Goose print what to do with it. Fury Hooves Update in Black Desert

August 30 on servers Black Desert The Furyhooves update was installed, adding horse racing and other changes to the game.

horse racing

Added new game functionality - Horse Racing.

Dozens of horses rush along the road, deafening the area with the clatter of shod hooves and raising clouds of brown dust into the air. The hair on their broad chest is sheen with sweat, and foam falls in white clods from their swollen sides. The jockeys, having risen in the saddles, peer intently into the distance, clinging to the reins with a death grip and regularly spurring their skittish steeds. big jumps in Black Desert began.

Conditions for participation in horse racing and rewards

To take part in the races, you need:

  1. Click on the [Race] button under the horse icon in the upper left corner of the screen;
  2. In the window that opens, click on the [Registration] button (available only if there is a horse that meets the requirements of the race);
  3. Wait for the races: when the race starts, the character, along with the horse, will be automatically moved to the start line.

Main features and conditions of racing:

  • Races run 24 hours a day with breaks between races;
  • While there is a break between races, registration for the races is not available, but you can see how much time is left and what rank horses will participate. When the break ends, players have 5 minutes to register horses;
  • In each race, the requirements for the rank of horses are set randomly;
  • You can only participate in the race on a horse with a rank that meets the requirements and a death counter whose indicator is zero;
  • The maximum number of race participants is 20;
  • When the races begin, the participants will be given an autopath to follow, overcoming the checkpoints, to the very finish line;
  • During the races, any PvP is allowed, while if the horse of one of the participants dies, the number of its deaths will not increase;
  • The player is removed from the race if he changed the channel after registration, or left the start line. After disqualification, the character will be moved to the last place where he was before the start of the race.
  • After the first racer finishes, the rest must reach the finish line within 30 seconds. Players who do not make it to the finish line will not receive a race reward.

At the end of the race, participants are awarded with seals, the number of which directly depends on the place taken:

  1. place - 5 seals;
  2. place - 3 seals;
  3. place - 2 stamps;
  4. ~20th place - 1 stamp.

The obtained seals can be exchanged with NPC Gull and Vafra in the Stone Waste location for the following items:

  • 2 seals - Black stone (armor);
  • 3 seals - Black stone (weapon);
  • 5 seals - Box with Light/Combat Harness (helmet, armor, saddle, stirrup, horseshoes - one of these items randomly);
  • 8 seals - Light / Combat equipment for the horse to choose from (separately);
  • 20 seals - 20 seals - Box with Steel/Melchior harness (helmet, armor, saddle, stirrup, horseshoes - one of these items randomly);
  • 25 seals - Steel / Cupronickel equipment for the horse to choose from (separately);
  • 50 seals - Chest of a mount (inside a random certificate for a mount of 6~8 ranks);
  • 80 seals - a unique rank 6 horse with the "Take a Passenger" skill, which cannot be obtained through breeding;
  • 100 seals - Box with reinforced Steel/Melchior harness (helmet, armor, saddle, stirrup, horseshoes).
Legendary Boss Weapons

New quests have been added that require you to join forces with other heroes and face the formidable world bosses Kzarka, Nouver, and Karanda. By defeating them, you will not only become famous all over the world, but you will also be able to receive chests with their weapons as a reward for completing tasks.

Quests can be taken from the following characters:

  • "Seal of Kzarka" from the NPC Delpenio in the location "Sanctuary of Serendia";
  • "Nuver's Seal" from the NPC Atuna Balax in the location "Oriental Bazaar";
  • "Seal of Karanda" from the NPC Krez in the location "Devil's Backbone".

Each of the tasks can only be taken once per account by characters of level 50 and above. The quest for the family can be completed by any character.

Items
  • Changed the number of "Hunter's Seal" items that drop when killing the Corrupt Lord of Kzark boss;
  • Killing Kzarka now drops a Liberto Weapon Chest.
  • Increased drop rate for the following items:
  • "Kzarka's Weapon Box" when killing Kzarka;
  • "Chest with additional weapons Nouver" when killing Nouver;
  • "Red Nose Armor" when killing Red Nose on a daily quest;
  • "Helmet of Geass" when killing Geass on a daily quest;
  • Bracers of Bheg when killing the Cowardly Bheg on a daily quest;
  • "Muskan's Shoes" when killing Muskan on a weekly quest;
  • "Giant Treant Armor" when killing a Giant Treant on a weekly quest.

Characters in a party can now obtain the following items from summoned bosses:

  • "Red Nose Armor" when killing Red Nose;
  • "Helmet of Geass" when killing Geass;
  • Bracers of Bheg when killing the Cowardly Bheg;
  • Muskan's Shoes, Liberto's Katana, Liberto's Sword when killing Muskan;
  • Giant Treant Armor, Liberto Ax when killing a Giant Treant;
  • Bow of Liberto, Talisman of Liberto, Blade of Liberto, Staff of Liberto, and Witch Ornament when killing Hexa Marie.
Tasks
  • The amount of experience gained by the character for completing the "Combat Upgrade" quest has been increased.
Achievements

By logging into the game every day, players will receive a new achievement "Battle Blessing" with two effects to choose from:

  • +200% experience for 30 minutes;
  • +100% XP for 60 minutes.
Other
  • Increased the amount of experience gained by characters of level 50 and above;
  • Fixed a bug where it was impossible to cross St. Bernard puppies;
  • Fixed a bug where silver from the sale of riding elephants was not sent to the warehouse, as a result of which it was impossible to sell high-level elephants;
  • Now the character icons in the main menu ( - [Menu]) display the amount of their energy;
  • Slightly changed camera angles while driving a fishing boat.

There are three types of weapons in Black Desert:

basic, additional and awakened.

There are also differences in quality: green, blue and gold.

* You can upgrade your weapons with the Black Spirit using "Weapon Seals".

It is optimal to buy immediately "" worth 7.6 kk, with a 100% chance of strengthening, than buying a lot (very much) at 300 kk (the chance of improving is very low).

you will get effects: sparks- Crit chance +1; defeat— attack speed +1; temptation- skill speed +1.

crit chance +1; skill speed +1.

This does not apply to Liberto or Kzarka/Nubera/Kutuma weapons - they can only be blue and gold quality respectively.

Main weapon:

comparison table of the main weapon of the limit, sharpened on V

Attack Slots

under the stones

Accuracy Add. effects
Callis 109-127 1 170 add. damage to monsters +15,

When it rains, attack power is not reduced.

Sales 106-114 1 170 Add. damage people +35, monsters +15,

attack speed +1, crit chance. hit +1

Elsie 106-114 1 200 Add. damage to all races +18, monsters +15,

attack speed +1, crit chance. hit +1

5% chance to recover 5 HP when attacking

Ain 106-114 1 170 add. damage to the Ainu + 35, additional. damage to monsters +15, attack speed +1, crit chance. hit +1
crey 113-119 2 170 add. damage to monsters +15,

attack speed +1, crit chance. hit +1

Set effect with add. weapons:

accuracy +20

Yuria 112-121 1 170 Add. damage people +25, monsters +15,

attack speed +1, crit chance. hit +1

Asvol 112-120 1 200 add. damage to monsters +15,

attack speed +1, crit chance. hit +1

When it rains, attack power is not reduced.

Pares 107-115 1 170 Add. damage to all races +25, monsters +15,

attack speed +1, crit chance. hit +1

Roshar 113-122 2 170 add. damage to monsters +15,

attack speed +1, crit chance. hit +1

set effect with add. Weapon: Ignore Crowd Control Resistance +10%

Liberto 122-126 2 182 damage to all races +5, ext. damage against monsters +15. crit chance +3
Kzarka 122-126 2 200 damage to all races +20, ext. damage against monsters +15. attack speed +3
light of Ophin 126 -128 2 182 damage to all races +20, ext. damage against monsters +15. crit chance. hit +2, attack speed +2
black star 131 — 137 2 212 damage to all races +18, ext. damage against monsters +48. attack speed +3 (for mages - skill speed)

Additional weapon:

By upgrading the weapon to blue quality : sparks- add. back attack damage +1, temptation- add. damage to tossed targets +1, defeat- add. damage to lying targets +1;

Upgrade to gold (limit): add. Special Attack Damage +10%.

comparison table of additional weapons enchanted on V

Attack Protection Accuracy Slots Add. effects
crey 14-16 32 2 dodge 30, damage reduction 2

Add. damage against monsters +5.

in a set with the main weapons - accuracy +20

axion 40 5 1 damage reduction 5.

Add. monster damage +5

Roshar 14-17 34 2 Evasion 30, damage reduction 4.

Add. damage against monsters +5.

in a set with the main weapon - ignore resistance to control + 10%

pengochi 14-16 32 96 1 evasion 25, damage reduction 7. Add. monster damage +5
teardrop 13 36 1 dodge 3, damage reduction 33.

Add. monster damage +5, HP +100

Kutuma 31-33 19 13 2 dodge 11, damage reduction 8

add. damage against monsters +62, ignore. Control Resistance +10%

nouvera 44-46 7 2 damage reduction 7, ext. damage against monsters +5. All resistance +10%

Improvements have been added to the Nouver/Kutum secondary weapons:

You can upgrade your weapon with the Black Spirit Processed Heart of Kamoth. The ability to improve is not affected by the level of enhancement of the weapon, inlay stones are preserved. Processed Heart of Kamoth can be obtained by heating one Processed Energy and one Heart of Kamoth together.

  • Max. HP +150
  • Max. stamina: +100
  • Special Attack Evasion: +10%

Once upgraded, Nouver/Kutum Flaming Weapons can no longer be registered in the Central Market. However, it is possible to extract crafting materials with Mirror of Balance (10 million) and return the Refined Heart and weapon. The Mirror of Balance can be purchased from the NPC Hugol in Duvencrune. Extraction can be done at the NPC in the forge of each village. Added an effect to extract black stones from Kamoth's heart.

All additional weapons for each class have analogues, the difference is only in the names

* Shield Axion /to attack/= Steel dagger = Juber amulet = Oros lanyard = Keychain - berry = White horn bow = Estik kunai = Estik shuriken = Heavy bracelets = Saeg ancient sword * Kite Shield /HP +100/= Paring dagger = Rick amulet = Teos temdyak = trinket - tassel = White war horn bow = kunai Tard = shuriken Tard = Steel bracelets = ancient sword Gown * Shield of Pengochchi /for accuracy/= Bronze dagger = Helric amulet = Thayer's lanyard = puff keychain = Black combat horn bow = Kitar kunai = Kitar shuriken = Leather bracelets = Bisang ancient sword.

Awakened Weapon:

Each class has its own awakened weapon, green and blue can be upgraded to gold quality, this will add a little attack. The effects and attack of awakened weapons are the same for all classes, the differences are only in appearance and title.

1. The English Channel is inhabited by goblins, spearmen, which are convenient for farming skill points, and huge ogres. Just from the latter, the cherished ring of ogres is knocked out, giving 10-10 attacks, but I was not mistaken, it was the ring - after all " The ogre ring is so huge that other tribes use it as a necklace."The most expensive jewelry, and indeed the drop available in this game, even an unsharpened kzark weapon or additional weapons from the desert dragon of the coming Valencia are cheaper than this amulet. A real apotheosis of Korean randomness, someone farms it for months, spending several hours every day to kill ogres, and someone knocks him out from the first ogre he comes across.In terms of exp or money, the spot can hardly be called interesting, but the only price that drives players here is the price of the ogre ring, which at the auction ranges from 40 to 70 million.


2. Hidden underground followers of the order of shadows are for the players an endless source of rings called "Sign of the Shadow", giving 5-5 attacks. Unlike ogres, rings fall from quite ordinary mobs and it doesn’t take weeks of unrestrained farming to get one ring, on the contrary, many put their farm on stream by specially swinging the nodes. But there are also disadvantages, in terms of exp, the spot is very mediocre and everything is pretty sad for the money, of course, Yuri’s talismans and blades serve as a nice addition to the rings, which still go on auction for 100k-200k, but still there are much more profitable locations . The very same ring of shadows is at auction from 4 to 5 million at the moment.

3. The forest of ents is a very inconvenient and unpleasant spot for both farming and exping, the mobs are very scattered and it is quite problematic to collect them in any large piles, so players really don’t like to farm ants. However, the best belt for an attack falls from the Ents, giving not only 5-5 attacks, but also +1 accuracy and 80 lt, and a whole bunch of top inlay stones fall from pinocchio (for example, + 100hp and 20 lt in the torso or 25% resist to a knockdown in boots). Of course, at first you can somehow get by with a pares belt, but on a good note, everyone understands that the sharpened Ent belt is one of the elements of the top equipment for most classes in this game before the introduction of Valencia. Of course, the price of the belt corresponds to the convenience of its farm - from 35 million at the auction.

4. Located in the mountains, the sanctuary of Kzarka is one of the best spots for farming and pumping due to the huge number of mobs from which 600-700 silver pours and Yuria's blades, swords and talismans fall perfectly. Of course, we should not forget about all the parts of the Jeres set that fall here (the same Jeres boots go well with the auction for 130k now). In addition to all of the above, the top stones with which players now encrust their Liberty - +1 speed. attacks + 1 crit, which are great at auction for 600k-800k. But the jewelry here falls cheap, the ring "Sign of the defenders of the sanctuary", giving 4 protection, leaves the auction for only 170k. However, I don’t dare to call these rings useless; in the sharpened version, this jewelry is one of the best options for mass pvp for some classes.

5. A forest inhabited by Cyclopes and it’s hard to call it spot, there are just as few cyclops as ogres and there are no spearmen goblins that can be farmed between respawns of cyclops. In addition, the cyclops are just as huge and tenacious as the ogres, only the necklace for 50 million does not fall from them, the maximum earring gives 5 protection, useless for most classes. Although in the sharpened version, the same barbarians like to wear it for mass pvp even now in Korea, the blue jewelry is sharpened much better than the golden Valencian one. The cost of the earring at the auction is from 1.9kk to 2.5kk.

6. The cemetery of Hexa, inhabited by various skeletons, is a rather average spot both in terms of exp and in terms of money, but like the abandoned monastery of the order of shadows, this cemetery is a source of earrings that players need so much for a 5-5 attack, called "Witch's Ornament". From a curious drop, you can also note the stamina set that falls from skeletons. The cost of the witch's jewelry at the auction is currently 4kk-5kk.

Black Desert is designed in such a way that the player can buy cheap armor or weapons and improve them over time, making them more powerful, unique with higher performance. In total, there are three degrees of equipment rarity in the game, on which additional bonuses to these very things depend. The most common and easily accessible items are green, they are also of unusual quality, followed by blue items, of rare quality, and finally, the best in terms of bonuses are gold, the quality of which is considered unique.

To transfer an item from one quality to another, we need to find the appropriate home for crafting this item. Each item has one bonus option for gold quality and three options for blue.

To craft a thing, we need: a weapon, no stones inside, black stone powder and an upgrade seal. The last element can be obtained in the processing shop. Since houses have their own levels, accordingly, this will greatly affect the success (or failure) of crafting. To have the highest chance for pumping, you need to buy houses for crafting the corresponding thing and a processing shop, pump them to the maximum level. In this case, the seal improvements will also have a high level.

There are four different seals in total:

  • Green Enhancement Seal - recrafts a simple green item into a green one with higher parameters. Which characteristics will increase is decided randomly. There is a chance that the item will not be crafted at all and a very low chance of changing the quality to blue and gold.

  • Blue enhancement print – the main task is to change the quality from green to blue. There is a small chance that the item will become the initial green quality or vice versa, unique.

  • Gold Color Enhancement Seal – transferring an item of any quality to gold. The probability of successful completion of such an operation is not high, and the chance to degrade the quality and characteristics is quite large. The higher the quality of the item, the more likely it is to be crafted into gold.

  • Limit Improvement Seal – allows you to recraft any item of any quality into gold with a 100% guarantee. To craft it, you will need 10 Level 3 Upgrade Seals, a Sharpened Black Crystal Piece for Weapons, or a Hard Black Crystal Piece for Armor. In the process of reforging weapons, you will have to use the building of the fourth level of workshops, while removing required amount black stone powder
Conclusion: only Seal of Ultimate gives you a 100% chance to upgrade your item to its maximum quality. This is useful when you already have a blue quality honed item. You can create Ultimate Weapon Seal if you want to improve the quality of your weapon or Ultimate Armor Seal if your goal is to upgrade your armor.

In this guide, we will look at the habitats and habits of raid bosses that respawn regularly with a strictly limited interval. The farm of Quint and Muraki, who appear once a week, as well as event bosses, is the topic of a separate guide.

Spawn locations and habits of world bosses

Huge mud monster

Spawns on a hill in the Fogan Marshes just below Heidel to the left of the East Gate. Deals melee damage and sometimes summons Mud Bombs. The most dangerous attack is when the monster grows into the ground and moves randomly, dealing significant damage in a decent radius. The attack area does not stand out in any way, so it is better to move away.

Cowardly Bheg

The respawn location is just below the Serendia Northern Plain node.

Armed with a massive chain with a huge hook at the end, so he can get RDD. During aggro, when it turns red, it starts to randomly hit in all directions at the same time. One-shots characters with weak armor.

Giant Treant

Spawns on the Hermit's Grove node below the Western Guard Camp.

You can leave the transport near the manager. The walking tree hits everyone with its long branches, but it doesn't reach very far. In addition, sometimes summons assistants, and also throws stones at random targets. During a fit of rage, when it turns red, it deals damage to everyone nearby.

Red nose

Spawns behind the northwestern wall of the West Guard Camp.

The boss is armed with a huge scimitar, which he mainly damages. He jumps a lot, including falling on his belly, but does little damage. The strongest attack is the battle cry. He completely destroys hit points, so it’s better not to stand in front of the Nose at this time. The attack area is not highlighted.

Kzarka

Creeps out into the Sanctuary of Serendia.

It has four powerful paws with which it beats everyone. Kzarka's strongest tricks are narrowly focused fiery breath and a large diameter attack around the boss. In the latter case, you can hide behind a column or move away.

Pencil

Appears on the top of the mountain just above the knot of the Karanda Ridge.

It spits something incomprehensible at the chosen target, and also strongly beats its wings. Summons assistants that easily kill a single target. Periodically flies up and sprinkles with sharp feathers, which, with weak armor, immediately kill the character. In this case, you should hide directly under the boss: there is a small area where the damage does not pass.

Ancient Kutum

The respawn location is the Red Sand Stone Hall.

The main attack is a blow with his own body, the length of which is enough to get the RDD. Has a habit of falling right into the camera, thus blocking the view. In addition, this boss has some strong tricks in store.

Firstly, he can hide underground and, sticking out his nose, give an electric shock. The attack area is highlighted in red. Secondly, Kutum can start diving, dealing damage when he comes to the surface. In the area of ​​​​its appearance, a black haze arises from the ground.

Watch out for the most dangerous attack, when the worm aims its muzzle into the ground and uses some of its technology. At the same time, converging concentric circles appear on the ground, into the center of which it drags characters who did not have time to teleport or blink out of the affected area, completely demolishing their hit points.

Nouver

Appears in the desert, where navigation does not work. The easiest way to get to the spawn location is to drive east from the Eastern Bazaar.

Once upon a time, this dragon had many one-shot skills, but after numerous fixes it became frankly weak, despite its formidable appearance and impressive size. Beats the characters with paws and wings, moving smartly across the sand, and can also jump on someone's head. Summons sand whirlwinds that do almost no damage, but do a good stun.

Sometimes it flies into the sky and spits fireballs at the character it likes best. Against such an attack, a block helps, and anyone who has it. The strongest attack is a narrow long strip in front of the muzzle, along which the dragon releases a jet of fire.

Resp World Bosses

The appearance of a raid boss is signaled by a formidable message in the center of the screen, accompanied by a unique sound design. And if you are still confused, then in a month or two you will begin to determine who exactly respawned by the boss's cry.

RBs appear simultaneously on all channels immediately after the shout. The exception is Nuber, in the case of which a sandstorm occurs first, and the dragon itself appears exactly half an hour after the notification. No one knows the exact time of the appearance of any boss, but the site rpgdon.com helps to determine the approximate time, where you can find information about the beginning of the respawn of all raid bosses in Black Desert.

Keep in mind that the boss will not necessarily appear when the respawn begins: he may be delayed for an hour, or even two. In addition, there is a special channel in Discord where you can find out about the status of the boss on a particular channel.

If your main character wanders around the game world a lot, he may not make it to the world boss spawn in time and get little loot. What to do in this case? Experienced players use twins, which they switch to when a world boss appears. It can be like an already pumped character, the interest in which has decreased, or created specifically for farming world bosses. There is an opinion that a level 50 character with green quality equipment enchanted by +16 and an attack value of 150 or more is enough.

However, nothing prevents you from dressing a twin better, leveling up to 56 and using awakened, or leveling up to 58 to activate more damage skills. Twin and his horse should be left in Heidel: from here it is fastest to get to most of the world, with the exception of Nuver and Kutum, which spawn in Valencia. It's a little far away, so there are usually fewer people there. Please note: upon death from a world boss, there is a chance of destruction of inlay stones. If you have a frail twin that dies a lot, equip it with expensive gems. Also, upon death, as with a regular mob, experience is lost.

Drop of regular and top equipment

In fact, no one knows the algorithm for dropping top equipment, that is, nominal weapons and armor from the boss set, but everything is decided here, as usual, at random. It has been noticed that there is a high probability of getting top equipment on the first or second trip to the world boss.

The damage dealt influences the additional loot received: Liberto and Awakened blue-quality weapon boxes that sell well at the auction, as well as hunter's seals, gold bars, inlay topstones, and seals of Kzarka, Karanda, Nuber and Kutum, 100 of which can be exchanged on the appropriate weapon by taking the quest. It is logical that the faster you get to the respawn place and start killing the raid boss, the more damage he will get from you. Therefore, be sure to get another frisky horse and equip him with sharpened horseshoes.

Boss Knowledge

Do not forget about such a useful feature as knowing the S rank, which increases the chance of dropping valuable loot. You can get knowledge about some bosses:

  • Kzarka - Delpenio, manager of the Node Sanctuary of Serendia;
  • Karanda - Claxtor that controls the Karanda Ridge node;
  • Kutum - Desallam, manager of the Red Sand Stone Hall node;
  • Nouver - can be obtained from the quest in the Ivvelap Oasis, and then again from the local groom Eugene;

How to get the necessary knowledge?

We send one character to the librarian Annalise in Calpheon and for 10 influence points we remove the knowledge that already exists. We send the second character to the NPC who gives this knowledge, and we get it again. We switch between characters, deleting knowledge and getting it again until the desired rank is reached.

Rules of conduct in the raid

During a trip to the world boss, it is recommended to follow the world chat - usually the players are here and exchange information about the state of the boss's health on the region's channel group and agree on which channel to go to next. Having farmed in one channel, you can jump to another if the cooldown allows.

Farming usually starts from the first and further down the list, so you can manage to kill the boss in the region from two to four times, especially if there are few players at the moment. Of course, nothing prevents you from jumping to the channel, where there are fewer people: this will increase the chance of getting something valuable when killing the boss. The main thing is to think with your own head and do not look for commanders who will tell you which channel to go to and what to do next.

Some players leak outright misinformation: for example, about the full HP of the boss on the channel where he was killed a long time ago, or about the absence of the boss on the channel where he just started to be beaten. It’s better to send them to emergency situations right away: experience shows that most of them are trolls, who are not even close to the RB respawn site. World bosses are farmed by the same contingent, and very quickly you will understand whose words you can trust. I do not advise you to pay attention to local clowns who let out the same hackneyed jokes about bosses.

What class to beat the world bosses does not play a special role. The main thing is to do it well: this way you are guaranteed to get something of value. Therefore, it is better to choose the one that you like best, and not the one that is rumored to be the most imb in the game.