ammunition load of the guns corresponds to the historical one in terms of the number and type of shells.
  • The number of premium shells that can be used in historical ammo is limited.
Each historical battle scenario corresponds to a specific battle that took place in reality. In update 9.0. players will be able to choose one of three scenarios: "Balaton operation", "Ardennes operation" and "Battle of Kursk". In the future, the list of historical battles will be supplemented. Players will have access to a certain number of scenarios of historical battles in each period of time. The list of scenarios will change periodically.

The set of vehicles that are allowed to participate in each scenario corresponds to historical data.

In order to take part in the battle, the player must have in the hangar a combat vehicle from the list of those taking part in the scenario.

Historical battles take place on maps that are as close as possible in terms of surroundings to the real area and season in which the battle took place.

In order to take part in a historical battle, the player must select this mode from the list. After that, the historical battles window will open. At the top of the window is a scenario selection carousel. When choosing any of the scenarios currently available, the player will see an information window. It displays the following data:

  • Name of the battle.
  • A brief description and a button, when pressed, the player will be able to read detailed information about the battle.
  • The map on which the battle will take place.
  • List of vehicles taking part in the battle.
Combat vehicles in the list of available vehicles are sorted in such a way that at the beginning of the list the player can see the tanks that he has in the hangar and are ready to participate in the battle. Then comes the equipment that the player has, but is not ready for battle (incomplete crew, repairs are needed, the tank is in battle). The last in the list are cars that the player does not have in the hangar.

Historical battles take place in the "Standard Battle", "Encounter Battle" or "Assault" modes. In the "Assault" mode, it is indicated which side is attacking and which is defending. For each scenario, a specific battle mode is set.

The player can take part in historical battles if he has a tank in the hangar that is suitable for a particular scenario.

As mentioned above, a tank taking part in a historical battle must be equipped with the modules that it was equipped with in reality. For the convenience of the player, the re-equipment of the tank is carried out automatically at the touch of a button. To battle!

Historical modules are installed on the tank even if the player has not researched them yet. After the end of the battle, all the modules that it was equipped with before entering the historical battle will be automatically returned to the player's tank.

When entering the historical battle mode with a tank, a number of changes occur:

  • emblems are replaced with standard ones;
  • clan emblems are hidden;
  • if the tank has no camouflage of the appropriate type, the tank goes into battle without camouflage.
If inscriptions were applied to the tank, they remain unchanged.

The ammunition for the historical battle corresponds to the real one both in the number of shells and in their type.

Historical ammo load is acquired automatically when you press the Go to battle button! The cost of ammunition is displayed in the tank maintenance window and when you hover over the information line in the historical battle window.

Shells can only be purchased with credits, only with in-game gold, or with credits and gold, depending on the type of shells.

If the player does not have enough funds to buy ammunition, he will be warned about this by a special message.

After the end of the battle, the player is returned funds (game gold or credits) for unused ammunition.

The duration of the historical battle is standard - 15 minutes. Victory conditions are also standard: capture the enemy base or destroy all enemy tanks.

If a historical battle takes place in the "Standard Battle" or "Encounter Battle" mode, then the teams are distributed among the bases randomly. In the "Storm" mode, the bases are assigned to the parties to the conflict in a strictly defined way.

There are no changes to the tank crew in historical battles. Crew XP gain and skill effects remain the same as in any other mode.

Game experience and credits in historical battles are accrued in the same way as in the standard mode. Player statistics for historical battles are counted separately and can be viewed by selecting the appropriate item in the "Statistics" tab of the "Achievements" screen.

Balancing of game battles differs from the standard one. The formation of teams takes place depending on the balance weight of specific combat vehicles that participated in this battle.

In update 9.0, you can only take part in historical battles alone, the ability to play in a platoon will be added in one of the next updates.

Standard battle chat is available without restrictions.

The Historical Battle mode is available to every player. The gameplay of the mode corresponds to the usual gameplay in standard battles. At the same time, the features of vehicle balancing, the composition of teams and the historical equipment of combat vehicles will allow World of Tanks players to develop many new tactics and take a different look at their favorite game.